Simply Avastar

This page contains basic usage sequences with Avastar 3.0 You can work through these sequences to become familiar with Avastar.


Tip: When you are still learning...

We recommend that you always begin with creating a fresh new scene with File -> New. That way, if something goes wrong, you can restart blender and run through the routine as a test this time:

Tip: When something unexpected happens...

Restart the routine and note your steps. If you, indeed, get the same unexpected results, you may have found a bug. Please be so kind and report this to us in our discord help channel  for Avastar issues. The Invite link to our Server is:

Avastar Issues (Discord)

From there please switch to the channel that matches best to your situation.



Left Mouse Button, Right Mouse Button


Sidebar on the right side of the 3D Viewport. You can open/close the N-panel by moving the mouse over the 3D Viewport, then press ‘n’ on the keyboard.


Press the SHIFT key while selecting parts (with the left mouse button)

Create a Complete Avatar

  • Add -> Avastar -> Complete
  • Switch
    from Display in Solid Mode
    to Display in Look Dev Mode:
  • Open N-Panel
  • Open Avastar Section
  • Open Avatar Materials panel
  • Select Female

Notes about the image:
– The 3D ViewPort should now look similar to the image.
– The Rig Display Panel shows the available bone sections.

Pose the complete Avatar

  • Add -> Avastar -> Complete
  • Open N Panel
  • Open Avastar -> Rig Display Panel
  • Disable Limit
  • Disable Face bone Display
  • Grab green bones and move Avastar into a Pose

… and change Hand pose

  • Open N Panel
  • Open Rig Display Panel
  • Disable Shape
  • Select the first green finger1 bones of the 4 fingers of a hand
  • Additionally select the first green thumb bone
  • On the keyboard: R x x¬† and then move the 3D cursor to open/close the hand
  • Press LMB(i) to finish the hand pose

Slider test

  • Add -> Avastar -> Complete
  • Open N Panel
  • Open Rig Display Panel
  • Disable Face
  • Open Avastar -> Shape Panel
  • Change Body -> Height:
    Note: While you move the height slider the character becomes smaller/bigger and the Feet keep staying on ground!
  • Change Nose -> Size
  • Change Nose -> Width
  • Change Torso -> Arm Length
  • Change Head -> Size:
    Note: The head size slider also changes the overall size of the other face components (nose, eyes, ears, etc)
  • Change Hand -> Size


  • Select the Section Changed
    to see something similar as displayed in the image aside:

Export a simple SL Clone

  • Add -> Avastar -> Complete
  • Optional:
    • Open N Panel
    • Open Avastar Tab
    • Open Rig Display Panel
    • Disable Face
    • Disable Shape
  • Edit -> Lock Object Modes (disable)
  • Select (and SHIFT Select)
    • the HeadMesh
    • the UpperBodyMesh
    • the LowerBodyMesh
  • File -> Export -> Collada (Avastar)(.dae)

Create a single Mesh SL Clone

  • Create a Bento Avatar (you can omit the posing, see above)
  • Open Object Properties
  • Open Avastar Materials panel
  • Select Custom (materials with grid texture)
  • Optional (verify materials):
    • Switch …
      from Display in Solid mode
      to Display in Dev Lock mode
  • Select (and SHIFT Select)
    • the HeadMesh
    • the UpperBodyMesh
    • the LowerBodyMesh

  • Open the Avastar tool Box
  • Search the Shape tools Section
  • Set
    • Original: Delete
    • Enable Join Parts
    • Enable Weld Parts
  • Freeze Selected

Create an A-posed Avatar

Create a single Mesh SL Clone as described above. The material setting is not important here.
Make sure your Rig is in Pose Mode.


  • Select ShoulderLeft (green)
  • R 40 (rotate 40 degree clockwise)
  • Select HipLeft
  • R -10 (rotate 10 degree anti clockwise)
  • Select AnkleLeft
  • R 10


  • Select ShoulderRight (green)
  • R -40 (rotate 40 degree anti clockwise)
  • Select HipRight
  • R 10 (rotate 10 degree clockwise)
  • Select AnkleRight
  • R -10

  • Open the Avastar Posing TAB
  • Scroll down to Rig Modify Tools
  • Click As Bind Pose

  • Open the Shape Editor Panel
  • Select The Torso Section
  • Move the Arm length slider
    You should see the arm length changes as expected

left: Arm length=0 Right: Arm length=100