by gaia | Oct 10, 2015 | Help
The Video explains: How to import a rigged Mesh to SL, OpenSim or similar online worlds. How to use an Alpha mask for hiding the default character How to use image textures to texturise your character. Potential problems with your meshes (visible seams, wrong shape,...
by gaia | Oct 10, 2015 | Help
Export your Character as Collada The Collada exporter exports your Mesh character or mesh attachment to a form that is recognizable by the target System (SL, OpenSim or any compatible online world). You find the Mesh Exporter in the Tool shelf. The Collada Panel has...
by gaia | Oct 10, 2015 | Help
The Appearance Sliders We support the same appearance slider system as you can find in SL, OpenSim or other compatible worlds. You find the sliders in the Object properties of the Avastar Character: Go to object mode. Select the Rig (RMB on the yellow circles around...
by gaia | Oct 7, 2015 | Help
by gaia | Oct 7, 2015 | Help
In Blender Navigate to: add -> Avastar -> With Triangles The Avastar character is based on the SL Avatar definition files from Linden Lab. The Avastar is fully compatible with the character from Second Life and all similar online worlds like OpenSim for example....