{"id":99,"date":"2015-10-07T22:24:13","date_gmt":"2015-10-07T22:24:13","guid":{"rendered":"http:\/\/avastar.online\/?page_id=99"},"modified":"2015-10-07T22:24:13","modified_gmt":"2015-10-07T22:24:13","slug":"add-avastar-character","status":"publish","type":"page","link":"https:\/\/avalab.org\/avastar\/legacy\/help\/add-avastar-character\/","title":{"rendered":"Add Reference Model"},"content":{"rendered":"<h3>In Blender<\/h3>\n<div class=\"row-fluid\">\n<div class=\"span6 rhcol\">\n<p><iframe loading=\"lazy\" src=\"https:\/\/player.vimeo.com\/video\/93783928\" width=\"1080\" height=\"608\" frameborder=\"0\" title=\"create sl clone 1\" webkitallowfullscreen mozallowfullscreen allowfullscreen><\/iframe><\/p>\n\n<\/div>\n<div class=\"span6 rhcol\">\n<p>Navigate to:<\/p>\n<p style=\"text-align: center;\"><span style=\"color: #ff6600;\"><strong>add -&gt; Avastar -&gt; With Triangles<\/strong><\/span><\/p>\n<p style=\"text-align: center;\">The Avastar character is based on the<br \/>\n<em><span style=\"color: #ff6600;\">SL Avatar definition files<br \/>\n<\/span><\/em>from <em>Linden Lab.<\/em><\/p>\n<\/div>\n<\/div>\n<p style=\"text-align: left;\"><div class='et-box et-info'>\n\t\t\t\t\t<div class='et-box-content'>The Avastar is fully compatible with the character from Second Life and all similar online worlds like OpenSim for example.<\/div><\/div>\n<div class=\"row-fluid\">\n<div class=\"span6 rhcol\">\n<div id=\"attachment_113\" style=\"width: 310px\" class=\"wp-caption aligncenter\"><a href=\"https:\/\/avalab.org\/avastar\/legacy\/wp-content\/uploads\/2015\/10\/reference-001.png\"><img loading=\"lazy\" decoding=\"async\" aria-describedby=\"caption-attachment-113\" class=\"wp-image-113 size-medium\" src=\"http:\/\/avastar.online\/wp-content\/uploads\/2015\/10\/reference-001-300x225.png\" alt=\"Create as new Avastar\" width=\"300\" height=\"225\" srcset=\"https:\/\/avalab.org\/avastar\/legacy\/wp-content\/uploads\/2015\/10\/reference-001-300x225.png 300w, https:\/\/avalab.org\/avastar\/legacy\/wp-content\/uploads\/2015\/10\/reference-001.png 513w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" \/><\/a><p id=\"caption-attachment-113\" class=\"wp-caption-text\">Create as new Avastar<\/p><\/div>\n<p style=\"text-align: left;\">After a short time (typically 2-4 secs) a new Avastar character is created in the 3D View and at the current 3D cursor location .<\/p>\n<\/div>\n<div class=\"rhcol span6\">\n<div id=\"attachment_152\" style=\"width: 195px\" class=\"wp-caption aligncenter\"><a href=\"https:\/\/avalab.org\/avastar\/legacy\/wp-content\/uploads\/2015\/10\/AvastarObject1.png\"><img loading=\"lazy\" decoding=\"async\" aria-describedby=\"caption-attachment-152\" class=\"wp-image-152 size-medium\" src=\"http:\/\/avastar.online\/wp-content\/uploads\/2015\/10\/AvastarObject1-185x300.png\" alt=\"AvastarObject\" width=\"185\" height=\"300\" srcset=\"https:\/\/avalab.org\/avastar\/legacy\/wp-content\/uploads\/2015\/10\/AvastarObject1-185x300.png 185w, https:\/\/avalab.org\/avastar\/legacy\/wp-content\/uploads\/2015\/10\/AvastarObject1.png 200w\" sizes=\"auto, (max-width: 185px) 100vw, 185px\" \/><\/a><p id=\"caption-attachment-152\" class=\"wp-caption-text\">Avastar&#8217;s default Shape is compatible with SL&#8217;s default Shape.<\/p><\/div>\n<\/div>\n<\/div>\n<h3>Back in Second Life<strong><span style=\"color: #ff6600;\"><br \/>\n<\/span><\/strong><\/h3>\n<div class=\"row-fluid\">\n<div class=\"span6 rhcol\">\n<p>When you use Avastar&#8217;s default shape then you also need to test your work with a fresh created shape in SL.<\/p>\n<div class='et-box et-warning'>\n\t\t\t\t\t<div class='et-box-content'>We do not use any of the Ruth shapes, because there is no clear definition what Ruth is. While there is an official definition of the default shape.<\/div><\/div>\n<\/div>\n<div class=\"span6 rhcol\">\n<div id=\"attachment_154\" style=\"width: 195px\" class=\"wp-caption aligncenter\"><a href=\"https:\/\/avalab.org\/avastar\/legacy\/wp-content\/uploads\/2015\/10\/default_shape.png\"><img loading=\"lazy\" decoding=\"async\" aria-describedby=\"caption-attachment-154\" class=\"wp-image-154 size-medium\" src=\"http:\/\/avastar.online\/wp-content\/uploads\/2015\/10\/default_shape-185x300.png\" alt=\"default_shape\" width=\"185\" height=\"300\" srcset=\"https:\/\/avalab.org\/avastar\/legacy\/wp-content\/uploads\/2015\/10\/default_shape-185x300.png 185w, https:\/\/avalab.org\/avastar\/legacy\/wp-content\/uploads\/2015\/10\/default_shape.png 288w\" sizes=\"auto, (max-width: 185px) 100vw, 185px\" \/><\/a><p id=\"caption-attachment-154\" class=\"wp-caption-text\">The SL default Shape (Create new Shape).<\/p><\/div>\n<\/div>\n<\/div>\n<div class=\"row-fluid\">\n<div class=\"span6 rhcol\">\n<p>In SL you create the default shape from your Inventory: (See image)<\/p>\n<\/div>\n<div class=\"span6 rhcol\">\n<p><a href=\"https:\/\/avalab.org\/avastar\/legacy\/wp-content\/uploads\/2015\/10\/new_shape.png\"><img loading=\"lazy\" decoding=\"async\" class=\"size-medium wp-image-153 aligncenter\" src=\"http:\/\/avastar.online\/wp-content\/uploads\/2015\/10\/new_shape-300x126.png\" alt=\"new_shape\" width=\"300\" height=\"126\" srcset=\"https:\/\/avalab.org\/avastar\/legacy\/wp-content\/uploads\/2015\/10\/new_shape-300x126.png 300w, https:\/\/avalab.org\/avastar\/legacy\/wp-content\/uploads\/2015\/10\/new_shape.png 332w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" \/><\/a><\/p>\n<\/div>\n<\/div>\n<div class=\"symple-toggle state-closed \"><h3 class=\"symple-toggle-trigger \"><strong>What else you should know<\/strong><\/h3><div class=\"symple-toggle-container symple-clearfix\">\n<ul>\n<li>New Avastar characters can only be created when you are in Object Mode!<\/li>\n<li>A new character will be placed at the current 3D Cursor location.<\/li>\n<li>You can hide (&#8216;h&#8217;) or remove (&#8216;x&#8217;) not needed parts of the Avatar meshes (like the skirt or the hair for example) without breaking the tools.<\/li>\n<li>You can create as many characters as you like aside each other and so you can create multi-character animations.<\/li>\n<\/ul>\n<div class='et-box et-warning'>\n\t\t\t\t\t<div class='et-box-content'>The character that you know from avatar.blend or from the workbench (sometimes also named &#8220;ruth&#8221;) looks different from the default Avastar character. this is not a mistake. Further explanations can be found in the <a href=\"http:\/\/blog.machinimatrix.org\/avastar\/compare-to-workbench\/\">Avastar vs. Workbench Skeleton<\/a> article.<\/div><\/div>\n<\/div><\/div>\n","protected":false},"excerpt":{"rendered":"<p>In Blender Navigate to: add -&gt; Avastar -&gt; With Triangles The Avastar character is based on the SL Avatar definition files from Linden Lab. After a short time (typically 2-4 secs) a new Avastar character is created in the 3D View and at the current 3D cursor location . Back in Second Life When you [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"parent":100,"menu_order":0,"comment_status":"closed","ping_status":"closed","template":"","meta":{"_et_pb_use_builder":"","_et_pb_old_content":"","_et_gb_content_width":"","footnotes":""},"categories":[4],"tags":[],"class_list":["post-99","page","type-page","status-publish","hentry","category-help"],"_links":{"self":[{"href":"https:\/\/avalab.org\/avastar\/legacy\/wp-json\/wp\/v2\/pages\/99","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/avalab.org\/avastar\/legacy\/wp-json\/wp\/v2\/pages"}],"about":[{"href":"https:\/\/avalab.org\/avastar\/legacy\/wp-json\/wp\/v2\/types\/page"}],"author":[{"embeddable":true,"href":"https:\/\/avalab.org\/avastar\/legacy\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/avalab.org\/avastar\/legacy\/wp-json\/wp\/v2\/comments?post=99"}],"version-history":[{"count":0,"href":"https:\/\/avalab.org\/avastar\/legacy\/wp-json\/wp\/v2\/pages\/99\/revisions"}],"up":[{"embeddable":true,"href":"https:\/\/avalab.org\/avastar\/legacy\/wp-json\/wp\/v2\/pages\/100"}],"wp:attachment":[{"href":"https:\/\/avalab.org\/avastar\/legacy\/wp-json\/wp\/v2\/media?parent=99"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/avalab.org\/avastar\/legacy\/wp-json\/wp\/v2\/categories?post=99"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/avalab.org\/avastar\/legacy\/wp-json\/wp\/v2\/tags?post=99"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}