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      • Retarget from arbitrary rigs
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  • Documentation (300)
    • Intro
    • N-Panel
      • Avastar
        • Workflows
          • Workflow Presets
          • Avastar Preferences
        • Tool Box
          • Mesh tools
            • Vertex Tools
              • Find doubles
              • Asymmetries
              • Snap to Mesh
            • UV Tools
              • Rebake UV
            • Weight Tools
              • Mirror from Opposite Bone
              • Snap weights
              • Add missing Mirror Groups
              • Clean Weightmaps
              • Weight Limit
              • Unweighted
              • Zero Weights
              • Weight Inspector
          • Armature Tools
            • Manage System Meshes
            • Generate Walkcycle
        • The Fitting Panel
          • Sliders
          • Edit Mode
          • Edit Fitted Mesh
          • Physics
          • Fitting Tools (Smooth Weights)
          • Fitting Presets
        • Workflows
        • Posing Panel
          • Pose Mode
          • Edit Mode
          • Object Mode
        • Parametric Fitting
        • Avatar Shape Editor
        • Rig Display
        • Rig Config Panel
        • Material Presets
        • Skinning
          • Freeze Shape
          • Unbind, Rebind
          • Binding
        • Developerkit Manager
        • Weight Copy
          • Automatic from Bones
          • Copy from Meshes
          • Empty Groups
          • Generic Face Maps
        • Mesh Inspector
        • Maintenance
        • Rig Inspector
          • Rig Update Tool
            • Update
            • Convert
      • Rigging
        • Bone Rotation Limits
        • IK Controls
      • Animation
        • Motion Transfer
    • Adjust
    • Properties
      • Render
        • Animation Exporter
      • Object
        • Face Expressions
        • Shape Panels
          • Avatar Shape IO
      • Data
        • Mesh Display
        • Joint Position Maintenance
    • Import/Export
      • Export Collada (Avastar)
        • M001
        • M002
        • M003
        • M004
        • M005
        • M006
        • M007
        • M008
        • M009
        • M010
        • M011
        • M012
        • M013
        • M014
      • Animation Exporter
      • Import Shape
      • Import SL-Animation

Select Page

Data

Reference Manual

Videos
52Avastar-300
4Tool Setup
Install
Update
Preferences
Changelogs
8Get Started
Newbie Page
Simply Avastar
5First Steps
Preparation
Create
Adjust Shape
Export
Import
Getting Help
35Usermanual
SL Shapes
9Skinning&Weighting
Skinning Basics
Binding Meshes
About Bones
Inspect Weights
Edit Weights
Bone Inheritance
Topology
Export(Collada)
Final Remarks
Posing
Animation
Bone Priorities
Editing Joints
Rest&Bind Pose
19Advanced
7Developer kits
3Kit Creators
Intro for creators
Create Kit
Support
4Kit Users
Intro for Kit Users
Manage Kits
Attach Mesh
The Rig Converter
Cleanup your Rig
Fixing Asymmetry
Rig a Creature
Bind a Creature
Tinies & Giants
Animesh
Importing Rigs
Eye Rig
Hand Rig
Face Rig
Fitted Mesh
Fitted Physics
Quick Tips
4Troubleshooting
Install & Update
Export Errors
Tracebacks
SupportTickets
Known Limitations
14Workflows
5Basic workflows
First Time Users
Attachments
Characters
Advanced
Expert
Clones
Attach
Fitted Mesh
Fit to Shape
Add Avastar
Load Shapes
Upload to SL
Bind Poses
Reuse Mesh
11Knowledge
2Binding for experts
All about Rebinding
Aligned Rigs
Avastar Bones
Fitted Mesh
The SL Skeleton
Slider Mapping
Joint Positions Basics
Welding Normals
Avastar&Workbench
Blender-2.8 Collada
1Under the Carpet
Retarget...
66Reference
17Import/Export
14Export Collada
M001
M002
M003
M004
M005
M006
M007
M008
M009
M010
M011
M012
M013
M014
Out: Animation Exporter
In: SL Shape
In: SL Animation
44N-Panel
41Avastar
2Workflows
Workflow Presets
Avastar Preferences
Shape Editor
Rig Display
Rig Config
Material Presets
3Binding & Skinning
Initial Bind
Unbind, Rebind
Freeze Shape
4Weight Copy
From Bones
From Meshes
Empty Groups
Generic Face Maps
6Fitting Panel
Sliders
Fitting Verts
Editing Verts
Physics
Fitting Tools
Fitting Presets
3Posing Panel
Pose Mode
Edit Mode
Object Mode
Devkit Manager
14Tool Box
12Mesh tools
1UV Tools
Rebake UV
3Vertex Tools
Find doubles
Find Asymmetries
Snap to Mesh
8Weight Tools
Mirror from Opposite Bone
Snap Weights
Add missing Mirror Groups
Clean Weightmaps
Weight Limit
Unweighted
Zero Weights
Weight Inspector
2Armature Tools
Manage System Meshes
Generate Walkcycle
Mesh Inspector
2Rig Inspector
2Rig Update Tool
Update
Convert
Maintenance
2Rigging
IK Controls
Bone Limits
1Retarget
Motion Transfer
5Properties
1Render
Animation Exporter
2Object
Face Expressions
1Shape Panels
Avatar Shape IO
2Data
Joint Position Maintenance
Mesh Display

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Jass Shop in SL
Purchase from Website:
Avastar Product Page

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