{"id":99,"date":"2015-10-07T22:24:13","date_gmt":"2015-10-07T22:24:13","guid":{"rendered":"http:\/\/avastar.online\/?page_id=99"},"modified":"2015-10-07T22:24:13","modified_gmt":"2015-10-07T22:24:13","slug":"add-avastar-character","status":"publish","type":"page","link":"https:\/\/avalab.org\/avastar\/292\/avastar-workflows\/add-avastar-character\/","title":{"rendered":"Add Avastar"},"content":{"rendered":"<h2>Add Avastar (Reference Model) <image src=\"\/avastar\/292\/wp-content\/uploads\/2019\/08\/approve_logo_wip.png\" style=\"width:120px;vertical-align:middle;margin-left:0px;margin-right:10px;\"><\/image><\/h2>\n<div class=\"row-fluid\">\n<div class=\"span6 rhcol\">\n<p><iframe loading=\"lazy\" src=\"https:\/\/player.vimeo.com\/video\/93783928\" width=\"1080\" height=\"608\" frameborder=\"0\" title=\"create sl clone 1\" webkitallowfullscreen mozallowfullscreen allowfullscreen><\/iframe><\/p>\n\n<\/div>\n<div class=\"span6 rhcol\">\n<p>Navigate to:<\/p>\n<p style=\"text-align: center;\"><span style=\"color: #ff6600;\"><strong>add -&gt; Avastar -&gt; Basic\/Extended<br \/>\n<\/strong><\/span><\/p>\n<p style=\"text-align: center;\">The Avastar character is based on the<br \/>\n<em><span style=\"color: #ff6600;\">SL Avatar definition files<br \/>\n<\/span><\/em>from <em>Linden Lab.<\/em><\/p>\n<\/div>\n<\/div>\n<p style=\"text-align: left;\">The Avastar is fully compatible with the character from Second Life and all similar online worlds like OpenSim for example.<\/p>\n<h3>Adding a new Avastar<\/h3>\n<p>You can add a new Avastar Character only when Blender is in Object mode. You navigate to the Add -&gt; Avastar menu and select from one of the rig types:<\/p>\n<div class=\"row-fluid\">\n<div class=\"span6 rhcol\">\n<p><a href=\"https:\/\/avalab.org\/avastar\/292\/wp-content\/uploads\/2020\/12\/Image940.png\"><img loading=\"lazy\" decoding=\"async\" class=\"alignleft wp-image-6208 size-full\" src=\"https:\/\/avalab.org\/avastar\/292\/wp-content\/uploads\/2020\/12\/Image940.png\" alt=\"\" width=\"555\" height=\"555\" srcset=\"https:\/\/avalab.org\/avastar\/292\/wp-content\/uploads\/2020\/12\/Image940.png 555w, https:\/\/avalab.org\/avastar\/292\/wp-content\/uploads\/2020\/12\/Image940-300x300.png 300w, https:\/\/avalab.org\/avastar\/292\/wp-content\/uploads\/2020\/12\/Image940-150x150.png 150w, https:\/\/avalab.org\/avastar\/292\/wp-content\/uploads\/2020\/12\/Image940-440x440.png 440w\" sizes=\"auto, (max-width: 555px) 100vw, 555px\" \/><\/a><\/p>\n<\/div>\n<div class=\"rhcol span6\">\n<p><a href=\"https:\/\/avalab.org\/avastar\/292\/wp-content\/uploads\/2020\/12\/Image941.png\"><img loading=\"lazy\" decoding=\"async\" class=\"alignleft wp-image-6210 size-full\" src=\"https:\/\/avalab.org\/avastar\/292\/wp-content\/uploads\/2020\/12\/Image941.png\" alt=\"\" width=\"555\" height=\"555\" srcset=\"https:\/\/avalab.org\/avastar\/292\/wp-content\/uploads\/2020\/12\/Image941.png 555w, https:\/\/avalab.org\/avastar\/292\/wp-content\/uploads\/2020\/12\/Image941-300x300.png 300w, https:\/\/avalab.org\/avastar\/292\/wp-content\/uploads\/2020\/12\/Image941-150x150.png 150w, https:\/\/avalab.org\/avastar\/292\/wp-content\/uploads\/2020\/12\/Image941-440x440.png 440w\" sizes=\"auto, (max-width: 555px) 100vw, 555px\" \/><\/a><\/p>\n<\/div>\n<\/div>\n<ul>\n<li>The<strong><span style=\"color: #ff6600;\"> Complete<\/span><\/strong> variant is the full Avatar with all Bones including the Classic bones, the Bento Bones and the Fitted mesh Bones and a few more bones for various purposes (IK, structure, Animation, &#8230;)<\/li>\n<li>The <strong><span style=\"color: #ff6600;\">Skeleton<\/span><\/strong> Variant only loads a Skeleton without Meshes. this is useful for example when you want to make a creature Rig where you do not need the Avatar meshes at all.<\/li>\n<li>Note for long time Avastar users: You can add back the old variants in the <a href=\"\/help\/n-panel\/sections\/workflows\/addon-settings\/\">Avastar Preferences window<\/a><\/li>\n<\/ul>\n<p>After a short time (typically 2-4 secs) a new Avastar character is created in the 3D View and at the center of the 3D View .<\/p>\n\n<h3>Compatibility to Second Life<strong><span style=\"color: #ff6600;\"><br \/>\n<\/span><\/strong><\/h3>\n<p>Avastar is fully compatible with Second Life.<\/p>\n<div class=\"row-fluid\">\n<div class=\"span6 rhcol\">\n<p>The Default Avastar character uses the exact same<span style=\"color: #ff6600;\"><em> Default Shape<\/em><\/span> in Blender that you also get when you create a new shape in SL.<\/p>\n<p>The character in Blender is shown exactly like the Avatar in SL. Some users believe Avastar is wrong. If you think so as well, then please use the Avastar <em><span style=\"color: #ff6600;\">Restshape<\/span><\/em> (see below)<\/p>\n<p><span style=\"color: #ff6600;\"><strong>Note:<\/strong><\/span> You also can set the character Gender in the Avastar Appearance panel (See image below)<\/p>\n<\/div>\n<div class=\"span6 rhcol\">\n<div id=\"attachment_154\" style=\"width: 195px\" class=\"wp-caption aligncenter\"><a href=\"https:\/\/avalab.org\/avastar\/292\/wp-content\/uploads\/2015\/10\/default_shape.png\"><img loading=\"lazy\" decoding=\"async\" aria-describedby=\"caption-attachment-154\" class=\"wp-image-154 size-medium\" src=\"http:\/\/avastar.online\/wp-content\/uploads\/2015\/10\/default_shape-185x300.png\" alt=\"default_shape\" width=\"185\" height=\"300\" srcset=\"https:\/\/avalab.org\/avastar\/292\/wp-content\/uploads\/2015\/10\/default_shape-185x300.png 185w, https:\/\/avalab.org\/avastar\/292\/wp-content\/uploads\/2015\/10\/default_shape.png 288w\" sizes=\"auto, (max-width: 185px) 100vw, 185px\" \/><\/a><p id=\"caption-attachment-154\" class=\"wp-caption-text\">The SL default Shape (Create new Shape).<\/p><\/div>\n<\/div>\n<\/div>\n<h3>Default Shape and Restshape<\/h3>\n<div class=\"row-fluid\">\n<div class=\"span6 rhcol\">\n<p>You can reset your Shape in Blender at any time to the SL <span style=\"color: #ff6600;\"><em>Default Shape<\/em><\/span> by using the Tool Shelf &#8211; Appearance panel.<\/p>\n<p>To Reset to the <span style=\"color: #ff6600;\"><em>SL Default shape:<\/em><\/span> Click on the yellow stickman icon in the Shape preset header at the top of the Preset Selector (see image)<\/p>\n<p>To Reset to the the <em><span style=\"color: #ff6600;\">SL Restshape:<\/span><\/em> (like with the Avatar Workbench) then select the white stickman icon instead (right to the yellow default shape icon, see image).<\/p>\n<\/div>\n<div class=\"span6 rhcol\"><a href=\"https:\/\/avalab.org\/avastar\/292\/wp-content\/uploads\/2015\/10\/Image345.png\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-1444\" src=\"https:\/\/avalab.org\/avastar\/292\/wp-content\/uploads\/2015\/10\/Image345.png\" alt=\"Image345\" width=\"196\" height=\"303\" \/><\/a><\/div>\n<\/div>\n<div class=\"row-fluid\">\n<div class=\"span6 rhcol\">\n<p>Tip: In SL you create the default shape from your Inventory: (See image)<\/p>\n<\/div>\n<div class=\"span6 rhcol\">\n<p><a href=\"https:\/\/avalab.org\/avastar\/292\/wp-content\/uploads\/2015\/10\/new_shape.png\"><img loading=\"lazy\" decoding=\"async\" class=\"size-medium wp-image-153 aligncenter\" src=\"http:\/\/avastar.online\/wp-content\/uploads\/2015\/10\/new_shape-300x126.png\" alt=\"new_shape\" width=\"300\" height=\"126\" srcset=\"https:\/\/avalab.org\/avastar\/292\/wp-content\/uploads\/2015\/10\/new_shape-300x126.png 300w, https:\/\/avalab.org\/avastar\/292\/wp-content\/uploads\/2015\/10\/new_shape.png 332w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" \/><\/a><\/p>\n<\/div>\n<\/div>\n<div class=\"symple-toggle state-closed \"><h3 class=\"symple-toggle-trigger \"><strong>What else you should know<\/strong><\/h3><div class=\"symple-toggle-container symple-clearfix\">\n<ul>\n<li>New Avastar characters can only be created when you are in Object Mode.<\/li>\n<li>A new character will always be placed at the Center of the 3D View<\/li>\n<li>You can hide (&#8216;h&#8217;) or remove (&#8216;x&#8217;) not needed parts of the Avatar meshes (like the skirt or the hair for example) without breaking the tools.<\/li>\n<li>You can create as many characters as you like aside each other and so you can create multi-character animations.<\/li>\n<\/ul>\n<div class='et-box et-warning'>\n\t\t\t\t\t<div class='et-box-content'>The character that you know from avatar.blend or from the workbench (sometimes also named &#8220;ruth&#8221;) is equivalent to the SL Restshape (the white stickman icon in the Appearance Sliders). Further explanations can be found in the <a href=\"\/knowledge\/compare-workbench\/\">Avastar vs. Workbench Skeleton<\/a> article.<\/div><\/div>\n<\/div><\/div>\n","protected":false},"excerpt":{"rendered":"<p>Add Avastar (Reference Model) Navigate to: add -&gt; Avastar -&gt; Basic\/Extended The Avastar character is based on the SL Avatar definition files from Linden Lab. The Avastar is fully compatible with the character from Second Life and all similar online worlds like OpenSim for example. Compatibility to Second Life Avastar is fully compatible with Second [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":154,"parent":811,"menu_order":6,"comment_status":"closed","ping_status":"closed","template":"","meta":{"_et_pb_use_builder":"","_et_pb_old_content":"","_et_gb_content_width":"","footnotes":""},"categories":[6,9],"tags":[],"class_list":["post-99","page","type-page","status-publish","has-post-thumbnail","hentry","category-help","category-workflow"],"_links":{"self":[{"href":"https:\/\/avalab.org\/avastar\/292\/wp-json\/wp\/v2\/pages\/99","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/avalab.org\/avastar\/292\/wp-json\/wp\/v2\/pages"}],"about":[{"href":"https:\/\/avalab.org\/avastar\/292\/wp-json\/wp\/v2\/types\/page"}],"author":[{"embeddable":true,"href":"https:\/\/avalab.org\/avastar\/292\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/avalab.org\/avastar\/292\/wp-json\/wp\/v2\/comments?post=99"}],"version-history":[{"count":0,"href":"https:\/\/avalab.org\/avastar\/292\/wp-json\/wp\/v2\/pages\/99\/revisions"}],"up":[{"embeddable":true,"href":"https:\/\/avalab.org\/avastar\/292\/wp-json\/wp\/v2\/pages\/811"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/avalab.org\/avastar\/292\/wp-json\/wp\/v2\/media\/154"}],"wp:attachment":[{"href":"https:\/\/avalab.org\/avastar\/292\/wp-json\/wp\/v2\/media?parent=99"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/avalab.org\/avastar\/292\/wp-json\/wp\/v2\/categories?post=99"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/avalab.org\/avastar\/292\/wp-json\/wp\/v2\/tags?post=99"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}