{"id":280,"date":"2015-10-10T20:05:08","date_gmt":"2015-10-10T20:05:08","guid":{"rendered":"http:\/\/avastar.online\/?page_id=280"},"modified":"2015-10-10T20:05:08","modified_gmt":"2015-10-10T20:05:08","slug":"modify-avastar-mesh","status":"publish","type":"page","link":"https:\/\/avalab.org\/avastar\/legacy\/fragment\/modify-avastar-mesh\/","title":{"rendered":"avastar-mesh-editing"},"content":{"rendered":"<div class=\"row-fluid\">\n<div style=\"text-align: left;\" class=\"rhcol span7\">\n<p><strong><span style=\"color: #ff6600;\">Important:<\/span> <\/strong>In some cases you may want to <span style=\"color: #ff6600;\">modify the Avastar character<\/span> beyond what you can do with the Avastar Shape Sliders:<\/p>\n<ul>\n<li>Create a tiny or a giant.<\/li>\n<li>Add extra shape beyond what you can do with sliders.<\/li>\n<li>Modify the Avastar Meshes into something totally different.<\/li>\n<li>Join the character parts to have one single mesh body<\/li>\n<li>&#8230;<\/li>\n<\/ul>\n<p>The reason for this behavior is: Blender does not support editing Meshes which have Shape keys defined. The Avastar Meshes make heavy usage of Shape keys. Hence you get major fail as soon as you touch the meshes.<\/p>\n<\/div>\n<div class=\"rhcol span5\">\n<p>If you do not know what you are doing here, You have a good chance to break Avastar and create wild results:<\/p>\n<div id=\"attachment_21612\" style=\"width: 296px\" class=\"wp-caption aligncenter\"><a href=\"http:\/\/blog.machinimatrix.org\/wp-content\/uploads\/2012\/11\/broken_avastar1.png\"><img loading=\"lazy\" decoding=\"async\" aria-describedby=\"caption-attachment-21612\" class=\"wp-image-21612 size-full\" src=\"http:\/\/blog.machinimatrix.org\/wp-content\/uploads\/2012\/11\/broken_avastar1.png\" alt=\"broken_avastar\" width=\"286\" height=\"202\" \/><\/a><p id=\"caption-attachment-21612\" class=\"wp-caption-text\">Unexpected results after small edits in the Avastar meshes<\/p><\/div>\n<\/div>\n<\/div>\n<p>&nbsp;<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Important: In some cases you may want to modify the Avastar character beyond what you can do with the Avastar Shape Sliders: Create a tiny or a giant. Add extra shape beyond what you can do with sliders. Modify the Avastar Meshes into something totally different. Join the character parts to have one single mesh [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"parent":281,"menu_order":0,"comment_status":"closed","ping_status":"closed","template":"","meta":{"_et_pb_use_builder":"","_et_pb_old_content":"","_et_gb_content_width":"","footnotes":""},"categories":[2],"tags":[],"class_list":["post-280","page","type-page","status-publish","hentry","category-fragment"],"_links":{"self":[{"href":"https:\/\/avalab.org\/avastar\/legacy\/wp-json\/wp\/v2\/pages\/280","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/avalab.org\/avastar\/legacy\/wp-json\/wp\/v2\/pages"}],"about":[{"href":"https:\/\/avalab.org\/avastar\/legacy\/wp-json\/wp\/v2\/types\/page"}],"author":[{"embeddable":true,"href":"https:\/\/avalab.org\/avastar\/legacy\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/avalab.org\/avastar\/legacy\/wp-json\/wp\/v2\/comments?post=280"}],"version-history":[{"count":0,"href":"https:\/\/avalab.org\/avastar\/legacy\/wp-json\/wp\/v2\/pages\/280\/revisions"}],"up":[{"embeddable":true,"href":"https:\/\/avalab.org\/avastar\/legacy\/wp-json\/wp\/v2\/pages\/281"}],"wp:attachment":[{"href":"https:\/\/avalab.org\/avastar\/legacy\/wp-json\/wp\/v2\/media?parent=280"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/avalab.org\/avastar\/legacy\/wp-json\/wp\/v2\/categories?post=280"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/avalab.org\/avastar\/legacy\/wp-json\/wp\/v2\/tags?post=280"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}