{"id":5040,"date":"2019-04-30T20:30:40","date_gmt":"2019-04-30T20:30:40","guid":{"rendered":"http:\/\/avastar.guru\/?page_id=5040"},"modified":"2019-04-30T20:30:40","modified_gmt":"2019-04-30T20:30:40","slug":"first-time-users","status":"publish","type":"page","link":"https:\/\/avalab.org\/avastar\/293\/avastar-workflows\/basic\/first-time-users\/","title":{"rendered":"First Time Users"},"content":{"rendered":"<h2><image src=\"\/avastar\/292\/wp-content\/uploads\/2019\/08\/approve_logo_280.png\" style=\"width:120px;vertical-align:middle;margin-left:0px;margin-right:10px;\"><\/image> First time users<\/h2>\n<div class=\"symple-toggle state-closed complete\"><h3 class=\"symple-toggle-trigger \">My first steps with Avastar<\/h3><div class=\"symple-toggle-container symple-clearfix\">\n<p>You purchased Avastar and now you are eager to make awesome content. We understand you want to start seeing results in 5 minutes. So lets try to get there&#8230;<\/p>\n<div class=\"symple-box  yellow center \" style=\"text-align:left;\"> But can you answer yes to those questions?:<\/p>\n<ol>\n<li>I have purchased the Avastar and i found it in my <a href=\"http:\/\/blog.machinimatrix.org\/my-account\/products\/\">Download folder<\/a><\/li>\n<li>I have successfully <a href=\"\/280\/avastar-2\/install\/\">installed <\/a>the Avastar<\/li>\n<li>I have checked out the <a href=\"\/280\/avastar-2\/3d-newbies\/\">Newbie page<\/a> and i am eager to start.<\/li>\n<\/ol>\n<\/div>\n<p>All questions answered with <strong>yes<\/strong>? Then you are ready to take off&#8230;<\/p>\n<h3>My first steps<\/h3>\n<div class=\"row-fluid\">\n<div class=\"span6 rhcol\">\n<div aria-hidden=\"false\" role=\"tabpanel\" aria-labelledby=\"ui-id-1\" id=\"ui-id-2\" class=\"symple-clearfix ui-accordion-content ui-helper-reset ui-widget-content ui-corner-bottom ui-accordion-content-active\">\n<ol class=\"stars\">\n<li>Startup Blender.<\/li>\n<li>3D-View: add -&gt; Avastar<\/li>\n<li>Toolshelf: Avastar -&gt; Avatar Appearance<\/li>\n<li>Shape your character with the SL Sliders.<\/li>\n<li>Toolshelf: Export your character<\/li>\n<li>SL: Import the model.<\/li>\n<\/ol>\n<\/div>\n<p>Watch the video and read the <a href=\"\/280\/avastar-2\/reference\/first-steps\/\">First Steps<\/a> &#8230;<\/p>\n<\/div>\n<div class=\"span6 rhcol\"><p><iframe loading=\"lazy\" src=\"https:\/\/player.vimeo.com\/video\/138912597?color=ff9933&#038;title=0&#038;byline=0&#038;portrait=0\" width=\"150%\" height=\"100%\" frameborder=\"0\" allow=\"autoplay; fullscreen; picture-in-picture\" allowfullscreen><\/iframe><\/p>\n<\/div>\n<\/div>\n<\/div><\/div>\n<div class=\"symple-toggle state-closed complete\"><h3 class=\"symple-toggle-trigger \">Appearance Sliders<\/h3><div class=\"symple-toggle-container symple-clearfix\">\n<div class=\"row-fluid\">\n<div class=\"rhcol span9\">\n<p>We support the same appearance slider system as you can find in SL, OpenSim or other compatible worlds. You find the sliders in the properties panel of the 3D Viewport &#8211; in the Avastar Tab:<\/p>\n<\/div>\n<div class=\"rhcol span3\"><a class=\"mamap\" href=\"\/280\/wp-content\/uploads\/2019\/09\/map-appearance-sliders.png\" target=\"_blank\"><img decoding=\"async\" alt=\"\" src=\"\/280\/wp-content\/uploads\/2019\/09\/map-appearance-sliders.png\" \/><\/a><\/div>\n<\/div>\n<h3>Playing the Sliders<\/h3>\n<div class=\"row-fluid\">\n<div class=\"span6 rhcol\">\n<ol>\n<li>Go to object mode.<\/li>\n<li>Select the Rig (<span title='Left Mouse Button select (LMB) is the Blendner 2.8 default setting.\nFor Experts: You can change the setting to RMB select in\n\n Userpreferences -> keymaps -> preferences\n\n'><span class='mama-tooltip'>LMB<\/span><sup class='mama-tooltip'>(i)<\/sup><\/span> on the yellow circles).<\/li>\n<li>Open the N-Panel &#8211; Avastar Tab<\/li>\n<li>Here you find the Appearance Panel (see image).<\/li>\n<li>Use the sliders to modify your Shape as you like<\/li>\n<\/ol>\n<\/div>\n<div class=\"span6 rhcol\">\n<p><a href=\"http:\/\/blog.machinimatrix.org\/wp-content\/uploads\/2012\/11\/reference-002.png\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter wp-image-28227 size-full\" src=\"http:\/\/blog.machinimatrix.org\/wp-content\/uploads\/2012\/11\/reference-002.png\" alt=\"\" width=\"233\" height=\"191\" \/><\/a><\/p>\n<\/div>\n<\/div>\n<p>Get more detailed from the <a href=\"\/280\/help\/toolshelf\/appearance-sliders\/\">Appearance Sliders<\/a> Help page&#8230;<\/p>\n<\/div><\/div>\n<div class=\"symple-toggle state-closed complete\"><h3 class=\"symple-toggle-trigger \">Mesh Clones<\/h3><div class=\"symple-toggle-container symple-clearfix\">\n<div class=\"row-fluid\">\n<div style=\"text-align: left;\" class=\"rhcol span7\">\n<p><strong><span style=\"color: #ff6600;\">Important:<\/span> <\/strong>In some cases you may want to modify (edit) the Avastar character meshes. For example when you want to &#8230;<\/p>\n<ul>\n<li>Create a tiny or a giant.<\/li>\n<li>Add extra shape beyond what you can do with sliders.<\/li>\n<li>Modify the Avastar Meshes into something totally different.<\/li>\n<li>Join the character parts to have one single mesh body<\/li>\n<\/ul>\n<p>Well, you actually can do this. But you must convert the Avastar Meshes into regular custom meshes ( see the <a href=\"\/280\/help\/toolshelf\/tools\/shape\/freeze\/\">Freeze option<\/a> in the Avastar Tool Box).<\/p>\n<\/div>\n<div class=\"rhcol span5\">\n<p>If you do not prepare (<a href=\"\/280\/help\/toolshelf\/tools\/shape\/freeze\/\">freeze<\/a>) the Avastar meshes, then you have a good chance to break Avastar and create wild results as shown below:<\/p>\n<div id=\"attachment_21612\" style=\"width: 296px\" class=\"wp-caption aligncenter\"><a href=\"http:\/\/blog.machinimatrix.org\/wp-content\/uploads\/2012\/11\/broken_avastar1.png\"><img loading=\"lazy\" decoding=\"async\" aria-describedby=\"caption-attachment-21612\" class=\"wp-image-21612 size-full\" src=\"http:\/\/blog.machinimatrix.org\/wp-content\/uploads\/2012\/11\/broken_avastar1.png\" alt=\"broken_avastar\" width=\"286\" height=\"202\" \/><\/a><p id=\"caption-attachment-21612\" class=\"wp-caption-text\">Unexpected results after small edits in the Avastar meshes<\/p><\/div>\n<\/div>\n<\/div>\n<div class=\"symple-toggle state-closed \"><h3 class=\"symple-toggle-trigger \">The technical reason for this behavior<\/h3><div class=\"symple-toggle-container symple-clearfix\">\n<p>Avastar needs to translate the slider settings into the final shape as you can see in the Blender 3D View. However the shape calculation is based on a hidden reference shape. This reference shape is created once when the sliders are setup for the character. And Avastar relies on the reference shape having the same mesh topology (same number of verts, edges and faces) as the visible mesh.<\/p>\n<p>But as soon as you edit the visible mesh you introduce a difference to the reference shape. Then it becomes likely that Avastar gets everything wrong. And things like in the image above can happen.<\/p>\n<p>You can get over this by freezing the Avastar character. Basically you then remove all shape keys from the character. What this means will be explained later.<\/p>\n<\/div><\/div>\n\n<h3>Create a Mesh Clone<\/h3>\n<div class=\"row-fluid\">\n<div class=\"rhcol span8\">\n<ol>\n<li>Go to Object Mode<\/li>\n<li>Select the Head (use <span title='Left Mouse Button select (LMB) is the Blendner 2.8 default setting.\nFor Experts: You can change the setting to RMB select in\n\n Userpreferences -> keymaps -> preferences\n\n'><span class='mama-tooltip'>LMB<\/span><sup class='mama-tooltip'>(i)<\/sup><\/span>)<\/li>\n<li>then SHIFT-<span title='Left Mouse Button select (LMB) is the Blendner 2.8 default setting.\nFor Experts: You can change the setting to RMB select in\n\n Userpreferences -> keymaps -> preferences\n\n'><span class='mama-tooltip'>LMB<\/span><sup class='mama-tooltip'>(i)<\/sup><\/span> the Upper Body<br \/>\nand the Lower Body of the Avastar<\/li>\n<li>Open the N-Panel &#8211; Avastar Tab<\/li>\n<li>Open the <em>Tools Panel<\/em> on the Avastar Tab<\/li>\n<li>Locate the Freeze Shape section<\/li>\n<li>Modify the options\n<ul>\n<li>Disable Attach Sliders(*)<\/li>\n<li>Enable Join Parts<\/li>\n<li>EnableWeld Parts<\/li>\n<\/ul>\n<\/li>\n<li>Freeze Selected<\/li>\n<\/ol>\n<p>Now you have created a mesh Clone of the System character. You now can go ahead and modify and edit your mesh to your likes<\/p>\n<\/div>\n<div class=\"rhcol span4\"><a href=\"https:\/\/avalab.org\/avastar\/293\/wp-content\/uploads\/2015\/10\/reference-108.png\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone wp-image-1157 size-full\" src=\"https:\/\/avalab.org\/avastar\/293\/wp-content\/uploads\/2015\/10\/reference-108.png\" alt=\"reference-108\" width=\"249\" height=\"463\" srcset=\"https:\/\/avalab.org\/avastar\/293\/wp-content\/uploads\/2015\/10\/reference-108.png 249w, https:\/\/avalab.org\/avastar\/293\/wp-content\/uploads\/2015\/10\/reference-108-161x300.png 161w\" sizes=\"auto, (max-width: 249px) 100vw, 249px\" \/><\/a><\/div>\n<\/div>\n<p>Get more detailed from the <a href=\"\/280\/workflows\/editable-avastars\/\">Mesh Clones Workflow page<\/a>&#8230;<\/p>\n<\/div><\/div>\n<div class=\"symple-toggle state-closed complete\"><h3 class=\"symple-toggle-trigger \">Create a Pose<\/h3><div class=\"symple-toggle-container symple-clearfix\">\n<h3>The art of Posing<\/h3>\n<div class=\"row-fluid\">\n<div class=\"span6 rhcol\">This article will try to get you started quickly. We will reproduce the simple pose as shown in the image to the right. And fortunately Avastar provides a few tools which let you create such a pose within less than 2 minutes (after you know how to do it of course)<\/div>\n<div class=\"span6 rhcol\"><img loading=\"lazy\" decoding=\"async\" class=\" wp-image-13336 aligncenter\" title=\"pose_final\" src=\"http:\/\/blog.machinimatrix.org\/wp-content\/uploads\/2012\/11\/pose_final1.png\" alt=\"\" width=\"306\" height=\"188\" \/><\/div>\n<\/div>\n<p>Get more details from the <a href=\"\/280\/avastar-2\/reference\/pose-a-character\/\">Pose a character page<\/a>&#8230;<\/p>\n<\/div><\/div>\n<div class=\"symple-toggle state-closed complete\"><h3 class=\"symple-toggle-trigger \">Create an Animation<\/h3><div class=\"symple-toggle-container symple-clearfix\">\n<h3 class=\"entry-title main_title\">The art of Animation<\/h3>\n<div class=\"row-fluid\">\n<div class=\"span6 rhcol\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-10323\" title=\"splash\" src=\"http:\/\/blog.machinimatrix.org\/wp-content\/uploads\/2011\/10\/splash.png\" alt=\"\" width=\"320\" height=\"200\" \/><\/div>\n<div class=\"span6 rhcol\">Here is how to create your first Animation using Avastar. I assume that you have a bit of experience with Blender. We will do a three frame animation. This is just to get you started, as your experience grows you will find there are much faster and fun ways to pose and animate your character. It\u2019s assumed you\u2019ve already installed Avastar.<\/div>\n<\/div>\n<p><strong>Note: <\/strong>Avastar supports .bvh and .anim format. Both formats are fully supported by all major viewers for OpenSim and compatible online worlds.<\/p>\n<p>Get more detailed from the <a href=\"\/280\/avastar-2\/reference\/my-first-animation\/\">Animate a character page<\/a>&#8230;<br \/>\n<\/div><\/div>\n","protected":false},"excerpt":{"rendered":"<p>First time users<\/p>\n","protected":false},"author":1,"featured_media":28227,"parent":5038,"menu_order":0,"comment_status":"closed","ping_status":"closed","template":"","meta":{"_et_pb_use_builder":"","_et_pb_old_content":"","_et_gb_content_width":"","footnotes":""},"categories":[9],"tags":[],"class_list":["post-5040","page","type-page","status-publish","has-post-thumbnail","hentry","category-workflow"],"_links":{"self":[{"href":"https:\/\/avalab.org\/avastar\/293\/wp-json\/wp\/v2\/pages\/5040","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/avalab.org\/avastar\/293\/wp-json\/wp\/v2\/pages"}],"about":[{"href":"https:\/\/avalab.org\/avastar\/293\/wp-json\/wp\/v2\/types\/page"}],"author":[{"embeddable":true,"href":"https:\/\/avalab.org\/avastar\/293\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/avalab.org\/avastar\/293\/wp-json\/wp\/v2\/comments?post=5040"}],"version-history":[{"count":0,"href":"https:\/\/avalab.org\/avastar\/293\/wp-json\/wp\/v2\/pages\/5040\/revisions"}],"up":[{"embeddable":true,"href":"https:\/\/avalab.org\/avastar\/293\/wp-json\/wp\/v2\/pages\/5038"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/avalab.org\/avastar\/293\/wp-json\/"}],"wp:attachment":[{"href":"https:\/\/avalab.org\/avastar\/293\/wp-json\/wp\/v2\/media?parent=5040"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/avalab.org\/avastar\/293\/wp-json\/wp\/v2\/categories?post=5040"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/avalab.org\/avastar\/293\/wp-json\/wp\/v2\/tags?post=5040"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}