Convert from Any restpose to T-Pose
This workflow applies to Rigs which have a restpose different from the SL restpose. Note: It is not strictly necessary to convert your rig into a T-Pose. Avastar supports binding to arbitrary poses since a while. Basically this is an on the fly conversion from any restpose to T-Pose when exporting the Rig for SL.
However, if you want to convert your Rig into a T-Pose Rig, then you can proceed as follows:
Step 1: Create a matching Armature for your mesh
Bind your Mesh to the A Posed Rig. If you do not have an A pose rig at hand, then you can watch the video aside orĀ read the document:
Step 2: pose your rig into T pose
- Select your Rig in Pose mode
- Pose your rig so that it is aligned to a T pose
Tip: Create an Avastar (only rig) as guideline to get your pose to match to the T Pose
Step 3: Apply the Armature Modifier
- Select your Mesh (in Object mode)
- Open the Object Modifier Stack (properties editor)
- Locate the Armature modifier
- Apply the Modifier
step 4: Clean up the scene
- Open the Outliner
- Select the A Pose Armature
- RMB (right mouse) select hierarchy
- In the 3D Viewport ‘X’ -> Delete
Step 5: Create a new Avastar Rig only
If you already have added a rig as i proposed in Step 2 , then proceed to the next step
Otherwise create a new Avastar Rig only
Step 6: Bind your mesh to the Rig
Bind your mesh to the T Posed rig as usual