The > Weight Limit Operator selects all vertices for which the number of assigned weights is >Â a given number (4 by default).
Note: this operator does not preserve the original vertex selection. So after the operator is called, only the vertices with more than the given number of weights are selected or no vertex is selected when the mesh is clean (all vertices have less than or exactly the given number of weights assigned).
Note: When you have selected multiple Objects you will find a report in the Blender Console with one line per object indicating the number of vertices with too many weights
How to fix selected Vertices:
- Either go to edit mode or go to weight paint mode with the vertex selection mask enabled
- Select the vertices which you want to fix (the tool did it already for you)
- Open the Tools Tab (Blender Tools)
- Open the Weight Tools Panel
- Click “Limit total”
- In the Operator redo panel make sure the Weight limit is set to 4
How to fix all Vertices:
- Go to weight Paint mode
- Make sure the face selection mask and the vertex selection mask both are disabled
- Open the Tools Tab (Blender Tools)
- Open the Weight Tools Panel
- Click “Limit total”
- In the Operator redo panel make sure the Weight limit is set to 4