Section sub pages

Under the Carpet

Deep in the Avastar Dungeons If you want to know what kind of problems we are facing while working on Avastar, then you are at the right place. But this is nothing that you need to know for your daily work. Feel free to dive into the dungeons or avoid getting here. Pythons ahead!  ...
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Binding for experts

Lets assume you have created a new extended Avastar as the basis for your new Character. Lets assume further you have used the Appearance Sliders to change the Shape of the Avastar mesh into for example into a dwarf. And finally you posed your character into an A Pose. Now lets say that this shall [...

Bone Animation Priorities

Avastar Animation Priorities Which animation will play out of several is determined by two rules: The animation with the highest priority wins and amongst the ones of equal priority which one was started last wins. But which animation priority to choose?...
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Skinning Basics

Skinning Basics This chapter is a very brief but hopefully complete introduction to the fundamentals of skinning and how this applies to Blender. If you are an experienced Blender user, then you may skip the first part of this document and directly advance to the chapter   Ok, you decided to re...
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Avastar Bones

Avastar Bones Avastar’s Rig is fully compatible to the Second Life Rig and it behaves mostly identical to the Avatar in Second Life. We have organized the Rig into 5 Subgroups: Control (green) IK (yellow) Volume (bright red) Attachment (dark red) SL (blue) Not all bones are visible by default....
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Fitted Mesh

Basics of Fitted Mesh This page is about the principles of fitted Mesh. We strongly recommend that you first read this page before you attempt to go ahead and do practical work. However here are the links to the other pages on this topic: The Nuts & Bolts When we step into fitted mesh the [&hell...
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The SL Skeleton

The SL Skeleton Creating the Avatar Workbench and Avastar has given us great insight on the SL avatar. The goal of this article is to give you detailed information about the construction of the Second Life avatar and what you can do with it. We will also talk about some areas where we simply do [&he...
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Slider Mapping

Slider Mapping Here you find the mapping from the Appearance Sliders to all affected Bones. Click on the section titles below to open the section lists. Section contains a list of sliders with 4 rows: Appearance Slider to bones Map...