Avastar-3 Changelogs
Note: For a full list of changes in older Avastar releases please visit the legacy Websites:
- Avastar-1: Avastar-1 changelogs
- Avastar-2: Avastar-2 changelogs
What the abbreviations and color codes mean:
Abbreviations:
- New: New feature – Please report back if it works well
- Imp: Improved feature – please report back if it really improves
- Fix: Bugfix – Please report back if this solved the issue
- Cleanup: very minor changes (for example: fixing typos in the user interface)
Bold face: Significant change
Green: No major issues known
Blue: Can be used, has known issues which have been fixed in a newer version
Red: Please do not use this revision, we recommend to upgrade to newer version
Orange: Instable version
Avastar-for-Blender-3.1 (2022-jul-15)
coming soon …
Avastar-for-Blender-2.93-10 (2022-jan-15)
- Fix: The retarget tool attempts to create fcurves for all bones
- Fix: Avastar exporter ends with tracedump when there are no hidden objects in the scene
- Fix: Bone colorization when using bone mapper
- Imp: Make retarget tool more stable and faster
Avastar-for-Blender-2.93-8 (2022-jan-15)
- New: option for Retarget to (COG|Origin) root bone (to avoid floating avatars)
Fix: Added missing Hand structure bones to retarget maps (broke Bento animation imports)
Avastar-for-Blender-2.93-7 (2022-jan-11)
- Fix: (very important) Avastar now creates correct bindings for native models (made with Avastar) and imported models (from developerkit manager)
- Fix: (important)Avamesh now has the option “use bind pose” enabled by default to make sure the hands keep nice
- Fix: (minor) Importing an animation without animation data creates a trace dump
- Fix: (minor) creating a rig when importing an animation reports wrong context
Fix: Export works again after fixing the broken Documentation module
Avastar-for-Blender-2.93-5 (2022-jan-05)
- Clean up Weight copy panel and make it more intuitive
- Fix: active weightmap is not preserved after weight copy
- Allow to make a weight copy ‘to selected verts only’ even when the target object is not in edit mode
- Imp: make sure that all object select states are preserved when doing a weight copy
- Imp: clarify labels in weight copy tool
- New: added orange warning dot for user interface (weight copy tool)
- Fix: Weight Copy did not take care of Modifiers
- Optimized Maintenance panel. Removed login section for security reasons
- Fix: Export meshes even when armature is in a disabled collection
- Fix: When rebinding with use as bindpose, the bind_mat data (bone properties) must be adjusted accordingly, otherwise we get distortions on upload to SL
- Fix: fitting preset now uses the set of deform bones instead of basic bones and volume bones
- Imp: Reorganize the Binding Panel
- Imp: Add back the clear bone weights operator button
- Imp: use the collada importer bone chain finder to prepare a rig for the developerkit manager
- Fix: propagate bone roll from collada to avastar (when using developerkit manager)
- Fix: Hand structure bones are not set correct when using bind pose
- Fix: When moving the sliders in the fitting panel, the armature changes its mode from POSE to OBJECT
- Fix:Document baselink is sometimes added twice, resulting in broken links to document site
- Fix: changed schema of documentation link from http to https
- Fix: eye targets can not be moved by default
- New: Added simple rig to mesh converter (wip)
- New: Added more properties for to be used in action names (for animation exporter)
Avastar-for-Blender-2.93 (2021-nov-01)
- Cleanup: adjust templates versions to avastar 2.93
- Change From Machinimatrix to Avalab
- Retarget: Do not add any translation to bones during animation transfer. this should be coupled with the ‘use translation’ option
- Retarget: Reference location added with wrong sign ? Odd bug… needs to be checked