{"id":154,"date":"2018-04-21T23:21:57","date_gmt":"2018-04-21T23:21:57","guid":{"rendered":"https:\/\/avastar.guru\/?page_id=2"},"modified":"2018-04-21T23:21:57","modified_gmt":"2018-04-21T23:21:57","slug":"home","status":"publish","type":"page","link":"https:\/\/avalab.org\/sparkles\/","title":{"rendered":"Home"},"content":{"rendered":"<div class=\"row-fluid\">\n<div class=\"rhcol span5\">\n<h3><span style=\"color: #ff6600;\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-66\" src=\"https:\/\/avalab.org\/sparkles\/wp-content\/uploads\/2018\/04\/sparkles_3d_logo_middle.png\" alt=\"\" width=\"384\" height=\"216\" srcset=\"https:\/\/avalab.org\/sparkles\/wp-content\/uploads\/2018\/04\/sparkles_3d_logo_middle.png 384w, https:\/\/avalab.org\/sparkles\/wp-content\/uploads\/2018\/04\/sparkles_3d_logo_middle-300x169.png 300w\" sizes=\"auto, (max-width: 384px) 100vw, 384px\" \/><\/span><\/h3>\n<\/div>\n<div class=\"span6 rhcol\">\n<h3><span style=\"color: #ff6600;\">In a Nutshell<\/span><\/h3>\n<p>Sparkles is a growing collection of useful tools (<em><span style=\"color: #ff6600;\">sparkles<\/span><\/em>) for Animation and creation in Blender. Sparkles has been created for Game developers who need to export their creations from Blender to a target system.<\/p>\n<\/div>\n<\/div>\n<h2 class=\"entry-title\">Animation Scale<\/h2>\n<div class=\"row-fluid\">\n<div class=\"rhcol span5\"><p><iframe loading=\"lazy\" src=\"https:\/\/player.vimeo.com\/video\/118904960?app_id=122963\" width=\"1080\" height=\"608\" frameborder=\"0\" title=\"animation scale tool\" webkitallowfullscreen mozallowfullscreen allowfullscreen><\/iframe><\/p>\n<\/div>\n<div class=\"rhcol span6\">\n<p>This is a tool for Applying the Scale of an animated Armature also to the Armature\u2019s animations. The problem shows up when you need to scale a ready made animated character. If the Animation contains location changes, then applying scale to the Armature will result in broken Animations. The Animation scale tool fixes this issue.<\/p>\n<a href=\"\/animation-scale\/\" class=\"symple-button default blue   \" target=\"_self\" title=\"Visit Site\" style=\"border-radius:3px\" rel=\"\"><span class=\"symple-button-inner\" style=\"border-radius:3px\">More<\/span><\/a>\n<\/div>\n<\/div>\n<h2 class=\"entry-title\">Timeline Copy<\/h2>\n<div class=\"row-fluid\">\n<div class=\"rhcol span5\"><p><iframe loading=\"lazy\" src=\"https:\/\/player.vimeo.com\/video\/118920348?app_id=122963\" width=\"1080\" height=\"608\" frameborder=\"0\" title=\"sparkles walk cycle helper\" webkitallowfullscreen mozallowfullscreen allowfullscreen><\/iframe><\/p>\n<\/div>\n<div class=\"rhcol span5\">\n<p>The Sparkles Timeline Copy Tool for timeline ranges with the additional ability to x-mirror all poses in a given time range. The mirror copy feature naturally supports the creation of Walk Cycles.<\/p>\n<a href=\"\/timeline-copy\/\" class=\"symple-button default blue   \" target=\"_self\" title=\"Visit Site\" style=\"border-radius:3px\" rel=\"\"><span class=\"symple-button-inner\" style=\"border-radius:3px\">More<\/span><\/a>\n<\/div>\n<\/div>\n<h2 class=\"entry-title\">UV Face copy<\/h2>\n<div class=\"row-fluid\">\n<div class=\"rhcol span5\"><p><iframe loading=\"lazy\" src=\"https:\/\/player.vimeo.com\/video\/118964264?app_id=122963\" width=\"1080\" height=\"608\" frameborder=\"0\" title=\"merge uv layers\" webkitallowfullscreen mozallowfullscreen allowfullscreen><\/iframe><\/p>\n<\/div>\n<div class=\"rhcol span5\">Join multiple UV Maps into one single map. Useful when you have joined objects with different UV-Map names.<br \/>\n<a href=\"\/uv-face-copy\/\" class=\"symple-button default blue   \" target=\"_self\" title=\"Visit Site\" style=\"border-radius:3px\" rel=\"\"><span class=\"symple-button-inner\" style=\"border-radius:3px\">More<\/span><\/a><\/div>\n<\/div>\n<h2 class=\"entry-title\">Weight Inspector<\/h2>\n<div class=\"row-fluid\">\n<div class=\"rhcol span5\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-142\" src=\"https:\/\/avalab.org\/sparkles\/wp-content\/uploads\/2018\/04\/weights_inspector_04.png\" alt=\"\" width=\"573\" height=\"331\" srcset=\"https:\/\/avalab.org\/sparkles\/wp-content\/uploads\/2018\/04\/weights_inspector_04.png 573w, https:\/\/avalab.org\/sparkles\/wp-content\/uploads\/2018\/04\/weights_inspector_04-300x173.png 300w\" sizes=\"auto, (max-width: 573px) 100vw, 573px\" \/><\/div>\n<div class=\"rhcol span5\">The Weights Inspector displays the number of weights per vertex by creating a colorized texture (using vertex paint)<br \/>\n<a href=\"\/weight-inspector\/\" class=\"symple-button default blue   \" target=\"_self\" title=\"Visit Site\" style=\"border-radius:3px\" rel=\"\"><span class=\"symple-button-inner\" style=\"border-radius:3px\">More<\/span><\/a><\/div>\n<\/div>\n<h2 class=\"entry-title\">IK Presets<\/h2>\n<div class=\"row-fluid\">\n<div class=\"rhcol span5\"><a href=\"https:\/\/avalab.org\/sparkles\/wp-content\/uploads\/2018\/04\/ik-constraints-01.png\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-24801\" src=\"https:\/\/avalab.org\/sparkles\/wp-content\/uploads\/2018\/04\/ik-constraints-01.png\" alt=\"ik-constraints-01\" width=\"569\" height=\"399\" \/><\/a><\/div>\n<div class=\"rhcol span5\">The<em> IK Constraint Presets <\/em>makes it possible to create alternative reusable constraints sets for the same Rig. This can be used for example to model an age dependent mobility for different characters using the same skeleton<br \/>\n<a href=\"\/ik-constraints-presets\/\" class=\"symple-button default blue   \" target=\"_self\" title=\"Visit Site\" style=\"border-radius:3px\" rel=\"\"><span class=\"symple-button-inner\" style=\"border-radius:3px\">More<\/span><\/a><\/div>\n<\/div>\n<h2 class=\"entry-title\">User Templates<\/h2>\n<div class=\"row-fluid\">\n<div class=\"rhcol span5\"><a href=\"https:\/\/avalab.org\/sparkles\/wp-content\/uploads\/2018\/04\/user_templates_01.png\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter wp-image-24232\" src=\"https:\/\/avalab.org\/sparkles\/wp-content\/uploads\/2018\/04\/user_templates_01.png\" alt=\"user_templates_01\" width=\"612\" height=\"366\" \/><\/a><\/div>\n<div class=\"rhcol span5\">\n<p>The<em> User Templates <\/em>makes it possible to create your own blender templates and add them as template files to the Menu<\/p>\n<p>File -&gt; Open Template \u2026<\/p>\n<a href=\"\/user-templates\/\" class=\"symple-button default blue   \" target=\"_self\" title=\"Visit Site\" style=\"border-radius:3px\" rel=\"\"><span class=\"symple-button-inner\" style=\"border-radius:3px\">More<\/span><\/a>\n<\/div>\n<\/div>\n<h2 class=\"entry-title\" style=\"text-align: left;\">Smart Mirror Weight Copy<\/h2>\n<div class=\"row-fluid\">\n<div class=\"rhcol span5\">\n<p><a href=\"https:\/\/avalab.org\/sparkles\/wp-content\/uploads\/2018\/04\/smart_mirror_copy_01.png\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter wp-image-24236\" src=\"https:\/\/avalab.org\/sparkles\/wp-content\/uploads\/2018\/04\/smart_mirror_copy_01.png\" alt=\"smart_mirror_copy_01\" width=\"636\" height=\"380\" \/><\/a><\/p>\n<\/div>\n<div class=\"span6 rhcol\">The<em> Smart Mirror Copy <\/em>tool allows to mirror copy weights of a mesh with asymmetric topology (see image). Only the left\/right side of your mesh must be at least comparable. (The mesh topology does not need to be exactly symmetrical, only the shape of the left\/right sides must be similar)<br \/>\n<a href=\"\/smart-mirror-weight-copy\/\" class=\"symple-button default blue   \" target=\"_self\" title=\"Visit Site\" style=\"border-radius:3px\" rel=\"\"><span class=\"symple-button-inner\" style=\"border-radius:3px\">More<\/span><\/a><\/div>\n<\/div>\n<h2>Shape Key Copy<\/h2>\n<div class=\"row-fluid\">\n<div class=\"rhcol span5\">\n<p><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-145\" src=\"https:\/\/avalab.org\/sparkles\/wp-content\/uploads\/2018\/04\/511979019_640.jpeg\" alt=\"\" width=\"640\" height=\"360\" srcset=\"https:\/\/avalab.org\/sparkles\/wp-content\/uploads\/2018\/04\/511979019_640.jpeg 640w, https:\/\/avalab.org\/sparkles\/wp-content\/uploads\/2018\/04\/511979019_640-300x169.jpeg 300w\" sizes=\"auto, (max-width: 640px) 100vw, 640px\" \/><\/p>\n<\/div>\n<div class=\"rhcol span5\">\n<p>Our Shape copy tool allows to copy shape keys from arbitrary meshes with similar shape to a target mesh. The source meshes do not need to use the same topology as the target mesh.<\/p>\n<a href=\"\/shapekey-copy\/\" class=\"symple-button default blue   \" target=\"_self\" title=\"Visit Site\" style=\"border-radius:3px\" rel=\"\"><span class=\"symple-button-inner\" style=\"border-radius:3px\">More<\/span><\/a>\n<\/div>\n<\/div>\n<h2>Weld Normals<\/h2>\n<div class=\"row-fluid\">\n<div class=\"rhcol span5\">\n<p><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-146\" src=\"https:\/\/avalab.org\/sparkles\/wp-content\/uploads\/2018\/04\/weld_normals_01.png\" alt=\"\" width=\"573\" height=\"331\" srcset=\"https:\/\/avalab.org\/sparkles\/wp-content\/uploads\/2018\/04\/weld_normals_01.png 573w, https:\/\/avalab.org\/sparkles\/wp-content\/uploads\/2018\/04\/weld_normals_01-300x173.png 300w\" sizes=\"auto, (max-width: 573px) 100vw, 573px\" \/><\/p>\n<\/div>\n<div class=\"rhcol span5\">\n<p>The weld Normals tool is made for fixing normals of adjacent objects to let the surface\u00a0 appear seamless.<\/p>\n<a href=\"\/weld-normals\/\" class=\"symple-button default blue   \" target=\"_self\" title=\"Visit Site\" style=\"border-radius:3px\" rel=\"\"><span class=\"symple-button-inner\" style=\"border-radius:3px\">More<\/span><\/a>\n<\/div>\n<\/div>\n<h2>Frequently asked Questions<\/h2>\n<h3>Q: What do i get?<\/h3>\n<div class=\"symple-box  green center \" style=\"text-align:left;\"> \n<ul>\n<li>A Download link to the software (Sparkles Addon for Blender)<\/li>\n<li>Access to our Bug Reporting System<\/li>\n<li>1 year of product updates<span style=\"color: #ff6600;\"><strong><sup>1<\/sup><\/strong><\/span><\/li>\n<\/ul>\n<p><strong><sup><span style=\"color: #ff6600;\">1:<\/span> You can continue to use the addon after your year is complete. Renewal adds a new year of updates.<br \/>\n<\/sup><\/strong><\/p>\n<\/div>\n<h3>Q: Where can i buy?<\/h3>\n<div class=\"row-fluid\">\n<div class=\"span6 rhcol\">\n<p>In Secondlife (Linden$)<br \/>\n<a href=\"http:\/\/slurl.com\/secondlife\/Jass\/145\/193\/25\" class=\"symple-button large green   \" target=\"_blank\" title=\"Visit Site\" style=\"border-radius:3px\" rel=\"\"><span class=\"symple-button-inner\" style=\"border-radius:3px\">Jass Shop in SL<\/span><\/a>\n<\/div>\n<div class=\"span6 rhcol\">\n<p>On our website (Paypal)<br \/>\n<a href=\"https:\/\/blog.machinimatrix.org\/product\/sparkles\" class=\"symple-button default green   \" target=\"_blank\" title=\"Visit Site\" style=\"border-radius:3px\" rel=\"\"><span class=\"symple-button-inner\" style=\"border-radius:3px\">Sparkles Product Page<\/span><\/a>\n<\/div>\n<\/div>\n<h3>Q: How does Sparkles relate to Avastar?<\/h3>\n<p><em><span style=\"color: #ff6600;\">Sparkles is designed as standalone tool for general game development! It does not depend on Avastar, but it is tightly integrated<\/span> <\/em><\/p>\n<p>Sparkles can be seen as an companion for Avastar.<\/p>\n<h4>So and now ?<\/h4>\n<p>Go sparkling.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>In a Nutshell Sparkles is a growing collection of useful tools (sparkles) for Animation and creation in Blender. Sparkles has been created for Game developers who need to export their creations from Blender to a target system. Animation Scale This is a tool for Applying the Scale of an animated Armature also to the Armature\u2019s [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"parent":0,"menu_order":0,"comment_status":"closed","ping_status":"open","template":"","meta":{"footnotes":""},"categories":[],"tags":[],"class_list":["post-154","page","type-page","status-publish","hentry"],"_links":{"self":[{"href":"https:\/\/avalab.org\/sparkles\/wp-json\/wp\/v2\/pages\/154","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/avalab.org\/sparkles\/wp-json\/wp\/v2\/pages"}],"about":[{"href":"https:\/\/avalab.org\/sparkles\/wp-json\/wp\/v2\/types\/page"}],"author":[{"embeddable":true,"href":"https:\/\/avalab.org\/sparkles\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/avalab.org\/sparkles\/wp-json\/wp\/v2\/comments?post=154"}],"version-history":[{"count":0,"href":"https:\/\/avalab.org\/sparkles\/wp-json\/wp\/v2\/pages\/154\/revisions"}],"wp:attachment":[{"href":"https:\/\/avalab.org\/sparkles\/wp-json\/wp\/v2\/media?parent=154"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/avalab.org\/sparkles\/wp-json\/wp\/v2\/categories?post=154"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/avalab.org\/sparkles\/wp-json\/wp\/v2\/tags?post=154"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}