{"id":3149,"date":"2018-01-28T20:19:51","date_gmt":"2018-01-28T20:19:51","guid":{"rendered":"http:\/\/avastar.online\/?page_id=3149"},"modified":"2018-01-28T20:19:51","modified_gmt":"2018-01-28T20:19:51","slug":"the-avastar-hand-rig","status":"publish","type":"page","link":"https:\/\/avalab.org\/avastar\/293\/reference\/usermanual\/advanced\/the-avastar-hand-rig\/","title":{"rendered":"Hand Rig"},"content":{"rendered":"<h2><image src=\"\/avastar\/292\/wp-content\/uploads\/2019\/08\/approve_logo_wip.png\" style=\"width:120px;vertical-align:middle;margin-left:0px;margin-right:10px;\"><\/image> Posing and Animating the Hands<\/h2>\n<div class=\"row-fluid\">\n<div class=\"rhcol span7\">\n<p>You have 2 possible options to pose and animate the Hands. You can use the <em><span style=\"color: #ff6600;\">FK Constrained Rig<\/span><\/em>(default) or you can use the <em><span style=\"color: #ff6600;\">FK Simple Rig<\/span><\/em>.<\/p>\n<p>Both Rigs have very different advantages:<\/p>\n<p>With the FK Constrained rig you can setup realistic hand poses in a very short time with just a few clicks. But you can not create every possible pose.<\/p>\n<p>With the FK Simple rig you can pose each finger bone individually with no restriction, but you also can mess up the pose easily.<\/p>\n<\/div>\n<div class=\"rhcol span5\">\n<p><a href=\"https:\/\/avalab.org\/avastar\/293\/wp-content\/uploads\/2018\/05\/Image624.png\"><img loading=\"lazy\" decoding=\"async\" class=\"size-full wp-image-3579 alignleft\" src=\"https:\/\/avalab.org\/avastar\/293\/wp-content\/uploads\/2018\/05\/Image624.png\" alt=\"\" width=\"267\" height=\"383\" srcset=\"https:\/\/avalab.org\/avastar\/293\/wp-content\/uploads\/2018\/05\/Image624.png 267w, https:\/\/avalab.org\/avastar\/293\/wp-content\/uploads\/2018\/05\/Image624-209x300.png 209w\" sizes=\"auto, (max-width: 267px) 100vw, 267px\" \/><\/a><\/p>\n<\/div>\n<\/div>\n<h3>FK Constrained Rig<\/h3>\n<div class=\"row-fluid\">\n<div class=\"rhcol span7\">\n<p>With the FK Constrained Rig you typically select only the first bones of the fingers (in red) and rotate those bones along the local X axis (by typing &#8216;R&#8217; for rotate followed by 2 &#8216;x&#8217; for local x axis)<\/p>\n<p>All other finger bones will automatically curl up following the rotations of the first finger bones. The rig is constructed so that when you select all first fingers (and first thumb bones) then R xx will open and close the hand in a reasonable way.<\/p>\n<\/div>\n<div class=\"rhcol span5\">\n<p><a href=\"https:\/\/avalab.org\/avastar\/293\/wp-content\/uploads\/2018\/05\/Image623.png\"><img loading=\"lazy\" decoding=\"async\" class=\"wp-image-3578 size-full alignleft\" src=\"https:\/\/avalab.org\/avastar\/293\/wp-content\/uploads\/2018\/05\/Image623.png\" alt=\"\" width=\"267\" height=\"383\" srcset=\"https:\/\/avalab.org\/avastar\/293\/wp-content\/uploads\/2018\/05\/Image623.png 267w, https:\/\/avalab.org\/avastar\/293\/wp-content\/uploads\/2018\/05\/Image623-209x300.png 209w\" sizes=\"auto, (max-width: 267px) 100vw, 267px\" \/><\/a><\/p>\n<\/div>\n<\/div>\n<p>Of course you can rotate each finger to a different angle to place the hands into a variety of poses. You also can select the second and third fingers and rotate them as well, either all together or one by one. The FK Rig tries to keep the hand pose always realistic.<\/p>\n<h3>FK Simple Rig<\/h3>\n<div class=\"row-fluid\">\n<div class=\"rhcol span7\">\n<p>If you want to create very detailed and special poses then you can use the FK Simple Rig. Here you will pose each finger bone individually.<\/p>\n<p>this mode allows you to place each bone of each finger in exactly the way you want.<\/p>\n<\/div>\n<div class=\"rhcol span5\">\n<p><a href=\"https:\/\/avalab.org\/avastar\/293\/wp-content\/uploads\/2018\/05\/Image625.png\"><img loading=\"lazy\" decoding=\"async\" class=\"size-full wp-image-3580 alignleft\" src=\"https:\/\/avalab.org\/avastar\/293\/wp-content\/uploads\/2018\/05\/Image625.png\" alt=\"\" width=\"271\" height=\"383\" srcset=\"https:\/\/avalab.org\/avastar\/293\/wp-content\/uploads\/2018\/05\/Image625.png 271w, https:\/\/avalab.org\/avastar\/293\/wp-content\/uploads\/2018\/05\/Image625-212x300.png 212w\" sizes=\"auto, (max-width: 271px) 100vw, 271px\" \/><\/a><\/p>\n<\/div>\n<\/div>\n<h3>Never mix FK Constrained and FK Simple<\/h3>\n<div class=\"row-fluid\">\n<div class=\"rhcol span7\">\n<p>When you rotate the fingers individually and then switch from <em><span style=\"color: #ff6600;\">FK Simple<\/span><\/em> to <em><span style=\"color: #ff6600;\">FK Constrained<\/span><\/em> then the constraints will result in additional rotations.<\/p>\n<p>In the image aside i tried to visualize what happens. Here the finger bones get rotated much more than anticipated as soon as you switch to <em><span style=\"color: #ff6600;\">FK Constrained<\/span><\/em>.<\/p>\n<\/div>\n<div class=\"rhcol span5\">\n<p><a href=\"https:\/\/avalab.org\/avastar\/293\/wp-content\/uploads\/2018\/05\/Image626.png\"><img loading=\"lazy\" decoding=\"async\" class=\"size-full wp-image-3581 alignleft\" src=\"https:\/\/avalab.org\/avastar\/293\/wp-content\/uploads\/2018\/05\/Image626.png\" alt=\"\" width=\"271\" height=\"383\" srcset=\"https:\/\/avalab.org\/avastar\/293\/wp-content\/uploads\/2018\/05\/Image626.png 271w, https:\/\/avalab.org\/avastar\/293\/wp-content\/uploads\/2018\/05\/Image626-212x300.png 212w\" sizes=\"auto, (max-width: 271px) 100vw, 271px\" \/><\/a><\/p>\n<\/div>\n<\/div>\n<p><span style=\"color: #00ccff;\"><strong>Caveat:<\/strong><\/span> Sometimes you do not see that your finger rotations actually are getting too large until you\u00a0 store the blend file and reload it. The reason for this is that the auto FK is not always applied immediately on top of the already existing rotations when you switch the mode. Because of this we strongly recommend that you either use the FK Constrained mode or the FK Simple mode and never mix both modes.<\/p>\n<h2>Adjusting the Hand Rig to Custom meshes<\/h2>\n<p>In this chapter we will focus on custom hands. I am using a slightly modified version of the avamesh model here. If you want to follow this document, then you can prepare your scene as follows:<\/p>\n<div class=\"row-fluid\">\n<div class=\"rhcol span7\">\n<ul>\n<li>Open the Avastar Tab<\/li>\n<li>Open the Devkit Manager panel<\/li>\n<li>click on Avamesh &#8211; female<\/li>\n<li>Select the mesh<\/li>\n<li>open the Skinning Panel<\/li>\n<li>Unbind from Armature<\/li>\n<\/ul>\n<p>Now you have the starting model.<\/p>\n<p>Note: Please use Avastar-2.3-8 or newer. You may find this version in your <a href=\"https:\/\/blog.machinimatrix.org\/my-account\/products\/?download=avastar&amp;tab=daily_build\">daily builds download folder<\/a><\/p>\n<\/div>\n<div class=\"rhcol span5\">\n<p><a href=\"https:\/\/avalab.org\/avastar\/293\/wp-content\/uploads\/2018\/01\/Image575.png\"><img loading=\"lazy\" decoding=\"async\" class=\"size-full wp-image-3154 alignleft\" src=\"https:\/\/avalab.org\/avastar\/293\/wp-content\/uploads\/2018\/01\/Image575.png\" alt=\"\" width=\"519\" height=\"365\" srcset=\"https:\/\/avalab.org\/avastar\/293\/wp-content\/uploads\/2018\/01\/Image575.png 519w, https:\/\/avalab.org\/avastar\/293\/wp-content\/uploads\/2018\/01\/Image575-300x211.png 300w\" sizes=\"auto, (max-width: 519px) 100vw, 519px\" \/><\/a><\/p>\n<\/div>\n<\/div>\n<h3>Adjust the hand rig<\/h3>\n<div class=\"row-fluid\">\n<div class=\"rhcol span7\">\n<ul>\n<li>Add a new extended Avastar (Only Rig)<\/li>\n<li>Make sure the rig i selected in Pose mode<\/li>\n<li>Open the Rig Display panel<\/li>\n<li>Make hands and arms visible<\/li>\n<li>Set Hand Constraints to FK Simple<\/li>\n<\/ul>\n<\/div>\n<div class=\"rhcol span4\">\n<p><a href=\"https:\/\/avalab.org\/avastar\/293\/wp-content\/uploads\/2018\/01\/Image579.png\"><img loading=\"lazy\" decoding=\"async\" class=\"size-full wp-image-3157 alignleft\" src=\"https:\/\/avalab.org\/avastar\/293\/wp-content\/uploads\/2018\/01\/Image579.png\" alt=\"\" width=\"263\" height=\"342\" srcset=\"https:\/\/avalab.org\/avastar\/293\/wp-content\/uploads\/2018\/01\/Image579.png 263w, https:\/\/avalab.org\/avastar\/293\/wp-content\/uploads\/2018\/01\/Image579-231x300.png 231w\" sizes=\"auto, (max-width: 263px) 100vw, 263px\" \/><\/a><\/p>\n<\/div>\n<\/div>\n<div class=\"row-fluid\">\n<div class=\"rhcol span7\">\n<ul>\n<li>Now adjust the rig to one hand<\/li>\n<\/ul>\n<p>Make sure you work on the green animation bones!<\/p>\n<\/div>\n<div class=\"rhcol span5\">\n<p><a href=\"https:\/\/avalab.org\/avastar\/293\/wp-content\/uploads\/2018\/01\/Image576.png\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-3155\" src=\"https:\/\/avalab.org\/avastar\/293\/wp-content\/uploads\/2018\/01\/Image576.png\" alt=\"\" width=\"519\" height=\"365\" srcset=\"https:\/\/avalab.org\/avastar\/293\/wp-content\/uploads\/2018\/01\/Image576.png 519w, https:\/\/avalab.org\/avastar\/293\/wp-content\/uploads\/2018\/01\/Image576-300x211.png 300w\" sizes=\"auto, (max-width: 519px) 100vw, 519px\" \/><\/a><\/p>\n<\/div>\n<\/div>\n<div class=\"row-fluid\">\n<div class=\"rhcol span7\">\n<p>Begin in top view, only use rotation. do not use translation or scale. You may rotate the steel blue structure bones as well.<\/p>\n<p>After some tweaking &#8230;<\/p>\n<\/div>\n<div class=\"rhcol span5\">\n<p><a href=\"https:\/\/avalab.org\/avastar\/293\/wp-content\/uploads\/2018\/01\/Image577.png\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-3156\" src=\"https:\/\/avalab.org\/avastar\/293\/wp-content\/uploads\/2018\/01\/Image577.png\" alt=\"\" width=\"519\" height=\"365\" srcset=\"https:\/\/avalab.org\/avastar\/293\/wp-content\/uploads\/2018\/01\/Image577.png 519w, https:\/\/avalab.org\/avastar\/293\/wp-content\/uploads\/2018\/01\/Image577-300x211.png 300w\" sizes=\"auto, (max-width: 519px) 100vw, 519px\" \/><\/a><\/p>\n<\/div>\n<\/div>\n<p>&nbsp;<\/p>\n<div class=\"row-fluid\">\n<div class=\"rhcol span7\">\n<p>switch to side view and adjust the fingers again. Lets do the fingers first. For the thumb we need to do a bit of special tweaking&#8230;<\/p>\n<\/div>\n<div class=\"rhcol span5\">\n<p><a href=\"https:\/\/avalab.org\/avastar\/293\/wp-content\/uploads\/2018\/01\/Image578.png\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-3158\" src=\"https:\/\/avalab.org\/avastar\/293\/wp-content\/uploads\/2018\/01\/Image578.png\" alt=\"\" width=\"519\" height=\"365\" srcset=\"https:\/\/avalab.org\/avastar\/293\/wp-content\/uploads\/2018\/01\/Image578.png 519w, https:\/\/avalab.org\/avastar\/293\/wp-content\/uploads\/2018\/01\/Image578-300x211.png 300w\" sizes=\"auto, (max-width: 519px) 100vw, 519px\" \/><\/a><\/p>\n<\/div>\n<\/div>\n<div class=\"row-fluid\">\n<div class=\"rhcol span7\">\n<p>Now all fingers are correct, but the thumbs still need a bit of tweaking. For this we need to know about 2 special control bones. &#8230;<\/p>\n<\/div>\n<div class=\"rhcol span5\">\n<p><a href=\"https:\/\/avalab.org\/avastar\/293\/wp-content\/uploads\/2018\/01\/Image580.png\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-3159\" src=\"https:\/\/avalab.org\/avastar\/293\/wp-content\/uploads\/2018\/01\/Image580.png\" alt=\"\" width=\"519\" height=\"365\" srcset=\"https:\/\/avalab.org\/avastar\/293\/wp-content\/uploads\/2018\/01\/Image580.png 519w, https:\/\/avalab.org\/avastar\/293\/wp-content\/uploads\/2018\/01\/Image580-300x211.png 300w\" sizes=\"auto, (max-width: 519px) 100vw, 519px\" \/><\/a><\/p>\n<\/div>\n<\/div>\n<p>&nbsp;<\/p>\n<div class=\"row-fluid\">\n<div class=\"rhcol span7\">\n<p>Here i have enabled Bone shapes. This may help to understand how the bones operate:<\/p>\n<ul>\n<li>The Thumb Controller rotates the thumb around the Wrist bone (use &#8220;R&#8221; )<\/li>\n<li>The Thumb0 controls the angle between Thumb0 and Wrist bone (&#8220;R&#8221;)<\/li>\n<\/ul>\n<\/div>\n<div class=\"rhcol span5\">\n<p><a href=\"https:\/\/avalab.org\/avastar\/293\/wp-content\/uploads\/2018\/01\/Image581.png\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter wp-image-3161 size-full\" src=\"https:\/\/avalab.org\/avastar\/293\/wp-content\/uploads\/2018\/01\/Image581.png\" alt=\"\" width=\"519\" height=\"365\" srcset=\"https:\/\/avalab.org\/avastar\/293\/wp-content\/uploads\/2018\/01\/Image581.png 519w, https:\/\/avalab.org\/avastar\/293\/wp-content\/uploads\/2018\/01\/Image581-300x211.png 300w\" sizes=\"auto, (max-width: 519px) 100vw, 519px\" \/><\/a><\/p>\n<\/div>\n<\/div>\n<div class=\"row-fluid\">\n<div class=\"rhcol span7\">\n<p>Finally the hand rig is adjusted for one side of the character.<\/p>\n<\/div>\n<div class=\"rhcol span5\">\n<p>\u00a0<a href=\"https:\/\/avalab.org\/avastar\/293\/wp-content\/uploads\/2018\/01\/Image582.png\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-3162\" src=\"https:\/\/avalab.org\/avastar\/293\/wp-content\/uploads\/2018\/01\/Image582.png\" alt=\"\" width=\"519\" height=\"365\" srcset=\"https:\/\/avalab.org\/avastar\/293\/wp-content\/uploads\/2018\/01\/Image582.png 519w, https:\/\/avalab.org\/avastar\/293\/wp-content\/uploads\/2018\/01\/Image582-300x211.png 300w\" sizes=\"auto, (max-width: 519px) 100vw, 519px\" \/><\/a><\/p>\n<\/div>\n<\/div>\n<p>&nbsp;<\/p>\n<div class=\"row-fluid\">\n<div class=\"rhcol span7\">\n<ul>\n<li>Select all adjusted hand bones<\/li>\n<li>Copy them to the pose buffer<\/li>\n<li>Mirror paste them to the other side<\/li>\n<\/ul>\n<\/div>\n<div class=\"rhcol span5\">\n<p><a href=\"https:\/\/avalab.org\/avastar\/293\/wp-content\/uploads\/2018\/01\/bindposes-017.png\"><img loading=\"lazy\" decoding=\"async\" class=\"size-full wp-image-2977 alignleft\" src=\"https:\/\/avalab.org\/avastar\/293\/wp-content\/uploads\/2018\/01\/bindposes-017.png\" alt=\"\" width=\"207\" height=\"107\" \/><\/a><\/p>\n<\/div>\n<\/div>\n<p>&nbsp;<\/p>\n<div class=\"row-fluid\">\n<div class=\"rhcol span7\">\n<p>You can select the entire hand by using &#8216;B&#8217; and drag. At the end both hands should be aligned to the hand mesh. Inspect this carefully before you proceed!<\/p>\n<p>And note: For now we only have a pose.<br \/>\nNext we will make this our new Default Rig!<\/p>\n<\/div>\n<div class=\"rhcol span5\">\n<p><a href=\"https:\/\/avalab.org\/avastar\/293\/wp-content\/uploads\/2018\/01\/Image583.png\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-3163\" src=\"https:\/\/avalab.org\/avastar\/293\/wp-content\/uploads\/2018\/01\/Image583.png\" alt=\"\" width=\"519\" height=\"365\" srcset=\"https:\/\/avalab.org\/avastar\/293\/wp-content\/uploads\/2018\/01\/Image583.png 519w, https:\/\/avalab.org\/avastar\/293\/wp-content\/uploads\/2018\/01\/Image583-300x211.png 300w\" sizes=\"auto, (max-width: 519px) 100vw, 519px\" \/><\/a><\/p>\n<\/div>\n<\/div>\n<h3>Create a new Restpose<\/h3>\n<div class=\"row-fluid\">\n<div class=\"rhcol span7\">\n<ul>\n<li>Select the Armature in Pose mode<\/li>\n<li>Make Sure you are in Expert mode<\/li>\n<li>Open the Posing Panel<\/li>\n<li>In the Rig Modify Tools section:<br \/>\nClick on &#8220;As Bindpose&#8221;<\/li>\n<\/ul>\n<p>Since we have no meshes assigned yet the mesh conversion is not relevant. Just keep the defaults, it does not hurt.<\/p>\n<p>Now we have defined a new Restpose and we can use this pose all the time from now on. But note: This is a bind pose.<\/p>\n<\/div>\n<div class=\"rhcol span5\">\n<p><a href=\"https:\/\/avalab.org\/avastar\/293\/wp-content\/uploads\/2019\/03\/Image590.png\"><img loading=\"lazy\" decoding=\"async\" class=\"wp-image-4932 size-full alignleft\" src=\"https:\/\/avalab.org\/avastar\/293\/wp-content\/uploads\/2019\/03\/Image590.png\" alt=\"\" width=\"288\" height=\"481\" srcset=\"https:\/\/avalab.org\/avastar\/293\/wp-content\/uploads\/2019\/03\/Image590.png 288w, https:\/\/avalab.org\/avastar\/293\/wp-content\/uploads\/2019\/03\/Image590-180x300.png 180w\" sizes=\"auto, (max-width: 288px) 100vw, 288px\" \/><\/a><\/p>\n<\/div>\n<\/div>\n<div class=\"row-fluid\">\n<div class=\"rhcol span7\">\n<p>You can verify that your Rig is in Bind pose:<\/p>\n<ul>\n<li>Open the Appearance panel<\/li>\n<li>Check that the <em><span style=\"color: #ff6600;\">Use bind Pose<\/span><\/em> option is enabled<\/li>\n<\/ul>\n<\/div>\n<div class=\"rhcol span5\">\n<p><a href=\"https:\/\/avalab.org\/avastar\/293\/wp-content\/uploads\/2018\/01\/Image585.png\"><img loading=\"lazy\" decoding=\"async\" class=\"size-full wp-image-3165 alignleft\" src=\"https:\/\/avalab.org\/avastar\/293\/wp-content\/uploads\/2018\/01\/Image585.png\" alt=\"\" width=\"268\" height=\"254\" \/><\/a><\/p>\n<\/div>\n<\/div>\n<h3>Bind the Mesh<\/h3>\n<p>This is an opportunity to show you a nice little trick. We are only interested in getting the weights for the hands. We want to use weight from Bones, but we also want to only weight the hands and keep the rest\u00a0 of the mesh untouched. Here is how it goes:<\/p>\n<div class=\"row-fluid\">\n<div class=\"rhcol span7\">\n<ul>\n<li>Select the Armature<\/li>\n<li>SHIFT Select the Mesh in Object mode<\/li>\n<li>Then go to Edit mode<\/li>\n<li>And select the hand vertices<\/li>\n<\/ul>\n<\/div>\n<div class=\"rhcol span5\">\n<p>&nbsp;<\/p>\n<\/div>\n<\/div>\n<div class=\"row-fluid\">\n<div class=\"rhcol span7\">\n<ul>\n<li>Open the Skinning panel<\/li>\n<li>Set the options:\n<ul>\n<li>Weight from Bones<\/li>\n<li>Clear Weights<\/li>\n<li>Only operate on selected weights<\/li>\n<\/ul>\n<\/li>\n<li>Now Bind to Armature<\/li>\n<\/ul>\n<p>&nbsp;<\/p>\n<\/div>\n<div class=\"rhcol span5\">\n<p>\u00a0<a href=\"https:\/\/avalab.org\/avastar\/293\/wp-content\/uploads\/2018\/01\/Image587.png\"><img loading=\"lazy\" decoding=\"async\" class=\"size-full wp-image-3167 alignleft\" src=\"https:\/\/avalab.org\/avastar\/293\/wp-content\/uploads\/2018\/01\/Image587.png\" alt=\"\" width=\"273\" height=\"163\" \/><\/a><\/p>\n<\/div>\n<\/div>\n<p>&nbsp;<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Posing and Animating the Hands You have 2 possible options to pose and animate the Hands. You can use the FK Constrained Rig(default) or you can use the FK Simple Rig. Both Rigs have very different advantages: With the FK Constrained rig you can setup realistic hand poses in a very short time with just [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":3579,"parent":3922,"menu_order":50,"comment_status":"closed","ping_status":"closed","template":"","meta":{"_et_pb_use_builder":"","_et_pb_old_content":"","_et_gb_content_width":"","footnotes":""},"categories":[8],"tags":[],"class_list":["post-3149","page","type-page","status-publish","has-post-thumbnail","hentry","category-reference"],"_links":{"self":[{"href":"https:\/\/avalab.org\/avastar\/293\/wp-json\/wp\/v2\/pages\/3149","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/avalab.org\/avastar\/293\/wp-json\/wp\/v2\/pages"}],"about":[{"href":"https:\/\/avalab.org\/avastar\/293\/wp-json\/wp\/v2\/types\/page"}],"author":[{"embeddable":true,"href":"https:\/\/avalab.org\/avastar\/293\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/avalab.org\/avastar\/293\/wp-json\/wp\/v2\/comments?post=3149"}],"version-history":[{"count":0,"href":"https:\/\/avalab.org\/avastar\/293\/wp-json\/wp\/v2\/pages\/3149\/revisions"}],"up":[{"embeddable":true,"href":"https:\/\/avalab.org\/avastar\/293\/wp-json\/wp\/v2\/pages\/3922"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/avalab.org\/avastar\/293\/wp-json\/wp\/v2\/media\/3579"}],"wp:attachment":[{"href":"https:\/\/avalab.org\/avastar\/293\/wp-json\/wp\/v2\/media?parent=3149"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/avalab.org\/avastar\/293\/wp-json\/wp\/v2\/categories?post=3149"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/avalab.org\/avastar\/293\/wp-json\/wp\/v2\/tags?post=3149"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}