Section sub pages

Skinning Basics

Skinning Basics This chapter is a very brief but hopefully complete introduction to the fundamentals of skinning and how this applies to Blender. Please be prepared to read this chapter more than once. It is not an easy document and i have put a lot of effort into describing the topic as simple as p...
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Binding for experts

Lets assume you have created a new extended Avastar as the basis for your new Character. Lets assume further you have used the Appearance Sliders to change the Shape of the Avastar mesh into for example into a dwarf. And finally you posed your character into an A Pose. Now lets say that this shall [...

Avastar versus Workbench

Avastar versus Workbench This article will hopefully answer your questions about what Avastar has that Blender does not already provide. Therefore we will compare Avastar only to pure Blender using the Avatar Workbench as reference blend file. Avastar’s primary goals When we started with Avast...
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Welding Normals

Welding Normals When you look at the Avastar Character you might have noticed that  the entire avatar looks like it was made of one mesh. There are no seams between head, upper body and lower body. But actually the Avastar body is made of 3 meshes. And normally one would expect to see seams between...

Slider Mapping

Slider Mapping Here you find the mapping from the Appearance Sliders to all affected Bones. Click on the section titles below to open the section lists. Section contains a list of sliders with 4 rows: Appearance Slider to bones Map...

The SL Skeleton

The SL Skeleton Creating the Avatar Workbench and Avastar has given us great insight on the SL avatar. The goal of this article is to give you detailed information about the construction of the Second Life avatar and what you can do with it. We will also talk about some areas where we simply do [&he...
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Basics of Fitted Mesh

Basics of Fitted Mesh This page is about the principles of fitted Mesh. We strongly recommend that you first read this page before you attempt to go ahead and do practical work. However here are the links to the other pages on this topic: The Nuts & Bolts When we step into fitted mesh the [&hell...
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Avastar Bones

Avastar Bones Avastar’s Rig is fully compatible to the Second Life Rig and it behaves mostly identical to the Avatar in Second Life. We have organized the Rig into 5 Subgroups: Control (green) IK (yellow) Volume (bright red) Attachment (dark red) SL (blue) Not all bones are visible by default....
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Blender 2.8 news

Collada for Blender 2.80 Since today (may-24 2019) the Blender 2.80 native Collada Exporter can export models for Secondlife even when they are made in Blender’s orientation (looking forward towards negative Y). This new Blender capability can also be used for direct exporting of Avastar model...