Section sub pages
Under the Carpet
Deep in the Avastar Dungeons If you want to know what kind of problems we are facing while working on Avastar, then you are at the right place. But this is nothing that you need to know for your daily work. Feel free to dive into the dungeons or avoid getting here. Pythons ahead! ...
Binding for experts
Lets assume you have created a new extended Avastar as the basis for your new Character. Lets assume further you have used the Appearance Sliders to change the Shape of the Avastar mesh into for example into a dwarf. And finally you posed your character into an A Pose. Now lets say that this shall [...
Skinning Basics
Skinning Basics This chapter is a very brief but hopefully complete introduction to the fundamentals of skinning and how this applies to Blender. If you are an experienced Blender user, then you may skip the first part of this document and directly advance to the chapter Ok, you decided to re...
Avastar Bones
Avastar Bones Avastar’s Rig is fully compatible to the Second Life Rig and it behaves mostly identical to the Avatar in Second Life. We have organized the Rig into 5 Subgroups: Control (green) IK (yellow) Volume (bright red) Attachment (dark red) SL (blue) Not all bones are visible by default....
Fitted Mesh
Basics of Fitted Mesh This page is about the principles of fitted Mesh. We strongly recommend that you first read this page before you attempt to go ahead and do practical work. However here are the links to the other pages on this topic: The Nuts & Bolts When we step into fitted mesh the [&hell...
The SL Skeleton
The SL Skeleton Creating the Avatar Workbench and Avastar has given us great insight on the SL avatar. The goal of this article is to give you detailed information about the construction of the Second Life avatar and what you can do with it. We will also talk about some areas where we simply do [&he...
Slider Mapping
Slider Mapping Here you find the mapping from the Appearance Sliders to all affected Bones. Click on the section titles below to open the section lists. Section contains a list of sliders with 4 rows: Appearance Slider to bones Map...
Welding Normals
Welding Normals When you look at the Avastar Character you might have noticed that the entire avatar looks like it was made of one mesh. There are no seams between head, upper body and lower body. But actually the Avastar body is made of 3 meshes. And normally one would expect to see seams between...