M004 : The Mesh sss uses nnn Bones while SL limit is nnn Bones per Mesh
Your Mesh has vertices where the number of assigned Bone weightmaps exceeds the number of allowed weightmaps (4) SL supports up to 4 weightmaps per vertex.
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Your Mesh has vertices where the number of assigned Bone weightmaps exceeds the number of allowed weightmaps (4) SL supports up to 4 weightmaps per vertex.