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      • Out: Collada
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          • Asymmetries
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        • Armature Tools
          • Copy from Selected
          • Remove Weights
          • Clean Weightmaps
          • Check Bone Hierarchy
          • Add missing Mirror Groups
          • Copy from Rigged
          • Weld to Rigged
        • Shape Tools
          • Freeze Shape
      • Mesh Info
      • Maintenance
      • Animation
        • Motion Transfer
      • Armature Info
    • N-Panel
      • IK Controls
      • Bone Rotation Limits
    • Properties Window
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        • Animation Export
      • Object
        • Face Expressions
        • Shape Panels
          • Material Presets
          • Avatar Shape IO
      • Data
        • Joint Position Maintenance
        • Mesh Display

Select Page

Data

Reference Documentation

Videos
51Avastar-279
Simply Avastar
Newbie Page
Getting Help
39Reference
5First Steps
Preparation
Create
Adjust
Export
Import
SL Shapes
9Skinning&Weighting
Skinning Basics
Binding Meshes
About Bones
Inspect Weights
Edit Weights
Bone Inheritance
Topology
Exporting
Trouble Shooting
Posing
Animating
Editing Joints
20Advanced
Avastar with Quads
Importing Rigs
10Developer kits
4Kit Creators
Intro for creators
Create Kit
The Rig Converter
Support
6Kit Users
Intro for Kit Users
Manage Kits
Attach Mesh
Reuse Mesh
2Tips&tricks
Maitreya
MeshBody
The Eye Rig
The Hand Rig
Fitted Mesh
Fitted Physics
Tinies & Giants
Fixing Asymmetry
Rig a Creature
Bind a Creature
Rest&Bind Pose
Install
Update
Preferences
Known Limitations
4Troubleshooting
Installation & Update Issues
Export Errors
Tracebacks
SupportTickets
Changelogs
14Workflows
6Basic workflows
First Time Users
Clothing and Attachments
Characters
Animations
Advanced
Expert
Clones
Attach
Fitted Mesh
Fit to Shape
Add Avastar
Load Shapes
Upload to SL
Bind Poses
9Knowledge
Skinning Basics
Avastar Bones
Fitted Mesh
The SL Skeleton
Slider Mapping
Joint Positions Basics
Welding Normals
Avastar&Workbench
Blender-2.8 Collada
56Context Help
3Import/Export
Out: Collada
In: SL Shape
In: SL Animation
45Toolshelf
2Workflows
Workflow Presets
Avastar Preferences
Appearance
Rig Display
Rig Config
3Rig Converter
Update
Convert
Copy
Devkit Manager
2Skinning
Binding
Unbind and Rebind
4Weight Copy
From Bones
From Meshes
Empty Groups
Generic Face Maps
6Fitting Panel
Sliders
Edit Mode
Physics
Fitting Presets
Fitting Tools
Troubleshoot
5Posing Panel
Pose Mode
Edit Mode
Object Mode
Bone Constraints
Rig Modify Tools
15Tool Box
7Mesh tools
Find doubles
Unweighted
Zero Weights
Weight Limit
Asymmetries
Snap to Mesh
Rebake UV
7Armature Tools
Copy from Selected
Remove Weights
Clean Weightmaps
Check Bone Hierarchy
Add missing Mirror Groups
Copy from Rigged
Weld to Rigged
1Shape Tools
Freeze Shape
Mesh Info
Maintenance
1Animation
Motion Transfer
Armature Info
2N-Panel
IK Controls
Bone Rotation Limits
6Properties Window
1Render
Animation Export
3Object
Face Expressions
2Shape Panels
Material Presets
Avatar Shape IO
2Data
Joint Position Maintenance
Mesh Display

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