{"id":460,"date":"2015-10-12T21:21:54","date_gmt":"2015-10-12T21:21:54","guid":{"rendered":"http:\/\/avastar.online\/?page_id=460"},"modified":"2015-10-12T21:21:54","modified_gmt":"2015-10-12T21:21:54","slug":"release-notes","status":"publish","type":"page","link":"https:\/\/avalab.org\/avastar\/legacy\/release-notes\/","title":{"rendered":"Release Notes"},"content":{"rendered":"<div class=\"symple-box  blue center \" style=\"text-align:left;\"> \n<div class=\"symple-accordion \">\n<h3 class=\"symple-accordion-trigger \"><a href=\"#\">Customers<\/a><\/h3><div class=\"symple-clearfix\">\n<p>Find new updates in your download folder.<\/p>\n<a href=\"http:\/\/blog.machinimatrix.org\/my-account\/products\/\" class=\"symple-button default blue   \" target=\"_self\" title=\"Visit Site\" style=\"border-radius:3px\" rel=\"\"><span class=\"symple-button-inner\" style=\"border-radius:3px\">Open my Download Folder&#8230;<\/span><\/a>\n<p>There you also find 2 additional subfolders:<\/p>\n<ul>\n<li><strong>The Archive<\/strong> contains all old updates (see listing below. just in case &#8230;)<\/li>\n<li><strong>Testversions<\/strong> contains new updates. These are development snapshots for upcoming releases.<\/li>\n<\/ul>\n<\/div>\n<h3 class=\"symple-accordion-trigger \"><a href=\"#\">Non Customers<\/a><\/h3><div class=\"symple-clearfix\">\nGet your personal copy from the <a href=\"http:\/\/slurl.com\/secondlife\/Jass\/145\/193\/25\">Jass-Shop in SL<\/a> , or via Paypal (see right side of this page)<br \/>\n<\/div>\n<\/div>\n<\/div>\n<div class=\"row-fluid\">\n<div class=\"span6 rhcol\">\n<h4>Avastar Download:<\/h4>\n<ol>\n<li>Open your <a href=\"\/my-account\/products\/\">Download Page<\/a><\/li>\n<li>Open the Avastar Download page<\/li>\n<li>Open the subfolder named <em>the_archive<\/em><\/li>\n<li>Lookup this file:<br \/>\n<strong><span style=\"color: #ff6600;\">avastar-1.7-3_blender-2-77.zip<\/span><\/strong><\/li>\n<\/ol>\n<\/div>\n<div class=\"span6 rhcol\">\n<h4>Sparkles Pro Download:<\/h4>\n<ol>\n<li>Open your <a href=\"\/my-account\/products\/\">Download Page<\/a><\/li>\n<li>Open the Sparkles Download page<\/li>\n<li>Open the subfolder named <em>the_archive<\/em><\/li>\n<li>Lookup this file:<br \/>\n<strong><span style=\"color: #ff6600;\">sparkles-1.7-3_blender-2-77.zip<\/span><\/strong><\/li>\n<\/ol>\n<\/div>\n<\/div>\n<h3>UpdateHistory<\/h3>\n<div class=\"symple-toggle state-closed \"><h3 class=\"symple-toggle-trigger \">Changelog 1.7 Details<\/h3><div class=\"symple-toggle-container symple-clearfix\">\n<div class=\"row-fluid\">\n<div class=\"rhcol span12\">\n<h4>2017-01-25 <strong><span style=\"color: #ff6600;\">Avastar-1.7-4 (fixes since 1.7-3)<\/span><\/strong><\/h4>\n<pre>fix: allow export of modified joints\nnew: added console output to show exported joints\nfix: removed some avastar-2 properties from avastar-1\nfix: avoid object mode switch while timeline scrubbing\nnew: major changes for sliders (now using pos and not pivot). \nnew: updating tool tips for better reading<\/pre>\n<\/div>\n<\/div>\n<div class=\"row-fluid\">\n<div class=\"rhcol span12\">\n<h4>2016-11-11 <strong><span style=\"color: #ff6600;\">Avastar-1.7-3 (fixes since 1.7-2)<br \/>\n<\/span><\/strong><\/h4>\n<pre><span style=\"font-size: 8pt;\">2016-11-11 fix: avoid object mode switch while timeline scrubbing\n2016-04-17 fix: added separate template startpages for avastar-1\n2016-04-17 fix: Used wrong avatar definition file names for Avastar-1\n2016-04-17 fix: Added missing info box for Collada exporter\n2016-04-03 cmp: Allow Avastar to run on Blender 2.75 (needs more testing)\n2016-04-01 imp: Alter to restpose now again selectable by user<\/span><\/pre>\n<\/div>\n<\/div>\n<div class=\"row-fluid\">\n<div class=\"rhcol span12\">\n<h4>2015-03-01 <strong><span style=\"color: #ff6600;\">Avastar-1.7-2 (fixes since 1.7-1)<br \/>\n<\/span><\/strong><\/h4>\n<p>Fixed a few reported bugs<br \/>\nImproved the Rig Migration tool<br \/>\nImproved tool tips (using long tips now)<br \/>\nAdded a popup box to warn about outdated Rigs in old blend files<\/p>\n<p>Please note:<\/p>\n<p>We apologize that we have no detailed changelog for<br \/>\nAvastar-1. We will add a changelog for Avastar-1.7-3<br \/>\nas soon as the Bento Project has finished.<\/p>\n<p>The good news is that all bug fixes for Avastar-2<br \/>\nwhich also affect Avastar-1 are included here.<br \/>\nAlso many improvements made for Avastar-2 have been<br \/>\nalso ported to Avastar-1.7<\/p>\n<\/div>\n<\/div>\n<div class=\"row-fluid\">\n<div class=\"rhcol span12\">\n<h4>2015-01-25 <strong><span style=\"color: #ff6600;\">Avastar-1.7-1 (fixes since 1.7-0)<br \/>\n<\/span><\/strong><\/h4>\n<pre><span style=\"font-size: 8pt;\">2016-01-25 13:27:05 +0100 compat: blender 2.77 api change (only affects blender newer then 2.76)\n2016-01-22 12:24:09 +0100 fix: test for non avastar rig during collada export\n\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 improved error messages.\n\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 Fixed a possible problem with unweighted verts during export\n2016-01-13 01:05:06 +0100 imp:(un)lock constraints panel now has selector for: \n                          [Selected, Same Group, Visible, Alli]\n2016-01-10 18:44:33 +0100 imp: make separation between the Bone Constraint Pannel\n                          and the Bone Deform Pannel more clear\n2016-01-10 17:13:08 +0100 fix:UI jumping\n2016-01-10 17:12:25 +0100 fix:bind with keep now auto enables fitted mesh bones when necessary\n2016-01-10 17:11:53 +0100 revert:Alter to restpose now again selectable by user\n2016-01-09 22:08:15 +0100 fix: add back Rig Display pannel with avastar mesh hide\/unhide buttons\n2016-01-09 00:14:46 +0100 fix:strange error in animation export\n2016-01-08 23:03:14 +0100 fix:unlock bone locations\n2016-01-07 22:30:31 +0100 fix:Documentation links\n2016-01-03 02:35:56 +0100 imp:updatng Avastar always creates failure (blender restart needed).\n                          This fix makes it a bit less troublesome (wip)\n2016-01-03 02:35:03 +0100 fix: gracefull enable\/disable of deform flag when control bone is missing<\/span><\/pre>\n<\/div>\n<\/div>\n<div class=\"row-fluid\">\n<div class=\"rhcol span12\">\n<h4>2015-12-29 <strong><span style=\"color: #ff6600;\">Avastar-1.7-0<\/span><\/strong><\/h4>\n<pre><span style=\"font-size: 8pt;\">2015-12-29 fix: physics weights did not generate when generated the first time\n2015-12-26 new: Added edge display toggle to rigging pannel\n2015-12-23 new: Added more settings to the Skin Preset in the riggging panel\n2015-12-22 fix: ALT-q deleted fitted mesh shape keys\n2015-12-20 fix: suppress .blend when exporting to collada from a regular blend file\n2015-12-19 imp: Added remove of non deforming groups to operator panel of delete weight groups\n2015-12-11 fix: do not use constraint names to identify IK constraints in Avastar\n2015-12-09 fix: preset for FK in bone visibility was not defined.\n                Added automatic selection of all finger bones for bake IK to FK\n2015-12-09 fix: fix avastar rig after load failed when no active object was selected\n2015-12-08 new: Added Assets library (assigning materials to Avastar now works as expected)\n2015-12-07 cleanup: Added new utility function to find skeleton definition file\n2015-12-01 imp: Armature info panel layout\n\n2015-11-25 fix: Fitted presets did not work correct when sliders are already enabled\n2015-11-22 imp: Make Bone group display more consistent\n2015-11-21 imp: buttons for enable\/disable deforming bones (visual and deform flag)\n2015-11-20 fix: be more forgiving in edit_object_change_handler, \n                just bail out when an error occurs\n2015-11-17 add: warning for texture faces with more than 21844 triangles\n2015-11-04 imp: removed constraints on number of animated bones in bvh\/anim files\n2015-11-01 imp: reports from Avastar to user now easier to read\n2015-11-01 fix: cBone placement in SnapeBaseToRig defect,\n                now better (thanks to Tapple Gao's patch)\n2015-11-01 fix: Wrong physics weights generated, \n                very obvious on pants, not so obvious on dresses\n\n2015-10-31 fix: Reset to default created mismatch on the Avatar Eyes\n2015-10-31 imp: make rig more tolerant for manual bone changes\n2015-10-30 fix: Normals modifier for avastar parts now works also with freeze\n2015-10-30 fix: avastar in startup file called handler when no context exists yet\n2015-10-29 new: bug report panel\n2015-10-25 imp: scene update functions now only run twice per second\n                was about 200 per second before\n2015-10-25 fix: avoid blender crash during update rig for large objects (memory problems?)\n2015-10-25 fix: Appearance slider inconsistencies\n2015-10-24 fix: Weld Normals only works since Bledner 2.75 \n                This is now reported in Tooltips\n                and function is disabled on older blender versions\n2015-10-24 imp: Unsupported options now only show up when enabled in Addon Properties\n2015-10-23 fix: shape slider control elements now easier to use\n2015-10-21 fix: 28811 anim,ation export breaks when Origin is keyframed\n2015-10-20 fix: unintended freeze of Vertex weight Editor\n                unclear if that is a bug in Blender or bad API usage\n2015-10-18 fix: object changes not correctly detected when object had no weight groups\n2015-10-18 imp: autoweld avastar parts using data_transfer modifier\n2015-10-03 fix: preserve pose position (REST or POSE) during upgrade rig\n2015-10-01 new: Allow More than 8 materials per object\n\n2015-09-30 new: Added reset of fitting weights in edit mode\n2015-09-25 fix: object mode after fitting in edit mode,\n                missing update display after loading new Shape\n2015-09-25 new: copy SL Bones to Control Bones (experimental operator)\n2015-09-09 fix: reset shape did not reset the armature display\n2015-09-07 fix: makehuman importer for MAC used wrong path delimiter\n\n2015-08-23 imp: labels in UI, fix issue when active armature is located in hidden layer\n2015-08-23 new: Reset Shape key to Basis. When in edit mode only selected verts are affected\n2015-08-20 imp: Added no_mesh option to create Avastar (good for making custom avatars)\n2015-08-11 imp: All main panels now are closed by default\n\n2015-07-28 fix: Ensure visibility of collision volumes during fitting<\/span><\/pre>\n<\/div>\n<\/div>\n<\/div><\/div>\n<div class=\"symple-toggle state-closed \"><h3 class=\"symple-toggle-trigger \">Changelog 1.6 Details<\/h3><div class=\"symple-toggle-container symple-clearfix\">\n<div class=\"row-fluid\">\n<div class=\"rhcol span12\">\n<h4>2015-07-24 12:00:02 <strong><span style=\"color: #ff6600;\">Avastar-1.6-69<\/span><\/strong><\/h4>\n<pre>69:fix Avastar exporter did always apply rot&amp;scale and disregarded the rot&amp;scale settings\n68:imp Added quickinfo boxes for most important panels\n67:imp new operator panel options in snap Control bones to Rig\n   for volumes and attachment bones\n   interesting for non human characters\n\n66:fix ik pivot bone updates not propagated \n   into armature during animation\n\n65:fix labels for foot pivots where exchanged (dopesheet labels)\n\n64:(internal change) read skeleton data from avatar_skeleton.xml \n   to ensure keeping compatibility with SL Viewer.\n   Also fixes a minor typo in the ankleBone location.<\/pre>\n<h4>2015-07-13 22:24:05 <strong><span style=\"color: #ff6600;\">Avastar-1.6-63<\/span><\/strong><\/h4>\n<pre>63:fix a potential problem that might show up during copy weights\n    when non mesh objects are parented to the Rig\n\n62:fix Smooth weights tool broke when object has an object scale\/rotation\n\n61:imp force armature update after loading shapes, avoids display-issues in the 3D View\n\n60:imp smooth weight and adjust to shape now discard modifiers to avoid out-of-bounds errors\n<\/pre>\n<h4>2015-07-11 19:07:45 <strong><span style=\"color: #ff6600;\">Avastar-1.6-59<\/span><\/strong><\/h4>\n<pre>2015-07-11 19:07:45 fix:binding created wrong Shapekeys when \n                        objects have Scale &amp; Rotation \n                        in Object mode\n2015-07-10 23:01:05 imp:tool tip on the fitting panel\n2015-07-08 18:21:29 fix:smooth by weight can not use operator\n                        panel (needs more investigation),\n                        using fixed values for now\n2015-07-06 22:11:31 imp:vertex select mode for smooth by\n                        weights now automatically enabled when\n                        object in edit mode or weight_paint mode\n                        with mask selection enabled\n2015-07-06 17:58:03 new:smooth by weight operator\n2015-07-05 15:20:46 fix:Generate physics depended on selected bones\n2015-07-04 08:48:11 imp:weight distribution now only fixes weights\n                        when weights allow to move vertex\n                        to some place on the target mesh\n2015-06-28 17:57:52 imp:restrict creation of corrective Shapekeys\n                        if key with same name already exists\n2015-06-28 16:21:08 imp:Corrective Shape keys now only available\n                        for fitted mesh bone sliders\n2015-06-27 23:00:07 imp:Added more user friendly support for\n                        corrective keys\n2015-06-25 21:19:53 imp:Added configurable stepsize to attach\n                        slider algorithm\n2015-06-24 17:43:28 fix:open blend file did not preserve original\n                        object mode of active 0bject\n2015-06-20 12:11:19 fix:switch from SL to shapekey destroyed the\n                        neutral shapekey\n2015-06-19 19:56:56 imp:Fitting bones select state display now\n                        shows selected\/active bone with different icons\n2015-06-19 19:26:17 imp:generate weights automatic from selected bones, \n                        or if no bones selected, generate weights\n                        for SL Base Bones\n2015-06-19 12:07:51 fix:fitting sliders break weights after adjust\n                        to shape was called once\n2015-06-19 11:58:50 fix:ALT Q does not always keep active Group\n2015-06-16 23:46:27 fix:behavior of fitting presets was not exactly\n                        as expected\n2015-06-16 10:59:43 imp:deform bone option now maintained mostly\n                        automatic\n2015-06-14 23:21:51 new:added delete operator for physics weights\n2015-06-14 23:20:43 imp:physics sliders now only show when physics is setup\n2015-06-14 00:33:25 fix:Sparkles weld normals created an error when \n                        one of the objects contained a disabled\n                        Armature modifier\n2015-06-14 00:32:03 new:Added bake to mesh with apply Shape Modifiers\n2015-06-13 14:59:28 imp:behavior of physics sliders is now more predicatable \n                        (matches expectations better). Also clarified \n                        tool tips a bit\n2015-06-11 19:16:33 fix:binding failed when attachment origin not at\n                        avastar origin\n2015-06-11 18:44:09 imp:Added new button for adjust to current shape \n                        (moved from weight control section into\n                        fitted section)\n2015-06-11 12:16:21 imp:Fitted slider section now only shows\n                        Collision Volume Bones\n2015-06-11 11:38:55 fix:When fitting sliders has NO weight group,\n                        weights from an arbitrary weight map have\n                        been displayed. now no weights are shown\n2015-06-11 10:43:45 fix:Alter to Rest Pose did not work together \n                        with attach sliders option during binding\n2015-06-10 21:52:57 fix:generate physics weights always forced mesh object\n                        into weight paint mode\n2015-06-10 21:51:52 imp:made pinch more pinchy\n2015-06-10 21:50:48 fix:Sliders did not attach when active object\n                        was armature during binding\n2015-06-10 00:54:37 new:Added fitting only selected vertices \n                        (works in emode and weight paint mask selection mode\n2015-06-09 14:25:35 fix:custom objects scaling was slightly offset \n                        from the system mesh scaling (becasue of wrong matrix usage)\n2015-06-08 20:29:36 imp:upgrade to SL now auto detects rigging style, \n                        and has new option for enabling slilders after migration\n2015-06-08 08:13:44 fix:avastar was broken due to recent change\n                        (wrong order of script imports)\n2015-06-07 18:48:40 new:added option to enable sliders right after binding\n                        (can be customized in addon preferences)\n2015-06-07 16:36:32 imp:Added help links to Panels\n                        (can be suppressed in addon preferences)\n2015-06-07 14:08:14 fix:Fitting selector now keeps active bone\n                        and active weight group synchronized\n2015-06-07 13:34:45 imp:simplified User interface\n2015-06-07 11:44:40 imp:Added link to registration website\n2015-06-07 00:08:36 fix:fixed Wrong order of calculation in fitting sliders\n2015-06-06 23:11:32 imp:made warning about sliders not enabled more verbose\n2015-06-06 23:00:05 new:allow more than 4 weights per vertex for export to SL\n2015-06-06 22:59:31 imp:make the fitting presets perfrom faster. \n                        Also maintain removal of unnecessary vertex groups\n2015-06-06 14:35:01 imp:Account data can now be added \n                        as permanent info (in addon preferences)\n2015-06-05 15:16:47 imp:rephrased tool tip and button label \n                        of Auto Update Fitting Configuration\n2015-06-05 15:05:43 imp:Removed convert to fitted\/classic\n                        in favor of new fitting presets\n2015-06-05 14:18:33 new:Added fitting presets\n2015-06-04 21:57:49 new:Avastar Added bake shape to mesh button\n2015-06-04 21:56:43 fix:sparkles timeline copy failed\n                        when fcurve contains no group<\/pre>\n<\/div>\n<\/div>\n<\/div><\/div>\n<div class=\"symple-toggle state-closed \"><h3 class=\"symple-toggle-trigger \">Brief instructions (applies only to sparkles pro users)<\/h3><div class=\"symple-toggle-container symple-clearfix\">\n<p>We have simplified the usage of Shape keys a bit. Here is a brief workflow:<\/p>\n<ol>\n<li>Bind your mesh (with shape slider support as shown in the video)<\/li>\n<li>Prepare the rigging panel (as in the video)<\/li>\n<li>Open the fitting panel (as in the video)<\/li>\n<li>Open the Appearance sliders panel<\/li>\n<\/ol>\n<div class=\"row-fluid\">\n<div class=\"span6 rhcol\">\n<p>In the appearance sliders you now have one additional button for each slider. This extra button allows you to add a corrective Shapekey for a specific slider with one mouse klick.<\/p>\n<p>Avastar names the new shape key such that it can be automatically controlled by the sliders.<\/p>\n<p>Important: We currently support only one corrective Shapekey per slider.<\/p>\n<p>Hint: First setup the slider configuration, then create one corrective shape key for each slider that you want to fix.<\/p>\n<p>The updated Video will become available soon.<\/p>\n<\/div>\n<div class=\"span6 rhcol\">\n<p><a href=\"http:\/\/blog.machinimatrix.org\/wp-content\/uploads\/2015\/06\/appearance_sliders.png\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-27185\" src=\"http:\/\/blog.machinimatrix.org\/wp-content\/uploads\/2015\/06\/appearance_sliders.png\" alt=\"appearance_sliders\" width=\"239\" height=\"393\" \/><\/a><\/p>\n<\/div>\n<\/div>\n<div class=\"row-fluid\">\n<div class=\"span6 rhcol\">\n<h4>Example:<\/h4>\n<p>In the Appearance Sliders panel:<\/p>\n<p>Click on the Shapekey button on the Belly Size row. Then you find a new Shape key in the Shape key panel named &#8220;big_belly_torso_104&#8221;. This is the official shape key that is recognized by Avastar for controlling the belly size.<\/p>\n<p>You now can edit this shape key to your likes until it matches the shape as you want it to be.<\/p>\n<\/div>\n<div class=\"span6 rhcol\">\n<p><a href=\"http:\/\/blog.machinimatrix.org\/wp-content\/uploads\/2015\/06\/shape_key_panel.png\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-27186\" src=\"http:\/\/blog.machinimatrix.org\/wp-content\/uploads\/2015\/06\/shape_key_panel.png\" alt=\"shape_key_panel\" width=\"282\" height=\"278\" \/><\/a><\/p>\n<\/div>\n<\/div>\n<div class=\"row-fluid\">\n<div class=\"span6 rhcol\">\n<p>When your shape key is finished, then you have to finalize the shape key (from within the Shape key operator menu)<\/p>\n<p>Now the shape key is automatically controlled by Avastar.<\/p>\n<\/div>\n<div class=\"span6 rhcol\">\n<p><a href=\"http:\/\/blog.machinimatrix.org\/wp-content\/uploads\/2015\/06\/shape_keys_operator_menu.png\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter wp-image-27190 size-full\" src=\"http:\/\/blog.machinimatrix.org\/wp-content\/uploads\/2015\/06\/shape_keys_operator_menu.png\" alt=\"\" width=\"280\" height=\"306\" \/><\/a><\/p>\n<\/div>\n<\/div>\n<p>&nbsp;<\/p>\n<p>Have fun,<br \/>\nGaia<br \/>\n<\/div><\/div>\n<h2>Older Avastar Releases<\/h2>\n<div class=\"symple-toggle state-closed \"><h3 class=\"symple-toggle-trigger \">Avastar-1-5<\/h3><div class=\"symple-toggle-container symple-clearfix\">\n<div class=\"row-fluid\">\n<div class=\"rhcol span7\"><p><iframe loading=\"lazy\" width=\"1080\" height=\"608\" src=\"https:\/\/www.youtube.com\/embed\/O6I8x9cZL-0?feature=oembed\" frameborder=\"0\" allowfullscreen><\/iframe><\/p>\n<\/div>\n<div class=\"rhcol span5\">\n<p>Avastar 1.5 is out. This is mostly a usability release. We have made various little changes which all aim for more intuitive usage of the tools.<\/p>\n<p>If you also have Sparkles Pro, then please always ensure that your Sparkles release matches to your Avastar release. Then you have a good chance that the tools work together.<\/p>\n<\/div>\n<\/div>\n<p>&nbsp;<\/p>\n<h3>Some Highlights of the Avastar-1.5 Release:<\/h3>\n<h4>Visible improvements:<\/h4>\n<div class=\"row-fluid\">\n<div class=\"rhcol span8\">\n<h4>Updated Release Info panel for Avastar<\/h4>\n<p>When you open the Avastar Vertical Tab in the Tool Shelf, then you now find a panel named <em><span style=\"color: #ff6600;\">Avastar *.*.*<\/span><\/em><br \/>\nInside the panel you now find a Update Section. From there you can check for updates and you can immediately download and install them (provided you have an account on our Website and you have registered your purchases on that account).<\/p>\n<p>Note: This panel has previously been named <em><span style=\"color: #ff6600;\">Avastar Tools<\/span><\/em><\/p>\n<\/div>\n<div class=\"rhcol span4\"><a href=\"http:\/\/blog.machinimatrix.org\/wp-content\/uploads\/2015\/05\/update_panel_01.png\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-26581\" src=\"http:\/\/blog.machinimatrix.org\/wp-content\/uploads\/2015\/05\/update_panel_01.png\" alt=\"update_panel_01\" width=\"202\" height=\"236\" \/><\/a><\/div>\n<\/div>\n<h4>Other improvements:<\/h4>\n<ul>\n<li><strong>Improved Shapekey copy tool now also works reliably after editing<\/strong><br \/>\nIn previous releases Sparkle&#8217;s Shape Key copy tool added some extra data for Avastar, so that Avastar could automatically assign the copied Shape Keys to the correct Avastar Sliders. This extra data suppressed any changes that you made on your custom object shape keys after they where copied from a template (e.g. the Avastar meshes). This restriction no longer applies. You now can edit any shape key to your likes.<br \/>\nNote: Avastar recognizes which shape key shall be used with which Shape Slider by matching names. So all you need to ensure is: When you name your Custom Shape keys exact identical to the corresponding Shapekeys on the Avastar meshes, then Avastar will apply these keys automatically to your custom meshes!<\/li>\n<li><strong>Updated Avastar template files<\/strong><br \/>\nThe textured template and the animation template use the newest Avastar Armature.<\/li>\n<li><strong>Object Origins no longer move with Sliders<\/strong><br \/>\nSince the beginning of Avastar the Object origin was influenced by some of the Shape sliders (i.e. the sliders which change the Avastar height). We have fixed that.<\/li>\n<li><strong>Upgrade Tool more robust.<\/strong><br \/>\nWhile the tool still can not handle all ever possible situations, it now can handle at least some more situations than before.<\/li>\n<\/ul>\n<h3>Please help us to help you!<\/h3>\n<div class=\"symple-box  red center \" style=\"text-align:left;\"> \nWe are so dependent on your feedback. So please please please be so kind and report any inconveniences and bugs to our <a href=\"http:\/\/blog.machinimatrix.org\/tickets\/\">ticket system<\/a>. This will help us to identify issues and fix them.<br \/>\n<\/div>\n<\/div><\/div>\n<div class=\"symple-toggle state-closed \"><h3 class=\"symple-toggle-trigger \">Avastar-1-4<\/h3><div class=\"symple-toggle-container symple-clearfix\">\n<div class=\"row-fluid\">\n<div class=\"span6 rhcol\"><p><iframe loading=\"lazy\" src=\"https:\/\/player.vimeo.com\/video\/124360637\" width=\"1080\" height=\"608\" frameborder=\"0\" title=\"shapekeys Demo\" webkitallowfullscreen mozallowfullscreen allowfullscreen><\/iframe><\/p>\n<\/div>\n<div class=\"span6 rhcol\">\n<p>Avastar 1.4.5 is out. The coolest feature of this Avastar release is its ability to support Custom shape keys. However this works best when you also have the <a title=\"Shape Key Copy\" href=\"http:\/\/blog.machinimatrix.org\/sparkles\/shape-key-copy\/\">Sparkles Tools<\/a> installed.<\/p>\n<p>Please always ensure that your Sparkles release matches to your Avastar release. Then you have a good chance that the tools work together.<\/p>\n<\/div>\n<\/div>\n<p>&nbsp;<\/p>\n<h3>Changelog since avastar-1.4 has been released:<\/h3>\n<h4>Visible improvements:<\/h4>\n<div class=\"row-fluid\">\n<div class=\"rhcol span8\">\n<h4>New Release Info panel for Avastar<\/h4>\n<p>When you open the Avastar Vertical Tab in the Tool Shelf, then you now find a panel named <em><span style=\"color: #ff6600;\">Avastar *.*.*<\/span><\/em><br \/>\nInside the panel you now find a new Button <em><span style=\"color: #ff6600;\">Check for Updates<\/span><\/em>. When you click on this button, then your local Browser opens a page on our website from where you can see if we have published a new Release.<\/p>\n<p>Note: This panel has previously been named <em><span style=\"color: #ff6600;\">Avastar Tools<\/span><\/em><\/p>\n<h4>New Release Info Panel for Sparkles<\/h4>\n<p>You find the corresponding <em><span style=\"color: #ff6600;\">Sparkles *.*.*<\/span><\/em> Panel in the Tool Vertical Tab of the Tool Shelf.<\/p>\n<\/div>\n<div class=\"rhcol span4\"><a href=\"http:\/\/blog.machinimatrix.org\/wp-content\/uploads\/2015\/04\/check_updates.png\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-26118\" src=\"http:\/\/blog.machinimatrix.org\/wp-content\/uploads\/2015\/04\/check_updates.png\" alt=\"check_updates\" width=\"174\" height=\"383\" \/><\/a><\/div>\n<\/div>\n<h4>Other improvements:<\/h4>\n<ul>\n<li><strong>Improved shapekey copy tool now also works when sources and target origins differ.<\/strong><br \/>\nWe have seen that many users do not match the origin of their attachments with the origin of the Avastar character. Also it seems to be common that the object scaling and rotation is not applied. We decided to improve the Shape key copy tool to also work on scaled and rotated attachments with their origin at an arbitrary location.<\/li>\n<li><strong>Updated Avastar template files<\/strong><br \/>\nNow the textured template and the animation template use the newest Avastar Armature.<\/li>\n<li><strong>Loading of xml shapes was broken in Avastar-1.4<\/strong><br \/>\nNothing to say here. It needed to be fixed, so it was fixed.<\/li>\n<\/ul>\n<\/div><\/div>\n<div class=\"symple-toggle state-closed \"><h3 class=\"symple-toggle-trigger \">Avastar-1-3<\/h3><div class=\"symple-toggle-container symple-clearfix\">\n<p>Avastar-1.3 provides a few bug fixes and improvements<\/p>\n<p>Here is the list of modifications since Avastar-1.2:<\/p>\n<ul>\n<li>Imp: Internal cleaning up<\/li>\n<li>Imp: Added toggle to switch from Vertex Mirror to topology mirror for copy weights from opposite side<\/li>\n<li>Imp: Avastar Rotation Control now also works when Bone constraints are renamed by user<\/li>\n<li>Fix: links from Blender Help to Website help pages<\/li>\n<li>Fix: Shape export: gender male should be 1.0, not 0.1<\/li>\n<li>Fix: seams where calculated wrong<\/li>\n<li>Fix: The weight Source Selection was sometimes not properly recognized<\/li>\n<li>Fix: allow Shape Sliders even when no Avastar meshes are present<\/li>\n<li>Fix: Copy from one Avastar to another was blocked<\/li>\n<li>Fix: Update_Tool(in place upgrade): Remove children from Target Armature when not present in source Armature<\/li>\n<\/ul>\n<\/div><\/div>\n<div class=\"symple-toggle state-closed \"><h3 class=\"symple-toggle-trigger \">Avastar-1-2<\/h3><div class=\"symple-toggle-container symple-clearfix\">\n<div class=\"row-fluid\">\n<div style=\"text-align: center;\" class=\"rhcol span12\"><p><iframe loading=\"lazy\" width=\"1080\" height=\"608\" src=\"https:\/\/www.youtube.com\/embed\/kSXChLL7kJM?feature=oembed\" frameborder=\"0\" allowfullscreen><\/iframe><\/p>\n<\/div>\n<\/div>\n<div class=\"row-fluid\">\n<div class=\"span6 rhcol\">\n<h3>Avastar-1.2<\/h3>\n<p>Avastar-1.2 is our new shining Blender Addon for character Creation and Animation. If you are already a customer, then you find Avastar-1.2 in your download folder.<\/p>\n<\/div>\n<div class=\"span6 rhcol\">\n<h3>Highlights:<\/h3>\n<ul>\n<li>Optimized for better and easier workflows<\/li>\n<li>Support for Fitted Mesh.<\/li>\n<li>Many improvements under the hood<\/li>\n<li>Updated documentation<\/li>\n<\/ul>\n<\/div>\n<\/div>\n<p><strong><span style=\"color: #ff6600;\">Note:<\/span><\/strong> Avastar-1.2 is the successor of Avastar-1.0. It runs on Blender 2.70 and newer.<\/p>\n<\/div><\/div>\n<div class=\"symple-toggle state-closed \"><h3 class=\"symple-toggle-trigger \">Avastar-1-0<\/h3><div class=\"symple-toggle-container symple-clearfix\">\n<table class=\"split\">\n<tbody>\n<tr>\n<td class=\"split\"><p><a href=\"https:\/\/www.youtube.com\/watch?v=id\">https:\/\/www.youtube.com\/watch?v=id<\/a><\/p>\n\n<p>&nbsp;<\/td>\n<td class=\"split\">After more than 2 years of development and testing Avastar-1.0 is finally available. Avastar is a tool-set made for Blender, it is designed to support the creation and animation of characters and attachments. It is optimized for Second life, but it also supports other similar products.<\/p>\n<p>Avastar works for any Blender version starting from Blender 2.64, up to the most recent release.<\/p>\n<p>Avastar is available from the <a href=\"http:\/\/slurl.com\/secondlife\/Jass\/145\/193\/25\">JASS-Shop<\/a> in second life or via Paypal (See left sidebar of this page).<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<table class=\"split\">\n<tbody>\n<tr>\n<td class=\"split\">\n<h3>Questions ?<\/h3>\n<p>Ask Gaia Clary in Second Life, or send email to <a href=\"mailto:gaia.clary@machinimatrix.org\">gaia.clary@machinimatrix.org<\/a><\/p>\n<p>Have Fun<\/p>\n<p>Gaia &amp; Magus &amp; Domino<\/td>\n<td class=\"split\">\n<h3>Where is the Download ?<\/h3>\n<ul>\n<li><strong>I lost my download link:<\/strong><br \/>\nPlease check in the <a href=\"\/?page_id=3316\">FAQ<\/a>.<\/li>\n<li><strong>I already purchased Avastar-1:<\/strong><br \/>\nYou find the new update in your Product Download folder.<\/li>\n<li><strong>I want to buy <strong>Avastar-1<\/strong>:<\/strong><br \/>\nYou can buy directly from Paypal (see left column of this page), or go to the <a href=\"http:\/\/slurl.com\/secondlife\/Jass\/145\/193\/25\">Jass-Shop<\/a> in Second Life and purchase from the Avastar-1 vendor.<\/li>\n<\/ul>\n<\/td>\n<\/tr>\n<tr>\n<td class=\"split\">\n<h3>Changeset from last development version:<\/h3>\n<ul>\n<li><strong><span style=\"color: #ffcc99;\">Imp:<\/span><\/strong> Usability of Avatar Shape panel<\/li>\n<li><strong><span style=\"color: #ffcc99;\">Imp:<\/span><\/strong> Template Files no longer change the user interface<\/li>\n<li><strong><span style=\"color: #ffcc99;\">New:<\/span><\/strong> Cleanup button to remove transfered animation from target object<\/li>\n<li><strong><span style=\"color: #ffcc99;\">New:<\/span><\/strong> Retarget map guesser (works for BVH files from SL and Carnegie Mellon)<\/li>\n<li><strong><span style=\"color: #ffcc99;\">New:<\/span><\/strong> Indicator for extra materials generated by SL importer for large meshes ( &gt; 21844 Tris )<\/li>\n<li><strong><span style=\"color: #ffcc99;\">Imp:<\/span><\/strong> improved Weight Edit panel layout, Renamed Panel to match similar rename in Blender<\/li>\n<li><strong><span style=\"color: #ffcc99;\">Fix:<\/span><\/strong> fix for situation where we have no active object<\/li>\n<li><strong><span style=\"color: #ffcc99;\">Change:<\/span><\/strong> replaced bmesh usage by using updated mesh (until better support for bmesh in panels is available).<\/li>\n<li><strong><span style=\"color: #ffcc99;\">New:<\/span><\/strong> Added ghost meshes to allow modifiers (shrinkwrap, mask , mirror) during rigging<\/li>\n<li><strong><span style=\"color: #ffcc99;\">New:<\/span><\/strong> Added weight group type selector for &#8216;[bones, other, all] weightgroups&#8217; to the weight group editor<\/li>\n<li><strong><span style=\"color: #ffcc99;\">Rem:<\/span> <\/strong>discard LOD estimate tool for Blender &lt; 2.66, too many issues with bmesh<\/li>\n<li><strong><span style=\"color: #ffcc99;\">Imp:<\/span><\/strong> Optimized Layout of deform enable\/disable button<\/li>\n<li><strong><span style=\"color: #ffcc99;\">Imp:<\/span><\/strong> added mode switch to weight preset. Now object goes to weight paint mode and armature to pose mode.<\/li>\n<li><strong><span style=\"color: #ffcc99;\">Imp:<\/span><\/strong> toolshelf organization: moved skeleton display options into the show bones tab<\/li>\n<\/ul>\n<p>&nbsp;<\/td>\n<td class=\"split\">\n<h3>Highlights:<\/h3>\n<ul>\n<li>Avastar provides easy creation of characters based on Second Life Shapes<\/li>\n<li>Shape-sliders for easy shape adjustments<\/li>\n<li>Rigging of non human characters<\/li>\n<li>Weighting to Collision volume bones and Advanced weight copy tools.<\/li>\n<li>A mesh calculator for estimating your mesh costs.<\/li>\n<li>An embedded Collada exporter, optimized for use with second Life.<\/li>\n<li>Welding of boundary seams for seamless texturing of multi part creations.<\/li>\n<li>An advanced rig for animation with blender tools,<\/li>\n<li>Animation of eye movements,<\/li>\n<li>Facial expression sliders (upload to Second Life not supported)<\/li>\n<li>Animation of collision volumes and attachment points.<\/li>\n<li>A Retarget tool optimized for transferring second Life animations.<\/li>\n<li>Export as BVH and as dot-anim format.<\/li>\n<\/ul>\n<h3>Known bugs:<\/h3>\n<ul>\n<li><span style=\"color: #ff99cc;\">The Spine attachment bone has a wrong orientation. Thus attachment animations of the aSpine bone will turn the bone upside down. Only the aSpine bone is affected. For all other bones animations work just fine.<span style=\"color: #ff99cc;\"> No workaround known.<\/span><br \/>\n<\/span><\/li>\n<\/ul>\n<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<table class=\"split\">\n<tbody>\n<tr>\n<td class=\"split left\">\n<h3>Important notes:<\/h3>\n<ul>\n<li>Although Avastar-1.0 is now released, please continue reporting any issues. Every test case can help us to isolate and fix new problems.<\/li>\n<\/ul>\n<\/td>\n<td class=\"split\">\n<ul>\n<li>We have tested Avastar-1.0 on the 2.68 development version of Blender. However Avastar should also run on all Blender versions starting from 2.64 up to 2.68.<\/li>\n<\/ul>\n<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<\/div><\/div>\n<div class=\"symple-toggle state-closed \"><h3 class=\"symple-toggle-trigger \">Avastar-1-RC5-834<\/h3><div class=\"symple-toggle-container symple-clearfix\">\n<table class=\"split\">\n<tbody>\n<tr>\n<td class=\"split\">&nbsp;<\/p>\n<p>&nbsp;<\/td>\n<td class=\"split\">\n<h3>Avastar-1-RC5-834<\/h3>\n<p>After we found a few small issues i decided to go for another release candidate. The release of Avastar-1.0 by end o may is still very likely.<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<table class=\"split\">\n<tbody>\n<tr>\n<td class=\"split\">\n<h3>Changeset:<\/h3>\n<ul>\n<li><strong><span style=\"color: #ffcc99;\">New<\/span><\/strong>: Advanced minimum supported Blender Release to 2.63<\/li>\n<li><strong><span style=\"color: #ffcc99;\">Imp:<\/span><\/strong> Clean Target weight groups before perform weight group copy.<\/li>\n<li><strong><span style=\"color: #ffcc99;\">Fix:<\/span><\/strong> Avoid Blender crash in Mesh Info<\/li>\n<li><strong><span style=\"color: #ffcc99;\">Imp:<\/span><\/strong> Added operator panel for weight copy functions<\/li>\n<li><strong><span style=\"color: #ffcc99;\">Imp:<\/span><\/strong> Download cost estimate (take flat shading and UV-map into account)<\/li>\n<li><strong><span style=\"color: #ffcc99;\">Imp:<\/span><\/strong> textured template: better light settings, added multi layer clothes<\/li>\n<li><strong><span style=\"color: #ffcc99;\">New:<\/span><\/strong> Added File Import option to create an Avastar with shape from file<\/li>\n<li><strong><span style=\"color: #ffcc99;\">Imp:<\/span> <\/strong>Better button label for weld all boundaries option<\/li>\n<li><strong><span style=\"color: #ffcc99;\">Fix:<\/span><\/strong> Compatibility: Older Blender versions can not use bmesh API reliably<\/li>\n<\/ul>\n<p>&nbsp;<\/td>\n<td class=\"split\">\n<h3>Highlights:<\/h3>\n<ul>\n<li>Bone weight Copy tools now have same options as Weight Copy during parenting<\/li>\n<li>Download cost estimator much imroved (still not a precise tool!)<\/li>\n<li>Fixed a few border cases where Avastar did not perform well.<\/li>\n<\/ul>\n<h3>Known bugs (not fixed for Avastar-1.0):<\/h3>\n<ul>\n<li><span style=\"color: #ff99cc;\">The Spine attachment bone has a wrong orientation. Thus attachment animations of the aSpine bone will turn the bone upside down. Only the aSpine bone is affected. For all other bones animations work just fine.<span style=\"color: #ff99cc;\"> No workaround known.<\/span><br \/>\n<\/span><\/li>\n<\/ul>\n<h3>Todo&#8217;s(Avastar-1.0):<\/h3>\n<ul>\n<li>Finish the docs<\/li>\n<li>Rework the videos<\/li>\n<\/ul>\n<h3>Todo&#8217;s (Avastar-1.1):<\/h3>\n<ul>\n<li>Add the Physics Weight calculator<\/li>\n<li>Armature Copy tool (Avastar to SL-Avatar &amp; SL-Avatar to Avastar)<\/li>\n<li>Fix the Spine attachment bone<\/li>\n<\/ul>\n<\/td>\n<\/tr>\n<tr>\n<td class=\"split\">\n<h3>More Questions ?<\/h3>\n<p>Ask Gaia Clary in Second Life, or send email to mailto:gaia.clary@machinimatrix.org<\/p>\n<p>Have Fun<\/p>\n<p>Gaia &amp; Magus &amp; Domino<\/td>\n<td class=\"split\">\n<h3>Where is the Download ?<\/h3>\n<ul>\n<li><strong>I lost my download link:<\/strong><br \/>\nPlease check in the <a href=\"\/?page_id=3316\">FAQ<\/a>.<\/li>\n<li><strong>I already purchased Avastar-1:<\/strong><br \/>\nYou find the new update in your Product Download folder.<\/li>\n<li><strong>I want to buy <strong>Avastar-1<\/strong>:<\/strong><br \/>\nYou can buy directly from Paypal (see left column of this page), or go to the <a href=\"http:\/\/slurl.com\/secondlife\/Jass\/145\/193\/25\">Jass-Shop<\/a> in Second Life and purchase from the Avastar-1 vendor.<\/li>\n<\/ul>\n<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<table class=\"split\">\n<tbody>\n<tr>\n<td class=\"split left\">\n<h3>Important notes:<\/h3>\n<ul>\n<li>It appears like Avastar now has only minor bugs. we re still very confident that we can release Avastar-1.0 by end of may 2013. However please continue reporting any issues. Every test case can help us to isolate new problems.<\/li>\n<\/ul>\n<\/td>\n<td class=\"split\">\n<ul>\n<li>We have tested the new Avastar update on the development version of Blender. Avastar should now run on all Blender versions from 2.63 up to the upcoming 2.67a.<\/li>\n<\/ul>\n<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<\/div><\/div>\n<div class=\"symple-toggle state-closed \"><h3 class=\"symple-toggle-trigger \">Avastar-1-RC4-821<\/h3><div class=\"symple-toggle-container symple-clearfix\">\n<table class=\"split\">\n<tbody>\n<tr>\n<td class=\"split\">&nbsp;<\/p>\n<p>&nbsp;<\/td>\n<td class=\"split\">\n<h3>Avastar-1-RC4-821 (fix for 812)<\/h3>\n<p>Important: In Avastar-812 there was a major bug and a compatibility issue with older releases. I just have fixed the known issues and replaced the download. Sorry for the inconvenience. This page still fully applies. So now hopefully this is indeed our final Release candidate for Avastar-1.0. There will be a few things to be cleaned up still, but hopefully no more bug fixes. We have added some more usability improvements and a normals welding option for the Collada exporter. More details see below.<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<table class=\"split\">\n<tbody>\n<tr>\n<td class=\"split\">\n<h3>Changeset:<\/h3>\n<ul>\n<li><strong><span style=\"color: #ffcc99;\">Adjust:<\/span><\/strong> Blender Version recognition for 2.67<\/li>\n<li><span style=\"color: #ffcc99;\"><strong>Fix:<\/strong><\/span> use bmesh API only for Blender &gt; 2.66 (affects 817)<\/li>\n<li><strong><span style=\"color: #ffcc99;\">New:<\/span><\/strong> Added function to find duplicate vertices<\/li>\n<li><strong><span style=\"color: #ffcc99;\">Fix:<\/span><\/strong> Improved compatibility to older Blender versions (affects 812)<\/li>\n<li><strong><span style=\"color: #ffcc99;\">Imp<\/span><\/strong>: Moved Mesh Info into its own panel.<\/li>\n<li><strong><span style=\"color: #ffcc99;\">Imp<\/span><\/strong>: Toolshelf cleaned up<\/li>\n<li><strong><span style=\"color: #ffcc99;\">Imp<\/span><\/strong>: Make Avastar run more fluently when non Avastar rigs are used.<\/li>\n<li><span style=\"color: #ffcc99;\"><strong>Imp<\/strong><\/span>: Added bone Preset buttons for Weighting andAnimating<\/li>\n<li><span style=\"color: #ffcc99;\"><strong>Fix<\/strong><\/span>: Freeze did not work when armature was renamed.<\/li>\n<li><strong><span style=\"color: #ffcc99;\">Imp<\/span><\/strong>: Added dynamic display of statistic data when mesh is in edit mode<\/li>\n<li><strong><span style=\"color: #ffcc99;\">New<\/span><\/strong>: Added mesh calculator<\/li>\n<li><strong><span style=\"color: #ffcc99;\">Imp<\/span><\/strong>: Improved design of mesh info panel<\/li>\n<li><strong><span style=\"color: #ffcc99;\">New<\/span><\/strong>: Added materials check tool (wip)<\/li>\n<li><strong><span style=\"color: #ffcc99;\">Imp<\/span><\/strong>: Show freeze tool only when there is something to be frozen (sanitise toolshelf)<\/li>\n<li><strong><span style=\"color: #ffcc99;\">Imp<\/span><\/strong>: Added Eyetarget to its own layer and make it invisible by default<\/li>\n<li><strong><span style=\"color: #ffcc99;\">Imp<\/span><\/strong>: Moved Collada into own panel. Added Costs display and triangle count<\/li>\n<li><strong><span style=\"color: #ffcc99;\">Imp<\/span><\/strong>: Export speed is much faster (the normals exporter had a serious performance leak)<\/li>\n<li><strong><span style=\"color: #ffcc99;\">New<\/span><\/strong>: Added suport for progress bar<\/li>\n<li><strong><span style=\"color: #ffcc99;\">Imp<\/span><\/strong>: Collada exporter now warns for texture copy issues (failed copies no longer stop the export, but create a more informative warning popup)<\/li>\n<li><strong><span style=\"color: #ffcc99;\">Imp<\/span><\/strong>: Reject normalize of meshes with zero_weighted vertices<\/li>\n<li><strong><span style=\"color: #ffcc99;\">Fix<\/span><\/strong>: Copy weights failed for ngons<\/li>\n<li><strong><span style=\"color: #ffcc99;\">New<\/span><\/strong>: Added Avastar custom template file (experimental, minor changes expected)<\/li>\n<li><strong><span style=\"color: #ffcc99;\">New<\/span><\/strong>: Added welding of normals along adjacent object boundaries (to avoid visual seems on the Avastar character)<\/li>\n<li><strong><span style=\"color: #ffcc99;\">Fix<\/span><\/strong>: Mirror weight copy on bone level did not copy<\/li>\n<\/ul>\n<p>&nbsp;<\/td>\n<td class=\"split\">\n<h3>Highlights:<\/h3>\n<ul>\n<li>Templates for improved quickstart<\/li>\n<li>Complete rework of the Toolshelf buttons<\/li>\n<li>Initial mesh LI calculator (work in progress)<\/li>\n<li>Normal welding of boundary seams during Collada export<\/li>\n<\/ul>\n<h3>Unresolvable bugs (not fixed for Avastar-1.0):<\/h3>\n<ul>\n<li><span style=\"color: #ff99cc;\">The Spine attachment bone has a wrong orientation. Thus attachment animations of the aSpine bone will turn the bone upside down. Only the aSpine bone is affected. For all other bones animations work just fine.<span style=\"color: #ff99cc;\"> No workaround known.<\/span><br \/>\n<\/span><\/li>\n<\/ul>\n<h3>Todo&#8217;s:<\/h3>\n<ul>\n<li>Finish the Download weights calculator<\/li>\n<li>Add the Physics Weight calculator<\/li>\n<li>Comple the Documentation<\/li>\n<li>Review (and partially redo) the existing videos<\/li>\n<\/ul>\n<\/td>\n<\/tr>\n<tr>\n<td class=\"split\">\n<h3>More Questions ?<\/h3>\n<p>Ask Gaia Clary in Second Life, or send email to mailto:gaia.clary@machinimatrix.org<\/p>\n<p>Have Fun<\/p>\n<p>Gaia &amp; Magus &amp; Domino<\/td>\n<td class=\"split\">\n<h3>Where is the Download ?<\/h3>\n<ul>\n<li><strong>I lost my download link:<\/strong><br \/>\nPlease check in the <a href=\"\/?page_id=3316\">FAQ<\/a>.<\/li>\n<li><strong>I already purchased Avastar-1:<\/strong><br \/>\nYou find the new update in your Product Download folder.<\/li>\n<li><strong>I want to buy <strong>Avastar-1<\/strong>:<\/strong><br \/>\nYou can buy directly from Paypal (see left column of this page), or go to the <a href=\"http:\/\/slurl.com\/secondlife\/Jass\/145\/193\/25\">Jass-Shop<\/a> in Second Life and purchase from the Avastar-1 vendor.<\/li>\n<\/ul>\n<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<table class=\"split\">\n<tbody>\n<tr>\n<td class=\"split left\">\n<h3>Important notes:<\/h3>\n<ul>\n<li>We believe that we have fixed all known issues (except the unresolvable bug as indicated above) with Avastar by now. However please continue reporting any issues. Every test case can help us to isolate new problems.<\/li>\n<\/ul>\n<\/td>\n<td class=\"split\">\n<ul>\n<li>We have tested the new Avastar update on the development version of Blender. Avastar should now run on all Blender versions from 2.62 up to 2.66a.<\/li>\n<\/ul>\n<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<\/div><\/div>\n<div class=\"symple-toggle state-closed \"><h3 class=\"symple-toggle-trigger \">Avastar-1-RC4-775<\/h3><div class=\"symple-toggle-container symple-clearfix\">\n<table class=\"split\">\n<tbody>\n<tr>\n<td class=\"split\"><p><a href=\"https:\/\/www.youtube.com\/watch?v=id\">https:\/\/www.youtube.com\/watch?v=id<\/a><\/p>\n\n<p>&nbsp;<\/p>\n<p>&nbsp;<\/td>\n<td class=\"split\">\n<h3>Avastar-1-RC1-775<\/h3>\n<p>So here is our first Relese candidate for Avastar-1.0 We have fixed another few bugs and added many improvements regarding usability, like helper tools for non humanoid rigging and a more robust Collada exporter. The video gives you a first impression about how non human rigging works with Avastar. More details see below.<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<table class=\"split\">\n<tbody>\n<tr>\n<td class=\"split\">\n<h3>Changeset:<\/h3>\n<ul>\n<li><strong><span style=\"color: #ffcc99;\">Fix:<\/span><\/strong> Collada Export of generated images fails after blender restart<\/li>\n<li><span style=\"color: #ffcc99;\"><strong>Fix:<\/strong><\/span> mirror copy also copied bones from invisible layers<\/li>\n<li><span style=\"color: #ffcc99;\"><strong>Imp:<\/strong><\/span> Simplified the mesh and armature control panels<\/li>\n<li><span style=\"color: #ffcc99;\"><strong>Fix:<\/strong><\/span> bone draw_type selector pointed to wrong selection list<\/li>\n<li><span style=\"color: #ffcc99;\"><strong>Imp:<\/strong><\/span> Always apply rotation&amp;scale for meshes when exporting<\/li>\n<li><span style=\"color: #ffcc99;\"><strong>New:<\/strong><\/span> Added &#8220;clean target groups&#8221; option to weight copy<\/li>\n<li><span style=\"color: #ffcc99;\"><strong>Fix:<\/strong><\/span> Avoid jumping of mesh location when freezing<\/li>\n<li><span style=\"color: #ffcc99;\"><strong>Fix:<\/strong><\/span> Inconsistency bug in blender data can lead to exceptions<\/li>\n<li><span style=\"color: #ffcc99;\"><strong>Imp:<\/strong><\/span> Bone weight Copy tools where not available in all valid cases.<\/li>\n<li><span style=\"color: #ffcc99;\"><strong>New:<\/strong> <\/span>Added function to remove all Avastar shapes (convenience method for non human armatures)<\/li>\n<li><span style=\"color: #ffcc99;\"><strong>New:<\/strong> <\/span>Added SnapIKToRig option<\/li>\n<li><span style=\"color: #ffcc99;\"><strong>Imp:<\/strong><\/span> Added new function for protect\/unprotect editing of Structure bones<\/li>\n<li><span style=\"color: #ffcc99;\"><strong>Fix:<\/strong> <\/span>Removed Snap Rig to SL Bones (We actually do not want to edit the SL bones at all)<\/li>\n<li><strong><span style=\"color: #ffcc99;\">New:<\/span> <\/strong>Added new operator for Snapping Control Bones to SL Bones. (Tool Shelf, edit mode)<\/li>\n<li><strong><span style=\"color: #ffcc99;\">New:<\/span><\/strong> Added new operator for Snapping SL Bones to Control Bones. (Tool Shelf, edit mode)<\/li>\n<li><strong><span style=\"color: #ffcc99;\">Fix:<\/span><\/strong> Freeze inplace now keeps parent\/child relation with aramature. (Tool Shelf, Freeze tool)<\/li>\n<li><strong><span style=\"color: #ffcc99;\">Imp:<\/span><\/strong> Clean weight group: When vertex mask selection is active clean only selected verts.<\/li>\n<\/ul>\n<\/td>\n<td class=\"split\">\n<h3>Highlights:<\/h3>\n<ul>\n<li>New Helper tools for non human rigging<\/li>\n<li>Improvements regarding export to Collada (more fail proof)<\/li>\n<\/ul>\n<h3>Unresolvable bugs (not fixed for Avastar-1.0):<\/h3>\n<ul>\n<li><span style=\"color: #ff99cc;\">The Spine attachment bone has a wrong orientation. Thus attachment animations of the aSpine bone will turn the bone upside down. Only the aSpine bone is affected. For all other bones animations work just fine.<span style=\"color: #ff99cc;\"> No workaround known.<\/span><br \/>\n<\/span><\/li>\n<\/ul>\n<h3>Todo&#8217;s:<\/h3>\n<ul>\n<li>Completing the Documentation<\/li>\n<li>Review (and partially redo) the existing videos<\/li>\n<\/ul>\n<\/td>\n<\/tr>\n<tr>\n<td class=\"split\">\n<h3>More Questions ?<\/h3>\n<p>Ask Gaia Clary in Second Life, or send email to mailto:gaia.clary@machinimatrix.org<\/p>\n<p>Have Fun<\/p>\n<p>Gaia &amp; Magus &amp; Domino<\/td>\n<td class=\"split\">\n<h3>Where is the Download ?<\/h3>\n<ul>\n<li><strong>I lost my download link:<\/strong><br \/>\nPlease check in the <a href=\"http:\/\/blog.machinimatrix.org\/faq\/\">FAQ<\/a>.<\/li>\n<li><strong>I already purchased Avastar-1:<\/strong><br \/>\nYou find the new update in your Product Download folder.<\/li>\n<li><strong>I want to buy <strong>Avastar-1<\/strong>:<\/strong><br \/>\nYou can buy directly from Paypal (see left column of this page), or go to the <a href=\"http:\/\/slurl.com\/secondlife\/Jass\/145\/193\/25\">Jass-Shop<\/a> in Second Life and purchase from the Avastar-1 vendor.<\/li>\n<\/ul>\n<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<table class=\"split\">\n<tbody>\n<tr>\n<td class=\"split left\">\n<h3>Important notes:<\/h3>\n<ul>\n<li>We believe that we have fixed all known issues (except the unresolvable bugs as indicated above) with Avastar by now. However please continue reporting any issues. Every test case can help us to isolate new problems.<\/li>\n<\/ul>\n<\/td>\n<td class=\"split\">\n<ul>\n<li>We have tested the new Avastar update on the development version of Blender. Avastar should now run on all Blender versions from 2.61 up to 2.66a.<\/li>\n<\/ul>\n<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<\/div><\/div>\n<div class=\"symple-toggle state-closed \"><h3 class=\"symple-toggle-trigger \">Avastar-1-dev-744<\/h3><div class=\"symple-toggle-container symple-clearfix\">\n<table class=\"split\">\n<tbody>\n<tr>\n<td class=\"split\"><p><a href=\"https:\/\/www.youtube.com\/watch?v=id\">https:\/\/www.youtube.com\/watch?v=id<\/a><\/p>\n\n<p>&nbsp;<\/p>\n<p>&nbsp;<\/td>\n<td class=\"split\">\n<h3>Avastar-1-dev-744<\/h3>\n<p>Hello. I have completely reworked the Weight Paint toolshelf. All essential weighting functions are now at one single place. I also added a couple of weight copy improvements which are mainly targeted to ease of usage. The <a href=\"http:\/\/blog.machinimatrix.org\/avastar\/reference\/weighting-a-character\/\">Weighting Tools<\/a> documentation page is work in progress.<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<table class=\"split\">\n<tbody>\n<tr>\n<td class=\"split\">\n<h3>Changeset:<\/h3>\n<ul>\n<li><span style=\"color: #ffcc99;\">Imp:<\/span> Changed parenting to avoid vertex group clutter. Missing vgroups are handled during export<\/li>\n<li><span style=\"color: #ffcc99;\">Imp:<\/span> changed location constraints to local space (support unlock SL skeleton rotation)<\/li>\n<li>Imp: Collected all basic weight functions into the tool shelf (when in Weight Paint mode) for quick editing<\/li>\n<li><span style=\"color: #ffcc99;\">New:<\/span> Added copy from bone, mirror copy, remove, and copy from rigged for vertex groups<\/li>\n<li>Imp: Added a check for empty meshes to avoid an exception during weight copy<\/li>\n<li><span style=\"color: #ffcc99;\">Fix:<\/span> Avoid to copy image to itself on export (now a warning)<\/li>\n<li><span style=\"color: #ffcc99;\">Fix:<\/span> resolved an issue with python not recognizing a try\/catch block in blender-2.61<\/li>\n<li><span style=\"color: #ffcc99;\">Fix:<\/span> mesh gets destroyed when attachment was named similar to an Avastar-mesh<\/li>\n<li><span style=\"color: #ffcc99;\">Fix:<\/span> a blender bug which otherwise results in an unclean remove of weight groups<\/li>\n<li><span style=\"color: #ffcc99;\">New:<\/span> Added ability to remove weights when freezing a mesh<\/li>\n<li><span style=\"color: #ffcc99;\">Imp:<\/span> Make access to Help pages more clear.<\/li>\n<li><span style=\"color: #ffcc99;\">Fix:<\/span> A wrong pointer to wrong help page<\/li>\n<\/ul>\n<\/td>\n<td class=\"split\">\n<h3>Highlights:<\/h3>\n<ul>\n<li>New Copy weight tools<\/li>\n<li>Improvements regarding creation of rigged meshes<\/li>\n<\/ul>\n<h3>Known bugs:<\/h3>\n<ul>\n<li><span style=\"color: #ff99cc;\">The Spine attachment bone has a wrong orientation. Thus attachment animations of the aSpine bone will turn the bone upside down. Only the aSpine bone is affected. For all other bones animations work just fine.<span style=\"color: #ff99cc;\"> No workaround known.<\/span><br \/>\n<\/span><\/li>\n<li><span style=\"color: #ff99cc;\">The .bvh export is broken. <span style=\"color: #00ff00;\">Workaround: Use the much more versatile .anim export instead.<\/span><\/span><\/li>\n<\/ul>\n<h3>Todo&#8217;s:<\/h3>\n<ul>\n<li>Completing the Documentation<\/li>\n<li>Review (and partially redo) the existing videos<\/li>\n<\/ul>\n<\/td>\n<\/tr>\n<tr>\n<td class=\"split\">\n<h3>More Questions ?<\/h3>\n<p>Ask Gaia Clary in Second Life, or send email to mailto:gaia.clary@machinimatrix.org<\/p>\n<p>Have Fun<\/p>\n<p>Gaia &amp; Magus &amp; Domino<\/td>\n<td class=\"split\">\n<h3>Where is the Download ?<\/h3>\n<ul>\n<li><strong>I lost my download link:<\/strong><br \/>\nPlease check in the <a href=\"http:\/\/blog.machinimatrix.org\/faq\/\">FAQ<\/a>.<\/li>\n<li><strong>I already purchased Avastar-1:<\/strong><br \/>\nYou find the new update in your Product Download folder.<\/li>\n<li><strong>I want to buy <strong>Avastar-1<\/strong>:<\/strong><br \/>\nYou can buy directly from Paypal (see left column of this page), or go to the <a href=\"http:\/\/slurl.com\/secondlife\/Jass\/145\/193\/25\">Jass-Shop<\/a> in Second Life and purchase from the Avastar-1 vendor.<\/li>\n<\/ul>\n<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<table class=\"split\">\n<tbody>\n<tr>\n<td class=\"split left\">\n<h3>Important notes:<\/h3>\n<ul>\n<li>We believe that we have fixed most issues with Avastar by now. However please continue reporting any issues. Every test case can help us to isolate new problems. Special thanks to Darien Caldwell, Optimo Maximus and Eleanora Newell for invaluable remarks and finds.<\/li>\n<\/ul>\n<\/td>\n<td class=\"split\">\n<ul>\n<li>We have tested the new Avastar update on the development version of Blender. Avastar should now run on all Blender 2.6 versions up to Blender 2.65a.<\/li>\n<\/ul>\n<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<\/div><\/div>\n<div class=\"symple-toggle state-closed \"><h3 class=\"symple-toggle-trigger \">Avastar-1-dev-734<\/h3><div class=\"symple-toggle-container symple-clearfix\">\n<table class=\"split\">\n<tbody>\n<tr>\n<td class=\"split\">\n<h3><a href=\"http:\/\/blog.machinimatrix.org\/2013\/01\/08\/avastar-1-update-725\/help_links_in_blender\/\" rel=\"attachment wp-att-13944\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-13944\" src=\"http:\/\/blog.machinimatrix.org\/wp-content\/uploads\/2013\/01\/help_links_in_blender.png\" alt=\"help_links_in_blender\" width=\"411\" height=\"263\" \/><\/a><\/h3>\n<p>&nbsp;<\/p>\n<p>&nbsp;<\/td>\n<td class=\"split\">\n<h3>Avastar-1-dev-734<\/h3>\n<p>Hello. While creating the Collision Volume Tutorial i found some annoying issues. This update contains the fixes.<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<table class=\"split\">\n<tbody>\n<tr>\n<td class=\"split\">\n<h3>Changeset:<\/h3>\n<ul>\n<li><span style=\"color: #ffcc99;\">Imp:<\/span> Added a new option for removing weights from mesh during freeze<\/li>\n<li><span style=\"color: #ffcc99;\">Fix:<\/span> A custom mesh distorts massively when its name started with one of the following String: (&#8216;headMesh&#8217;, &#8216;hairMesh&#8217;, &#8216;upperBodyMesh&#8217;, &#8216;lowerBodyMesh&#8217;, &#8216;skirtMesh&#8217;, &#8216;eyelashMesh&#8217;, &#8216;eyeBallLeftMesh&#8217;, &#8216;eyeBallRightMesh&#8217;<\/li>\n<li><span style=\"color: #ffcc99;\">Imp:<\/span> The Basis Shape key may be renamed now.(For collision shape checking)<\/li>\n<li><span style=\"color: #ffcc99;\">Fix:<\/span> Solved an incompatibility with Blender 2.61 which broke Avastar shape sliders for that version.<\/li>\n<li><span style=\"color: #ffcc99;\">New:<\/span> Avastar Armature version changed to 2 for better recognition of old blend files.<\/li>\n<\/ul>\n<h3>Todo&#8217;s:<\/h3>\n<ul>\n<li>Completing the Documentation<\/li>\n<li>Review (and partially redo) the existing videos<\/li>\n<\/ul>\n<\/td>\n<td class=\"split\">\n<h3>Highlights:<\/h3>\n<ul>\n<li>None<\/li>\n<\/ul>\n<h3>Known bugs:<\/h3>\n<ul>\n<li><span style=\"color: #ff99cc;\">The Spine attachment bone has a wrong orientation. Thus attachment animations of the aSpine bone will turn the bone upside down. Only the aSpine bone is affected. For all other bones animations work just fine.<span style=\"color: #ff99cc;\"> No workaround known.<\/span><br \/>\n<\/span><\/li>\n<li><span style=\"color: #ff99cc;\">The .bvh export is broken. <span style=\"color: #00ff00;\">Workaround: Use the much more versatile .anim export instead.<\/span><\/span><\/li>\n<\/ul>\n<\/td>\n<\/tr>\n<tr>\n<td class=\"split\">\n<h3>More Questions ?<\/h3>\n<p>Ask Gaia Clary in Second Life, or send email to mailto:gaia.clary@machinimatrix.org<\/p>\n<p>Have Fun<\/p>\n<p>Gaia &amp; Magus &amp; Domino<\/p>\n<p>&nbsp;<\/td>\n<td class=\"split\">\n<h3>Where is the Download ?<\/h3>\n<ul>\n<li><strong>I lost my download link:<\/strong><br \/>\nPlease check in the <a href=\"http:\/\/blog.machinimatrix.org\/faq\/\">FAQ<\/a>.<\/li>\n<li><strong>I already purchased Avastar-1:<\/strong><br \/>\nYou find the new update in your Product Download folder.<\/li>\n<li><strong>I want to buy <strong>Avastar-1<\/strong>:<\/strong><br \/>\nYou can buy directly from Paypal (see left column of this page), or go to the <a href=\"http:\/\/slurl.com\/secondlife\/Jass\/145\/193\/25\">Jass-Shop<\/a> in Second Life and purchase from the Avastar-1 vendor.<\/li>\n<\/ul>\n<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<table class=\"split\">\n<tbody>\n<tr>\n<td class=\"split left\">\n<h3>Important notes:<\/h3>\n<ul>\n<li>We believe that we have fixed most issues with Avastar by now. However please continue reporting any issues. Every test case can help us to isolate new problems. Special thanks to Darien Caldwell, Optimo Maximus and Eleanora Newell for invaluable remarks and finds.<\/li>\n<\/ul>\n<\/td>\n<td class=\"split\">\n<ul>\n<li>We have tested the new Avastar update on the development version of Blender. Avastar should now run on all Blender 2.6 versions up to Blender 2.65a.<\/li>\n<\/ul>\n<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<\/div><\/div>\n<div class=\"symple-toggle state-closed \"><h3 class=\"symple-toggle-trigger \">Avastar-1-dev-726<\/h3><div class=\"symple-toggle-container symple-clearfix\">\n<table class=\"split\">\n<tbody>\n<tr>\n<td class=\"split\">\n<h3><a href=\"http:\/\/blog.machinimatrix.org\/2013\/01\/08\/avastar-1-update-725\/help_links_in_blender\/\" rel=\"attachment wp-att-13944\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-13944\" src=\"http:\/\/blog.machinimatrix.org\/wp-content\/uploads\/2013\/01\/help_links_in_blender.png\" alt=\"help_links_in_blender\" width=\"411\" height=\"263\" \/><\/a><\/h3>\n<p>&nbsp;<\/p>\n<p>&nbsp;<\/td>\n<td class=\"split\">\n<h3>Avastar-1-dev-726<\/h3>\n<p>Hello. This time only a small update related to Documentation: We have added Links to our Online Documentation into the Blender main Help menu. And we have improved the Label of the Help button in the Error Popup Window. It now indicates that you can get Avastar related help from there.<\/p>\n<p>Note: There is no functional change in Avastar with this update. So you can skip this update if you prefer.<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<table class=\"split\">\n<tbody>\n<tr>\n<td class=\"split\">\n<h3>Changeset:<\/h3>\n<ul>\n<li><span style=\"color: #ffcc99;\">Imp:<\/span> Added Links to Avastar Help Pages into the Blender Help Menu<\/li>\n<li><span style=\"color: #ffcc99;\">Imp:<\/span> Added &#8220;Avastar&#8221; to Help button label in Error Menu<\/li>\n<\/ul>\n<h3>Todo&#8217;s:<\/h3>\n<ul>\n<li>Completing the Documentation<\/li>\n<li>Review (and partially redo) the existing videos<\/li>\n<\/ul>\n<\/td>\n<td class=\"split\">\n<h3>Highlights:<\/h3>\n<ul>\n<li>Get Help easier.<\/li>\n<\/ul>\n<p>Please note that we have Online Help since Blender 2.64: For almost all Avastar functions you can right click on the function button and open the &#8220;Online Manual&#8221;. This will open your Web Browser and navigate to the corresponding Avastar Help Page.<\/p>\n<h3>Known bugs:<\/h3>\n<ul>\n<li><span style=\"color: #ff99cc;\">The Spine attachment bone has a wrong orientation. Thus attachment animations of the aSpine bone will turn the bone upside down. Only the aSpine bone is affected. For all other bones animations work just fine.<span style=\"color: #ff99cc;\"> No workaround known.<\/span><br \/>\n<\/span><\/li>\n<li><span style=\"color: #ff99cc;\">The .bvh export is broken. <span style=\"color: #00ff00;\">Workaround: Use the much more versatile .anim export instead.<\/span><\/span><\/li>\n<\/ul>\n<\/td>\n<\/tr>\n<tr>\n<td class=\"split\">\n<h3>More Questions ?<\/h3>\n<p>Ask Gaia Clary in Second Life, or send email to mailto:gaia.clary@machinimatrix.org<\/p>\n<p>Have Fun<\/p>\n<p>Gaia &amp; Magus &amp; Domino<\/p>\n<p>&nbsp;<\/td>\n<td class=\"split\">\n<h3>Where is the Download ?<\/h3>\n<ul>\n<li><strong>I lost my download link:<\/strong><br \/>\nPlease check in the <a href=\"http:\/\/blog.machinimatrix.org\/faq\/\">FAQ<\/a>.<\/li>\n<li><strong>I already purchased Avastar-1:<\/strong><br \/>\nYou find the new update in your Product Download folder.<\/li>\n<li><strong>I want to buy <strong>Avastar-1<\/strong>:<\/strong><br \/>\nYou can buy directly from Paypal (see left column of this page), or go to the <a href=\"http:\/\/slurl.com\/secondlife\/Jass\/145\/193\/25\">Jass-Shop<\/a> in Second Life and purchase from the Avastar-1 vendor.<\/li>\n<\/ul>\n<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<table class=\"split\">\n<tbody>\n<tr>\n<td class=\"split left\">\n<h3>Important notes:<\/h3>\n<ul>\n<li>We believe that we have fixed most issues with Avastar by now. However please continue reporting any issues. Every test case can help us to isolate new problems. Special thanks to Darien Caldwell, Optimo Maximus and Eleanora Newell for invaluable remarks and finds.<\/li>\n<\/ul>\n<\/td>\n<td class=\"split\">\n<ul>\n<li>We have tested the new Avastar update on the development version of Blender. Avastar should now run on all Blender 2.6 versions up to Blender 2.65a.<\/li>\n<\/ul>\n<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<\/div><\/div>\n<div class=\"symple-toggle state-closed \"><h3 class=\"symple-toggle-trigger \">Avastar-1-dev-720<\/h3><div class=\"symple-toggle-container symple-clearfix\">\n<table class=\"split\">\n<tbody>\n<tr>\n<td class=\"split\">\n<h3><a href=\"http:\/\/blog.machinimatrix.org\/2012\/12\/28\/avastar-1-update-720\/deformer_shapes\/\" rel=\"attachment wp-att-13808\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-13808\" src=\"http:\/\/blog.machinimatrix.org\/wp-content\/uploads\/2012\/12\/deformer_shapes.png\" alt=\"deformer_shapes\" width=\"320\" height=\"220\" \/><\/a><\/h3>\n<p>&nbsp;<\/p>\n<p>&nbsp;<\/td>\n<td class=\"split\">\n<h3>Avastar-1-dev-720<\/h3>\n<p>We have added experimental support for the Mesh Deformer:<\/p>\n<ul>\n<li>Basically you setup your Avastar shape by using the Shape sliders as before.<\/li>\n<li>You create your Attachment by using exactly the anticipated shape (No need to take care of Deformer constraints)<\/li>\n<li>Upon exporting your mesh attachment you only set the new option &#8220;Include Deformer Shape&#8221;. This will generate an XML file besides the Collada file. This XML file can later be used by the SL Importer as &#8220;Custom deformer shape&#8221;. Note: This file is NOT meant as storage for the current Shape. It is ONLY(!) used for the Mesh deformer.<\/li>\n<\/ul>\n<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<table class=\"split\">\n<tbody>\n<tr>\n<td class=\"split\">\n<h3>Changeset:<\/h3>\n<ul>\n<li><span style=\"color: #ffcc99;\">Fix:<\/span> Compatibility issues with older Avastar Releases<\/li>\n<li><span style=\"color: #ffcc99;\">Fix:<\/span> section Shape reset did nothing.<\/li>\n<li><span style=\"color: #ffcc99;\">New:<\/span> Added option in exporter for creating normalized<br \/>\nMesh Deformer Shapes.<\/li>\n<\/ul>\n<h3>Todo&#8217;s:<\/h3>\n<ul>\n<li>Completing the Documentation<\/li>\n<li>Review (and partially redo) the existing videos<\/li>\n<\/ul>\n<\/td>\n<td class=\"split\">\n<h3>Highlights:<\/h3>\n<ul>\n<li>Added an experimental Support for the Mesh Deformer<\/li>\n<\/ul>\n<h3>Known bugs:<\/h3>\n<ul>\n<li><span style=\"color: #ff99cc;\">The Spine attachment bone has a wrong orientation. Thus attachment animations of the aSpine bone will turn the bone upside down. Only the aSpine bone is affected. For all other bones animations work just fine.<span style=\"color: #ff99cc;\"> No workaround known.<\/span><br \/>\n<\/span><\/li>\n<li><span style=\"color: #ff99cc;\">The .bvh export is broken. <span style=\"color: #00ff00;\">Workaround: Use the much more versatile .anim export instead.<\/span><\/span><\/li>\n<\/ul>\n<\/td>\n<\/tr>\n<tr>\n<td class=\"split\">\n<h3>More Questions ?<\/h3>\n<p>Ask Gaia Clary in Second Life, or send email to mailto:gaia.clary@machinimatrix.org<\/p>\n<p>Have Fun<\/p>\n<p>Gaia &amp; Magus &amp; Domino<\/p>\n<p>&nbsp;<\/td>\n<td class=\"split\">\n<h3>Where is the Download ?<\/h3>\n<ul>\n<li><strong>I lost my download link:<\/strong><br \/>\nPlease check in the <a href=\"http:\/\/blog.machinimatrix.org\/faq\/\">FAQ<\/a>.<\/li>\n<li><strong>I already purchased Avastar-1:<\/strong><br \/>\nYou find the new update in your Jass Download folder.<\/li>\n<li><strong>I want to buy <strong>Avastar-1<\/strong>:<\/strong><br \/>\nYou can buy directly from Paypal (see left column of this page), or go to the <a href=\"http:\/\/slurl.com\/secondlife\/Jass\/145\/193\/25\">Jass-Shop<\/a> in Second Life and purchase from the Avastar-1 vendor.<\/li>\n<\/ul>\n<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<table class=\"split\">\n<tbody>\n<tr>\n<td class=\"split left\">\n<h3>Important notes:<\/h3>\n<ul>\n<li>We believe that we have fixed most issues with Avastar by now. However please continue reporting any issues. Every test case can help us to isolate new problems. Special thanks to Darien Caldwell, Optimo Maximus and Eleanora Newell for invaluable remarks and finds.<\/li>\n<\/ul>\n<\/td>\n<td class=\"split\">\n<ul>\n<li>We have tested the new Avastar update on the development version of Blender. Avastar should now run on all Blender 2.6 versions up to Blender 2.65a.<\/li>\n<\/ul>\n<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<\/div><\/div>\n<div class=\"symple-toggle state-closed \"><h3 class=\"symple-toggle-trigger \">Avastar-1-dev-713<\/h3><div class=\"symple-toggle-container symple-clearfix\">\n<table class=\"split\">\n<tbody>\n<tr>\n<td class=\"split\">\n<h3><a href=\"http:\/\/blog.machinimatrix.org\/wp-content\/uploads\/2012\/12\/parenting.png\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-13581\" title=\"parenting\" src=\"http:\/\/blog.machinimatrix.org\/wp-content\/uploads\/2012\/12\/parenting.png\" alt=\"\" width=\"327\" height=\"187\" \/><\/a><\/h3>\n<p>&nbsp;<\/p>\n<p>&nbsp;<\/td>\n<td class=\"split\">\n<h3>Avastar-1-dev-713<\/h3>\n<p>We reworked the parenting and weighting tools. Basically these tools have been merged into one single tool. Our aim was to make the rigging process easier to understand. We also fixed a few bugs with recognition of zero weighted vertices. We still have not yet fixed a few known limitations (see below).<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<table class=\"split\">\n<tbody>\n<tr>\n<td class=\"split\">\n<h3>Changeset:<\/h3>\n<ul>\n<li><span style=\"color: #ffcc99;\">Imp:<\/span> Modified bones marked with &#8220;M&#8221; instead of &#8220;*&#8221;<\/li>\n<li><span style=\"color: #ffcc99;\">Fix:<\/span> Wrong set of bones was marked as modified.<\/li>\n<li><span style=\"color: #ffcc99;\">Imp:<\/span> Ready for Blender 2.65<\/li>\n<li><span style=\"color: #ffcc99;\">Imp:<\/span> merge Weight Copy and Rigging into one panel<\/li>\n<li><span style=\"color: #ffcc99;\">Imp:<\/span> Check for zero weighted vertices now only reports if the sum of all vertex weights is zero.<\/li>\n<li><span style=\"color: #ffcc99;\">New:<\/span> Added a zero-weight checker to Collada exporter (to avoid exceptions)<\/li>\n<li><span style=\"color: #ffcc99;\">Imp:<\/span> Added counters to Rigging panel for parented\/unparented meshes.<\/li>\n<li><span style=\"color: #ffcc99;\">New:<\/span> Added UnParent Operator (reverse of Parent to Armature).<\/li>\n<li><span style=\"color: #ffcc99;\">Imp:<\/span> Added checks to avoid reparenting\/weighting already parented attachments<\/li>\n<li><span style=\"color: #ffcc99;\">Fix:<\/span> fixed jumping issue when a mesh is frozen and the object is not at the origin.<\/li>\n<li><span style=\"color: #ffcc99;\">Fix:<\/span> adjusted foot roll on left foot to take into account SL asymmetry<\/li>\n<\/ul>\n<\/td>\n<td class=\"split\">\n<h3>Highlights:<\/h3>\n<ul>\n<li>Simplified parenting and weighting panels<\/li>\n<li>Added a Detach from armature function.<\/li>\n<\/ul>\n<h3>Known bugs:<\/h3>\n<ul>\n<li><span style=\"color: #ff99cc;\">There is a compatibility issue with Avastar releases prior to update 639. You will be able to open your old files and work with them as usual. But please do not touch the Shape sliders! As soon as you try to change your shape it will loose some of its bones. <span style=\"color: #ff99cc;\">No workaround known.<\/span><br \/>\n<\/span><\/li>\n<li><span style=\"color: #ff99cc;\">The Spine attachment bone has a wrong orientation. Thus attachment animations of the aSpine bone will turn the bone upside down. Only the aSpine bone is affected. For all other bones animations work just fine.<span style=\"color: #ff99cc;\"> No workaround known.<\/span><br \/>\n<\/span><\/li>\n<li><span style=\"color: #ff99cc;\">The .bvh export is broken. <span style=\"color: #00ff00;\">Workaround: Use the much more versatile .anim export instead.<\/span><\/span><\/li>\n<\/ul>\n<h3>Oddities:<\/h3>\n<ul>\n<li><span style=\"color: #00ff00;\">None<\/span><\/li>\n<\/ul>\n<h3>Todo&#8217;s:<\/h3>\n<ul>\n<li>Completing the Documentation<\/li>\n<li>Review (and partially redo) the existing videos<\/li>\n<\/ul>\n<\/td>\n<\/tr>\n<tr>\n<td class=\"split\">\n<h3>More Questions ?<\/h3>\n<p>Ask Gaia Clary in Second Life, or send email to mailto:gaia.clary@machinimatrix.org<\/p>\n<p>Have Fun<\/p>\n<p>Gaia &amp; Magus &amp; Domino<\/p>\n<p>&nbsp;<\/td>\n<td class=\"split\">\n<h3>Where is the Download ?<\/h3>\n<ul>\n<li><strong>I lost my download link:<\/strong><br \/>\nPlease check in the <a href=\"http:\/\/blog.machinimatrix.org\/faq\/\">FAQ<\/a>.<\/li>\n<li><strong>I already purchased Avastar-1:<\/strong><br \/>\nYou find the new update in your Jass Download folder.<\/li>\n<li><strong>I want to buy <strong>Avastar-1<\/strong>:<\/strong><br \/>\nYou can buy directly from Paypal (see left column of this page), or go to the <a href=\"http:\/\/slurl.com\/secondlife\/Jass\/145\/193\/25\">Jass-Shop<\/a> in Second Life and purchase from the Avastar-1 vendor.<\/li>\n<\/ul>\n<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<table class=\"split\">\n<tbody>\n<tr>\n<td class=\"split left\">\n<h3>Important notes:<\/h3>\n<ul>\n<li>We believe that we have fixed most issues with Avastar by now. However please continue reporting any issues. Every test case can help us to isolate new problems. Special thanks to Darien Caldwell, Optimo Maximus and Eleanora Newell for invaluable remarks and finds.<\/li>\n<\/ul>\n<\/td>\n<td class=\"split\">\n<ul>\n<li>We have tested the new Avastar update on the development version of Blender. Avastar should now run on all Blender 2.6 versions.<\/li>\n<\/ul>\n<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<\/div><\/div>\n<div class=\"symple-toggle state-closed \"><h3 class=\"symple-toggle-trigger \">Avastar-1-dev-694<\/h3><div class=\"symple-toggle-container symple-clearfix\">\n<table class=\"split\">\n<tbody>\n<tr>\n<td class=\"split\">\n<h3><a href=\"http:\/\/blog.machinimatrix.org\/wp-content\/uploads\/2012\/11\/pose_final.png\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-13287\" title=\"pose_final\" src=\"http:\/\/blog.machinimatrix.org\/wp-content\/uploads\/2012\/11\/pose_final.png\" alt=\"\" width=\"436\" height=\"269\" \/><\/a><\/h3>\n<p>&nbsp;<\/p>\n<p>&nbsp;<\/td>\n<td class=\"split\">\n<h3>Avastar-1-dev-694<\/h3>\n<p>This is primary a bugfix update. We have fixed all major known issues with Avastar. We also added some improvements to existing functions. But please read the Limitations section below. Sorry, this time we have no new Demo video for you.<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<table class=\"split\">\n<tbody>\n<tr>\n<td class=\"split\">\n<h3>Changeset:<\/h3>\n<ul>\n<li><span style=\"color: #ffcc99;\">IMP<\/span>: Textbased shape export: Modified bones marked with &#8220;M&#8221;.<\/li>\n<li><span style=\"color: #ffcc99;\">NEW<\/span>: New Shape section: Bone Length Changing bones.<\/li>\n<li><span style=\"color: #ffcc99;\">NEW<\/span>: New Shape section: All Changed bones.<\/li>\n<li><span style=\"color: #ffcc99;\">NEW<\/span>: Added UNDO to reset shape sliders<\/li>\n<li><span style=\"color: #ffcc99;\">FIX<\/span>: Check tools now independent of order of selection.<\/li>\n<li><span style=\"color: #ffcc99;\">IMP<\/span>: Multiple meshes can be checked at once (not recommended though to do that)<\/li>\n<li><span style=\"color: #ffcc99;\">FIX<\/span>: Weight check mismatch when Collada exporter is called<\/li>\n<li><span style=\"color: #ffcc99;\">FIX<\/span>: Slider values did not reflect the exact shape for shape slider conversions<\/li>\n<li><span style=\"color: #ffcc99;\">FIX<\/span>: bake T pose had characters jumping up. Fixed global transform bug<\/li>\n<li><span style=\"color: #ffcc99;\">IMP<\/span>: throw an error if an attempt to export animation with more than 32 bones (SL limit).<\/li>\n<li><span style=\"color: #ffcc99;\">FIX<\/span>: Fixed a few issues with missing images during collada export (maybe that needs a cleanup)<\/li>\n<li><span style=\"color: #ffcc99;\">FIX<\/span>: Empty material slots no longer break the Collada export<\/li>\n<li><span style=\"color: #ffcc99;\">FIX<\/span>: wrong attachment id ( &#8216;aR Lower Leg&#8217; appeared twice, &#8216;aL Lower Leg&#8217; was missing<\/li>\n<li><span style=\"color: #ffcc99;\">FIX<\/span>: When meshes are moved to other layer directly after freeze, they got deleted instead moved.<\/li>\n<li><span style=\"color: #ffcc99;\">IMP<\/span>: After freeze: Now the frozen duplicate of the previously active object gets the new active object<\/li>\n<li><span style=\"color: #ffcc99;\">IMP<\/span>: Complete rewrite of motion transfer code<\/li>\n<li><span style=\"color: #ffcc99;\">IMP<\/span>: Added CUSTOM Material selection. Changed default material to NONE : Assigns Blender&#8217;s default &#8216;Material&#8217; to all parts.<\/li>\n<li><span style=\"color: #ffcc99;\">IMP<\/span>: Added material setups for None, Female, Male, Custom, and template.<\/li>\n<li><span style=\"color: #ffcc99;\">IMP<\/span>: added option for &#8220;apply scale&#8221; both for mesh and animations. This means the armature object can be scaled and this scale be taken into account in the mesh and animations.<\/li>\n<li><span style=\"color: #ffcc99;\">IMP<\/span>: Now display unweighted\/zero weights\/more than four.<\/li>\n<li><span style=\"color: #ffcc99;\">IMP<\/span>: No longer traceback when Armature is in selection.<\/li>\n<\/ul>\n<\/td>\n<td class=\"split\">\n<h3>Highlights:<\/h3>\n<ul>\n<li>The Shape sliders now have Reset buttons for resetting a slider back to its default value, resetting a bone section and resetting the entire shape.<\/li>\n<li>we have added 2 extra bone sections &#8220;Skeleton&#8221; and &#8220;Changed&#8221; which contain all skeleton changing sliders and all Changed sliders respectively.<\/li>\n<li>The motion transfer code (for mocap) has been completely redone and is much more stable and forgiving now.<\/li>\n<\/ul>\n<h3>Known bugs:<\/h3>\n<ul>\n<li><span style=\"color: #ff99cc;\">There is a compatibility issue with Avastar releases prior to update 639. You will be able to open your old files and work with them as usual. But please do not touch the Shape sliders! As soon as you try to change your shape it will loose some of its bones.<\/span><\/li>\n<li><span style=\"color: #ff99cc;\">The Spine attachment bone has a wrong orientation. Thus attachment animations of the aSpine bone will turn the bone upside down. Only the aSpine bone is affected. For all other bones animations work just fine.<\/span><\/li>\n<li><span style=\"color: #ff99cc;\">The .bvh export is broken. We recommend to use the much more versatile .anim export instead.<\/span><\/li>\n<li><span style=\"color: #ccffcc;\">IK: bending of the arms when starting from T-Pose has intentionally changed compared to previous Avastar versions. (fixed, available on next update)<\/span><\/li>\n<\/ul>\n<h3>Oddities:<\/h3>\n<ul>\n<li>The mFootLeft bone has a different bone roll as the mFootRight bone. This is probably a consequence from the slight asymmetry of the Second Life Skeleton. This asymmetry sums up along the leg bone chain and creates a bone roll of 12 degrees for mFootLeft. So the bone roll is indeed a property of the Second Life Avatar and it has no impact on the animations created by Avastar. However we have fixed this issue. The fix will be available in the next update and it will allow easier animation of the left foot and the left toe.<\/li>\n<\/ul>\n<h3>Todo&#8217;s:<\/h3>\n<ul>\n<li>Completing the Documentation<\/li>\n<li>Review (and partially redo) the existing videos<\/li>\n<\/ul>\n<\/td>\n<\/tr>\n<tr>\n<td class=\"split\">\n<h3>More Questions ?<\/h3>\n<p>Ask Gaia Clary in Second Life, or send email to mailto:gaia.clary@machinimatrix.org<\/p>\n<p>Have Fun<\/p>\n<p>Gaia &amp; Magus &amp; Domino<\/p>\n<p>&nbsp;<\/td>\n<td class=\"split\">\n<h3>Where is the Download ?<\/h3>\n<p>&nbsp;<\/p>\n<ul>\n<li><strong>I lost my download link:<\/strong><br \/>\nPlease check in the <a href=\"http:\/\/blog.machinimatrix.org\/faq\/\">FAQ<\/a>.<\/li>\n<li><strong>I already purchased Avastar-1:<\/strong><br \/>\nYou find the new update in your Jass Download folder.<\/li>\n<li><strong>I want to buy <strong>Avastar-1<\/strong>:<\/strong><br \/>\nYou can buy directly from Paypal (see left column of this page), or go to the <a href=\"http:\/\/slurl.com\/secondlife\/Jass\/145\/193\/25\">Jass-Shop<\/a> in Second Life and purchase from the Avastar-1 vendor.<\/li>\n<\/ul>\n<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<table class=\"split\">\n<tbody>\n<tr>\n<td class=\"split left\">\n<h3>Important notes:<\/h3>\n<ul>\n<li>We believe that we have fixed most issues with Avastar by now. However please continue reporting any issues. Every test case can help us to isolate new problems.<\/li>\n<\/ul>\n<\/td>\n<td class=\"split\">\n<ul>\n<li>We have tested the new Avastar update on the development version of Blender. Avastar should now run on all Blender 2.6 versions.<\/li>\n<\/ul>\n<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<\/div><\/div>\n<div class=\"symple-toggle state-closed \"><h3 class=\"symple-toggle-trigger \">Avastar-1-dev-636<\/h3><div class=\"symple-toggle-container symple-clearfix\">\n<table class=\"split\">\n<tbody>\n<tr>\n<td class=\"split left\">\n<h3><p><a href=\"https:\/\/www.youtube.com\/watch?v=id\">https:\/\/www.youtube.com\/watch?v=id<\/a><\/p>\n<\/h3>\n<p>&nbsp;<\/p>\n<p>&nbsp;<\/td>\n<td class=\"split right\">\n<h3>Avastar-1-dev-636<\/h3>\n<p>This is a minor update. The changes are mostly usability improvements. The main changes are improvement of error handling and addition of a context sensitive help.<\/p>\n<p><strong><span style=\"color: #99ccff;\">For Blender 2.64 pre release:<\/span> <\/strong><\/p>\n<p>You can open the Help for any Avastar function button by:<\/p>\n<p><strong>Right Mouse Button -&gt; Online Manual<\/strong><\/p>\n<p>Your Online browser should pop up and guide you to the relevant Help page.<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<p><!--more--><\/p>\n<table class=\"split\">\n<tbody>\n<tr>\n<td class=\"split left\">\n<h3>Changeset:<\/h3>\n<ul>\n<li>FIX: fixed an error message text in the exporter<\/li>\n<li>FIX: Parent to armature now preserves child location regardless of Avastar location<\/li>\n<li>IMP: Make Error messages for unweighted vertices more consistent uand less confusing<\/li>\n<li>IMP: Added Warning and optional Online Help Button to message popup<\/li>\n<li>IMP: Some functions would change the selection State after terminating. This has been fixed. (No more unexpected flickering on the 3D View when calling a function)<\/li>\n<li>IMP: Weight utilities now only show up when they can be used.<\/li>\n<li>IMP: Added message box to Bake T Pose (when unweitghted vertices are found)<\/li>\n<li>IMP: Added reports to status line for all tool shelf operators.<\/li>\n<li>IMP: Check for attempt to reparent an already parented mesh and added a detail message box.<\/li>\n<\/ul>\n<\/td>\n<td class=\"split right\">\n<h3>Highlights:<\/h3>\n<ul>\n<li>Help messages are now context sensitive. Most message popups now contain a button to the correct Machinimatrix help pages.<\/li>\n<li>We added an example startup file which has built in materials for new Avastar characters. Just Add -&gt; Avastar will now create a skinned female Avastar character.<\/li>\n<\/ul>\n<h3>Limitations:<\/h3>\n<ul>\n<li>This update is not compatible to Avastar-500. The compatibility fix is still pending.<\/li>\n<\/ul>\n<\/td>\n<\/tr>\n<tr>\n<td class=\"split left\">\n<h3>More Questions ?<\/h3>\n<p>Ask Gaia Clary in Second Life, or send email to mailto:gaia.clary@machinimatrix.org<\/p>\n<p>Have Fun<\/p>\n<p>Gaia &amp; Magus &amp; Domino<\/p>\n<p>&nbsp;<\/td>\n<td class=\"split right\">\n<h3>Where is the Download ?<\/h3>\n<p>&nbsp;<\/p>\n<ul>\n<li><strong>I lost my download link:<\/strong><br \/>\nPlease check in the <a href=\"http:\/\/blog.machinimatrix.org\/faq\/\">FAQ<\/a>.<\/li>\n<li><strong>I already purchased Avastar-1:<\/strong><br \/>\nYou find the new update in your Jass Download folder.<\/li>\n<li><strong>I want to buy <strong>Avastar-1<\/strong>:<\/strong><br \/>\nYou can buy directly from Paypal (see left column of this page), or go to the <a href=\"http:\/\/slurl.com\/secondlife\/Jass\/145\/193\/25\">Jass-Shop<\/a> in Second Life and purchase from the Avastar-1 vendor.<\/li>\n<\/ul>\n<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<table class=\"split\">\n<tbody>\n<tr>\n<td class=\"split left\">\n<h3>Important notes:<\/h3>\n<ul>\n<li>We believe that we have fixed most issues with Avastar by now. However please continue reporting any issues. Every test case can help us to isolate new problems.<\/li>\n<\/ul>\n<\/td>\n<td class=\"split right\">\n<ul>\n<li>We have tested the new Avastar update on the development version of Blender. Avastar should now run on all Blender 2.6 version.<\/li>\n<\/ul>\n<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<\/div><\/div>\n<div class=\"symple-toggle state-closed \"><h3 class=\"symple-toggle-trigger \">Avastar-1-dev-625<\/h3><div class=\"symple-toggle-container symple-clearfix\">\n<table class=\"split\">\n<tbody>\n<tr>\n<td class=\"split left\">\n<h3>Avastar-1-dev-625 (for Blender 2.60++):<\/h3>\n<p>This update contains many small changes and a few realy big new features. Well, maybe not soo big on first view, but big enough to get very excited. The video to the right is a reworked version of the Avastar-5-: Mesh Rigging tutorial showing how to use the SL bones for posing (new feature)<\/p>\n<p>Please read the detailed descriptions in this article! Your workflow may be affected (no worries, it will become easier, read on).<\/p>\n<p>Important Note:We found a bug that prevents already existing projects (made with earlier releases of Avastar) to export properly.<\/p>\n<p>If you think something else is broken, then please send us an email together with a blend file that shows the particular problem and a short description ( mail to gaia.clary@machinimatrix.org )<\/td>\n<td class=\"split right\">\n<h3><\/h3>\n<h3><p><a href=\"https:\/\/www.youtube.com\/watch?v=id\">https:\/\/www.youtube.com\/watch?v=id<\/a><\/p>\n<\/h3>\n<p>The above tutorial shows how you can prepare the SL bones for weighting and posing. (The avatar.blend style)<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<p><!--more--><\/p>\n<table class=\"split\">\n<tbody>\n<tr>\n<td class=\"split left\">\n<h3>Changeset:<\/h3>\n<p>The Change set is so huge, that we have dropped it from here. Please read on in the details section below<\/p>\n<h3>Known Bugs:<\/h3>\n<ul>\n<li>The Collada exporter accepts only Meshes for export. If you also selected the Armature while exporting, you get an error message:<span style=\"color: #ff9900;\"><em>There are non-mesh objects selected for export.<\/em><\/span><br \/>\n<span style=\"color: #ff9900;\"><em>Please only select meshes. If you want to export the joint locations<\/em><\/span><br \/>\n<span style=\"color: #ff9900;\"><em>then check the &#8216;include joint positions&#8217; option.<\/em><\/span>The correct message is:<em><span style=\"color: #ff9900;\">There are non-mesh objects selected for export.<\/span><\/em><br \/>\n<em><span style=\"color: #ff9900;\">Please only select meshes.<\/span><\/em><br \/>\n<em><span style=\"color: #ff9900;\">Hint: The armature (Joint positions) is automatically exported.<\/span><\/em><\/li>\n<\/ul>\n<\/td>\n<td class=\"split right\">\n<h3>Highlights:<\/h3>\n<ul>\n<li>Collada feature complete<\/li>\n<li>Support for Collision Volumes<\/li>\n<li>Custom Shape Sliders<\/li>\n<\/ul>\n<p>CAUTION, <span style=\"color: #ff0000;\"><strong>Workflow change<\/strong><\/span>: Do not apply Rotation to the armature (except you know exactly what you do)!<\/p>\n<h3>Limitations:<\/h3>\n<ul>\n<li><span style=\"color: #ccffff;\">Projects created with earlier versions<\/span> of Avastar do not export with Avastar-625.<br \/>\nSympthom: After upload your mesh character loks like a stick avatar.<br \/>\nWorkaround:<br \/>\n&#8211; delete armature modifiers and armature<br \/>\n&#8211; create new Avastar and reassing meshes to the new Avastar.<\/li>\n<li><span style=\"color: #ccffff;\">Documentation is not yet complete.<\/span> If you intend to experiment with the new Custom shape sliders then be prepared for some roughnesses. This feaure is not yet documented and it is still kind of experimental. Documentation will shortly be available.<\/li>\n<\/ul>\n<\/td>\n<\/tr>\n<tr>\n<td class=\"split left\">\n<h3>More Questions ?<\/h3>\n<p>Ask Gaia Clary in Second Life, or send email to mailto:gaia.clary@machinimatrix.org<\/p>\n<p>Have Fun<\/p>\n<p>Gaia &amp; Magus &amp; Domino<\/p>\n<p>&nbsp;<\/td>\n<td class=\"split right\">\n<h3>Where is the Download ?<\/h3>\n<p>&nbsp;<\/p>\n<ul>\n<li><strong>I lost my download link:<\/strong><br \/>\nPlease check in the <a href=\"http:\/\/blog.machinimatrix.org\/faq\/\">FAQ<\/a>.<\/li>\n<li><strong>I already purchased Avastar-1:<\/strong><br \/>\nYou find the new update in your Jass Download folder.<\/li>\n<li><strong>I want to buy <strong>Avastar-1<\/strong>:<\/strong><br \/>\nYou can buy directly from Paypal (see left column of this page), or go to the <a href=\"http:\/\/slurl.com\/secondlife\/Jass\/145\/193\/25\">Jass-Shop<\/a> in Second Life and purchase from the Avastar-1 vendor.<\/li>\n<\/ul>\n<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<table class=\"split\">\n<tbody>\n<tr>\n<td class=\"split left\">\n<h3>Important notes:<\/h3>\n<\/td>\n<td class=\"split right\"><\/td>\n<\/tr>\n<tr>\n<td class=\"split left\">\n<ul>\n<li>We are featruecomplete. So we are heading towards Avastar 1.0 now. So we do only Bugfixing and Documenatation from now on. Please help us getting this task done by sednign us your error reports (by email to mailto:gaia.clary@machinimatrix.org ). Every test case can help us to isolate new problems.<\/li>\n<\/ul>\n<\/td>\n<td class=\"split right\">\n<ul>\n<li>We have tested the new Avastar update on Blender 2.63a and made some brief tests on older releases too. Avastar should now run on all Blender 2.6 version. The support for Blender 2.5 has been dropped.<\/li>\n<\/ul>\n<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<table class=\"split\" border=\"0\">\n<tbody>\n<tr>\n<td>\n<h3>Update details<\/h3>\n<\/td>\n<td><\/td>\n<\/tr>\n<tr>\n<td>\n<h3>Avastar Collada<\/h3>\n<\/td>\n<td>\n<h3>optimized for Second Life exports<\/h3>\n<\/td>\n<\/tr>\n<tr>\n<td>\n<h4>Feature complete:<\/h4>\n<p>We have fixed all major issues with the Collada export. As you might know the Avastar -500 already contained a preliminary version of our own Collada exporter. We have meanwhile improved the exporter significantly. And it now provides everything needed for exporting your Meshes to Second Life (see feature list on the right side)<\/p>\n<h4>Easy to use:<\/h4>\n<p>On first sight the new export panel looks like we have dropped functionality. But actually we have removed complexity from the user interface and now Avastar does the job for you. The only necessary decision for you is from where Avastar will collect your textures (if you have any) You do that in the texture options.<\/p>\n<p>And you wonder what this &#8220;SL Bone bug fix&#8221; thing is ? Well it is another issue we found. Aside from the normal bones which start with an &#8220;m&#8221; there are a bunch of other bones that can be used &#8211; the &#8220;attachment point&#8221; bones and around twenty &#8220;collision volume&#8221; bones. These can be weighted and animated (see below), however if you try and reposition them, or even position them in their default place, horrible things happen in SL. This option just removes those bones from the armature section of the exported collada file.<\/p>\n<p>BTW: Avastar can be used to export static meshes. Just select your meshes and export them all together with your weighted character or alone. There is nothing to consider here. It just works.<\/p>\n<p>You do not like the Avastar Collada exporter ? No problem, the <a href=\"http:\/\/blog.machinimatrix.org\/blender-2-64-collada\/\">Blender Collada exporter<\/a> is also available for you (as part of the Blender 2.64 distribution) with many improvements and it works reliably for Second Life meshes.<\/td>\n<td>\n<ul class=\"stars\">\n<li>Exports static meshes and rigged meshes<br \/>\n(limited to Avastar Rigs!)<\/li>\n<li>Support for color-only (material color)<\/li>\n<li>Alpha value (fully transparent\/fully opaque)<\/li>\n<li>Brightness (on\/off)<\/li>\n<li>Up to 8 textures per object (texture faces)<\/li>\n<li>Export of UV textures<\/li>\n<li>Export of material textures<\/li>\n<li>Uses active UV-layout for export<\/li>\n<li>Object names are sorted to support multiple LOD files<\/li>\n<li>Exports only deforming weight groups.<\/li>\n<li>On the Fly normalisation during Export to Collada.<\/li>\n<\/ul>\n<h4>Compatible with older Blender releases:<\/h4>\n<p>The Avastar Collada exporter works with any blender version starting from Blender 2.60 up to the most recent version. The export options have been cut down to a minimum. All critical export parameters are now calculated by Avastar:<\/p>\n<p><a href=\"http:\/\/blog.machinimatrix.org\/wp-content\/uploads\/2012\/08\/collada_exporter.png\"><img loading=\"lazy\" decoding=\"async\" class=\"size-full wp-image-11136 aligncenter\" title=\"collada_exporter\" src=\"http:\/\/blog.machinimatrix.org\/wp-content\/uploads\/2012\/08\/collada_exporter.png\" alt=\"\" width=\"220\" height=\"209\" \/><\/a><\/p>\n<p>Actually you just need to select the meshes which you want to export. Avastar detects on its own when it must export the armature.<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<table class=\"split\" border=\"0\">\n<tbody>\n<tr>\n<td>\n<h3>Volume Bones<\/h3>\n<\/td>\n<td><\/td>\n<\/tr>\n<tr>\n<td>Recently a new idea popped up for making meshes more adjustable to the default Second Life Avatar: Volume Bones. Originally the volume bones are used to create a simple invisible collision mesh for calculating collisions of the avatar with its environment.<\/p>\n<h4>Weighted Volume Bones:<\/h4>\n<p>Red Poly (a Second Life resident) has pointed out that the volume bones in fact can be weighted to mesh. These are just ordinary bones and every SL avatar has them already. Avastar now has them too (see the red bones in the image on the right side) and you can use them in your own creations. Where they are <em>really<\/em> interesting is that they react to some of the shape sliders in SL (like the way mHead reacts to Head Size) which means you can create clothes and attachments that adapt to the character&#8217;s shape.<\/p>\n<h4>Simple workflow<\/h4>\n<p>To get to the point: Avastar now supports volume bones in a really nice way. As mentioned above the bones always follow the avatar shape sliders, and all the complexity in using these bones is taken care of automatically. We&#8217;ve added a function that allows you to see the effect the shape will have on your mesh inside blender so you can now model over a whole shape range (see below).<\/td>\n<td>\n<ul class=\"stars\">\n<li>all 19 available Volume Bones are now supported.<\/li>\n<li>the volume bones react to the shape sliders in Blender just like they do in Second Life.<\/li>\n<li>The volume bones can be animated just like any bone<\/li>\n<\/ul>\n<p><a href=\"http:\/\/blog.machinimatrix.org\/wp-content\/uploads\/2012\/08\/volume_bones.png\"><img loading=\"lazy\" decoding=\"async\" class=\"size-medium wp-image-11145 aligncenter\" title=\"volume_bones\" src=\"http:\/\/blog.machinimatrix.org\/wp-content\/uploads\/2012\/08\/volume_bones-173x300.png\" alt=\"\" width=\"173\" height=\"300\" \/><\/a><\/p>\n<p>&nbsp;<\/td>\n<\/tr>\n<tr>\n<td>\n<h3>Enable volume bone weighting<\/h3>\n<p>The volume bones can be weighted just like the default SL bones:<\/p>\n<ol>\n<li>Parent and Weight your own Mesh to the Avastar character (as always)<\/li>\n<li>If your mesh has not yet any Shape keys, then create a Base shape key (Simply add a shape key, it will be named &#8220;Base&#8221;).<\/li>\n<li>Add another Shape key and name it &#8220;bone_morph&#8221;. Avastar will use this shape key as the storage for the changes on the mesh due to the shape slider movements.<\/li>\n<li>Set the shape key influence to 1.0<\/li>\n<li>Select the Avastar rig, go to Pose mode and open the Bone properties section.<\/li>\n<li>Select all volume bones at once. (assuming you have enabled their visibility before)<\/li>\n<li>Press SHIFT +W -&gt; Deform to enable the deform checkmark for all volume bones. You might need to do that twice. This toggle behaves like the &#8216;a&#8217; toggle for select\/deselect all vertices.<\/li>\n<li>Go and add some weights to the volume bones (in weight paint mode)<\/li>\n<li>And now your custom mesh will react to the Avastar Shape sliders. And when you wear it in Second Life and change your shape it will react in exactly the same way as it does in Blender.<\/li>\n<\/ol>\n<p>We still need to specify how exactly the volume bones need to be weighted. That is currently a field for experimentation.<\/p>\n<p>But please note that the weight painting of the volume bones is still up to the user (you!). We do not provide ready weighted volume bones (yet).<\/td>\n<td>\n<h3><\/h3>\n<p><a href=\"http:\/\/blog.machinimatrix.org\/wp-content\/uploads\/2012\/08\/shape-keys1.png\"><img loading=\"lazy\" decoding=\"async\" class=\"size-full wp-image-11165 aligncenter\" title=\"shape keys\" src=\"http:\/\/blog.machinimatrix.org\/wp-content\/uploads\/2012\/08\/shape-keys1.png\" alt=\"\" width=\"173\" height=\"297\" \/><\/a><\/p>\n<p><a href=\"http:\/\/blog.machinimatrix.org\/wp-content\/uploads\/2012\/08\/volume_bones_deform1.png\"><img loading=\"lazy\" decoding=\"async\" class=\"size-full wp-image-11169 aligncenter\" title=\"volume_bones_deform\" src=\"http:\/\/blog.machinimatrix.org\/wp-content\/uploads\/2012\/08\/volume_bones_deform1.png\" alt=\"\" width=\"245\" height=\"286\" \/><\/a><\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<table class=\"split\" border=\"0\">\n<tbody>\n<tr>\n<td>\n<h3>Skeleton editing<\/h3>\n<\/td>\n<td><\/td>\n<\/tr>\n<tr>\n<td>When you want to create non human characters, then you need to edit the skeleton. Until now it was very painful to do that with the Avastar skeleton due to a lot of built in constraints. The most apparent problem is that the Avastar skeleton uses the SL target bones and a similar set of bones, the &#8220;Avastar control bones&#8221;. The control bones and the SL bones must be kept in synchonisation all the time. Otherwise you will end up with very weird issues.<\/p>\n<p>Now we provide some helpful tools. But beware. This is still a work in progress. The tools are still not easy to use and you need to be very careful and understand exactly what you do. but after some practicing you should be able to setup a non human mesh in a short time.<\/td>\n<td>\n<ul class=\"stars\">\n<li>Function panel for Lock\/Unlock skeleton Rotation<\/li>\n<li>Dito for Lock\/Unlock Location<\/li>\n<li>Bake selected Bones as new rest pose<\/li>\n<\/ul>\n<p><a href=\"http:\/\/blog.machinimatrix.org\/wp-content\/uploads\/2012\/08\/lock_bones.png\"><img loading=\"lazy\" decoding=\"async\" class=\"size-full wp-image-11144 aligncenter\" title=\"lock_bones\" src=\"http:\/\/blog.machinimatrix.org\/wp-content\/uploads\/2012\/08\/lock_bones.png\" alt=\"\" width=\"204\" height=\"179\" \/><\/a><\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<table class=\"split\" border=\"0\">\n<tbody>\n<tr>\n<td>\n<h3>weighting<\/h3>\n<\/td>\n<td><\/td>\n<\/tr>\n<tr>\n<td>Sorry, we still do not provide the magic button &#8220;press here and all is well&#8221;. But we continue to improve our tools.<\/p>\n<p>For example in previous releases the user had to know exactly what to do when preparing a mesh for weighting. We have now added a whole lot of extras which make Avastar much less restrictive. it now can handle many situations which previously was a huge source of confusion.<\/td>\n<td>\n<ul class=\"stars\">\n<li>Weight adjustment tool now only appears in weight painting mode with a single vertex selected (so the values are live and can be adjusted immediately)<\/li>\n<li><span style=\"color: #99ccff;\">copy weights<\/span> no longer normalises the weights<\/li>\n<li><span style=\"color: #99ccff;\">find unweighted<\/span> now ignores non SL bones and bones set not to deform (avoids many issues seen on previous releases)<\/li>\n<li><span style=\"color: #99ccff;\">normalise all<\/span> now ignores non SL bones and bones set not to deform<\/li>\n<li>Normalisation of Weights only done on export to Collada. It&#8217;s quite useful to be able to weight paint several bones to 1.<\/li>\n<\/ul>\n<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<table class=\"split\" border=\"0\">\n<tbody>\n<tr>\n<td>\n<h3>Mesh<\/h3>\n<\/td>\n<td><\/td>\n<\/tr>\n<tr>\n<td>We now support 2 important features and we hope you will love them.<\/p>\n<p>The very most impressive new feaure is that Avastar can be configured such that any bone length changing slider will not only influence the Avastar model, but also your attached meshes will get affected. That means, you have much less work to do when you have to adjust your mesh to specific Secondlife Shape configurations:<\/p>\n<p>Just reshape the Avastar character and your mesh will follow all bone length changes. Note: This is exactly what also will happen in Second Life! This gives you some great benefits:<\/p>\n<ul class=\"stars\">\n<li>You can see in Blender how your mesh will react on the shape sliders.<\/li>\n<li>You can optimize your weighting directly and with visual control. (work in progress, currently its not yet as user friendly as we want.)<\/li>\n<\/ul>\n<p>Using this feature is almost trivial, you just have to do a couple of preparations:<\/p>\n<ol>\n<li>Parent and Weight your own Mesh to the Avastar character (as always)<\/li>\n<li>If your mesh has not yet any Shape keys, then create a Basis shape key (Simply add a shape key, it will be named &#8220;Basis&#8221;).<\/li>\n<li>Add another Shape key and name it &#8220;bone_morph&#8221;. Avastar will use this shape key as the storage for the changes on the mesh due to the shape slider movements.<\/li>\n<li>Set the shape key influence to 1.0<\/li>\n<\/ol>\n<div>And now your custom mesh follows the bone length changing Shape sliders in Blender.<\/div>\n<div><\/div>\n<div>You always can remove the shape key again at any time (or set the key influence to 0) and your mesh snaps back to its original shape. This should help you tremendously when your custom meshes have to be designed for different shapes. Actually you even can switch between shaping the mesh and weighting it.<\/div>\n<div><\/div>\n<div>The other important feature is that now Avastar will handle non-deforming vertex groups. (XXX more to add)<\/div>\n<\/td>\n<td>\n<ul class=\"stars\">\n<li>Your custom meshes can now react on the Shape sliders in Blender<\/li>\n<li>default material added to meshes when new Avatars created<\/li>\n<li>mesh statistics reported (on console for now)\n<ul class=\"stars\">\n<li>Basic mesh data (polygons, modifiers, armatures, etc.)<\/li>\n<li>analysis of weight groups (zero weight \/ more than 4 weight groups etc)<\/li>\n<\/ul>\n<\/li>\n<li>bake T pose now ignores non SL bones and bones set not to deform<\/li>\n<li>shape preview also ignores non deforming weight groups and normalises on the fly<\/li>\n<\/ul>\n<p><a href=\"http:\/\/blog.machinimatrix.org\/wp-content\/uploads\/2012\/08\/shape-sliders.png\"><img loading=\"lazy\" decoding=\"async\" class=\"size-medium wp-image-11152 aligncenter\" title=\"shape sliders\" src=\"http:\/\/blog.machinimatrix.org\/wp-content\/uploads\/2012\/08\/shape-sliders-300x185.png\" alt=\"\" width=\"300\" height=\"185\" \/><\/a><\/p>\n<p>&nbsp;<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<table class=\"split\" border=\"0\">\n<tbody>\n<tr>\n<td>\n<h3>other new features \/ improvements<\/h3>\n<\/td>\n<td><\/td>\n<\/tr>\n<tr>\n<td>Our feature set grows every day. As you can see we have been very busy to also improve many small details of Avastar. Here is a brief listing of all other changes since Avastar-500.<\/p>\n<p>We plan to update Avastar until end of august. But because we have added so many changes all testing may still not find all issues. So please be patient with us and give us the time to get Avastar as good as possible. Testing has already started&#8230;<\/p>\n<h3>Shapes:<\/h3>\n<ul>\n<li>basic code in place using custom shape key &#8220;bone_morph&#8221;<\/li>\n<li>deals with non deforming weight groups correctly<\/li>\n<li>deals with unweighted \/ unnormalised vertices correctly<\/li>\n<li>reacting correctly to normal bones like mHead as well as volume deform bones<\/li>\n<li>reacting correctly to volume bones taking into account base rotation and scale<\/li>\n<li>hidden mesh is now not updated for efficiency.<\/li>\n<li>morph-only changes are now really fast. to be verified!<\/li>\n<li>general speed improvements in the sliders<\/li>\n<li>fixed some bugs with the torso muscles slide<\/li>\n<\/ul>\n<\/td>\n<td>\n<h3>General:<\/h3>\n<ul>\n<li>Main Help page available from Blender: Help -&gt; Avastar<\/li>\n<li>Context Sensitive Help for all Avastar functions (needs Blender 2.64)<\/li>\n<\/ul>\n<h3>Animation:<\/h3>\n<ul>\n<li>bone location animation enabled<\/li>\n<li>increased the accuracy of exported animations. This will produce bigger files but it should capture much more of the subtle motion.<\/li>\n<\/ul>\n<h3>Armature:<\/h3>\n<ul class=\"stars\">\n<li>Parent to armature button added besides T Pose bake button. (You only need T Pose bake if your armature is NOT in T-Pose when you paent a mesh to your armature!)<\/li>\n<li>Bake bone pose &#8211; set default rest pose for selected bones only. this is needed to provide support for non human characters (to be documented)<\/li>\n<li>foot pivot code changed to not depend on the mesh (now mesh keeps on ground in blender) Note: this has nothing to do with the z-offset in the Second Life importer.<a href=\"http:\/\/blog.machinimatrix.org\/wp-content\/uploads\/2012\/08\/rigging.png\"><img loading=\"lazy\" decoding=\"async\" class=\"wp-image-11143 aligncenter\" title=\"rigging\" src=\"http:\/\/blog.machinimatrix.org\/wp-content\/uploads\/2012\/08\/rigging.png\" alt=\"\" width=\"201\" height=\"108\" \/><\/a><\/li>\n<\/ul>\n<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<\/div><\/div>\n<div class=\"symple-toggle state-closed \"><h3 class=\"symple-toggle-trigger \">Avastar-1-dev-500<\/h3><div class=\"symple-toggle-container symple-clearfix\">\n<div class=\"row-fluid\">\n<div class=\"span6 rhcol\">\n<h3>Avastar-1-dev-500 (for Blender 2.60-2.63a):<\/h3>\n<p><span style=\"color: #ff0000;\"><strong>NOTE: The Update is sheduled for June-4-2012<\/strong><\/span><\/p>\n<p>The next Avastar update will come with some major changes (Most changes in the program itself and some improvements in the GUI). We have tested mostly with Blender 2.63a and found it to work stable. However due to massive changes in the program we might have introduced new (unknown) bugs.<\/p>\n<p>Please read the detailed descriptions in this article! Your workflow may be affected (no worries, it will become easier, read on).<\/p>\n<p>Note: All work you made with Blender 2.59 or newer versions of Blender will also be working with the new Avastar!<\/p>\n<p>If you think something is broken, then please send us an email together with a blend file that shows the particular problem and a short description ( mail to gaia.clary@machinimatrix.org )<\/p>\n<p><span style=\"color: #99ccff;\"><strong><span style=\"color: #ff0000;\">Please take care to read the<\/span> <a href=\"http:\/\/blog.machinimatrix.org\/2012\/05\/29\/avastar-1-update-479\/ \">full article<\/a>!<\/strong><\/span><\/p>\n<\/div>\n<div class=\"span6 rhcol\">\n<p><iframe loading=\"lazy\" width=\"1080\" height=\"608\" src=\"https:\/\/www.youtube.com\/embed\/kcchCeyirp0?feature=oembed\" frameborder=\"0\" allowfullscreen><\/iframe><\/p>\n\n<p>Here is the list of the most recent tutorials:<\/p>\n<ul class=\"start\">\n<li><a href=\"\/?page_id=10836\">Shrinkwrap on a Rig<\/a><\/li>\n<li><a href=\"http:\/\/blog.machinimatrix.org\/avastar\/custom-shape\/\">From Shape to Mesh<\/a><\/li>\n<li><a href=\"\/?page_id=9203\">Tinies and Giants<\/a><\/li>\n<\/ul>\n<\/div>\n<\/div>\n<\/div><\/div>\n<div class=\"symple-toggle state-closed \"><h3 class=\"symple-toggle-trigger \">Avastar-1-dev-432<\/h3><div class=\"symple-toggle-container symple-clearfix\">\n<table class=\"split\">\n<tbody>\n<tr>\n<td class=\"split left\">\n<h3>Avastar-1-dev-432 (ready for Blender 2.63):<\/h3>\n<p>Today we released another Avastar update. We tried our best to ensure that this Avastar release should work from Release 2.59 up to 2.63.<\/p>\n<p>Here are the changes since the last update:<\/p>\n<ol>\n<li>NEW: Armature now always exported when available (fixes a Blender issue)<\/li>\n<li>NEW: added compatibility to Blender 2.63 API<\/li>\n<li>NEW: fix for rotated UV faces (small errors in the exported UV Map)<\/li>\n<li>NEW: partial fix for mesh distortions<\/li>\n<\/ol>\n<p>&nbsp;<\/td>\n<td class=\"split right\">\n<h3 style=\"text-align: left;\">New tutorials: Mesh attachments, rigging and Weighting:<\/h3>\n<h3 style=\"text-align: center;\"><p><a href=\"https:\/\/www.youtube.com\/watch?v=id\">https:\/\/www.youtube.com\/watch?v=id<\/a><\/p>\n<\/h3>\n<p>Here is the list of new tutorials:<\/p>\n<ul>\n<li><a href=\"http:\/\/blog.machinimatrix.org\/avastar-4-mesh-attachments-dress\/\">Mesh Attachments<\/a> ( Simple Dress)<\/li>\n<li><a href=\"http:\/\/blog.machinimatrix.org\/avastar-5-mesh-rigging\/\">Rigging<\/a> (Prepare for Weighting)<\/li>\n<li><a href=\"http:\/\/blog.machinimatrix.org\/avastar-6-weighting\/\">Weighting<\/a> (Tips&amp;Tricks)<\/li>\n<\/ul>\n<\/td>\n<\/tr>\n<tr>\n<td class=\"split left\">\n<h3>Important notes:<\/h3>\n<ul>\n<li>Currently Avastar has a few open issues with precision. We are still working on fixes. Please continue reporting any issues. Every test case can help us to isolate the problems.<\/li>\n<\/ul>\n<\/td>\n<td class=\"split right\">\n<ul>\n<li>it ispossible that the new update only works on Blender 2.63 and newer versions fo Blender. Please report if you find issues on Blender 2.59 up to Blender 2.62<\/li>\n<\/ul>\n<\/td>\n<\/tr>\n<tr>\n<td class=\"split left\">\n<h3>Where is the Download ?<\/h3>\n<p>Please check in the <a href=\"http:\/\/blog.machinimatrix.org\/faq\/\">FAQ<\/a>.<\/p>\n<h3>Other Questions<\/h3>\n<p>Ask Gaia Clary in Second Life, or send email to mailto:gaia.clary@machinimatrix.org<\/p>\n<p>Have Fun<\/p>\n<p>Gaia &amp; Magus &amp; Domino<\/td>\n<td class=\"split right\">\n<h3>Purchase questions<\/h3>\n<ul>\n<li><strong>I already purchased Avastar-1:<\/strong><br \/>\nYou find the new update in your Jass Download folder.<\/li>\n<li><strong>I want to buy Avastar-1:<\/strong><br \/>\nYou can buy directly from Paypal (see left column of this page), or go to the <a href=\"http:\/\/slurl.com\/secondlife\/Jass\/145\/193\/25\">Jass-Shop<\/a> in Second Life and purchase from the Avastar-1 vendor.<\/li>\n<\/ul>\n<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<\/div><\/div>\n<div class=\"symple-toggle state-closed \"><h3 class=\"symple-toggle-trigger \">Avastar-1-dev-419<\/h3><div class=\"symple-toggle-container symple-clearfix\">\n<table class=\"split\">\n<tbody>\n<tr>\n<td class=\"split left\">\n<h3>Avastar-1-dev-419:<\/h3>\n<p>Today we released another Avastar update. We tried our best to ensure that this Avastar release should work from Release 2.59 up to 2.62.<\/p>\n<p>Here are the changes since the last update:<\/p>\n<ol>\n<li>NEW: added Targetless IK posing system on all bones<sup> (1)<\/sup><\/li>\n<li>NEW: Weight copy now has the option to use a continuous sub-mesh interpolation<\/li>\n<li>NEW: Apply mirror modifier if it exists before mesh export<\/li>\n<li>NEW: Scale applied before export of mesh<sup> (2)<\/sup><\/li>\n<li>IMP: Modifier aware mesh info panel<\/li>\n<li>FIX: resetting distance constraint no longer necessary when scaling armature<\/li>\n<li>FIX: fixed the visibility of motion transfer ui<\/li>\n<li>GUI: moved expressions into object properties tab.<\/li>\n<li>GUI: moved Hand posture into object properties tab.<\/li>\n<li>GUI: moved animation export into render tab<\/li>\n<li>GUI: bone names for weight adjust now searchable menu from vertex groups<\/li>\n<li>FIX: fixed visual glitch with blender 2.62 with properties and default labels<\/li>\n<li>FIX: fixed parenting with automatic weights<sup> (3)<\/sup><\/li>\n<li>IMP: improved the accuracy of the bvh loop calculation<\/li>\n<li>FIX: squashed may other smaller bugs \ud83d\ude42<\/li>\n<\/ol>\n<p>&nbsp;<\/td>\n<td class=\"split right\">\n<h3 style=\"text-align: left;\">New: Mesh Tools:<\/h3>\n<h3 style=\"text-align: center;\">[PS-Youtube id=&#8221;P81l1NP3yck&#8221; w=&#8221;320&#8243; h=&#8221;206&#8243;]<\/h3>\n<h3>Purchase questions<\/h3>\n<ul class=\"star\">\n<li><strong>I already purchased Avastar-1:<\/strong><br \/>\nYou find the new update in your Jass-Inventory folder.<\/li>\n<li><strong>I want to buy Avastar-1:<\/strong><br \/>\nYou can buy directly from Paypal (see left column of this page), or go to the <a href=\"http:\/\/slurl.com\/secondlife\/Jass\/145\/193\/25\">Jass-Shop<\/a> and purchase from the Avastar-1 vendor.<\/li>\n<\/ul>\n<h3>Other Questions<\/h3>\n<p>Ask Gaia Clary in SL, or send email to mailto:gaia.clary@machinimatrix.org<\/p>\n<p>Have Fun<\/p>\n<p>Gaia &amp; Magus &amp; Domino<\/p>\n<p><span style=\"color: #ff0000;\"><strong>!!! NOTE: There is more to come. We decided to add some more features before release. Keep tuned !!!<\/strong><\/span><\/td>\n<\/tr>\n<tr>\n<td class=\"split left\">(1): Targetless IK also has a new UI (panel) for<\/p>\n<ol>\n<li>adjusting the chain length,<br \/>\nincluding rapidly setting it to the parent\/whole limb\/COG<\/li>\n<li>increasing and decreasing the chain length intelligently skiping over locked bones<\/li>\n<li>switching to either have the tip of the chain free or &#8216;clamped&#8217; (keeping angle constant).<\/li>\n<\/ol>\n<p>(2): Scaling no longer needs to be done manually.<\/p>\n<p>(3): Now only usual SL bones are deform bones by default. Thus automatic weighting only affects the SL bones. In previous versions automatic weighted meshes got partially transparent when worn.<\/td>\n<td class=\"split right\"><\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<\/div><\/div>\n<div class=\"symple-toggle state-closed \"><h3 class=\"symple-toggle-trigger \">Third Beta (18-feb-2012)<\/h3><div class=\"symple-toggle-container symple-clearfix\">\n<div class=\"row-fluid\">\n<div class=\"span6 rhcol\">\n<h3>Third Beta (18-feb-2012)<\/h3>\n<p>Today we released another Avastar update. We tried our best to ensure that this Avastar release shouls work from Release 2.58 up to 2.62.<\/p>\n<p>Here are the changes since the last update:<\/p>\n<ol>\n<li>NEW: Bake T-pose fixed. Added parent to armature option and split off in ui to separate box<\/li>\n<li>NEW: added a &#8216;find unweighted vertices&#8217; button. Will report on status line and console and will drop into edit mode with unweighted vertices selected if they are found<\/li>\n<li>NEW: added normalize weights button<\/li>\n<li>NEW: added weight inspection and modification tool<\/li>\n<li>NEW: Added mesh freeze tool with with hide option<\/li>\n<li>NEW: Added Exporter Prefilter to allow SL compatible export of Avastar armatures and meshes, also works for Blender 2.62<\/li>\n<li>NEW: Added &#8220;Avatar Center&#8221; attachment point with height adjustment during shape edit<\/li>\n<li>IMP: Modified weight copy so that pose is taken into account (by first freezing meshes)<\/li>\n<li>IMP: mesh visibility controls now in object mode for avatar selected<\/li>\n<li>IMP: GUI cosmetic fixes<\/li>\n<li>IMP: Make Avastar more robust against removal of elements (bones\/shape keys).<\/li>\n<li>FIX: fixed eye animations based on EyeTarget<\/li>\n<li>FIX: Blender Python changes of Matrix implementation<\/li>\n<\/ol>\n<\/div>\n<div class=\"span6 rhcol\">\n<h3 style=\"text-align: left;\">New: Mesh Tools:<\/h3>\n<p><iframe loading=\"lazy\" width=\"1080\" height=\"608\" src=\"https:\/\/www.youtube.com\/embed\/41SgjuESUYs?feature=oembed\" frameborder=\"0\" allowfullscreen><\/iframe><\/p>\n\n<h3>Purchase questions<\/h3>\n<ul class=\"star\">\n<li><strong>I already purchased Avastar-1:<\/strong><br \/>\nYou find the new update in your Jass-Inventory folder.<\/li>\n<li><strong>I want to buy Avastar-1:<\/strong><br \/>\nYou can buy directly from Paypal (see left column of this page), or go to the <a href=\"http:\/\/slurl.com\/secondlife\/Jass\/145\/193\/25\">Jass-Shop<\/a> in and purchase from the Avastar-1 vendor.<\/li>\n<\/ul>\n<h3>Other Questions<\/h3>\n<p>Ask Gaia Clary in SL, or send email to mailto:gaia.clary@machinimatrix.org<\/p>\n<p>Have Fun<\/p>\n<p>Gaia &amp; Magus &amp; Domino<\/p>\n<p><span style=\"color: #ff0000;\"><strong>!!! NOTE: This is probably the last update before we release Avastar-1.0 !!!<\/strong><\/span><\/p>\n<\/div>\n<\/div>\n<\/div><\/div>\n<div class=\"symple-toggle state-closed \"><h3 class=\"symple-toggle-trigger \">2nd Beta (18-jan-2012)<\/h3><div class=\"symple-toggle-container symple-clearfix\">\n<div class=\"row-fluid\">\n<div class=\"span6 rhcol\">\n<h3>2nd Beta (18-jan-2012)<\/h3>\n<p>This brings a host of bug fixes and UI improvements and two major new features:<\/p>\n<ul class=\"star\">\n<li><strong>Blender NLA editor support<\/strong><\/li>\n<li><strong>Attachment point animations.<\/strong><\/li>\n<\/ul>\n<p>It&#8217;s expected that existing blend files should work fine with the new version (but the avatars will be missing the attachment points etc).<\/p>\n<h3>Migration from first Beta:<\/h3>\n<p>To copy an existing animation in a blend file to the new avatar use <em>File-&gt;Append<\/em>, locate the blend file, go into <em>Actions<\/em> and choose the action to append to the current file. You may need to re set the shape if you where using a custom one.<\/p>\n<ul class=\"star\">\n<li><a title=\"Avastar 1\" href=\"\/?page_id=7156\">Avastar Home Page<\/a><\/li>\n<\/ul>\n<\/div>\n<div class=\"span6 rhcol\">\n<h3>Changes:<\/h3>\n<ul class=\"stars\">\n<li>How the animation is exported has been redone. This should be largely invisible from the animators point of view except you can now use the NLA editor to stitch together or layer animations.<\/li>\n<li>The attachment points have been added as bones and can be animated. To a lesser degree they can also be used to rig custom mesh (see docs)<\/li>\n<li>Hair and skirt meshes are now hidden by default<\/li>\n<li>Added non-animatable face morphs to UI (these can still be animated within Blender, just not SL)<\/li>\n<li>Fixed shape key bug that resulted in the pants having cuffs and other glitches<\/li>\n<li>Made the code more robust to changes in mesh and rig<\/li>\n<li>Some other more minor bug fixes and UI tweaks<\/li>\n<\/ul>\n<\/div>\n<\/div>\n<\/div><\/div>\n<div class=\"symple-toggle state-closed \"><h3 class=\"symple-toggle-trigger \">First Beta (24-dec-2011)<\/h3><div class=\"symple-toggle-container symple-clearfix\">\n<h3>First Beta (24-dec-2011)<\/h3>\n<p>Initial release of Avastar.<br \/>\n<\/div><\/div>\n","protected":false},"excerpt":{"rendered":"<p>Avastar Download: Open your Download Page Open the Avastar Download page Open the subfolder named the_archive Lookup this file: avastar-1.7-3_blender-2-77.zip Sparkles Pro Download: Open your Download Page Open the Sparkles Download page Open the subfolder named the_archive Lookup this file: sparkles-1.7-3_blender-2-77.zip UpdateHistory Older Avastar Releases &nbsp; &nbsp; Avastar-1-dev-636 This is a minor update. The changes [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"parent":0,"menu_order":0,"comment_status":"closed","ping_status":"closed","template":"","meta":{"_et_pb_use_builder":"","_et_pb_old_content":"","_et_gb_content_width":"","footnotes":""},"categories":[],"tags":[],"class_list":["post-460","page","type-page","status-publish","hentry"],"_links":{"self":[{"href":"https:\/\/avalab.org\/avastar\/legacy\/wp-json\/wp\/v2\/pages\/460","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/avalab.org\/avastar\/legacy\/wp-json\/wp\/v2\/pages"}],"about":[{"href":"https:\/\/avalab.org\/avastar\/legacy\/wp-json\/wp\/v2\/types\/page"}],"author":[{"embeddable":true,"href":"https:\/\/avalab.org\/avastar\/legacy\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/avalab.org\/avastar\/legacy\/wp-json\/wp\/v2\/comments?post=460"}],"version-history":[{"count":0,"href":"https:\/\/avalab.org\/avastar\/legacy\/wp-json\/wp\/v2\/pages\/460\/revisions"}],"wp:attachment":[{"href":"https:\/\/avalab.org\/avastar\/legacy\/wp-json\/wp\/v2\/media?parent=460"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/avalab.org\/avastar\/legacy\/wp-json\/wp\/v2\/categories?post=460"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/avalab.org\/avastar\/legacy\/wp-json\/wp\/v2\/tags?post=460"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}