{"id":108,"date":"2018-04-22T13:48:43","date_gmt":"2018-04-22T13:48:43","guid":{"rendered":"https:\/\/sparkles.guru\/?page_id=108"},"modified":"2018-04-22T13:48:43","modified_gmt":"2018-04-22T13:48:43","slug":"weight-inspector","status":"publish","type":"page","link":"https:\/\/avalab.org\/sparkles\/weight-inspector\/","title":{"rendered":"Weight Inspector"},"content":{"rendered":"<div class=\"row-fluid\">\n<div class=\"span6 rhcol\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-142\" src=\"https:\/\/avalab.org\/sparkles\/wp-content\/uploads\/2018\/04\/weights_inspector_04.png\" alt=\"\" width=\"573\" height=\"331\" srcset=\"https:\/\/avalab.org\/sparkles\/wp-content\/uploads\/2018\/04\/weights_inspector_04.png 573w, https:\/\/avalab.org\/sparkles\/wp-content\/uploads\/2018\/04\/weights_inspector_04-300x173.png 300w\" sizes=\"auto, (max-width: 573px) 100vw, 573px\" \/><\/div>\n<div class=\"span6 rhcol\">The Weights Inspector displays the number of weights per vertex by creating a colorized texture (using vertex paint)<\/div>\n<\/div>\n<p>&nbsp;<\/p>\n<div class=\"row-fluid\">\n<h3 class=\"span6 rhcol\">The Weights Inspector<\/h3>\n<div class=\"span6 rhcol\"><a class=\"map\" href=\"https:\/\/avalab.org\/sparkles\/wp-content\/uploads\/2018\/04\/map_weights_inspector.png\" target=\"_blank\"><img decoding=\"async\" alt=\"\" src=\"https:\/\/avalab.org\/sparkles\/wp-content\/uploads\/2018\/04\/map_weights_inspector.png\" \/><\/a><\/div>\n<\/div>\n<div class=\"row-fluid\">\n<div class=\"span6 rhcol\">The Weight inspector only works on Objects which are bound to an armature. Otherwise the inspector can not determine the weights per bone.[break]\nYou find the tool in the Toolshelf, Tools vertical Tab, in the Sparkles tools Panel (see image).<\/div>\n<div class=\"span6 rhcol\"><a href=\"https:\/\/avalab.org\/sparkles\/wp-content\/uploads\/2018\/04\/weights_inspector_01.png\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-22620\" src=\"https:\/\/avalab.org\/sparkles\/wp-content\/uploads\/2018\/04\/weights_inspector_01.png\" alt=\"weights_inspector_01\" width=\"214\" height=\"234\" \/><\/a><\/div>\n<\/div>\n<div class=\"row-fluid\">\n<div class=\"span6 rhcol\">When you click on the Button <em><span style=\"color: #ff6600;\">Weights per Vert<\/span><\/em>, then Blender creates a new Vertex Color layer named spk_weights_per_weight. The vertices are colored depending on the number of bones from which they are influenced.<\/div>\n<div class=\"span6 rhcol\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter wp-image-22622\" src=\"https:\/\/avalab.org\/sparkles\/wp-content\/uploads\/2018\/04\/weights_inspector_02.png\" alt=\"weights_inspector_02\" width=\"223\" height=\"145\" \/><\/div>\n<\/div>\n<p>The color code is defined as follows:<\/p>\n<div class=\"row-fluid\">\n<div class=\"span6 rhcol\">\n<div class=\"row-fluid\">\n<div class=\"span6 rhcol\">0 Bones<br \/>\n1 Bone<br \/>\n2 Bones<br \/>\n3 Bones<br \/>\n4 Bones<br \/>\nMore than 4 Bones<\/div>\n<div class=\"span6 rhcol\">Black<em><span style=\"color: #ff6600;\"> (1)<\/span><\/em><br \/>\nLight Grey<br \/>\nGreen<br \/>\nYellow<br \/>\nOrange<br \/>\nRed<\/div>\n<\/div>\n<div class=\"symple-box  blue center \" style=\"text-align:left;\"> \n<strong><span style=\"color: #ff6600;\">Note:<\/span><\/strong> The SL Avatar uses no more than 2 weights on each vertex. The image shows the upper Body. There you see that even on the collars you find only 2 weights per vertex.<br \/>\n<\/div>\n<\/div>\n<div class=\"span6 rhcol\"><a href=\"https:\/\/avalab.org\/sparkles\/wp-content\/uploads\/2018\/04\/weights_inspector_03.png\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-22624\" src=\"https:\/\/avalab.org\/sparkles\/wp-content\/uploads\/2018\/04\/weights_inspector_03.png\" alt=\"weights_inspector_03\" width=\"219\" height=\"296\" \/><\/a><\/div>\n<\/div>\n<p><em><span style=\"color: #ff6600;\"> (1):<\/span> <\/em>The color for unweighted verts can be customized, see User Preferences, Themes Tab, 3D View, Attribute <em><span style=\"color: #ff6600;\">Vertex Group Unreferenced<\/span><\/em>.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>The Weights Inspector displays the number of weights per vertex by creating a colorized texture (using vertex paint) &nbsp; The Weights Inspector The Weight inspector only works on Objects which are bound to an armature. Otherwise the inspector can not determine the weights per bone.[break] You find the tool in the Toolshelf, Tools vertical Tab, [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"parent":0,"menu_order":0,"comment_status":"closed","ping_status":"closed","template":"","meta":{"footnotes":""},"categories":[],"tags":[],"class_list":["post-108","page","type-page","status-publish","hentry"],"_links":{"self":[{"href":"https:\/\/avalab.org\/sparkles\/wp-json\/wp\/v2\/pages\/108","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/avalab.org\/sparkles\/wp-json\/wp\/v2\/pages"}],"about":[{"href":"https:\/\/avalab.org\/sparkles\/wp-json\/wp\/v2\/types\/page"}],"author":[{"embeddable":true,"href":"https:\/\/avalab.org\/sparkles\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/avalab.org\/sparkles\/wp-json\/wp\/v2\/comments?post=108"}],"version-history":[{"count":0,"href":"https:\/\/avalab.org\/sparkles\/wp-json\/wp\/v2\/pages\/108\/revisions"}],"wp:attachment":[{"href":"https:\/\/avalab.org\/sparkles\/wp-json\/wp\/v2\/media?parent=108"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/avalab.org\/sparkles\/wp-json\/wp\/v2\/categories?post=108"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/avalab.org\/sparkles\/wp-json\/wp\/v2\/tags?post=108"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}