{"id":434,"date":"2015-10-12T20:20:31","date_gmt":"2015-10-12T20:20:31","guid":{"rendered":"http:\/\/avastar.online\/?page_id=434"},"modified":"2015-10-12T20:20:31","modified_gmt":"2015-10-12T20:20:31","slug":"tinies-and-giants","status":"publish","type":"page","link":"https:\/\/avalab.org\/avastar\/legacy\/reference\/tinies-and-giants\/","title":{"rendered":"Tinies and Giants"},"content":{"rendered":"<p style=\"text-align: center;\"><div class=\"symple-box  blue center \" style=\"text-align:left;\"> \n<p><iframe loading=\"lazy\" src=\"https:\/\/player.vimeo.com\/video\/124878413\" width=\"1080\" height=\"608\" frameborder=\"0\" title=\"Tinies and Giants\" webkitallowfullscreen mozallowfullscreen allowfullscreen><\/iframe><\/p>\n\n<div class=\"symple-toggle state-closed \"><h3 class=\"symple-toggle-trigger \">About this Document...<\/h3><div class=\"symple-toggle-container symple-clearfix\">\n<div class=\"row-fluid\">\n<div class=\"rhcol span6\">\n<p><span style=\"color: #ff6600;\"><strong>Content:<\/strong><\/span><\/p>\n<p><strong>Create<\/strong> a Tinie or Giant<\/p>\n<p><strong>Import<\/strong> the Mesh to your online world.<\/p>\n<\/div>\n<div class=\"rhcol span6\">\n<p>\u00a0<strong><span style=\"color: #ff6600;\">The Video:<\/span><\/strong><\/p>\n<ul>\n<li>Create a Character.<\/li>\n<li>Scale the Armature<\/li>\n<li>Use the Collada Exporter<\/li>\n<li>Use the SL Importer for Upload<\/li>\n<\/ul>\n<\/div>\n<\/div>\n<h3>What does Avastar provide?<\/h3>\n<div class=\"row-fluid\">\n<div class=\"span6 rhcol\">\n<p>Avastar basically supports the creation of animatable Models (Avatars&amp;attachments) and the creation of animations. Therefore the tool adds various functions and <span style=\"color: #ff6600;\">user interface elements<\/span> to Blender.<\/p>\n<\/div>\n<div class=\"span6 rhcol\">\n<p>The full functionality of Avastar can be a bit overwhelming on first sight. You should be prepared to spend some time and patience to get it all working nicely for your projects.<\/p>\n<\/div>\n<\/div>\n<h3>What does this Document provide?<\/h3>\n<div class=\"row-fluid\">\n<div class=\"span6 rhcol\">\n<p>Creating Tinies and Giants with Avastar is really easy. Actually it all boils down to scaling the Avatar in Object mode and knowing about how to handle the scaling during export&#8230;<\/p>\n<\/div>\n<div class=\"span6 rhcol\">\n<p>This is only the Transcript of the above Video. A More detailed Reference Guide is planned.<\/p>\n<\/div>\n<\/div>\n<h2 style=\"text-align: center;\"><strong><div class='et-box et-warning'>\n\t\t\t\t\t<div class='et-box-content'>We expect that you have basic knowledge about Blender.<\/div><\/div> <\/strong><\/h2>\n<p style=\"text-align: center;\"><\/div><\/div>\n<\/div>\n<h2 style=\"text-align: left;\">Tines and Giants with Fitted mesh<\/h2>\n<p>Please read our documentation about <a href=\"\/reference\/fitted-mesh\/\">Fitted mesh<\/a>. There you also find a hint about how to work with Joint Positions.For the expert: Here is a shortcut: <a class=\"symple-button default green \" title=\"Visit Site\" href=\"http:\/\/avastar.online\/workflows\/fitted-mesh\/joint-positions-with-fitted-mesh\/\" target=\"_self\" rel=\"noopener\"><span class=\"symple-button-inner\">How it works with joint positions\u2026<\/span><\/a><\/p>\n<h2 style=\"text-align: left;\">Transcript<\/h2>\n<p style=\"text-align: left;\">Hello and welcome to Avastar&#8217;s support for tiny and giant avatars.<\/p>\n<p>Well,<br \/>\nthe key to giants and tinies is: scaling the armature in object mode.<br \/>\nSo, select the Armature,<br \/>\nand then scale it up or down to your likes.<\/p>\n<p>After you have scaled your character to the desired size<br \/>\nyou can immediately export your character to Collada.<br \/>\nYou only need to open the Avastar Collada Export panel<br \/>\nand there<br \/>\nselect the mesh parts which you want to export.<\/p>\n<p>However, you must be aware of a caveat here.<br \/>\nTake a look at the advanced Collada tab.<br \/>\nThere you find the option: Apply Armature Scale.<\/p>\n<p>When you want to get a correct export,<br \/>\nthen it is sufficient to enable this option.<br \/>\nOr you can take the more complicated way<br \/>\nand apply scale to the armature and all its rigged mesh objects.<br \/>\nHowever, it is much more convenient and less error prone to use the export-option.<\/p>\n<p>So, if you do not take care of this in either way,<br \/>\nthen your scaled character will not get resized within Second Life.<\/p>\n<p>But this is not the end of the story.<br \/>\nWe also need to do one more thing in the Second Life mesh importer.<\/p>\n<p>After we have loaded the mesh<br \/>\nwe can check its look in the preview window.<br \/>\nWe also can enable the preview of the skin weights and joints here.<br \/>\nBut keep in mind that enabling joints and weights in the previewer<br \/>\nis only good for inspection, but this alone will not upload the data.<\/p>\n<p>Therefore?^ we also have to open the upload options tab.<br \/>\nHere we have to include skin weights and joint positions.<br \/>\nAnd only now the importer will upload what we expect.<\/p>\n<p>so lets now calculate weights and fees.<br \/>\nAnd finally we can upload the mesh.<\/p>\n<p>But before i wear the tiny mesh<br \/>\nlet me first wear my special invisibility outfit.<br \/>\nThis outfit will hide my default avatar mesh.<\/p>\n<p>oops?^ i have become a bit smaller by now.<br \/>\nSo, Lets take a closer look especially on the feet.<br \/>\nWe see that actually my tiny is standing well above ground.<br \/>\nSo, let us fix this now.<\/p>\n<p>Open the Avatar Shape editor.<br \/>\nThen in the Body section scroll down to the hover slider.<br \/>\nHere you can adjust the hover height of your avatar.<\/p>\n<p>And now the tiny is standing a bit better on the ground floor.<br \/>\nthank you for watching,<\/p>\n<p>&nbsp;<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Tines and Giants with Fitted mesh Please read our documentation about Fitted mesh. There you also find a hint about how to work with Joint Positions.For the expert: Here is a shortcut: How it works with joint positions\u2026 Transcript Hello and welcome to Avastar&#8217;s support for tiny and giant avatars. Well, the key to giants [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"parent":620,"menu_order":0,"comment_status":"closed","ping_status":"closed","template":"","meta":{"_et_pb_use_builder":"","_et_pb_old_content":"","_et_gb_content_width":"","footnotes":""},"categories":[6],"tags":[],"class_list":["post-434","page","type-page","status-publish","hentry","category-reference"],"_links":{"self":[{"href":"https:\/\/avalab.org\/avastar\/legacy\/wp-json\/wp\/v2\/pages\/434","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/avalab.org\/avastar\/legacy\/wp-json\/wp\/v2\/pages"}],"about":[{"href":"https:\/\/avalab.org\/avastar\/legacy\/wp-json\/wp\/v2\/types\/page"}],"author":[{"embeddable":true,"href":"https:\/\/avalab.org\/avastar\/legacy\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/avalab.org\/avastar\/legacy\/wp-json\/wp\/v2\/comments?post=434"}],"version-history":[{"count":0,"href":"https:\/\/avalab.org\/avastar\/legacy\/wp-json\/wp\/v2\/pages\/434\/revisions"}],"up":[{"embeddable":true,"href":"https:\/\/avalab.org\/avastar\/legacy\/wp-json\/wp\/v2\/pages\/620"}],"wp:attachment":[{"href":"https:\/\/avalab.org\/avastar\/legacy\/wp-json\/wp\/v2\/media?parent=434"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/avalab.org\/avastar\/legacy\/wp-json\/wp\/v2\/categories?post=434"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/avalab.org\/avastar\/legacy\/wp-json\/wp\/v2\/tags?post=434"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}