We are going into video production again. However this time we want to make the videos on demand and not on what we think is needed. So here is your chance to influence what videos we will create first.
Please use the comment section below to list what you like to see from us most. Maybe you also add a short description so that we have a better understanding what you mean.
So far collected proposals in no intentional order. This does not mean that we will make all of them. But some of the proposals will be created for sure:
Done
In production
- Weighting Shoulders (Dresses, Tops, straps, …)
Proposed
Creation
- Beginning to end, simple clothes production (Bhakti, Ashley Banks)
- Begin to End Tutorial for a creature (lehaab)
- Complete tutorial for creating clothes (>CatsEyeNeb, TiraLangur, Debbie)
- Clothing for male (Callin)
- UV Unwrapping (Lee Lovenkraft, Shnurui)
- Create an SL compatible UV-Map (Shnurui)
- Creating texture maps (Annetia)
- Fitted Mesh Clothing (Shnurui)
- Createing Mesh with multiple UV Faces (Shnurui)
Rigging
- Basic rigging tutorial (mouseplay, Bob Wallace)
- Rigging to A Posed devkits(Ashley Banks, Annetia)
- Rigging a non-human face(NimaDoodleZ)
- Rigging a custom face (NimaDoodleZ)
- Alter to rest pose (coke)
- Rigging an animal complete tutorial (CrossAura)
- Converting between A Pose and T Pose (
- Binding a creature (Arphaya)
- Difference between POS and PIVOT Rigs (Meninx)
- Rigging to attachment points
- create bone offsets for deformers. (Ziel)
Weighting
- Weighting the Bum (CatsEyeNeb)
- Weighting the Waist (CatsEyeNeb)
- Weighting for sitting (CatsEyeNeb)
- Weight Copy from meshes (CatsEyeNeb)
- Weighting stiff items (CatsEyeNeb)
- Weighting pockets buttons, etc.
- Weighting cleavage CissyMarch)
- weightpainting a non-human face(NimaDoodleZ)
- weightpainting a custom face (NimaDoodleZ)
- indepth weight painting tutorial (Renokun)
Animation
- Multi character animations (Syn Anatine)
- Beginning to end, simple animation.(Bhakti, Gianna)
- Position-based animation (NimaDoodleZ)
- Importing animations (Isoldel)
- Animesh Animation (cube republic)
- Uploading a BVH Animation (Isolde)
Trouble shooting
- Avoid errors and fix issues (
- Troubleshooting the mesh uploader (unleet)
- Workarounds for common issues (CrossAura)
- When a rig works in Blender but not in SL (Jkhu)
- Avoid deformations when uploading to SL (diixer66)
General topics
- Updating a rig to a newer rig version (Nalates)
- Polycount reduction (unleet)
- User Interface wlak through (CrossAura)
- general tips and tricks (CrossAura)
- Animesh primer, using avastar for non avatar meshes (cube republic)
- Porting clothes to other devkits (Purrie)
- Basic Introduction for how to work with Avastar (MsInterpreted, Darcio Daines)
Please add more proposals into the comment section below.
Thank you for any contribution!
cheers,
Gaia
Video tutorial on how to load previously saved BVH or ANIM animations (not poses since the library can handle that) back into Blender or make it easier to load them rather than retargeting each time. Kind of like how Qavimator is able to open files.
We have no import of .Anim files. For importing BVH files see here for an experimental version of a simplified BVH importer: https://avastar.online/help/import-sl-animation-bvh/
More videos on Weighting: Specifically the more challenging areas of the waist and bum. For example the mesh breaking at the waist area when bending side to side and the seat area breaking with knee lifts. Also weight copy / transfer functions: From one properly weighted mesh section to other meshes, such as pockets, skirt layers, or other details that are often offset.
Beyond that , I would LOVE to see a complete video series for creating clothing items, shirts, skirts, pants, & dresses in step by step detail.
Polycount reduction, Troubleshooting the mesh uploader, and fixing that weird “spikey” thing that sometimes happens with fitted meshes at larger body sizes.
What is this?
“…Fixing that weird “spikey” thing…”
I have never seen this.
If you aren’t already, please use something that shows the hotkeys you’re using.
https://wiki.blender.org/index.php/Extensions:2.6/Py/Scripts/3D_interaction/Screencast_Key_Status_Tool
i know this tool. I am not very convinced of it. I always feel distracted because of its frequent changes on the video screen. We are experimenting a bit and try out something else now.
step by step rigging slow enough to be able to pause it to see whats done, with hot keys in big enough letters to read in fact text along bottom for the hearing impaied