{"id":3478,"date":"2018-04-29T19:12:23","date_gmt":"2018-04-29T19:12:23","guid":{"rendered":"http:\/\/avastar.guru\/?page_id=3478"},"modified":"2022-05-12T21:04:25","modified_gmt":"2022-05-12T21:04:25","slug":"release-changelog","status":"publish","type":"page","link":"https:\/\/avalab.org\/avastar\/293\/reference\/tool-setup\/release-changelog\/","title":{"rendered":"Release Changelog"},"content":{"rendered":"<h1><image src=\"\/avastar\/292\/wp-content\/uploads\/2019\/08\/approve_logo_280.png\" style=\"width:120px;vertical-align:middle;margin-left:0px;margin-right:10px;\"><\/image> Avastar-2 Changelogs<\/h1>\n<p><span style=\"color: #3366ff;\"><strong>Note:<\/strong><\/span> For changes in Avastar-1 please visit the <a href=\"https:\/\/legacy.avastar.online\/release-notes\/\">Avastar-1 changelogs<\/a> page.<\/p>\n<div class=\"symple-toggle state-closed \"><h3 class=\"symple-toggle-trigger \">What the abbreviations and color codes mean:<\/h3><div class=\"symple-toggle-container symple-clearfix\">\n<p>Abbreviations:<\/p>\n<ul>\n<li><strong>New<\/strong>: New feature &#8211; Please report back if it works well<\/li>\n<li><strong>Imp<\/strong>: Improved feature &#8211; please report back if it really improves<\/li>\n<li><strong>Fix<\/strong>: Bugfix &#8211; Please report back if this solved the issue<\/li>\n<li><strong>Cleanup:<\/strong> very minor changes (for example: fixing typos in the user interface)<\/li>\n<\/ul>\n<p><strong>Bold face: Significant change<\/strong><\/p>\n<p><span style=\"color: #008000;\">Green: No major issues known<\/span><br \/>\n<span style=\"color: #0000ff;\">Blue: Can be used, has known issues which have been fixed in a newer version<\/span><br \/>\n<span style=\"color: #ff0000;\">Red: Please do not use this revision, we recommend to upgrade to newer version<br \/>\n<span style=\"color: #ff6600;\">Orange: Instable version<\/span><br \/>\n<\/span><\/p>\n<\/div><\/div>\n<ul>\n<li class=\"wp-first-item\"><a class=\"wp-first-item\" href=\"https:\/\/avastar.machinimatrix.org\/280\/wp-admin\/edit.php\">All Posts<\/a><\/li>\n<\/ul>\n<h1><span style=\"color: #00ff00;\">Avastar-for-Blender-2.93-10 (2022-jan-15)<\/span><\/h1>\n<ul>\n<li>Fix: The retarget tool attempts to create fcurves for all bones<\/li>\n<li>Fix: Avastar exporter ends with tracedump when there are no hidden objects in the scene<\/li>\n<li>Fix: Bone colorization when using bone mapper<\/li>\n<li>Imp: Make retarget tool more stable and faster<\/li>\n<\/ul>\n<h1><span style=\"color: #ff6600;\">Avastar-for-Blender-2.93-8 (2022-jan-15)<\/span><\/h1>\n<ul>\n<li>New: option for Retarget to (COG|Origin) root bone (to avoid floating avatars)<br \/>\nFix: Added missing Hand structure bones to retarget maps (broke Bento animation imports)<\/li>\n<\/ul>\n<h1><span style=\"color: #ff6600;\">Avastar-for-Blender-2.93-7 (2022-jan-11)<\/span><\/h1>\n<ul>\n<li>Fix: (very important) Avastar now creates correct bindings for native models (made with Avastar) and imported models (from developerkit manager)<\/li>\n<li>Fix: (important)Avamesh now has the option &#8220;use bind pose&#8221; enabled by default to make sure the hands keep nice<\/li>\n<li>Fix: (minor) Importing an animation without animation data creates a trace dump<\/li>\n<li>Fix: (minor) creating a rig when importing an animation reports wrong context<br \/>\nFix: Export works again after fixing the broken Documentation module<\/li>\n<\/ul>\n<h1><span style=\"color: #ff6600;\">Avastar-for-Blender-2.93-5 (2022-jan-05)<\/span><\/h1>\n<ul>\n<li>Clean up Weight copy panel and make it more intuitive<\/li>\n<li>Fix: active weightmap is not preserved after weight copy<\/li>\n<li>Allow to make a weight copy &#8216;to selected verts only&#8217; even when the target object is not in edit mode<\/li>\n<li>Imp: make sure that all object select states are preserved when doing a weight copy<\/li>\n<li>Imp: clarify labels in weight copy tool<\/li>\n<li>New: added orange warning dot for user interface (weight copy tool)<\/li>\n<li>Fix: Weight Copy did not take care of Modifiers<\/li>\n<li>Optimized Maintenance panel. Removed login section for security reasons<\/li>\n<li>Fix: Export meshes even when armature is in a disabled collection<\/li>\n<li>Fix: When rebinding with use as bindpose, the bind_mat data (bone properties) must be adjusted accordingly, otherwise we get distortions on upload to SL<\/li>\n<li>Fix: fitting preset now uses the set of deform bones instead of basic bones and volume bones<\/li>\n<li>Imp: Reorganize the Binding Panel<\/li>\n<li>Imp: Add back the clear bone weights operator button<\/li>\n<li>Imp: use the collada importer bone chain finder to prepare a rig for the developerkit manager<\/li>\n<li>Fix: propagate bone roll from collada to avastar (when using developerkit manager)<\/li>\n<li>Fix: Hand structure bones are not set correct when using bind pose<\/li>\n<li>Fix: When moving the sliders in the fitting panel, the armature changes its mode from POSE to OBJECT<\/li>\n<li>Fix:Document baselink is sometimes added twice, resulting in broken links to document site<\/li>\n<li>Fix: changed schema of documentation link from http to https<\/li>\n<li>Fix: eye targets can not be moved by default<\/li>\n<li>New: Added simple rig to mesh converter (wip)<\/li>\n<li>New: Added more properties for to be used in action names (for animation exporter)<\/li>\n<\/ul>\n<h1><span style=\"color: #00ff00;\">Avastar-for-Blender-2.93 (2021-nov-01)<\/span><\/h1>\n<ul>\n<li>Cleanup: adjust templates versions to avastar 2.93<\/li>\n<li>Change From Machinimatrix to Avalab<\/li>\n<li>Retarget: Do not add any translation to bones during animation transfer. this should be coupled with the &#8216;use translation&#8217; option<\/li>\n<li>Retarget: Reference location added with wrong sign ? Odd bug&#8230; needs to be checked<\/li>\n<\/ul>\n<h1><span style=\"color: #3366ff;\">Avastar-18-for-Blender-2.92 (2021-oct-25)<\/span><\/h1>\n<ul>\n<li>Fix: precision was set too low. This causes incom[patible meshes with older Avastar versions<\/li>\n<li>Fix: the conversion on load failed, possibly because of a change in the Blender Python API<\/li>\n<li>imp: Rename weld normals to align normals in user interface (to make more clear what happens<\/li>\n<\/ul>\n<p>Included fixes from Avastar-17-for-blender-292<\/p>\n<ul>\n<li>Fix: meshes are not exported in restpose but in current pose, leading to distortions on import to SL<\/li>\n<\/ul>\n<p>Included fixes from Avastar-16-for-blender-292<\/p>\n<ul>\n<li>2021-10-18 20:35:36 +0200 wip: retarget: Several changes, still work in progress)<\/li>\n<li>Fix: Add back correction for COG height above ground<\/li>\n<li>Fix: rebind armature creates wrong meshes when meshes where bound with different bind shape<\/li>\n<li>Fix: Weld Normals used old syntax (only relevant for Blender 3.0)<\/li>\n<li>Fix: addon preferences: setting the flag for Locking Neutral shape has no effect<\/li>\n<li>Fix: keep shape when rebinding, this issue may be related to the &#8216;baked gender&#8217; patch<\/li>\n<li>Fix: welding normals creates wrong normals when gender is set to male<\/li>\n<li>Imp: add compatibility mode for male exports (avoid incompatibility with Avastar 2.79 and older)<\/li>\n<li>Fix:the collada exporter always keeps the avastar rig selected after finishing,<br \/>\neven when it was not selected before the export started<\/li>\n<li>Imp: Retraget: move the miror retarget and the retarget clean operators further up for better usability<\/li>\n<\/ul>\n<h1><span style=\"color: #3366ff;\">Avastar-15-for-Blender-2.92 (2021-sep-23)<\/span><\/h1>\n<p>Fixes:<\/p>\n<ul>\n<li><span class=\"od bd fg-color13\">Fix: <\/span><span class=\"od bd fg-color11\">Avastar&#8217;s limit weight count keeps the wrong vertex groups<\/span><\/li>\n<li><span class=\"ev bd fg-color13\">F<\/span><span class=\"ev bd fg-color11\">ix: Migrate rig using the option &#8216;apply ro&amp;scale&#8217; creates a tracedump<\/span><\/li>\n<li><span class=\"od bd fg-color13\">F<\/span><span class=\"ev bd fg-color11\">ix: Retarget tool now takes care of scale, rotation, transfer and bone roll (roll support needed for mixamo)<\/span><\/li>\n<li><span class=\"ev bd fg-color13\">F<\/span><span class=\"ev bd fg-color11\">ix: make sure a pose gets transferred correctly when the bone mapping tool (see new) is enabled<\/span><\/li>\n<li><span class=\"od bd fg-color13\">F<\/span><span class=\"od bd fg-color11\">ix: When binding\/rebinding the bindpose mode is not preserved for each individual mesh<\/span><\/li>\n<li><span class=\"ev bd fg-color13\">F<\/span><span class=\"ev bd fg-color11\">ix: Make Avastar compatible with Blender <\/span><span class=\"ev bd fg-color13\">3.0<\/span><\/li>\n<li>Fix: Weight &#8220;Copy from meshes&#8221; unintentionally used hidden bone group selection from &#8220;weight from bones&#8221;<\/li>\n<\/ul>\n<p>Improvements:<\/p>\n<ul>\n<li><span class=\"od bd fg-color13\">I<\/span><span class=\"od bd fg-color11\">mp: Display calculated animation runtime in animation export panel<\/span><\/li>\n<li><span class=\"ev bd fg-color13\">I<\/span><span class=\"ev bd fg-color11\">mp: Export: check broken associations between vertex and vertex groups (experimental, probably not needed)<\/span><\/li>\n<li><span class=\"od bd fg-color13\">I<\/span><span class=\"od bd fg-color11\">mp: Avoid jumping to edit mode while exporting a mesh<\/span><\/li>\n<li><span class=\"od bd fg-color13\">I<\/span><span class=\"od bd fg-color11\">mp: improve organization of the retarget pannel<\/span><\/li>\n<li><span class=\"ev bd fg-color13\">Imp:<\/span><span class=\"ev bd fg-color11\"> Allow collada exporter to export when the armature is hidden and\/or located in a disabled collection<\/span><\/li>\n<\/ul>\n<p>New:<\/p>\n<ul>\n<li><span class=\"od bd fg-color13\">N<\/span><span class=\"od bd fg-color11\">ew: Avastar pose library for retarget (wip, not yet used)<\/span><\/li>\n<li><span class=\"ev bd fg-color13\">New: <\/span><span class=\"ev bd fg-color11\">mixamo retarget preset has wrong bone mapping on the hands and arms<\/span><\/li>\n<li><span class=\"od bd fg-color13\">N<\/span><span class=\"od bd fg-color11\">ew: Add slider to control amount of simplification during animation export<\/span><\/li>\n<li><span class=\"ev bd fg-color13\">N<\/span><span class=\"ev bd fg-color11\">ew: Add color scheme for retarget bone pairs while interactive retarget tool is active<\/span><\/li>\n<li><span class=\"od bd fg-color13\">N<\/span><span class=\"ev bd fg-color11\">ew: Added support for Animesh attribute in Rig preset<\/span><\/li>\n<li><span class=\"od bd fg-color13\">N<\/span><span class=\"od bd fg-color11\">ew: Added Skeleton type (to support Animesh Skeletons)<\/span><\/li>\n<li>New: Added Animesh Skeleton Preset to the menu: Add-&gt; Avastar -&gt; &#8230;<\/li>\n<\/ul>\n<h1><span style=\"color: #3366ff;\">Avastar-9 &#8211; Avastar-14 for-Blender-2.92<\/span><\/h1>\n<p>Please do not use these versions any longer. Please update to Avastar-15-for-Blender-2.92, see above.<\/p>\n<h1><span style=\"color: #3366ff;\">Avastar-8-for-Blender-2.92 (2021-june-6)<\/span><\/h1>\n<ul>\n<li>New: Add option to copy weights only from selected bones<\/li>\n<li>Fix: loading a shape from file does no longer work in Blender 2.93<\/li>\n<li>Fix: When locking\/unlocking all pose bones, nothing happens<\/li>\n<li>Fix: Initial pose bone locks are wrong for the face bones<\/li>\n<li>Fix:Walk cycle generator does not work when automatic visual keying is enabled<\/li>\n<li>Fix:locking all animation bones also locks all deform bones<\/li>\n<li>Fix: too many Animation bones are considered to be Lockable\/Unlockable (in Pose Pannel)<\/li>\n<li>Fix: Groin should be locked by default<\/li>\n<\/ul>\n<h1><span style=\"color: #3366ff;\">Avastar-7-for-Blender-2.92 (2021-may-18)<\/span><\/h1>\n<ul>\n<li>Added support for mixamo animation retarget (assuming the mixamo rig is always the same)<\/li>\n<li>Imp: Added hand structure bones as possible targets for the retargetmap<\/li>\n<li>Fix: a comment was called with too few parameters, which can break the trasnfer of action data during animation export and animation transfer<\/li>\n<li>Fix: if the user tries to assign &#8216;the current active bone&#8217; to the retarget map when no bone is active, then avastar fails silently<\/li>\n<li>Fix: The pivot icon in the Retarget map is slightly misplaced and barely clickable<\/li>\n<li>Fix: exporting with bind shape resets the shape to white stickman<\/li>\n<li>Fix: Unreported potential bugs due to bad code (it is unknown which bugs are fixed with those changes)<\/li>\n<li>Fix Collada exporter: Mesh texture get node by name has a typo and can not work correctly<\/li>\n<\/ul>\n<h1><span style=\"color: #3366ff;\">Avastar-6-for-Blender-2.92 (2021-may-08)<\/span><\/h1>\n<ul>\n<li>Fix: Update\/Replace Avastar Rig fails when the armature has children of type EMPTY<\/li>\n<li>Fix: New Avastars have the Shape Editor locked<\/li>\n<li>Update: Avastar templates to newest Avastar version<\/li>\n<li>Update: Avamesh to newest Avastar version<\/li>\n<li>Fix: When selecting smooth weights when doing a copy weight from bone, the operation terminates with a stack trace<\/li>\n<li>Fix: Animtion exporter does not use the correct values for the $fps, $start and $end vars<\/li>\n<\/ul>\n<h1><span style=\"color: #3366ff;\">Avastar-5-for-Blender-2.92 (2021-may-01)<\/span><\/h1>\n<ul>\n<li>Fix: Clean weight groups removes mirrored weight groups created by Mirror Modifier<\/li>\n<li>Fix: Option &#8216;Adjust volume bones to rig&#8217; creates a tracedump in the blender console<\/li>\n<\/ul>\n<h1><span style=\"color: #3366ff;\">Avastar-4-for-Blender-2.92 (2021-april-30)<\/span><\/h1>\n<ul>\n<li>Revert &#8220;fix: skeleton copy results in weird bone orientations&#8221; this approach did not work as expected<\/li>\n<li>Fix:clean weights needs an armature to work<\/li>\n<\/ul>\n<h1><del><span style=\"color: #ff0000;\">Avastar-3-for-Blender-2.92 (2021-april-21)<\/span><\/del><\/h1>\n<ul>\n<li>Fix: Pose bone selection changes without reason when switching workflows or switching between object modes<\/li>\n<li>Fix: Adjusting avastar data on load can fail for (old) blendfiles caused by unexpected properties<\/li>\n<li>Fix: Skeleton copy sometimes results in weird bone orientations<\/li>\n<li>Fix: Clean weights actually does not clean anything<\/li>\n<li>Fix: Smooth weights result in a trace dump<\/li>\n<\/ul>\n<h1><span style=\"color: #ff6600;\">Avastar-2-for-Blender-2.92 (2021-april-05)<\/span><\/h1>\n<ul>\n<li>New: add smooth weighting after copy from meshes. Also remove obsolete functions<\/li>\n<li>Fix: when migrating a rig, then also move unbound children of armatures<\/li>\n<li>New:added filter to weight copy from meshes to show only the selected meshes<\/li>\n<li>Revert: Remove support for Blender weight copy tool<\/li>\n<li>Fix: Clean weight maps sometimes results in a stacktrace<\/li>\n<li>Fix: snap attachment bones to rig (experimental feature) is broken<\/li>\n<li>Fix: Bone use_connect state is not preserved when updating(migrating) a rig<\/li>\n<li>Fix: developerkits with the character sequence &#8216;AVASTAR&#8217; in the filename can not be loaded into the devkit manager<\/li>\n<\/ul>\n<h1><span style=\"color: #ff6600;\">Avastar-1-for-Blender-2.92a (2021-march-15)<\/span><\/h1>\n<p>This is a bugfix release used for testing purposes. Please do not use in production!<\/p>\n<ul>\n<li>Fix:Rig migrate tool never uses the bone groups from the new rig even when preserve bone colors is disabled<\/li>\n<li>Fix: Blender crash when avastar tries to fix mesh in sculpt mode (might break other situations)<\/li>\n<li>Fix:make Avastar weight copy tool faster (the old avastar weight copy tool is back but much faster than before)<\/li>\n<li>Fix:rebinding multiple objects will rebind only one object and revert all others to previous shape<\/li>\n<li>Fix:check tool &#8216;collada export can be done in this mode&#8217; should allow export with hidden armature<\/li>\n<li>Fix: do not apply transforms when importing rig from file. This needs to be handled by Avastar, not by the file improter<\/li>\n<li>Fix: Smart Bone Connector potentially can destroy the rig structure when handling connected bones<\/li>\n<li>Fix:Update avamesh to newest rig version<\/li>\n<li>Fix: Tool Box User interface uses wrong references into Documentation<\/li>\n<li>Fix:Update rig neeeds to also update animations (PelvisInv has been renamed to Tinker)<\/li>\n<\/ul>\n<p>We also have a few improvements and a new Tool for finding bad weighted spots (no documentation yet)<\/p>\n<ul>\n<li>Cleanup: Avastar custom Icons where too big<\/li>\n<li>New: weight consistency checker (wip)<\/li>\n<li>Imp: make copy bone weights much more efficient (10 times faster)<\/li>\n<li>Imp: add explanation to hover text when collada export button is disabled<\/li>\n<li>Imp: Select the just created armature as active object instead of reverting to old selections after reating or migrating an armature<\/li>\n<li>Imp:add hover tooltips to the Avastar Presets<\/li>\n<\/ul>\n<h1><span style=\"color: #00ff00;\">Release Avastar-for-Blender-2.92 (2021-02-25)<\/span><\/h1>\n<ul>\n<li>Fix: links to operator documentation<\/li>\n<li>Fix: links to Help Documentation<\/li>\n<li>Fix: Updated version numbers of Avastar Templates<\/li>\n<\/ul>\n<h1><span style=\"color: #3366ff;\">Release Candidate Avastar-2.91-67 (2021-02-21)<\/span><\/h1>\n<ul>\n<li>New: Added Sparkle Shape based weight mirror copy to replace blender&#8217;s own weight copy tool<\/li>\n<li>New: Cloth Template file (without Avastar rig)<\/li>\n<li>New: separate IK settings in Rig Display panel into own sub section for IK Bone Groups<\/li>\n<li>Fix: Copy Bone weights operator has outdated copy options<\/li>\n<li>Fix: find unweighted vertices can result in a tracedump when the object selection contains non Mesh Objects<\/li>\n<li>Fix: lower cheek bones go in wrong diretion when using the Face IK<\/li>\n<li>Fix: (partial) links to Website documentation are outdated<\/li>\n<li>Fix: create a warning when an object can not be made active instead of creating a traceback<\/li>\n<li>Fix: Avastar internal fixes on loading a Blendfile must not be made on disabled collections<\/li>\n<\/ul>\n<h1><span style=\"color: #3366ff;\">Release Candidate Avastar-2.91-66 (2021-02-15)<\/span><\/h1>\n<ul>\n<li>Fix: Armature pose bone visibility changes after rig replace and rig migrate<\/li>\n<\/ul>\n<h1><span style=\"color: #3366ff;\">Release Candidate Avastar-2.81-65 (2021-02-14)<\/span><\/h1>\n<ul>\n<li>Fix: Develoeprkit manager adds unnecessary extra armature modifier<\/li>\n<\/ul>\n<h1><span style=\"color: #ff0000;\">Release Candidate Avastar-2.81-64 (2021-02-11)<\/span><\/h1>\n<ul>\n<li>Imp: merge weights (undocumented feature) needs at least two bones to be selected in pose mode before it can do its job<\/li>\n<li>Fix: Collada exporter creates empty collada file without warning when no meshes are exported<\/li>\n<li>Fix: warning popup has outdated instruction for locating the rig inspector<\/li>\n<li>Fix: apply bindpose during unbind fails when mesh has no shape meta data (can happen with rigs in older blend files)<\/li>\n<li>Fix: unbind breaks parenting even when the break parent option is disabled<\/li>\n<li>Fix:armature inspector displays senseless information when rig is not an Avastar rig<\/li>\n<li>Fix: unparent sources breaks scaling, this has been seen in unbind and in update rig<\/li>\n<li>Imp: Parent\/child relationship can be kept intact when unbinding (option, default:break relationship like its done in Blender)<\/li>\n<li>Imp: by default remove original meshes when freezeing an avastar mesh<\/li>\n<li>Fix: armatures from old blendfiles forget some of their avastar properties during file open<\/li>\n<\/ul>\n<h1><span style=\"color: #ff0000;\">Release Candidate Avastar-2.81-63 (2021-02-06)<\/span><\/h1>\n<ul>\n<li>Fix: Update bind does not preserve original bindshape<\/li>\n<li>Fix: avoid tracedumps when fitted mesh panel is open or when trying to rebind<\/li>\n<li>Imp: visibility of icons and adjustments of icon colors<\/li>\n<\/ul>\n<h1><span style=\"color: #ff0000;\">Release Candidate Avastar-2.81-62 (2021-02-05)<\/span><\/h1>\n<p>This is mostly an update for improving (make it easier to use) the user interface<\/p>\n<ul>\n<li>Fix: switching bones of bone pairs in Fitting sliders is now better displayed in user interface<\/li>\n<li>Fix: when rebinding we now can preserve the original shape, or rebind to the new shape<\/li>\n<li>Imp: Collada export issues are now reported more user friendly<\/li>\n<li>New: Unbind can now disable unparenting (in operator redo panel)<\/li>\n<li>Fix: Bone Locking functions (in posing panel) behave odd<\/li>\n<li>Imp: Export Animations has misleading button label<\/li>\n<li>Imp:Updated Button names for maintenance (avastar update)<\/li>\n<\/ul>\n<h1><span style=\"color: #ff0000;\">Release Candidate Avastar-2.81-61 (2021-01-21)<\/span><\/h1>\n<ul>\n<li>Fix: Clean weightmaps does not clean maps when they contain only 0 values<\/li>\n<li>Fix: Bindshape icon should only appear if bindshape is defined. Also bind_shape must be created when rebinding<\/li>\n<\/ul>\n<h1><span style=\"color: #ff0000;\">Release Candidate Avastar-2.81-60 (2021-01-21)<\/span><\/h1>\n<ul>\n<li>Fix: Typos in user interface<\/li>\n<li>New: Added support for reset to bindshape in user interface<\/li>\n<li>Fix: Animation settings are not correctly read from old blendfiles<\/li>\n<li>Fix: remove empty box in user interface of weight copy tool<\/li>\n<li>New: Change name convention for Avastar filename<\/li>\n<\/ul>\n<h1><span style=\"color: #ff0000;\">Release Candidate Avastar-2.81-59 (2021-01-21)<\/span><\/h1>\n<ul>\n<li>Fix: Weight Copy top Selected vertices does not work as expected<\/li>\n<li>Fix: Weight Copy with the Smart Copy Map does not support copy to selected vertices<\/li>\n<li>Fix: binding and setting bindpose partially broken<\/li>\n<li>Fix: inconsistent behavior when fitted sliders are used after reloading a blendfile<\/li>\n<li>Imp:Fitted mesh sliders are now significantly faster when fitting single vertices<\/li>\n<\/ul>\n<h1><span style=\"color: #ff0000;\">Release Candidate Avastar-2.81-57 (2021-01-21)<\/span><\/h1>\n<ul>\n<li>Fix: Fitting panel now works again as expected.<\/li>\n<li>Fix: Disabled ability to use fitting sliders when mesh is in edit mode (needs documentation)<\/li>\n<li>Fix: Make sure the mesh is updated when changing the fitted mesh slider valuess<\/li>\n<li>Imp: Set shading type to SOLID when calling the fittied mesh preset<\/li>\n<li>Imp: Hover text for fitting preset<\/li>\n<li>Fix: Fitting panel: keep active vertex group after Smooth weights<\/li>\n<li>Fix: Optimized FittingBone hover text<\/li>\n<li>Fix: Fitted mesh panel: Keep active weightgroup seleted after fitting<\/li>\n<li>Fix: Typo in fitted mesh popup text<\/li>\n<li>Fix: Copy weight from meshes: mesh list display state not correctly set<\/li>\n<li>Fix: Typos in hover text<\/li>\n<\/ul>\n<h1><span style=\"color: #ff0000;\">Release Candidate Avastar-2.81-56 (2021-01-16)<\/span><\/h1>\n<ul>\n<li>New: Added new Smart weight Copy tool<\/li>\n<li>Fix: Weight copy: Clean maps does not work<\/li>\n<li>Fix: Copy form meshes wrongly depends on which bones are selected<\/li>\n<li>Fix: Last preset marker not set correctly for the Weight and pose preset<\/li>\n<li>Fix: Smart Weight Copy tool now can also run with Blender &lt; 2.92<\/li>\n<li>Fix: Avastar now can be installed again on Blender 2.83 (lower releases probably work too)<\/li>\n<\/ul>\n<h1><span style=\"color: #ff0000;\">Release Candidate Avastar-2.81-53 (2021-01-12)<\/span><\/h1>\n<ul>\n<li>Imp: make weight copy tools easier to understand<\/li>\n<li>Fix: add back copy weights to selected vertices (needed because of a missing feature in blender)<\/li>\n<li>Fix: Armature info falsely marks every rig as compatible to SL<\/li>\n<\/ul>\n<h1><span style=\"color: #ff0000;\">Release Candidate Avastar-2.81-52 (2021-01-12)<\/span><\/h1>\n<ul>\n<li>Fix:binding and weight copy panels now use same code<\/li>\n<li>Imp: pose copy\/paste buttons have misleading hover text<\/li>\n<\/ul>\n<h1><span style=\"color: #ff0000;\">Release Candidate Avastar-2.81-51 (2021-01-09)<\/span><\/h1>\n<ul>\n<li>Imp: Face weight Generator very confusing to use<\/li>\n<li>Fix: make face IK insensitive to bone roll (needed for safe migration of bento rigs to newer versions)<\/li>\n<li>Imp: mouth bones group bone color is too dark, changed to light grey<\/li>\n<li>Fix:Avastar demo skin materials are too shiny<\/li>\n<\/ul>\n<h1><span style=\"color: #3366ff;\">Release Candidate Avastar-2.81-50 (2021-01-07)<\/span><\/h1>\n<ul>\n<li>Fix: face weight generator now preserves the selected bones and it displays the weight maps consistently<\/li>\n<li>Imp: The Mesh Cleaner now cleans all selected objects instead of just the active object<\/li>\n<li>Fix:face weight generator usage workflow broken<\/li>\n<\/ul>\n<h1><span style=\"color: #ff6600;\">Release Candidate Avastar-2.81-49 (2021-01-06)<\/span><\/h1>\n<p>Avastar 2.81-49:<\/p>\n<ul>\n<li>Fix: Face weight generator usage workflow broken<\/li>\n<\/ul>\n<p>Avastar 2.4-48:<\/p>\n<ul>\n<li>Fix: Binding huge meshes becomes extremely slow and blocks Blender for several minutes.<\/li>\n<li>Fix: Retarget adds the distance of source rig and target rig to the animation (COG location).<\/li>\n<li>Imp: add Basic Avastar Preset, mostly used for Importing SL Animations.<\/li>\n<\/ul>\n<h1><span style=\"color: #ff6600;\">Release Candidate Avastar-2.81-47 (2021-01-03)<\/span><\/h1>\n<ul>\n<li>Fix: Upgrade\/migrate\/repair reverts the rig to white stickman instead of the original shape<\/li>\n<li>Fix: In Tool Box: fix limit settings for weight maps does nothing<\/li>\n<li>Fix: Move COG into place after changing sliders or after migrating or replacing the rig<\/li>\n<\/ul>\n<h1><span style=\"color: #ff0000;\">Release Candidate Avastar-2.81-46 (2021-01-03)<\/span><\/h1>\n<h3>Improved functionality:<\/h3>\n<p>Imp: hover texts for better reading and typo fixes<br \/>\nImp: rewording of hover text for manage System meshes<br \/>\nImp: Tool Box completely reorganized<br \/>\nImp: Added panel descriptions for Retarget and Rigging when there is nothing to do<br \/>\nImp: Face IK state can now be keyed for animation<br \/>\nImp: IK pole target adjustment<br \/>\nImp: add initial rotation to arms when switchiong to IK based animation<br \/>\nImp: Target orientation adjuster now places target to more convenient place (on arms only for now)<br \/>\nImp: Order of IK buttons in Rigging panel<br \/>\nImp: Clear target weights now removes selected vertices from all weight maps<\/p>\n<h3>Fixes<\/h3>\n<p>Fix: Stacktrace when using the smart key tool on an empty action<br \/>\nFix: Take care of unsupported data path when using the smart key tool<br \/>\nFix: Weld Weights from rigged does not use the value changes from the Redo panel<br \/>\nFix: Walk cycle generator operator is hidden when no meshes in rig<br \/>\nFix: Walk cycle generator no longer creates new fcurves (it only needs to add keys to existing curves)<br \/>\nFix: Blender crashed when adjusting shape sliders<br \/>\nFix: Wrong operator description for bind to current pose<br \/>\nFix: Avoid operator Tracedumps when no active object is in contect<br \/>\nFix: Remove debug text from message boxes<br \/>\nFix: System Meshes manager button label<br \/>\nFix: System Meshes Manager did not correctly setup th eredo panel<br \/>\nFix: IK Chain controls buttons did not work as expected<\/p>\n<h3>New and Removed<\/h3>\n<p>New: Added new workflow preset weight&amp;animate<br \/>\nNew: Walk cycle generator from Sparkles<\/p>\n<p>Removed: Draw differences from edited Joints to Original location (will be added back later)<\/p>\n<h1><span style=\"color: #ff0000;\">Release Candidate Avastar-2.81-45 (2020-12-30)<\/span><\/h1>\n<p>This release was never uploaded, all changes are combined with version 2.81-46 (see above)<\/p>\n<h1><span style=\"color: #ff0000;\">Release Candidate Avastar-2.81-44 (2020-12-08)<\/span><\/h1>\n<ul>\n<li>Imp: (Binding) Allow binding only to visible bones. Alsoe the binding redo panel now allows an interactive binding<\/li>\n<li>Imp: (Unbind) Show cleanup button only when there are properties to be cleaned up<\/li>\n<li>Imp: (Export) make warnings\/errors more readable when exporting to collada<\/li>\n<li>Fix: (IK) Auto IK for tail and wings was missing<\/li>\n<li>Fix: (Weighting) error when switching to Fitted workflow when a mesh is the active object<\/li>\n<li>Update: (Versioning) library blendfiles and templates<\/li>\n<li>Fix: (Anim Export) Proper update of animation settings<\/li>\n<li>Fix: (Anim Export) reworded operator description for Action Synchronization in Animation exporter<\/li>\n<\/ul>\n<h1><span style=\"color: #ff0000;\">Release Candidate Avastar-2.81-43 (2020-12-08)<\/span><\/h1>\n<ul>\n<li>Imp: Smart Keying Tool has now a smart Redo Panel as well<\/li>\n<li>Imp: use bigger shapes for the Wrist pose bones<\/li>\n<li>Imp: use a proper Icon for the Smart keying Tool<\/li>\n<\/ul>\n<h1><span style=\"color: #ff0000;\">Release Candidate Avastar-2.81-42 (2020-12-07)<\/span><\/h1>\n<p><span style=\"color: #00ff00;\">New:<\/span><\/p>\n<ul>\n<li>Smart Avastar keying tool<span style=\"color: #ff0000;\"> (HOT!)<\/span><\/li>\n<li>Add 2 new Fixing tools in toolbox (for weight limit and remove doubles)<\/li>\n<li>Add back export option for exporting with textures<\/li>\n<li>Add new section to Shape Editor for showing only sliders which affect the active obejct (active object can be mesh or Armature)<\/li>\n<\/ul>\n<p><span style=\"color: #00ff00;\">Fixed and Improved:<\/span><\/p>\n<ul>\n<li>Imp: error message now displays the bad bones when Avastar detects weights on animation bones<\/li>\n<li>Fix: move imports for profiling tool to the tool functions in order to avoid issues on linux (reported by user)<\/li>\n<li>Imp:allow Shape Editor to be displayed either in N-Panel or in Properties panel or both<\/li>\n<li>Fix:typos in user interface<\/li>\n<li>Fix: rebind only rebinds active object when multiple meshes are selected<\/li>\n<\/ul>\n<h1><span style=\"color: #3366ff;\">Release Candidate Avastar-2.81-41 (2020-11-07)<\/span><\/h1>\n<ul>\n<li>Fix: old rigs need to unlock the Torso when Migrating the rig<\/li>\n<\/ul>\n<h1><span style=\"color: #3366ff;\">Release Candidate Avastar-2.81-40 (2020-11-07)<\/span><\/h1>\n<ul>\n<li>Fix: improve hover tooltip for the bone lock option when exporting an animation<\/li>\n<li>Fix: locking the Torso bone during animation import results in torso shifted<\/li>\n<li>Fix: colorize Fitted Mesh bones icon in workflow panel<\/li>\n<li>New: Added option for fully automatic mesh rebinding (Disabled by default, is a bit of an experiment)<\/li>\n<li>Fix: Added handler for check dirty mesh on load (avoids issues when saving a blendfile while a mesh is still edited)<\/li>\n<li>Fix: colorized eye icons in rig display pannel<\/li>\n<\/ul>\n<h1><span style=\"color: #ff6600;\">Release Candidate Avastar-2.81-39 (2020-11-07)<\/span><\/h1>\n<ul>\n<li>Fix: Make sure the COG is not moved when upgrading a rig (needs more testing)<\/li>\n<li>Fix: Make sure that Avastar recognizes when a rig uses old PelvisInv instead of new Tinker bone (users reported tracedumps)<\/li>\n<li>Imp: Colorise bone icons in rig display panel<\/li>\n<li>Change: Make triangulation on export optional<\/li>\n<li>Fix: Align IK to rig sometimes produces very strange shifts in the pose<\/li>\n<li>Fix: Update gender only when really necessary to avoid automatic updatShape call<\/li>\n<\/ul>\n<h1><span style=\"color: #ff6600;\">Release Candidate Avastar-2.81-38 (2020-11-07)<\/span><\/h1>\n<ul>\n<li>New: Added &#8216;lock bone scale&#8217; (for edited joint) This is the same as what SL does when uploading with bone scales locked<\/li>\n<li>Fix: in Edit mode Clean all entries in deforming vertex groups for selected vertices before calling the weight copy tool<\/li>\n<\/ul>\n<h1><span style=\"color: #ff6600;\">Release Candidate Avastar-2.81-37 (2020-11-06)<\/span><\/h1>\n<ul>\n<li>Fix: workaround for Blender bug <a href=\"https:\/\/developer.blender.org\/T82455\">https:\/\/developer.blender.org\/T82455<\/a><\/li>\n<li>Fix: Support for bone constraints to other rigs (mentioned in Dioscord)<\/li>\n<li>Fix: spine fold\/unfol does not adjust the bones as execpted<\/li>\n<li>Fix: remove trailing dots in hover text messages (does not match with Blender sandard)<\/li>\n<\/ul>\n<h1><span style=\"color: #ff6600;\">Release Candidate Avastar-2.81-36 (2020-10-24)<\/span><\/h1>\n<ul>\n<li><strong>Imp<\/strong>: Added automatic shape control for developer kits<\/li>\n<li>Fix: When copy weight from meshes the tooltips for hide and select have been interchanged<\/li>\n<li><strong>Fix<\/strong>: Blender 2.90 compatibility break affecting armature freeze and pose as bindpose<\/li>\n<li>Fix: Typo in tool tip<\/li>\n<li>Fix: Avoid import of Avastar materials when only the Skeleton is added to the scene<\/li>\n<li><strong>Fix<\/strong>: Tinker animation does not translate correctly to avatar animation in SL (need to include mTorso when Tinker is animated)<\/li>\n<li>Imp: Make &#8216;Sliders editable&#8217; a property of the Rig (was a scene property)<\/li>\n<li><strong>Fix<\/strong>: SL rigs for developer kits imported from Collada files do not work<\/li>\n<li>Imp: find asymmetries use center is now default<\/li>\n<li>Fix: Handle rigs with outdated PelvisInv correctly<\/li>\n<\/ul>\n<h1><span style=\"color: #ff6600;\">Release Candidate Avastar-2.81-35 (2020-06-21)<\/span><\/h1>\n<ul>\n<li>fix: remove scaling by pixel size, that might have been one of those changes made in Blender 2.8<\/li>\n<li><strong>fix<\/strong>: When updating rig with mesh_repair, then all Avastar meshes must be replaced and the original meshes must be removed<\/li>\n<li><strong>fix<\/strong>:allow editing of Pelvis bone in joint edit mode<\/li>\n<li>fix: do not show warning about export in neutral shape when using bind pose (the neutral shape export is enforced anyways in that case)<\/li>\n<\/ul>\n<h1><span style=\"color: #ff6600;\">Release Candidate Avastar-2.81-34 (2020-06-14)<\/span><\/h1>\n<ul>\n<li>Fix: mix up flags for &#8220;use male shape&#8221; and &#8220;use male skeleton&#8221; causing distortions<\/li>\n<li>Fix: Make report of Animation export more clean in Console<\/li>\n<li>Imp: Added extra icon to Bind section in Skinning pannel for better reading<\/li>\n<li>Fix: Make sure that when bind pose is used and sliders are active, then the rig is exported in neutral shape<\/li>\n<li>Fix: create a warning message when spine bones are missing (instead of creating error entries in the console)<\/li>\n<li>Fix: remove duplicate freeze pannel from Avastar tool_box<\/li>\n<li>Fix: make sure the preserved(during collada import) bind matrix is always used also for export,<br \/>\neven when not using bind pose<\/li>\n<\/ul>\n<h1><span style=\"color: #ff6600;\">Release Candidate Avastar-2.81-33 (2020-06-14)<\/span><\/h1>\n<ul>\n<li>Imp: Print warning when trying to export a mesh with bind_data presets in other than Neutral shape<\/li>\n<li>Fix: Animations in anim format broken (only works when hand morph is set)<\/li>\n<li>Fix: Rebind meshes after fixing spine only if spine bones really have been adjusted<\/li>\n<li>Fix: Dirty Mesh handling: marked meshes as dirty even when nothing changed.<\/li>\n<\/ul>\n<h1><span style=\"color: #ff6600;\">Release Candidate Avastar-2.81-32 (2020-06-07)<\/span><\/h1>\n<ul>\n<li>Fix: Line bones are not handled correctly when they have no parent (avastar is too restrictivce here)<\/li>\n<li>Fix:custom gender icons do not show up in user interface (only after reloading addon, possibly blender issue)<\/li>\n<li>Fix: when exporting an animation for an attachment, then allow to disable automatic hand morphs<\/li>\n<li>Fix: log message creates misleading info<\/li>\n<li>New: Added shape debug button to Avastat tools (maybe temporary)<\/li>\n<li>Fix: make sure the rig properties are corectly updated after loading a blendfile<\/li>\n<li>Fix: when loading the Shape editor also make sure the male switch is updated correctly<\/li>\n<li>Fix: Handle situation gracefully when there is no active pose bone<\/li>\n<li>Imp:Developerkit editor layout<\/li>\n<li>Fix:export mesh without joint edits breaks when the joint edit map has been cleared<\/li>\n<\/ul>\n<h1><span style=\"color: #ff6600;\">Daily build Avastar-2.81-30 (2020-04-24)<\/span><\/h1>\n<ul>\n<li>Fix: Fixed some links to document pages (wip)<\/li>\n<li>Fix:Freezing single object does not use new name field.<\/li>\n<li>Freezing multiple objects does not preserve active object<\/li>\n<li>Freezing multple objects creates bad object names<\/li>\n<li>Imp:remove Freeze&amp;Bind operator from user interface<\/li>\n<li>Fix:Extended BVH animations use mSpine 1\/2\/3\/4 and not Spine 1\/2\/3\/4 as bone names<\/li>\n<li>Fix: The rig connection is not always preserved when updating a rig<br \/>\nFix: Animation importer now takes care of the pose bone rotatiopn_type<br \/>\nand creates either quaternion fcurves or euler fcurves as needed<\/li>\n<li>Imp:Binding now automatically enables show armature in edit mode<\/li>\n<li>New: moved the Freeze Tool into the Skinning Panel<\/li>\n<li>Fix:when calling the bone locator in the Joint Positions list widget, blender creates a tracedump<\/li>\n<li>Imp: animation exporter: make tool tip more clear<\/li>\n<li>Fix: internal error when baking a texture with the avastar texture bake tool<\/li>\n<li>Fix:undo after adding a developerkit model undos 2 steps instead of just the developerkit action<\/li>\n<li>Imp: Avatar male\/female setting now more clear (and more like in the SL viewer)<\/li>\n<li>Imp: Replace &#8216;load\/save Avatar Shape to buffer&#8217; by &#8216;Export\/Import Avatar Shape to\/from file&#8217;<\/li>\n<li>Imp:Rename &#8216;Appearance Panel&#8217; to &#8216;Avatar Shape Editor&#8217;<\/li>\n<li>Fix: using icons during Addon init fails because icon setup is called too late in timeline<\/li>\n<\/ul>\n<h1><span style=\"color: #ff6600;\">Daily build Avastar-2.81-29 (2020-04-19)<\/span><\/h1>\n<ul>\n<li>Fix:collada exporter forces Armature into Object mode<\/li>\n<li>Fix:hand structure bones get not placed correct after apply pose as bind pose<\/li>\n<li>Fix:Eyes and Alt eyes pose bones can be moved around with &#8216;g&#8217;<\/li>\n<\/ul>\n<h1><span style=\"color: #ff6600;\">Daily build Avastar-2.81-28 (2020-04-17)<\/span><\/h1>\n<ul>\n<li>Cleanup: Make the check for dirty armature more efficient<\/li>\n<\/ul>\n<h1><span style=\"color: #ff6600;\">Release Candidate Avastar-2.81-27 (2020-04-16)<\/span><\/h1>\n<ul>\n<li>Imp: Added link to help page to export warning panel<\/li>\n<li>Fix: Make sure that rebind Mesh also works when the armature is in pose mode<\/li>\n<li>Fix: Shape keys are now synced when rebinding a Mesh<\/li>\n<li>Fix: Take care to catch edits of Shape keys to indicate that a Rebind is neccessary<\/li>\n<li>Fix: Custom Shape keys work again for Custom mesh<\/li>\n<li><strong><span style=\"color: #339966;\">New: Added Auto Rebind option<\/span><\/strong><\/li>\n<li>Fix: Added improved error and warning panels for Collada exporter<\/li>\n<li><strong><span style=\"color: #339966;\">Imp: Rebinding a Mesh no longer destroys shape keys<\/span><\/strong><\/li>\n<li>Fix:Added back missing selection for Render Type Selection during export (now apply modifiers)<\/li>\n<li>Fix: Ensure Sliders get initialized to avoid issue while rebinding when sliders not yet enabled<\/li>\n<li>Imp: Made rebind and Slider update a bit faster<\/li>\n<li>Imp: Add optional pointer to website url when creating a warning or error popup<\/li>\n<li>Imp: Changed Message text for Export warning<\/li>\n<\/ul>\n<h1><span style=\"color: #ff6600;\">Release Candidate Avastar-2.81-26 (2020-04-10)<\/span><\/h1>\n<ul>\n<li>Fix: Rebinding also needs to repair the Avastar metadata<\/li>\n<li>Fix: add back auto IK constraints on limbs after bugfix in Blender 2.84.3<\/li>\n<li>Imp:add alert marker to number of tricounts in mesh info panel when too many triangles in mesh<\/li>\n<\/ul>\n<h1><span style=\"color: #ff6600;\">Release Candidate Avastar-2.81-25 (2020-04-09)<\/span><\/h1>\n<ul>\n<li>Imp: Always reset gender to male before exporting<\/li>\n<li>Fix: Enable Addon still fails when called from older Blender (&lt; 2.83)<\/li>\n<\/ul>\n<h1><span style=\"color: #3366ff;\">Release Candidate Avastar-2.81-24 (2020-04-08)<\/span><\/h1>\n<ul>\n<li>Avastar 2.81-24:<\/li>\n<li>Fix: Allow binding of custom mesh to arbitrary Appearance shapes (needs a lot of user testing)<\/li>\n<li>Fix: Only add avastar properties to meshes that are rigged to an Avastar Armature<\/li>\n<li>Fix: Ffinger knuckles can not be unlocked for moving in pose mode<\/li>\n<li>Imp: Indicate for freeze options that there are more &#8216;sub-options&#8217; when selecting the base option<\/li>\n<li>Imp: Added error IDs to some Message texts<\/li>\n<li>Fix: When cleaning object the options &#8216;RigProp&#8217; and &#8216;use_deform_preserve_volume&#8217; are not cleaned up as expected<\/li>\n<li>New: Add option to remove armature and all its children when freezeing object to static pose<\/li>\n<li>Fix: Rebind and Freeze terminate with error if the mesh object is not contained in a Collection<\/li>\n<li>Fix: Help document for rebinding has now its own page in the documentation<\/li>\n<li>Fix: Various Avastar functions potentially crash Blender (cause: https:\/\/developer.blender.org\/T75371 )<\/li>\n<li>Fix: Update linebones crashing blender (same cause as above)<\/li>\n<li>Fix: Crash in Freeze tool (same as above)<\/li>\n<li>Fix: Weight maps get lost when freezing and exporting if mesh data has a data transfer modifier)<\/li>\n<li>Imp: Tool tip for developerkit filepath<\/li>\n<li>Fix: Disable unfinished support for Alph mask<\/li>\n<li>Fix:When enabling IK the mesh gets distorted<br \/>\n<del>Avastar 2.81-23:<\/del><\/li>\n<li>Fix: Update rig with mixed avastar meshes and custom meshes does not handle the avastar meshes correct<\/li>\n<li>Imp: Make Rig Transfer\/Update tool collapsible<br \/>\n<del>Avastar 2.81-20:<\/del><\/li>\n<li>Imp: disable the data transfer modifier when exporting meshes (due to a bug in Blender)<\/li>\n<li>Fix: converting an SL model to Avastar leaves the Meshes in a wrong rotation<\/li>\n<li>Fix: The is_male option in the developerkit configuration panel is reset to female whenever a new developerkit model is loaded<\/li>\n<li>Fix: Loading a developerkit with no SL head results in adding the entire Avastar mesh collection<\/li>\n<li>Fix:install addon from within Blender uses an old API call<\/li>\n<li>Avastar 2.81-18 daily build<\/li>\n<li>Fix: avamesh textures broken<\/li>\n<li>Fix: Freeze shape creates tracedump<\/li>\n<li>Imp: check for dirty mesh now checks vertex locations<\/li>\n<\/ul>\n<h1><del><span style=\"color: #ff0000;\">Release Candidate Avastar-2.81-17 (2020-03-22)<\/span><\/del><\/h1>\n<ul>\n<li>Fix: Add Custom head mesh to Developerkit when option &#8216;with sl head&#8217; is enabled<\/li>\n<li>New: Allow to set male gender for sliders independent from skeleton gender<\/li>\n<li>Fix: Bulk export of animations does not take into account the Basename template<\/li>\n<li>Fix: (found with gianni devkit) update rig would rebind meshes with wrong transformations<\/li>\n<li>Imp: rename panels to Rig inspector and Mesh inspector<\/li>\n<li>Fix: loading new Avastar version from MAC fails with certificate error<\/li>\n<li>Fix:Collada exporter rejects exporting meshes with empty material slots<\/li>\n<li>Fix: New Mesh name is not always used when freezing and joining a set of meshes<\/li>\n<li>Fix: binding a mesh to a shape that has changed the hover height of the armature, displaces custom meshes after first use of sliders<\/li>\n<li>Cleanup: Remove currently not needed Assets from assets.blend<\/li>\n<li>Fix: Creating an armature for a devkit should only create eyes and head mesh<\/li>\n<li>Fix: Export collada does not apply modifiers<\/li>\n<li>Cleanup: replace devkit by Developer Kit<\/li>\n<li>Fix:Mirror Copy of weights only works when target weightmap exists<\/li>\n<li>Fix: storing developerkit preset only possible when enabling &#8216;allow overwrite when loading of external presets&#8217;. This is a wrong dependency<\/li>\n<li>Fix:height slider moves meshes to wrong location<\/li>\n<li>Fix:Sliders must operate in Object mode<\/li>\n<li>Fix: fitting sliders do not return object to its original mode<\/li>\n<li>Fix: breath in\/out is broken (Blender 2.80 change in python)<\/li>\n<li>Gix: rebinding can cause an error, probably because outdated group object is reused<\/li>\n<li>Fix: Freezing a mesh right after starting Blender sometimes creates an error in the console window<\/li>\n<li>Fix: When freezing an object with KEEP original, the objects are wrong renamed<\/li>\n<li>Fix: Bones are not always rotated as needed when transfering an SL Rig to Avastar<\/li>\n<li>Fix: object selection from within the weightcopy panel and the skinning panel should not influence the actual select state of the objects themself<\/li>\n<li>Fix: deleting an existing developerkit configuration fails with an error<\/li>\n<li>Fix: the overwrite options for developerkit import and export are not used<\/li>\n<\/ul>\n<h1><del><span style=\"color: #ff6600;\">Release Candidate Avastar-2.81-7 (2020-03-08)<\/span><\/del><\/h1>\n<ul>\n<li>Imp: Reworked the developerkit panel<\/li>\n<li>New: Added export\/import Configurations to developerkit panel<\/li>\n<li>Imp: Automatic hand rig configuration now uses whole finfer to define orientation of structure bones<\/li>\n<li>Imp: Preserve Weights button now more clear labelled<\/li>\n<li>Imp: Replace rebind\/repair icon by a text button<\/li>\n<li>Fix: login issues from Blender to machinimatrix on MAC<\/li>\n<li>Imp: Possibly make updatShape a tiny bit faster<\/li>\n<li>Imp: Automatic add location of hand structure bones to joint edits<\/li>\n<\/ul>\n<h1><del><span style=\"color: #ff6600;\">Release Candidate Avastar-2.81-4 (2020-03-04)<\/span><\/del><\/h1>\n<ul>\n<li>Fix: Logging in to Machinimatrix when on MAC (fix must be verified by user)<\/li>\n<li>Fix: Issues with installing avastar<\/li>\n<li>Fix: Add missing Avastar theme Preset<\/li>\n<li>Fix: Update rig still has issues when hand bones are missing during Update Rig<\/li>\n<\/ul>\n<h1><span style=\"color: #ff0000;\">Release Candidate Avastar-2.81-2 (2020-03-02)<\/span><\/h1>\n<ul>\n<li>Fix: Invalid Icon name causes tracedump when maitenance panel is open and user is logged in<\/li>\n<li>Fix: Orphaned Armatures listed in Targetlist while retargetting a rig to Avastar<\/li>\n<li>Fix: Rig Update fails when rig has no finger bones<\/li>\n<li>Imp: User interface for the Weight Copy panel and the Skinning panel<\/li>\n<li>Remove: Reference Skeleton Preset. (This preset can be created by users on demand)<\/li>\n<\/ul>\n<h1><span style=\"color: #ff0000;\">Release Candidate Avastar-2.81 (2020-03-01)<\/span><\/h1>\n<ul>\n<li>Fix: when creating a reference rig, then the hand structure rig can not be adjusted (because no hand structure rig is available then)<\/li>\n<li>Fix: Wrong placement of hand structure bones after slider changes)<\/li>\n<li>Fix: Wrong preset for creating a reference Rig<\/li>\n<li>Fix: Updating old Rigs breaks with wrong Theme id &#8216;THEME24&#8217; (must be &#8216;THEME02&#8217;)<\/li>\n<li>Fix: avamesh body is not a child of the armature<\/li>\n<li>Fix: Updating old Rigs breaks with wrong Theme id &#8216;Theme24&#8217;<\/li>\n<li>Fix: Updated Avamesh to newest rig version<\/li>\n<li>New: Allow users to keep custom rig bone colors, or reset them to Avastar default colors (new option in update panel)<\/li>\n<li>New: Protopet (work in progress)<\/li>\n<li>Fix: Meshes are placed wrong during slider updates when the armature is not on ground<\/li>\n<li>Fix: Copy weight from meshes does not use the selected meshes<\/li>\n<li>Fix: &#8220;Reset to Restpose&#8221; breaks when used during editing a mesh object<\/li>\n<li>Fix: set active collection to where the rig is located before updating (to avoid item mangling in collection set)<\/li>\n<li>Imp: Allow user to decide if they want back Avastar meshes when updating<\/li>\n<li>Fix: Rig update and Rig cleanup create wrong bone hierarchy for spine bones<\/li>\n<li>Fix: Eye target size and distance should be based on eye distance instead of always be set to 2 meters away from eyes)<\/li>\n<li>Fix: avoid scaling of Avastar meshes during update when Rig has a scaled Avatar_meshes container<\/li>\n<li>Imp: Only reparent meshes for copy rig (update rig does not need this)<\/li>\n<li>Fix: Developerkit manager: Avastar heads are not added to devkits<\/li>\n<li>Fix: update breaks when meshes and Avatar_Meshes container are hidden in the viewport<\/li>\n<li>Fix: Make sure that the hand rig is adjusted only when creating an extended rig<\/li>\n<li>Fix: Avastar 2.80 does not recognize the rig type corretly<\/li>\n<li>Fix: remove outdated rig attributes after loading an old Avastar rig from a blend file<\/li>\n<li>Note for the experts: Fixing of Avastar rigs during loading does not work if the rig is appended or linked!<\/li>\n<li>Fix: The Mesh Repair button resets the reference mesh instead of repairing it&#8221;<\/li>\n<li>Fix: error during update rig when using &#8216;apply rot&amp;scale&#8217;<\/li>\n<li>Fix: COG Bone lost during Rig Update<\/li>\n<li>Fix:parenting does not work as expected when Armature has location different from scene center<\/li>\n<li>Fix: during update rig: objects are parented twice<\/li>\n<li>Imp: Rig Update\/Cleanup: apply scale&amp;rotation only needs to run if mesh children actually have scale and rotation<\/li>\n<li>Fix: Also removing Armature modifiers when unparenting a mesh from rig when updating a rig<\/li>\n<li>Fix: Chid Meshes are wrongly scaled after updating rig (when apply Rot&amp;Scale is selected)<\/li>\n<li>Fix: do not apply Rot&amp;Scale during rig update if no objects actually need this<\/li>\n<li>new: Add Addon preference to disable &#8220;fix avastar data on load&#8221; (for emergancy cases)<\/li>\n<li>Fix: Lock Torso location in Extended Rigs to avoid moving torso around with &#8216;G&#8217;<\/li>\n<li>Fix: Make sure Spine bones are handled correctly when updating a BASIC Rig to EXTENDED<\/li>\n<li>New: Added Avastar Support info button to maintenance panel<\/li>\n<li>Renamed &#8216;Avastar Bento&#8217; to &#8216;Avastar&#8217;<\/li>\n<li>Fix: Objects are placed wrong when Armature has Object scale<\/li>\n<li>Fix: retarget custom presets are now fully working<\/li>\n<li>Imp: Hover tool tips for material baker improved<\/li>\n<li>Fix: Create a new model from devkit only shows the Origin bone<\/li>\n<li>Fix:Import animation sets all keyframes identical to last inserted pose<\/li>\n<li>Fix: Adding a Shape Preset creates an error report<\/li>\n<li>Fix: Creating a rig with the Developerkit manager used outdated data and failed&#8221;<\/li>\n<li>Imp: Hand Structure Bones are now automatically placed (work in progress)<\/li>\n<li>Known issue: the structure bones are replaced with every update,<\/li>\n<li>hence if the structure bones have joint edits, the edits get lost.<\/li>\n<li>Also there is a distance parameter that is fixed (for now) We might need<\/li>\n<li>to make this parameter configurable depending on the hand topology.<\/li>\n<li>Fix: Bind from meshes used hidden property from copy weights (causes weights to be ignored unintentionally)<\/li>\n<li>Fix: Bind from Meshes did not always recognize select state in mesh list<\/li>\n<li>Fix: create of default extended Avastar was broken. also update to Extended Avastar did not work properly.<\/li>\n<li>Fix: toe hover is not calculated correctly when updating a Rig with Joints<\/li>\n<li>Fix: Creation of a Basic Avastar creates a mixup with Extended Bones<\/li>\n<li>Fix: enforce recalculation of the joint offsets for older rig versions<\/li>\n<li>Fix: Eye bones are not visible after updating a BASIC Rig<\/li>\n<li>Fix: When loading an old Avastar rig, the rigType is not recognized properly<\/li>\n<li>Imp: make sure that reparenting a mesh will recreate the slider diefinitions<\/li>\n<li>Fix: Make sure that changing a shape will redo the reference shape<\/li>\n<li>Imp: take to not update sliders when Freeze is On (we are in the middle of an update)<\/li>\n<li>Imp: do not update gender if already set correctly<\/li>\n<li>Imp: Added better wording for hover tips<\/li>\n<li>Revert: Added back removal of slider update function that was wrongly removed in previous update<\/li>\n<li>Imp: Create Slider Data when it is not present (can happen during rig update and rebinding)<\/li>\n<li>Fix: report when outdated rig was not displayed correct<\/li>\n<li>Fix: apply Avatar Shape to rig causes subsequent odd issues<\/li>\n<li>Fix: mark switch rigtype from 6 to 7 (changes in hand rig)<\/li>\n<li>Imp: replace &#8220;invalid&#8221; by &#8220;undefined&#8221; in bone hierarchy report<\/li>\n<li>Fix: preserve layer visibility during rig update<\/li>\n<li>Fix: Fixed more issues with missing update shape after change<\/li>\n<li>New: Added Reference Rig Preset (might be removed again later)<\/li>\n<li>Fix: Loading shapes works, does not update the shape as needed<\/li>\n<li>Imp: Warning in Avastar materials panel now rendered red with detailed hover text<\/li>\n<li>Fix: wrong bone shape for hind foot bones<\/li>\n<li>Fix: FootBall IK target for hinds at wrong place<\/li>\n<li>Fix: IK Rig is shaking like crazy when posing<\/li>\n<li>Fix: Torso can be posed at any location. Should be tied to COG.tail<\/li>\n<li>Fix: Spine4 gets deleted when upper spine is unfolded<\/li>\n<li>Imp: Make update sliders a bit faster when multiple meshes are involved<\/li>\n<li>Fix: apply sliders after updating rig pose type (was missing)<\/li>\n<li>New: Replace PelvisInv by Tinker<\/li>\n<li>Imp: make spine controllers work on pure Avastar armature (without animation bones)<\/li>\n<li>New: replace sum of weightmaps over all meshes by a list with weightmaps per mesh<\/li>\n<li>Fix: wrong slider scaling<\/li>\n<li>Imp: avoid unnecessary calculation when target is empty<\/li>\n<li>New: Allow to configure if reset to SL Restpose will automatically lock appearance sliders<\/li>\n<li>New:Added support for pure SL Rig (no animation ones, no IK bones, no constraints<\/li>\n<li>Imp: Reworked Hand Rig structure bone locations<\/li>\n<li>Fix: initial bone scale for Volume Bones was wrong calculated<\/li>\n<li>Fix:IK Rig (stretchto now works as expected)<\/li>\n<li>Imp:bone shape and size of FootBall bones<\/li>\n<li>Fix: Location of footBall IK bones was wrong<\/li>\n<li>Fix:foot pivot slider does not move the foot pivot<\/li>\n<li>Fix: thumb controller behaves odd when IK is enabled<\/li>\n<li>Imp: Make finger tips curl less when closing the hand<\/li>\n<li>Fix: Create rig meta bones with correct data so that the Avastar rig can be constructed without extra fixing<\/li>\n<li>New: Make avastar and sparkles licence GPL compliant<\/li>\n<li>Complete Rework of the Rig structure<\/li>\n<li>Fix:Order of slider sections reversed in user interface<\/li>\n<li>Cleanup: Avatar definition files now match with the most recent viewer files<\/li>\n<li>Fix: make animation panels visible (wip, animation retargetting does not work yet)<\/li>\n<li>2019-11-01 Fix: Create Avastar was broken (fix for Avastar-2.80-25)<\/li>\n<li>2019-11-01 Imp: Fitted Mesh sliders now behave much more intuitive.<\/li>\n<li>2019-11-01 New: Added new Workflow preset for fitted mesh<\/li>\n<li>2019-10-31 Imp: Fitted Mesh sliders are now more intuitive and have extended tool tips<\/li>\n<li>2019-10-31 Fix: Fitted mesh no longer worked correct after recent Fix<\/li>\n<li>2019-10-30 Fix: Selecting the bone partner from the Fitting panel when the active Mesh is in Weight Paint mode, resets the Armature to Object mode<\/li>\n<li>2019-10-30 New: Add selection for eye bones<\/li>\n<li>2019-10-29 Imp: Material baker should not show Avastar materials for custom meshes<\/li>\n<li>2019-10-29 Fix: red rebind button does not appear after editing a custom mesh<\/li>\n<li>2019-10-29 Fix: warning popup missing when trying to edit a system mesh<\/li>\n<li>2019-10-28 Cleanup: updated the templates to avastar-2.80<\/li>\n<li>2019-10-28 Fix: Face IK can not be unselected<\/li>\n<li>2019-10-28 Fix: remove broken constraints when uploading an old avastar (they get recreated when updating the rig)<\/li>\n<li>2019-10-28 new:Face Controllers now can be enabled\/disabled like all other IK Controllers<\/li>\n<li>2019-10-27 new: make materials selectable only in material or rendered shading mode<\/li>\n<li>2019-10-27 13:10:26 +0100 fix:speed improvements, small tweaks on the user interface<\/li>\n<li>2019-10-26 Imp: Display of rig info panel better left aligned<\/li>\n<li>2019-10-26 Fix:Face weight generator breaks with wrong mode error<\/li>\n<li>2019-10-24 Fix: sliders unnecessarilly called callback handlers (Sliders veryt slow)<\/li>\n<li>2019-10-24 Fix: fixed Tracedump when addon is reloaded<\/li>\n<li>2019-10-21 Fix: Hands with up axis Y (namely Belleza Hands)<\/li>\n<li>2019-10-21 Fix: Wrong hover tool tip &#8216;Armature Maintenance&#8217; now is &#8216;Rig Inspection&#8217;<\/li>\n<li>2019-10-20 Fix:object parenting and object version tag not set when using devkit manager<\/li>\n<li>2019-10-20 Fix: bone hierarchy display breaks when active object is a mesh<\/li>\n<li>2019-10-20 Imp: added colorful facerig<\/li>\n<li>2019-10-20 Fix: convert from SL to Avastar (needed for devkit manager)<\/li>\n<li>2019-10-19 Fix:linebone length after editing the Target location<\/li>\n<li>2019-10-19 Fix:Objects can not be reparented after binding (rebind button always red)<\/li>\n<li>2019-10-18 Fix: Adjust Custom shapes for Face IK, make constraints symmetric to avoid differences between rest position and pose position<\/li>\n<li>2019-10-18 Fix: Lip weights for Bento head<\/li>\n<li>2019-10-18 Fix: repaired face IK bone rolls and optimized constraint values<\/li>\n<li>2019-10-17 Fix: Handling of Avastar Materials<\/li>\n<li>2019-10-16 Fix: wrong reference in module after cleaning up the program<\/li>\n<li>2019-10-16 Fix: Store armature with joints broken after fixing freeze tool in 2.80-10<\/li>\n<li>2019-10-16 Fix: Reparent custom mesh has no effect<\/li>\n<li>2019-10-16 Fix: Fitting does not work because of 2.80 conventions (missing text=&#8230; in UI layout call)<\/li>\n<li>2019-10-16 Fix: added missing new parameter as_name (for recent commit)<\/li>\n<li>2019-10-16 Fix: Removed obsolete buttons for Hierarchy check tool. that is now in the Rigging Inspector panel<\/li>\n<li>2019-10-16 Fix: freeze tool broken after recent commit<\/li>\n<li>2019-10-14 fix:2.80 syntax: Added named parameter for creating new Vertex Group (compatibility issue)<\/li>\n<li>2019-10-14 fix:avoid error when pole angel can not be calculated<\/li>\n<li>2019-10-14 fix: When downgrading rig from extended to basic, the missing face rig bones cause an error<\/li>\n<li>2019-10-14 fix: reworked the removing of temporary objects (possible fix for Blender crashes)<\/li>\n<li>2019-10-14 fix:Added missing CustomShape for Chin bone<\/li>\n<li>2019-10-13 new: Added IK Face<\/li>\n<li>2019-10-12 fix: Report Extended bones in BASIC rig as Issue (rig check tool)<\/li>\n<li>2019-10-12 fix: Welding can not find weights on eyelashes<\/li>\n<li>2019-10-12 fix: compatibility issue: armature rig properties not recognized in old blend files (fixes Slink)<\/li>\n<li>2019-10-12 fix: Fitted Mesh presets have wrong Python syntax<\/li>\n<li>2019-10-11 fix: update from Basic to Extended now fixes all Spine bone locations and Hierarchy<\/li>\n<li>2019-10-11 fix: show valid and illegal deviations in the rig when using strict bone hierarchy check<\/li>\n<li>2019-10-10 fix:cleanup weightmaps now working reliably when only armature is selected<\/li>\n<li>2019-10-10 fix: show bone hierarchy moved to rig Inspection pannel and made more user friendly<\/li>\n<li>2019-10-10 imp: cleanup weightmaps is an armatuyre tool AND a mesh tool. Adjusted the Avastar Toolbox accordingl<\/li>\n<li>2019-10-10 fix: removed unnecessary placeholder for redo pannels for Avastar workflows<\/li>\n<li>2019-10-10 fix: Check hierarchy broken<\/li>\n<li>2019-10-10 fix: fitted mesh presets updated for Blender 2.80<\/li>\n<li>2019-10-10 fix: animation export for .anim format broken<\/li>\n<li>2019-10-09 fix: make avamesh developerkit compatible to avastar-2.80<\/li>\n<li>2019-10-09 imp: rename pannels and adjust pannel order<\/li>\n<li>2019-10-09 fix: adjust tooltip for update rig warning popup<\/li>\n<li>2019-10-09 fix: add PelvisInv to Leg IK bone group (make it yellow)<\/li>\n<li>2019-10-08 wip: make pelvisInv an IK Bone<\/li>\n<li>2019-10-08 fix:pelvisInv rotation goes wrong when lower spine is unfolded<\/li>\n<li>2019-10-08 fix:fold\/unfold spine did enable\/disable correctly<\/li>\n<li>2019-10-06 fix: wrong\/misleading text in description for apply pose to rig<\/li>\n<li>2019-10-06 imp: changed icon for bone list in Appearance sliders<\/li>\n<li>2019-10-06 imp:added description function for Apply IK operator<\/li>\n<li>2019-10-03 imp:freeze shape now removes original meshes by default<\/li>\n<li>2019-10-03 new:Added copypaste pose icons back into 3D View header<\/li>\n<li>2019-10-03 imp:Slider support (going faster now)<\/li>\n<\/ul>\n<p style=\"text-align: center;\">For older changes see <a href=\"https:\/\/avalab.org\/avastar\/292\/reference\/tool-setup\/release-changelog\/\" class=\"symple-button default blue   \" target=\"_self\" title=\"Visit Site\" style=\"border-radius:3px\" rel=\"\"><span class=\"symple-button-inner\" style=\"border-radius:3px\">Up to Avastar 292<\/span><\/a>\n","protected":false},"excerpt":{"rendered":"<p>Avastar-2 Changelogs Note: For changes in Avastar-1 please visit the Avastar-1 changelogs page. All Posts Avastar-for-Blender-2.93-10 (2022-jan-15) Fix: The retarget tool attempts to create fcurves for all bones Fix: Avastar exporter ends with tracedump when there are no hidden objects in the scene Fix: Bone colorization when using bone mapper Imp: Make retarget tool more [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"parent":7859,"menu_order":5,"comment_status":"closed","ping_status":"closed","template":"","meta":{"_et_pb_use_builder":"","_et_pb_old_content":"","_et_gb_content_width":"","footnotes":""},"categories":[],"tags":[],"class_list":["post-3478","page","type-page","status-publish","hentry"],"_links":{"self":[{"href":"https:\/\/avalab.org\/avastar\/293\/wp-json\/wp\/v2\/pages\/3478","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/avalab.org\/avastar\/293\/wp-json\/wp\/v2\/pages"}],"about":[{"href":"https:\/\/avalab.org\/avastar\/293\/wp-json\/wp\/v2\/types\/page"}],"author":[{"embeddable":true,"href":"https:\/\/avalab.org\/avastar\/293\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/avalab.org\/avastar\/293\/wp-json\/wp\/v2\/comments?post=3478"}],"version-history":[{"count":8,"href":"https:\/\/avalab.org\/avastar\/293\/wp-json\/wp\/v2\/pages\/3478\/revisions"}],"predecessor-version":[{"id":43623,"href":"https:\/\/avalab.org\/avastar\/293\/wp-json\/wp\/v2\/pages\/3478\/revisions\/43623"}],"up":[{"embeddable":true,"href":"https:\/\/avalab.org\/avastar\/293\/wp-json\/wp\/v2\/pages\/7859"}],"wp:attachment":[{"href":"https:\/\/avalab.org\/avastar\/293\/wp-json\/wp\/v2\/media?parent=3478"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/avalab.org\/avastar\/293\/wp-json\/wp\/v2\/categories?post=3478"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/avalab.org\/avastar\/293\/wp-json\/wp\/v2\/tags?post=3478"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}