Weighting is the process of associating Bones to Vertices and giving each bone-vertex association a specific Vertex Weight, thus creating Bone Weight Maps for the mesh. In Blender the Bone Weight Maps are stored in Vertex Groups.
Weighting is the process of associating Bones to Vertices and giving each bone-vertex association a specific Vertex Weight, thus creating Bone Weight Maps for the mesh. In Blender the Bone Weight Maps are stored in Vertex Groups.