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      • All about Rebinding
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  • Documentation (292)
    • Intro
    • N-Panel
      • Avastar
        • Workflows
          • Avastar Preferences
          • Workflow Presets
        • Tool Box
          • Mesh tools
            • Vertex Tools
              • Find doubles
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              • Rebake UV
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              • Mirror from Opposite Bone
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              • Add missing Mirror Groups
              • Clean Weightmaps
              • Weight Limit
              • Unweighted
              • Zero Weights
              • Weight Inspector
          • Armature Tools
            • Delete System Meshes
            • Walkcycle Generator
        • The Fitting Panel
          • Sliders
          • Edit Mode
          • Edit Fitted Mesh
          • Physics
          • Fitting Tools (Smooth Weights)
          • Fitting Presets
        • Workflows
        • Posing Panel
          • Pose Mode
          • Edit Mode
          • Object Mode
        • Parametric Fitting
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        • Rig Display
        • Rig Config Panel
        • Material Presets
        • Skinning
          • Freeze Shape
          • Unbind, Rebind
          • Binding
        • Developerkit Manager
        • Weight Copy
          • Automatic from Bones
          • from Meshes
          • Empty Groups
          • From Avastar
          • From Extended
          • Generic Face Maps
          • Swap Weights
        • Mesh Inspector
        • Maintenance
        • Rig Inspector
          • Rig Update Tool
            • Update
            • Convert
      • Rigging
        • Bone Rotation Limits
        • IK Controls
      • Animation
        • Motion Transfer
    • Adjust
    • Properties
      • Render
        • Animation Exporter
      • Object
        • Face Expressions
        • Shape Panels
          • Avatar Shape IO
      • Data
        • Mesh Display
        • Joint Position Maintenance
    • Import/Export
      • Export Collada (Avastar)
        • M001
        • M002
        • M003
        • M004
        • M005
        • M006
        • M007
        • M008
        • M009
        • M010
        • M011
        • M012
        • M013
        • M014
      • Animation Exporter
      • Import Shape
      • Import SL-Animation

Select Page

Data

Reference Manual

Videos
Quick Tips
52Avastar-292
4Tool Setup
Install
Update
Preferences
Changelogs
8Get Started
Newbie Page
Simply Avastar
5First Steps
Preparation
Create
Adjust Shape
Export
Import
Getting Help
35Usermanual
SL Shapes
9Skinning&Weighting
Skinning Basics
Binding Meshes
About Bones
Inspect Weights
Edit Weights
Bone Inheritance
Topology
Export(Collada)
Final Remarks
Posing
Animation
Editing Joints
Rest&Bind Pose
21Advanced
9Developer kits
4Kit Creators
Intro for creators
Create Kit
The Rig Converter
Support
5Kit Users
Intro for Kit Users
Manage Kits
Attach Mesh
Reuse Mesh
1Tips&tricks
Gianni
Animesh
Importing Rigs
Eye Rig
Hand Rig
Face Rig
Fitted Mesh
Fitted Physics
Tinies & Giants
Fixing Asymmetry
Rig a Creature
Bind a Creature
Cleanup your Rig
4Troubleshooting
Install & Update
Export Errors
Tracebacks
SupportTickets
Known Limitations
13Workflows
5Basic workflows
First Time Users
Attachments
Characters
Advanced
Expert
Clones
Attach
Fitted Mesh
Fit to Shape
Add Avastar
Load Shapes
Upload to SL
Bind Poses
9Knowledge
1Binding for experts
All about Rebinding
Avastar Bones
Fitted Mesh
The SL Skeleton
Slider Mapping
Joint Positions Basics
Welding Normals
Avastar&Workbench
Blender-2.8 Collada
66Reference
17Import/Export
14Export Collada
M001
M002
M003
M004
M005
M006
M007
M008
M009
M010
M011
M012
M013
M014
Out: Animation Exporter
In: SL Shape
In: SL Animation
44N-Panel
41Avastar
2Workflows
Workflow Presets
Avastar Preferences
Shape Editor
Rig Display
Rig Config
Material Presets
3Skinning
Binding
Unbind, Rebind
Freeze Shape
4Weight Copy
From Bones
From Meshes
Empty Groups
Generic Face Maps
6Fitting Panel
Sliders
Fitting Verts
Editing Verts
Physics
Fitting Tools
Fitting Presets
3Posing Panel
Pose Mode
Edit Mode
Object Mode
Devkit Manager
14Tool Box
12Mesh tools
1UV Tools
Rebake UV
3Vertex Tools
Find doubles
Find Asymmetries
Snap to Mesh
8Weight Tools
Mirror from Opposite Bone
Weld to Rigged
Add missing Mirror Groups
Clean Weightmaps
Weight Limit
Unweighted
Zero Weights
Weight Inspector
2Armature Tools
Delete System Meshes
Walkcycle Generator
Mesh Inspector
2Rig Inspector
2Rig Update Tool
Update
Convert
Maintenance
2Rigging
IK Controls
Bone Limits
1Retarget
Motion Transfer
5Properties
1Render
Animation Exporter
2Object
Face Expressions
1Shape Panels
Avatar Shape IO
2Data
Joint Position Maintenance
Mesh Display

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Avastar Product Page

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