Usermanual
This section contains a set of tutorials for getting you started with Avastar. While we tried to keep the tutorials as easy as possible, you will quickly notice that things can become rather complicated very quickly. But please do not give up, with a bit of patience this isĀ your way to become a rocking creator.
Section sub pages
SL Shapes
Working with SL Shapes Export your Shape from SL or OpenSim The procedure to export the Character shape may vary depending on which viewer you actually use. We use the default SL Viewer. Import the Shape to Blender By now the Avastar default Mesh character has been reshaped to precisely match your o...
Skinning&Weighting
Create an Attachment Warming up Please be prepared that there is a lot of experience and training involved when you work on skeletal animation (making rigged mesh for Second Life). You can compare this with learning to play the Piano. In both cases you need a bit of talent, the right tools, and a lo...
Posing
Pose a character Content: Intro to Posing Targetless IK Keyframes Export an animation Getting started Fortunately the Avastar character is already “fully rigged and weighted”, so you are already ready for posing. Actually you are only 3 clicks away from starting your first pose: File -&g...
Animation
My first Animation This document is about how to create your first Animation using Avastar. For the begin we will create a three frame animation. This is just to get you started. As your experience grows you will learn much faster ways to pose and animate your character. I assume you have already in...
Bone Animation Priorities
The ideal is something like this: p0, p1 āĀ ābody noiseā (small twitches and movements to add some realism) and background animations. p2 ā AO and long running animations. Apart from a few special cases, what you want to override in an AO is just the background. p3 ā Any temporary animati...
Editing Joints
Editing Joints Sometimes you want to modify the Rig itself beyond what you can do with the Shape Editing sliders. The 2 most apparent reasons for editing the rig are: The proportions of your human Mesh Model do not match to the SL Skeleton Your mesh is not human and needs a complete reordering of [&...
Rest&Bind Pose
Rest&Bind Pose (Rig to Any Pose) Avastar-2 now has full support for arbitrary rest poses. So you no longer have to work strictly in T-Pose. You can model your characters and attachments with a better suited Rest pose (like an A pose for example) to bind your meshes and tweak the weights. Some wo...
Advanced
Advanced Warning: This section contains more complicated topics which need a fairly amount of basic knowledge. Please make sure that you have a good understanding of Blender, Avastar and Secondlife before you continue from here....
Quick Tips
Here is a collection of Quick Tips which might be helpful in some cases....