{"id":3478,"date":"2018-04-29T19:12:23","date_gmt":"2018-04-29T19:12:23","guid":{"rendered":"http:\/\/avastar.guru\/?page_id=3478"},"modified":"2021-10-25T20:27:01","modified_gmt":"2021-10-25T20:27:01","slug":"release-changelog","status":"publish","type":"page","link":"https:\/\/avalab.org\/avastar\/292\/reference\/tool-setup\/release-changelog\/","title":{"rendered":"Release Changelog"},"content":{"rendered":"<h1><image src=\"\/avastar\/292\/wp-content\/uploads\/2019\/08\/approve_logo_280.png\" style=\"width:120px;vertical-align:middle;margin-left:0px;margin-right:10px;\"><\/image> Avastar-2 Changelogs<\/h1>\n<p><span style=\"color: #3366ff;\"><strong>Note:<\/strong><\/span> For changes in Avastar-1 please visit the <a href=\"https:\/\/legacy.avastar.online\/release-notes\/\">Avastar-1 changelogs<\/a> page.<\/p>\n<div class=\"symple-toggle state-closed \"><h3 class=\"symple-toggle-trigger \">What the abbreviations and color codes mean:<\/h3><div class=\"symple-toggle-container symple-clearfix\">\n<p>Abbreviations:<\/p>\n<ul>\n<li><strong>New<\/strong>: New feature &#8211; Please report back if it works well<\/li>\n<li><strong>Imp<\/strong>: Improved feature &#8211; please report back if it really improves<\/li>\n<li><strong>Fix<\/strong>: Bugfix &#8211; Please report back if this solved the issue<\/li>\n<li><strong>Cleanup:<\/strong> very minor changes (for example: fixing typos in the user interface)<\/li>\n<\/ul>\n<p><strong>Bold face: Significant change<\/strong><\/p>\n<p><span style=\"color: #008000;\">Green: No major issues known<\/span><br \/>\n<span style=\"color: #0000ff;\">Blue: Can be used, has known issues which have been fixed in a newer version<\/span><br \/>\n<span style=\"color: #ff0000;\">Red: Please do not use this revision, we recommend to upgrade to newer version<br \/>\n<span style=\"color: #ff6600;\">Orange: Instable version<\/span><br \/>\n<\/span><\/p>\n<\/div><\/div>\n<ul>\n<li class=\"wp-first-item\"><a class=\"wp-first-item\" href=\"https:\/\/avastar.machinimatrix.org\/280\/wp-admin\/edit.php\">All Posts<\/a><\/li>\n<\/ul>\n<h1>Avastar-18-for-Blender-2.92 (2021-oct-25)<\/h1>\n<ul>\n<li>Fix: precision was set too low. This causes incom[patible meshes with older Avastar versions<\/li>\n<li>Fix: the conversion on load failed, possibly because of a change in the Blender Python API<\/li>\n<li>imp: Rename weld normals\u00a0 to align normals in user interface (to make more clear what happens<\/li>\n<\/ul>\n<p>Included fixes from Avastar-17-for-blender-292<\/p>\n<ul>\n<li>Fix: meshes are not exported in restpose but in current pose, leading to distortions on import to SL<\/li>\n<\/ul>\n<p>Included fixes from Avastar-16-for-blender-292<\/p>\n<ul>\n<li>2021-10-18 20:35:36 +0200 wip: retarget: Several changes, still work in progress)<\/li>\n<li>Fix: Add back correction for COG height above ground<\/li>\n<li>Fix: rebind armature creates wrong meshes when meshes where bound with different bind shape<\/li>\n<li>Fix: Weld Normals used old syntax (only relevant for Blender 3.0)<\/li>\n<li>Fix: addon preferences: setting the flag for Locking Neutral shape has no effect<\/li>\n<li>Fix: keep shape when rebinding, this issue may be related to the &#8216;baked gender&#8217; patch<\/li>\n<li>Fix: welding normals creates wrong normals when gender is set to male<\/li>\n<li>Imp: add compatibility mode for male exports (avoid incompatibility with Avastar 2.79 and older)<\/li>\n<li>Fix:the collada exporter always keeps the avastar rig selected after finishing,<br \/>\neven when it was not selected before the export started<\/li>\n<li>Imp: Retraget: move the miror retarget and the retarget clean operators further up for better usability<\/li>\n<\/ul>\n<h1><span style=\"color: #00ff00;\">Avastar-15-for-Blender-2.92 (2021-sep-23)<\/span><\/h1>\n<p>Fixes:<\/p>\n<ul>\n<li><span class=\"od bd fg-color13\">Fix: <\/span><span class=\"od bd fg-color11\">Avastar&#8217;s limit weight count keeps the wrong vertex groups<\/span><\/li>\n<li><span class=\"ev bd fg-color13\">F<\/span><span class=\"ev bd fg-color11\">ix: Migrate rig using the option &#8216;apply ro&amp;scale&#8217; creates a tracedump<\/span><\/li>\n<li><span class=\"od bd fg-color13\">F<\/span><span class=\"ev bd fg-color11\">ix: Retarget tool now takes care of scale, rotation, transfer and bone roll (roll support needed for mixamo)<\/span><\/li>\n<li><span class=\"ev bd fg-color13\">F<\/span><span class=\"ev bd fg-color11\">ix: make sure a pose gets transferred correctly when the bone mapping tool (see new) is enabled<\/span><\/li>\n<li><span class=\"od bd fg-color13\">F<\/span><span class=\"od bd fg-color11\">ix: When binding\/rebinding the bindpose mode is not preserved for each individual mesh<\/span><\/li>\n<li><span class=\"ev bd fg-color13\">F<\/span><span class=\"ev bd fg-color11\">ix: Make Avastar compatible with Blender <\/span><span class=\"ev bd fg-color13\">3.0<\/span><\/li>\n<li>Fix: Weight &#8220;Copy from meshes&#8221; unintentionally used hidden bone group selection from &#8220;weight from bones&#8221;<\/li>\n<\/ul>\n<p>Improvements:<\/p>\n<ul>\n<li><span class=\"od bd fg-color13\">I<\/span><span class=\"od bd fg-color11\">mp: Display calculated animation runtime in animation export panel<\/span><\/li>\n<li><span class=\"ev bd fg-color13\">I<\/span><span class=\"ev bd fg-color11\">mp: Export: check broken associations between vertex and vertex groups (experimental, probably not needed)<\/span><\/li>\n<li><span class=\"od bd fg-color13\">I<\/span><span class=\"od bd fg-color11\">mp: Avoid jumping to edit mode while exporting a mesh<\/span><\/li>\n<li><span class=\"od bd fg-color13\">I<\/span><span class=\"od bd fg-color11\">mp: improve organization of the retarget pannel<\/span><\/li>\n<li><span class=\"ev bd fg-color13\">Imp:<\/span><span class=\"ev bd fg-color11\"> Allow collada exporter to export when the armature is hidden and\/or located in a disabled collection<\/span><\/li>\n<\/ul>\n<p>New:<\/p>\n<ul>\n<li><span class=\"od bd fg-color13\">N<\/span><span class=\"od bd fg-color11\">ew: Avastar pose library for retarget (wip, not yet used)<\/span><\/li>\n<li><span class=\"ev bd fg-color13\">New: <\/span><span class=\"ev bd fg-color11\">mixamo retarget preset has wrong bone mapping on the hands and arms<\/span><\/li>\n<li><span class=\"od bd fg-color13\">N<\/span><span class=\"od bd fg-color11\">ew: Add slider to control amount of simplification during animation export<\/span><\/li>\n<li><span class=\"ev bd fg-color13\">N<\/span><span class=\"ev bd fg-color11\">ew: Add color scheme for retarget bone pairs while interactive retarget tool is active<\/span><\/li>\n<li><span class=\"od bd fg-color13\">N<\/span><span class=\"ev bd fg-color11\">ew: Added support for Animesh attribute in Rig preset<\/span><\/li>\n<li><span class=\"od bd fg-color13\">N<\/span><span class=\"od bd fg-color11\">ew: Added Skeleton type (to support Animesh Skeletons)<\/span><\/li>\n<li>New: Added Animesh Skeleton Preset to the menu: Add-&gt; Avastar -&gt; &#8230;<\/li>\n<\/ul>\n<h1>Avastar-9 &#8211; Avastar-14 for-Blender-2.92<\/h1>\n<p>Please do not use these versions any longer. Please update to Avastar-15-for-Blender-2.92, see above.<\/p>\n<h1><span style=\"color: #3366ff;\">Avastar-8-for-Blender-2.92 (2021-june-6)<\/span><\/h1>\n<ul>\n<li>New: Add option to copy weights only from selected bones<\/li>\n<li>Fix: loading a shape from file does no longer work in Blender 2.93<\/li>\n<li>Fix: When locking\/unlocking all pose bones, nothing happens<\/li>\n<li>Fix: Initial pose bone locks are wrong for the face bones<\/li>\n<li>Fix:Walk cycle generator does not work when automatic visual keying is enabled<\/li>\n<li>Fix:locking all animation bones also locks all deform bones<\/li>\n<li>Fix: too many Animation bones are considered to be Lockable\/Unlockable (in Pose Pannel)<\/li>\n<li>Fix: Groin should be locked by default<\/li>\n<\/ul>\n<h1><span style=\"color: #3366ff;\">Avastar-7-for-Blender-2.92 (2021-may-18)<\/span><\/h1>\n<ul>\n<li>Added support for mixamo animation retarget (assuming the mixamo rig is always the same)<\/li>\n<li>Imp: Added hand structure bones as possible targets for the retargetmap<\/li>\n<li>Fix: a comment was called with too few parameters, which can break the trasnfer of action data during animation export and animation transfer<\/li>\n<li>Fix: if the user tries to assign &#8216;the current active bone&#8217; to the retarget map when no bone is active, then avastar fails silently<\/li>\n<li>Fix: The pivot icon in the Retarget map is slightly misplaced and barely clickable<\/li>\n<li>Fix: exporting with bind shape resets the shape to white stickman<\/li>\n<li>Fix: Unreported potential bugs due to bad code (it is unknown which bugs are fixed with those changes)<\/li>\n<li>Fix Collada exporter: Mesh texture get node by name has a typo and can not work correctly<\/li>\n<\/ul>\n<h1><span style=\"color: #3366ff;\">Avastar-6-for-Blender-2.92 (2021-may-08)<\/span><\/h1>\n<ul>\n<li>Fix: Update\/Replace Avastar Rig fails when the armature has children of type EMPTY<\/li>\n<li>Fix: New Avastars have the Shape Editor locked<\/li>\n<li>Update: Avastar templates to newest Avastar version<\/li>\n<li>Update: Avamesh to newest Avastar version<\/li>\n<li>Fix: When selecting smooth weights when doing a copy weight from bone, the operation terminates with a stack trace<\/li>\n<li>Fix: Animtion exporter does not use the correct values for the $fps, $start and $end vars<\/li>\n<\/ul>\n<h1><span style=\"color: #3366ff;\">Avastar-5-for-Blender-2.92 (2021-may-01)<\/span><\/h1>\n<ul>\n<li>Fix: Clean weight groups removes mirrored weight groups created by Mirror Modifier<\/li>\n<li>Fix: Option &#8216;Adjust volume bones to rig&#8217; creates a tracedump in the blender console<\/li>\n<\/ul>\n<h1><span style=\"color: #3366ff;\">Avastar-4-for-Blender-2.92 (2021-april-30)<\/span><\/h1>\n<ul>\n<li>Revert &#8220;fix: skeleton copy results in weird bone orientations&#8221; this approach did not work as expected<\/li>\n<li>Fix:clean weights needs an armature to work<\/li>\n<\/ul>\n<h1><del><span style=\"color: #ff0000;\">Avastar-3-for-Blender-2.92 (2021-april-21)<\/span><\/del><\/h1>\n<ul>\n<li>Fix: Pose bone selection changes without reason when switching workflows or switching between object modes<\/li>\n<li>Fix: Adjusting avastar data on load can fail for (old) blendfiles caused by unexpected properties<\/li>\n<li>Fix: Skeleton copy sometimes results in weird bone orientations<\/li>\n<li>Fix: Clean weights actually does not clean anything<\/li>\n<li>Fix: Smooth weights result in a trace dump<\/li>\n<\/ul>\n<h1><span style=\"color: #ff6600;\">Avastar-2-for-Blender-2.92 (2021-april-05)<\/span><\/h1>\n<ul>\n<li>New: add smooth weighting after copy from meshes. Also remove obsolete functions<\/li>\n<li>Fix: when migrating a rig, then also move unbound children of armatures<\/li>\n<li>New:added filter to weight copy from meshes to show only the selected meshes<\/li>\n<li>Revert: Remove support for Blender weight copy tool<\/li>\n<li>Fix: Clean weight maps sometimes results in a stacktrace<\/li>\n<li>Fix: snap attachment bones to rig (experimental feature) is broken<\/li>\n<li>Fix: Bone use_connect state is not preserved when updating(migrating) a rig<\/li>\n<li>Fix: developerkits with the character sequence &#8216;AVASTAR&#8217; in the filename can not be loaded into the devkit manager<\/li>\n<\/ul>\n<h1><span style=\"color: #ff6600;\">Avastar-1-for-Blender-2.92a (2021-march-15)<\/span><\/h1>\n<p>This is a bugfix release used for testing purposes. Please do not use in production!<\/p>\n<ul>\n<li>Fix:Rig migrate tool never uses the bone groups from the new rig even when preserve bone colors is disabled<\/li>\n<li>Fix: Blender crash when avastar tries to fix mesh in sculpt mode (might break other situations)<\/li>\n<li>Fix:make Avastar weight copy tool faster (the old avastar weight copy tool is back but much faster than before)<\/li>\n<li>Fix:rebinding multiple objects will rebind only one object and revert all others to previous shape<\/li>\n<li>Fix:check tool &#8216;collada export can be done in this mode&#8217; should allow export with hidden armature<\/li>\n<li>Fix: do not apply transforms when importing rig from file. This needs to be handled by Avastar, not by the file improter<\/li>\n<li>Fix: Smart Bone Connector potentially can destroy the rig structure when handling connected bones<\/li>\n<li>Fix:Update avamesh to newest rig version<\/li>\n<li>Fix: Tool Box User interface uses wrong references into Documentation<\/li>\n<li>Fix:Update rig neeeds to also update animations (PelvisInv has been renamed to Tinker)<\/li>\n<\/ul>\n<p>We also have a few improvements and a new Tool for finding bad weighted spots (no documentation yet)<\/p>\n<ul>\n<li>Cleanup: Avastar custom Icons where too big<\/li>\n<li>New: weight consistency checker (wip)<\/li>\n<li>Imp: make copy bone weights much more efficient (10 times faster)<\/li>\n<li>Imp: add explanation to hover text when collada export button is disabled<\/li>\n<li>Imp: Select the just created armature as active object instead of reverting to old selections after reating or migrating an armature<\/li>\n<li>Imp:add hover tooltips to the Avastar Presets<\/li>\n<\/ul>\n<h1><span style=\"color: #00ff00;\">Release Avastar-for-Blender-2.92 (2021-02-25)<\/span><\/h1>\n<ul>\n<li>Fix: links to operator documentation<\/li>\n<li>Fix: links to Help Documentation<\/li>\n<li>Fix: Updated version numbers of Avastar Templates<\/li>\n<\/ul>\n<h1><span style=\"color: #3366ff;\">Release Candidate Avastar-2.91-67 (2021-02-21)<\/span><\/h1>\n<ul>\n<li>New: Added Sparkle Shape based weight mirror copy to replace blender&#8217;s own weight copy tool<\/li>\n<li>New: Cloth Template file (without Avastar rig)<\/li>\n<li>New: separate IK settings in Rig Display panel into own sub section for IK Bone Groups<\/li>\n<li>Fix: Copy Bone weights operator has outdated copy options<\/li>\n<li>Fix: find unweighted vertices can result in a tracedump when the object selection contains non Mesh Objects<\/li>\n<li>Fix: lower cheek bones go in wrong diretion when using the Face IK<\/li>\n<li>Fix: (partial) links to Website documentation are outdated<\/li>\n<li>Fix: create a warning when an object can not be made active instead of creating a traceback<\/li>\n<li>Fix: Avastar internal fixes on loading a Blendfile must not be made on disabled collections<\/li>\n<\/ul>\n<h1><span style=\"color: #3366ff;\">Release Candidate Avastar-2.91-66 (2021-02-15)<\/span><\/h1>\n<ul>\n<li>Fix: Armature pose bone visibility changes after rig replace and rig migrate<\/li>\n<\/ul>\n<h1><span style=\"color: #3366ff;\">Release Candidate Avastar-2.81-65 (2021-02-14)<\/span><\/h1>\n<ul>\n<li>Fix: Develoeprkit manager adds unnecessary extra armature modifier<\/li>\n<\/ul>\n<h1><span style=\"color: #ff0000;\">Release Candidate Avastar-2.81-64 (2021-02-11)<\/span><\/h1>\n<ul>\n<li>Imp: merge weights (undocumented feature) needs at least two bones to be selected in pose mode before it can do its job<\/li>\n<li>Fix: Collada exporter creates empty collada file without warning when no meshes are exported<\/li>\n<li>Fix: warning popup has outdated instruction for locating the rig inspector<\/li>\n<li>Fix: apply bindpose during unbind fails when mesh has no shape meta data (can happen with rigs in older blend files)<\/li>\n<li>Fix: unbind breaks parenting even when the break parent option is disabled<\/li>\n<li>Fix:armature inspector displays senseless information when rig is not an Avastar rig<\/li>\n<li>Fix: unparent sources breaks scaling, this has been seen in unbind and in update rig<\/li>\n<li>Imp: Parent\/child relationship can be kept intact when unbinding (option, default:break relationship like its done in Blender)<\/li>\n<li>Imp: by default remove original meshes when freezeing an avastar mesh<\/li>\n<li>Fix: armatures from old blendfiles forget some of their avastar properties during file open<\/li>\n<\/ul>\n<h1><span style=\"color: #ff0000;\">Release Candidate Avastar-2.81-63 (2021-02-06)<\/span><\/h1>\n<ul>\n<li>Fix: Update bind does not preserve original bindshape<\/li>\n<li>Fix: avoid tracedumps when fitted mesh panel is open or when trying to rebind<\/li>\n<li>Imp: visibility of icons and adjustments of icon colors<\/li>\n<\/ul>\n<h1><span style=\"color: #ff0000;\">Release Candidate Avastar-2.81-62 (2021-02-05)<\/span><\/h1>\n<p>This is mostly an update for improving (make it easier to use) the user interface<\/p>\n<ul>\n<li>Fix: switching bones of bone pairs in Fitting sliders is now better displayed in user interface<\/li>\n<li>Fix: when rebinding we now can preserve the original shape, or rebind to the new shape<\/li>\n<li>Imp: Collada export issues are now reported more user friendly<\/li>\n<li>New: Unbind can now disable unparenting (in operator redo panel)<\/li>\n<li>Fix: Bone Locking functions (in posing panel) behave odd<\/li>\n<li>Imp: Export Animations has misleading button label<\/li>\n<li>Imp:Updated Button names for maintenance (avastar update)<\/li>\n<\/ul>\n<h1><span style=\"color: #ff0000;\">Release Candidate Avastar-2.81-61 (2021-01-21)<\/span><\/h1>\n<ul>\n<li>Fix: Clean weightmaps does not clean maps when they contain only 0 values<\/li>\n<li>Fix: Bindshape icon should only appear if bindshape is defined. Also bind_shape must be created when rebinding<\/li>\n<\/ul>\n<h1><span style=\"color: #ff0000;\">Release Candidate Avastar-2.81-60 (2021-01-21)<\/span><\/h1>\n<ul>\n<li>Fix: Typos in user interface<\/li>\n<li>New: Added support for reset to bindshape in user interface<\/li>\n<li>Fix: Animation settings are not correctly read from old blendfiles<\/li>\n<li>Fix: remove empty box in user interface of weight copy tool<\/li>\n<li>New: Change name convention for Avastar filename<\/li>\n<\/ul>\n<h1><span style=\"color: #ff0000;\">Release Candidate Avastar-2.81-59 (2021-01-21)<\/span><\/h1>\n<ul>\n<li>Fix: Weight Copy top Selected vertices does not work as expected<\/li>\n<li>Fix: Weight Copy with the Smart Copy Map does not support copy to selected vertices<\/li>\n<li>Fix: binding and setting bindpose partially broken<\/li>\n<li>Fix: inconsistent behavior when fitted sliders are used after reloading a blendfile<\/li>\n<li>Imp:Fitted mesh sliders are now significantly faster when fitting single vertices<\/li>\n<\/ul>\n<h1><span style=\"color: #ff0000;\">Release Candidate Avastar-2.81-57 (2021-01-21)<\/span><\/h1>\n<ul>\n<li>Fix: Fitting panel now works again as expected.<\/li>\n<li>Fix: Disabled ability to use fitting sliders when mesh is in edit mode (needs documentation)<\/li>\n<li>Fix: Make sure the mesh is updated when changing the fitted mesh slider valuess<\/li>\n<li>Imp: Set shading type to SOLID when calling the fittied mesh preset<\/li>\n<li>Imp: Hover text for fitting preset<\/li>\n<li>Fix: Fitting panel: keep active vertex group after Smooth weights<\/li>\n<li>Fix: Optimized FittingBone hover text<\/li>\n<li>Fix: Fitted mesh panel: Keep active weightgroup seleted after fitting<\/li>\n<li>Fix: Typo in fitted mesh popup text<\/li>\n<li>Fix: Copy weight from meshes: mesh list display state not correctly set<\/li>\n<li>Fix: Typos in hover text<\/li>\n<\/ul>\n<h1><span style=\"color: #ff0000;\">Release Candidate Avastar-2.81-56 (2021-01-16)<\/span><\/h1>\n<ul>\n<li>New: Added new Smart weight Copy tool<\/li>\n<li>Fix: Weight copy: Clean maps does not work<\/li>\n<li>Fix: Copy form meshes wrongly depends on which bones are selected<\/li>\n<li>Fix: Last preset marker not set correctly for the Weight and pose preset<\/li>\n<li>Fix: Smart Weight Copy tool now can also run with Blender &lt; 2.92<\/li>\n<li>Fix: Avastar now can be installed again on Blender 2.83 (lower releases probably work too)<\/li>\n<\/ul>\n<h1><span style=\"color: #ff0000;\">Release Candidate Avastar-2.81-53 (2021-01-12)<\/span><\/h1>\n<ul>\n<li>Imp: make weight copy tools easier to understand<\/li>\n<li>Fix: add back copy weights to selected vertices (needed because of a missing feature in blender)<\/li>\n<li>Fix: Armature info falsely marks every rig as compatible to SL<\/li>\n<\/ul>\n<h1><span style=\"color: #ff0000;\">Release Candidate Avastar-2.81-52 (2021-01-12)<\/span><\/h1>\n<ul>\n<li>Fix:binding and weight copy panels now use same code<\/li>\n<li>Imp: pose copy\/paste buttons have misleading hover text<\/li>\n<\/ul>\n<h1><span style=\"color: #ff0000;\">Release Candidate Avastar-2.81-51 (2021-01-09)<\/span><\/h1>\n<ul>\n<li>Imp: Face weight Generator very confusing to use<\/li>\n<li>Fix: make face IK insensitive to bone roll (needed for safe migration of bento rigs to newer versions)<\/li>\n<li>Imp: mouth bones group bone color is too dark, changed to light grey<\/li>\n<li>Fix:Avastar demo skin materials are too shiny<\/li>\n<\/ul>\n<h1><span style=\"color: #3366ff;\">Release Candidate Avastar-2.81-50 (2021-01-07)<\/span><\/h1>\n<ul>\n<li>Fix: face weight generator now preserves the selected bones and it displays the weight maps consistently<\/li>\n<li>Imp: The Mesh Cleaner now cleans all selected objects instead of just the active object<\/li>\n<li>Fix:face weight generator usage workflow broken<\/li>\n<\/ul>\n<h1><span style=\"color: #ff6600;\">Release Candidate Avastar-2.81-49 (2021-01-06)<\/span><\/h1>\n<p>Avastar 2.81-49:<\/p>\n<ul>\n<li>Fix: Face weight generator usage workflow broken<\/li>\n<\/ul>\n<p>Avastar 2.4-48:<\/p>\n<ul>\n<li>Fix: Binding huge meshes becomes extremely slow and blocks Blender for several minutes.<\/li>\n<li>Fix: Retarget adds the distance of source rig and target rig to the animation (COG location).<\/li>\n<li>Imp: add Basic Avastar Preset, mostly used for Importing SL Animations.<\/li>\n<\/ul>\n<h1><span style=\"color: #ff6600;\">Release Candidate Avastar-2.81-47 (2021-01-03)<\/span><\/h1>\n<ul>\n<li>Fix: Upgrade\/migrate\/repair reverts the rig to white stickman instead of the original shape<\/li>\n<li>Fix: In Tool Box: fix limit settings for weight maps does nothing<\/li>\n<li>Fix: Move COG into place after changing sliders or after migrating or replacing the rig<\/li>\n<\/ul>\n<h1><span style=\"color: #ff0000;\">Release Candidate Avastar-2.81-46 (2021-01-03)<\/span><\/h1>\n<h3>Improved functionality:<\/h3>\n<p>Imp: hover texts for better reading and typo fixes<br \/>\nImp: rewording of hover text for manage System meshes<br \/>\nImp: Tool Box completely reorganized<br \/>\nImp: Added panel descriptions for Retarget and Rigging when there is nothing to do<br \/>\nImp: Face IK state can now be keyed for animation<br \/>\nImp: IK pole target adjustment<br \/>\nImp: add initial rotation to arms when switchiong to IK based animation<br \/>\nImp: Target orientation adjuster now places target to more convenient place (on arms only for now)<br \/>\nImp: Order of IK buttons in Rigging panel<br \/>\nImp: Clear target weights now removes selected vertices from all weight maps<\/p>\n<h3>Fixes<\/h3>\n<p>Fix: Stacktrace when using the smart key tool on an empty action<br \/>\nFix: Take care of unsupported data path when using the smart key tool<br \/>\nFix: Weld Weights from rigged does not use the value changes from the Redo panel<br \/>\nFix: Walk cycle generator operator is hidden when no meshes in rig<br \/>\nFix: Walk cycle generator no longer creates new fcurves (it only needs to add keys to existing curves)<br \/>\nFix: Blender crashed when adjusting shape sliders<br \/>\nFix: Wrong operator description for bind to current pose<br \/>\nFix: Avoid operator Tracedumps when no active object is in contect<br \/>\nFix: Remove debug text from message boxes<br \/>\nFix: System Meshes manager button label<br \/>\nFix: System Meshes Manager did not correctly setup th eredo panel<br \/>\nFix: IK Chain controls buttons did not work as expected<\/p>\n<h3>New and Removed<\/h3>\n<p>New: Added new workflow preset weight&amp;animate<br \/>\nNew: Walk cycle generator from Sparkles<\/p>\n<p>Removed: Draw differences from edited Joints to Original location (will be added back later)<\/p>\n<h1><span style=\"color: #ff0000;\">Release Candidate Avastar-2.81-45 (2020-12-30)<\/span><\/h1>\n<p>This release was never uploaded, all changes are combined with version 2.81-46 (see above)<\/p>\n<h1><span style=\"color: #ff0000;\">Release Candidate Avastar-2.81-44 (2020-12-08)<\/span><\/h1>\n<ul>\n<li>Imp: (Binding) Allow binding only to visible bones. Alsoe the binding redo panel now allows an interactive binding<\/li>\n<li>Imp: (Unbind) Show cleanup button only when there are properties to be cleaned up<\/li>\n<li>Imp: (Export) make warnings\/errors more readable when exporting to collada<\/li>\n<li>Fix: (IK) Auto IK for tail and wings was missing<\/li>\n<li>Fix: (Weighting) error when switching to Fitted workflow when a mesh is the active object<\/li>\n<li>Update: (Versioning) library blendfiles and templates<\/li>\n<li>Fix: (Anim Export) Proper update of animation settings<\/li>\n<li>Fix: (Anim Export) reworded operator description for Action Synchronization in Animation exporter<\/li>\n<\/ul>\n<h1><span style=\"color: #ff0000;\">Release Candidate Avastar-2.81-43 (2020-12-08)<\/span><\/h1>\n<ul>\n<li>Imp: Smart Keying Tool has now a smart Redo Panel as well<\/li>\n<li>Imp: use bigger shapes for the Wrist pose bones<\/li>\n<li>Imp: use a proper Icon for the Smart keying Tool<\/li>\n<\/ul>\n<h1><span style=\"color: #ff0000;\">Release Candidate Avastar-2.81-42 (2020-12-07)<\/span><\/h1>\n<p><span style=\"color: #00ff00;\">New:<\/span><\/p>\n<ul>\n<li>Smart Avastar keying tool<span style=\"color: #ff0000;\"> (HOT!)<\/span><\/li>\n<li>Add 2 new Fixing tools in toolbox (for weight limit and remove doubles)<\/li>\n<li>Add back export option for exporting with textures<\/li>\n<li>Add new section to Shape Editor for showing only sliders which affect the active obejct (active object can be mesh or Armature)<\/li>\n<\/ul>\n<p><span style=\"color: #00ff00;\">Fixed and Improved:<\/span><\/p>\n<ul>\n<li>Imp: error message now displays the bad bones when Avastar detects weights on animation bones<\/li>\n<li>Fix: move imports for profiling tool to the tool functions in order to avoid issues on linux (reported by user)<\/li>\n<li>Imp:allow Shape Editor to be displayed either in N-Panel or in Properties panel or both<\/li>\n<li>Fix:typos in user interface<\/li>\n<li>Fix: rebind only rebinds active object when multiple meshes are selected<\/li>\n<\/ul>\n<h1><span style=\"color: #3366ff;\">Release Candidate Avastar-2.81-41 (2020-11-07)<\/span><\/h1>\n<ul>\n<li>Fix: old rigs need to unlock the Torso when Migrating the rig<\/li>\n<\/ul>\n<h1><span style=\"color: #3366ff;\">Release Candidate Avastar-2.81-40 (2020-11-07)<\/span><\/h1>\n<ul>\n<li>Fix: improve hover tooltip for the bone lock option when exporting an animation<\/li>\n<li>Fix: locking the Torso bone during animation import results in torso shifted<\/li>\n<li>Fix: colorize Fitted Mesh bones icon in workflow panel<\/li>\n<li>New: Added option for fully automatic mesh rebinding (Disabled by default, is a bit of an experiment)<\/li>\n<li>Fix: Added handler for check dirty mesh on load (avoids issues when saving a blendfile while a mesh is still edited)<\/li>\n<li>Fix: colorized eye icons in rig display pannel<\/li>\n<\/ul>\n<h1><span style=\"color: #ff6600;\">Release Candidate Avastar-2.81-39 (2020-11-07)<\/span><\/h1>\n<ul>\n<li>Fix: Make sure the COG is not moved when upgrading a rig (needs more testing)<\/li>\n<li>Fix: Make sure that Avastar recognizes when a rig uses old PelvisInv instead of new Tinker bone (users reported tracedumps)<\/li>\n<li>Imp: Colorise bone icons in rig display panel<\/li>\n<li>Change: Make triangulation on export optional<\/li>\n<li>Fix: Align IK to rig sometimes produces very strange shifts in the pose<\/li>\n<li>Fix: Update gender only when really necessary to avoid automatic updatShape call<\/li>\n<\/ul>\n<h1><span style=\"color: #ff6600;\">Release Candidate Avastar-2.81-38 (2020-11-07)<\/span><\/h1>\n<ul>\n<li>New: Added &#8216;lock bone scale&#8217; (for edited joint) This is the same as what SL does when uploading with bone scales locked<\/li>\n<li>Fix: in Edit mode Clean all entries in deforming vertex groups for selected vertices before calling the weight copy tool<\/li>\n<\/ul>\n<h1><span style=\"color: #ff6600;\">Release Candidate Avastar-2.81-37 (2020-11-06)<\/span><\/h1>\n<ul>\n<li>Fix: workaround for Blender bug <a href=\"https:\/\/developer.blender.org\/T82455\">https:\/\/developer.blender.org\/T82455<\/a><\/li>\n<li>Fix: Support for bone constraints to other rigs (mentioned in Dioscord)<\/li>\n<li>Fix: spine fold\/unfol does not adjust the bones as execpted<\/li>\n<li>Fix: remove trailing dots in hover text messages (does not match with Blender sandard)<\/li>\n<\/ul>\n<h1><span style=\"color: #ff6600;\">Release Candidate Avastar-2.81-36 (2020-10-24)<\/span><\/h1>\n<ul>\n<li><strong>Imp<\/strong>: Added automatic shape control for developer kits<\/li>\n<li>Fix: When copy weight from meshes the tooltips for hide and select have been interchanged<\/li>\n<li><strong>Fix<\/strong>: Blender 2.90 compatibility break affecting armature freeze and pose as bindpose<\/li>\n<li>Fix: Typo in tool tip<\/li>\n<li>Fix: Avoid import of Avastar materials when only the Skeleton is added to the scene<\/li>\n<li><strong>Fix<\/strong>: Tinker animation does not translate correctly to avatar animation in SL (need to include mTorso when Tinker is animated)<\/li>\n<li>Imp: Make &#8216;Sliders editable&#8217; a property of the Rig (was a scene property)<\/li>\n<li><strong>Fix<\/strong>: SL rigs for developer kits imported from Collada files do not work<\/li>\n<li>Imp: find asymmetries use center is now default<\/li>\n<li>Fix: Handle rigs with outdated PelvisInv correctly<\/li>\n<\/ul>\n<h1><span style=\"color: #ff6600;\">Release Candidate Avastar-2.81-35 (2020-06-21)<\/span><\/h1>\n<ul>\n<li>fix: remove scaling by pixel size, that might have been one of those changes made in Blender 2.8<\/li>\n<li><strong>fix<\/strong>: When updating rig with mesh_repair, then all Avastar meshes must be replaced and the original meshes must be removed<\/li>\n<li><strong>fix<\/strong>:allow editing of Pelvis bone in joint edit mode<\/li>\n<li>fix: do not show warning about export in neutral shape when using bind pose (the neutral shape export is enforced anyways in that case)<\/li>\n<\/ul>\n<h1><span style=\"color: #ff6600;\">Release Candidate Avastar-2.81-34 (2020-06-14)<\/span><\/h1>\n<ul>\n<li>Fix: mix up flags for &#8220;use male shape&#8221; and &#8220;use male skeleton&#8221; causing distortions<\/li>\n<li>Fix: Make report of Animation export more clean in Console<\/li>\n<li>Imp: Added extra icon to Bind section in Skinning pannel for better reading<\/li>\n<li>Fix: Make sure that when bind pose is used and sliders are active, then the rig is exported in neutral shape<\/li>\n<li>Fix: create a warning message when spine bones are missing (instead of creating error entries in the console)<\/li>\n<li>Fix: remove duplicate freeze pannel from Avastar tool_box<\/li>\n<li>Fix: make sure the preserved(during collada import) bind matrix is always used also for export,<br \/>\neven when not using bind pose<\/li>\n<\/ul>\n<h1><span style=\"color: #ff6600;\">Release Candidate Avastar-2.81-33 (2020-06-14)<\/span><\/h1>\n<ul>\n<li>Imp: Print warning when trying to export a mesh with bind_data presets in other than Neutral shape<\/li>\n<li>Fix: Animations in anim format broken (only works when hand morph is set)<\/li>\n<li>Fix: Rebind meshes after fixing spine only if spine bones really have been adjusted<\/li>\n<li>Fix: Dirty Mesh handling: marked meshes as dirty even when nothing changed.<\/li>\n<\/ul>\n<h1><span style=\"color: #ff6600;\">Release Candidate Avastar-2.81-32 (2020-06-07)<\/span><\/h1>\n<ul>\n<li>Fix: Line bones are not handled correctly when they have no parent (avastar is too restrictivce here)<\/li>\n<li>Fix:custom gender icons do not show up in user interface (only after reloading addon, possibly blender issue)<\/li>\n<li>Fix: when exporting an animation for an attachment, then allow to disable automatic hand morphs<\/li>\n<li>Fix: log message creates misleading info<\/li>\n<li>New: Added shape debug button to Avastat tools (maybe temporary)<\/li>\n<li>Fix: make sure the rig properties are corectly updated after loading a blendfile<\/li>\n<li>Fix: when loading the Shape editor also make sure the male switch is updated correctly<\/li>\n<li>Fix: Handle situation gracefully when there is no active pose bone<\/li>\n<li>Imp:Developerkit editor layout<\/li>\n<li>Fix:export mesh without joint edits breaks when the joint edit map has been cleared<\/li>\n<\/ul>\n<h1><span style=\"color: #ff6600;\">Daily build Avastar-2.81-30 (2020-04-24)<\/span><\/h1>\n<ul>\n<li>Fix: Fixed some links to document pages (wip)<\/li>\n<li>Fix:Freezing single object does not use new name field.<\/li>\n<li>Freezing multiple objects does not preserve active object<\/li>\n<li>Freezing multple objects creates bad object names<\/li>\n<li>Imp:remove Freeze&amp;Bind operator from user interface<\/li>\n<li>Fix:Extended BVH animations use mSpine 1\/2\/3\/4 and not Spine 1\/2\/3\/4 as bone names<\/li>\n<li>Fix: The rig connection is not always preserved when updating a rig<br \/>\nFix: Animation importer now takes care of the pose bone rotatiopn_type<br \/>\nand creates either quaternion fcurves or euler fcurves as needed<\/li>\n<li>Imp:Binding now automatically enables show armature in edit mode<\/li>\n<li>New: moved the Freeze Tool into the Skinning Panel<\/li>\n<li>Fix:when calling the bone locator in the Joint Positions list widget, blender creates a tracedump<\/li>\n<li>Imp: animation exporter: make tool tip more clear<\/li>\n<li>Fix: internal error when baking a texture with the avastar texture bake tool<\/li>\n<li>Fix:undo after adding a developerkit model undos 2 steps instead of just the developerkit action<\/li>\n<li>Imp: Avatar male\/female setting now more clear (and more like in the SL viewer)<\/li>\n<li>Imp: Replace &#8216;load\/save Avatar Shape to buffer&#8217; by &#8216;Export\/Import Avatar Shape to\/from file&#8217;<\/li>\n<li>Imp:Rename &#8216;Appearance Panel&#8217; to &#8216;Avatar Shape Editor&#8217;<\/li>\n<li>Fix: using icons during Addon init fails because icon setup is called too late in timeline<\/li>\n<\/ul>\n<h1><span style=\"color: #ff6600;\">Daily build Avastar-2.81-29 (2020-04-19)<\/span><\/h1>\n<ul>\n<li>Fix:collada exporter forces Armature into Object mode<\/li>\n<li>Fix:hand structure bones get not placed correct after apply pose as bind pose<\/li>\n<li>Fix:Eyes and Alt eyes pose bones can be moved around with &#8216;g&#8217;<\/li>\n<\/ul>\n<h1><span style=\"color: #ff6600;\">Daily build Avastar-2.81-28 (2020-04-17)<\/span><\/h1>\n<ul>\n<li>Cleanup: Make the check for dirty armature more efficient<\/li>\n<\/ul>\n<h1><span style=\"color: #ff6600;\">Release Candidate Avastar-2.81-27 (2020-04-16)<\/span><\/h1>\n<ul>\n<li>Imp: Added link to help page to export warning panel<\/li>\n<li>Fix: Make sure that rebind Mesh also works when the armature is in pose mode<\/li>\n<li>Fix: Shape keys are now synced when rebinding a Mesh<\/li>\n<li>Fix: Take care to catch edits of Shape keys to indicate that a Rebind is neccessary<\/li>\n<li>Fix: Custom Shape keys work again for Custom mesh<\/li>\n<li><strong><span style=\"color: #339966;\">New: Added Auto Rebind option<\/span><\/strong><\/li>\n<li>Fix: Added improved error and warning panels for Collada exporter<\/li>\n<li><strong><span style=\"color: #339966;\">Imp: Rebinding a Mesh no longer destroys shape keys<\/span><\/strong><\/li>\n<li>Fix:Added back missing selection for Render Type Selection during export (now apply modifiers)<\/li>\n<li>Fix: Ensure Sliders get initialized to avoid issue while rebinding when sliders not yet enabled<\/li>\n<li>Imp: Made rebind and Slider update a bit faster<\/li>\n<li>Imp: Add optional pointer to website url when creating a warning or error popup<\/li>\n<li>Imp: Changed Message text for Export warning<\/li>\n<\/ul>\n<h1><span style=\"color: #ff6600;\">Release Candidate Avastar-2.81-26 (2020-04-10)<\/span><\/h1>\n<ul>\n<li>Fix: Rebinding also needs to repair the Avastar metadata<\/li>\n<li>Fix: add back auto IK constraints on limbs after bugfix in Blender 2.84.3<\/li>\n<li>Imp:add alert marker to number of tricounts in mesh info panel when too many triangles in mesh<\/li>\n<\/ul>\n<h1><span style=\"color: #ff6600;\">Release Candidate Avastar-2.81-25 (2020-04-09)<\/span><\/h1>\n<ul>\n<li>Imp: Always reset gender to male before exporting<\/li>\n<li>Fix: Enable Addon still fails when called from older Blender (&lt; 2.83)<\/li>\n<\/ul>\n<h1><span style=\"color: #3366ff;\">Release Candidate Avastar-2.81-24 (2020-04-08)<\/span><\/h1>\n<ul>\n<li>Avastar 2.81-24:<\/li>\n<li>Fix: Allow binding of custom mesh to arbitrary Appearance shapes (needs a lot of user testing)<\/li>\n<li>Fix: Only add avastar properties to meshes that are rigged to an Avastar Armature<\/li>\n<li>Fix: Ffinger knuckles can not be unlocked for moving in pose mode<\/li>\n<li>Imp: Indicate for freeze options that there are more &#8216;sub-options&#8217; when selecting the base option<\/li>\n<li>Imp: Added error IDs to some Message texts<\/li>\n<li>Fix: When cleaning object the options &#8216;RigProp&#8217; and &#8216;use_deform_preserve_volume&#8217; are not cleaned up as expected<\/li>\n<li>New: Add option to remove armature and all its children when freezeing object to static pose<\/li>\n<li>Fix: Rebind and Freeze terminate with error if the mesh object is not contained in a Collection<\/li>\n<li>Fix: Help document for rebinding has now its own page in the documentation<\/li>\n<li>Fix: Various Avastar functions potentially crash Blender (cause: https:\/\/developer.blender.org\/T75371 )<\/li>\n<li>Fix: Update linebones crashing blender (same cause as above)<\/li>\n<li>Fix: Crash in Freeze tool (same as above)<\/li>\n<li>Fix: Weight maps get lost when freezing and exporting if mesh data has a data transfer modifier)<\/li>\n<li>Imp: Tool tip for developerkit filepath<\/li>\n<li>Fix: Disable unfinished support for Alph mask<\/li>\n<li>Fix:When enabling IK the mesh gets distorted<br \/>\n<del>Avastar 2.81-23:<\/del><\/li>\n<li>Fix: Update rig with mixed avastar meshes and custom meshes does not handle the avastar meshes correct<\/li>\n<li>Imp: Make Rig Transfer\/Update tool collapsible<br \/>\n<del>Avastar 2.81-20:<\/del><\/li>\n<li>Imp: disable the data transfer modifier when exporting meshes (due to a bug in Blender)<\/li>\n<li>Fix: converting an SL model to Avastar leaves the Meshes in a wrong rotation<\/li>\n<li>Fix: The is_male option in the developerkit configuration panel is reset to female whenever a new developerkit model is loaded<\/li>\n<li>Fix: Loading a developerkit with no SL head results in adding the entire Avastar mesh collection<\/li>\n<li>Fix:install addon from within Blender uses an old API call<\/li>\n<li>Avastar 2.81-18 daily build<\/li>\n<li>Fix: avamesh textures broken<\/li>\n<li>Fix: Freeze shape creates tracedump<\/li>\n<li>Imp: check for dirty mesh now checks vertex locations<\/li>\n<\/ul>\n<h1><del><span style=\"color: #ff0000;\">Release Candidate Avastar-2.81-17 (2020-03-22)<\/span><\/del><\/h1>\n<ul>\n<li>Fix: Add Custom head mesh to Developerkit when option &#8216;with sl head&#8217; is enabled<\/li>\n<li>New: Allow to set male gender for sliders independent from skeleton gender<\/li>\n<li>Fix: Bulk export of animations does not take into account the Basename template<\/li>\n<li>Fix: (found with gianni devkit) update rig would rebind meshes with wrong transformations<\/li>\n<li>Imp: rename panels to Rig inspector and Mesh inspector<\/li>\n<li>Fix: loading new Avastar version from MAC fails with certificate error<\/li>\n<li>Fix:Collada exporter rejects exporting meshes with empty material slots<\/li>\n<li>Fix: New Mesh name is not always used when freezing and joining a set of meshes<\/li>\n<li>Fix: binding a mesh to a shape that has changed the hover height of the armature, displaces custom meshes after first use of sliders<\/li>\n<li>Cleanup: Remove currently not needed Assets from assets.blend<\/li>\n<li>Fix: Creating an armature for a devkit should only create eyes and head mesh<\/li>\n<li>Fix: Export collada does not apply modifiers<\/li>\n<li>Cleanup: replace devkit by Developer Kit<\/li>\n<li>Fix:Mirror Copy of weights only works when target weightmap exists<\/li>\n<li>Fix: storing developerkit preset only possible when enabling &#8216;allow overwrite when loading of external presets&#8217;. This is a wrong dependency<\/li>\n<li>Fix:height slider moves meshes to wrong location<\/li>\n<li>Fix:Sliders must operate in Object mode<\/li>\n<li>Fix: fitting sliders do not return object to its original mode<\/li>\n<li>Fix: breath in\/out is broken (Blender 2.80 change in python)<\/li>\n<li>Gix: rebinding can cause an error, probably because outdated group object is reused<\/li>\n<li>Fix: Freezing a mesh right after starting Blender sometimes creates an error in the console window<\/li>\n<li>Fix: When freezing an object with KEEP original, the objects are wrong renamed<\/li>\n<li>Fix: Bones are not always rotated as needed when transfering an SL Rig to Avastar<\/li>\n<li>Fix: object selection from within the weightcopy panel and the skinning panel should not influence the actual select state of the objects themself<\/li>\n<li>Fix: deleting an existing developerkit configuration fails with an error<\/li>\n<li>Fix: the overwrite options for developerkit import and export are not used<\/li>\n<\/ul>\n<h1><del><span style=\"color: #ff6600;\">Release Candidate Avastar-2.81-7 (2020-03-08)<\/span><\/del><\/h1>\n<ul>\n<li>Imp: Reworked the developerkit panel<\/li>\n<li>New: Added export\/import Configurations to developerkit panel<\/li>\n<li>Imp: Automatic hand rig configuration now uses whole finfer to define orientation of structure bones<\/li>\n<li>Imp: Preserve Weights button now more clear labelled<\/li>\n<li>Imp: Replace rebind\/repair icon by a text button<\/li>\n<li>Fix: login issues from Blender to machinimatrix on MAC<\/li>\n<li>Imp: Possibly make updatShape a tiny bit faster<\/li>\n<li>Imp: Automatic add location of hand structure bones to joint edits<\/li>\n<\/ul>\n<h1><del><span style=\"color: #ff6600;\">Release Candidate Avastar-2.81-4 (2020-03-04)<\/span><\/del><\/h1>\n<ul>\n<li>Fix: Logging in to Machinimatrix when on MAC (fix must be verified by user)<\/li>\n<li>Fix: Issues with installing avastar<\/li>\n<li>Fix: Add missing Avastar theme Preset<\/li>\n<li>Fix: Update rig still has issues when hand bones are missing during Update Rig<\/li>\n<\/ul>\n<h1><span style=\"color: #ff0000;\">Release Candidate Avastar-2.81-2 (2020-03-02)<\/span><\/h1>\n<ul>\n<li>Fix: Invalid Icon name causes tracedump when maitenance panel is open and user is logged in<\/li>\n<li>Fix: Orphaned Armatures listed in Targetlist while retargetting a rig to Avastar<\/li>\n<li>Fix: Rig Update fails when rig has no finger bones<\/li>\n<li>Imp: User interface for the Weight Copy panel and the Skinning panel<\/li>\n<li>Remove: Reference Skeleton Preset. (This preset can be created by users on demand)<\/li>\n<\/ul>\n<h1><span style=\"color: #ff0000;\">Release Candidate Avastar-2.81 (2020-03-01)<\/span><\/h1>\n<ul>\n<li>Fix: when creating a reference rig, then the hand structure rig can not be adjusted (because no hand structure rig is available then)<\/li>\n<li>Fix: Wrong placement of hand structure bones after slider changes)<\/li>\n<li>Fix: Wrong preset for creating a reference Rig<\/li>\n<li>Fix: Updating old Rigs breaks with wrong Theme id &#8216;THEME24&#8217; (must be &#8216;THEME02&#8217;)<\/li>\n<li>Fix: avamesh body is not a child of the armature<\/li>\n<li>Fix: Updating old Rigs breaks with wrong Theme id &#8216;Theme24&#8217;<\/li>\n<li>Fix: Updated Avamesh to newest rig version<\/li>\n<li>New: Allow users to keep custom rig bone colors, or reset them to Avastar default colors (new option in update panel)<\/li>\n<li>New: Protopet (work in progress)<\/li>\n<li>Fix: Meshes are placed wrong during slider updates when the armature is not on ground<\/li>\n<li>Fix: Copy weight from meshes does not use the selected meshes<\/li>\n<li>Fix: &#8220;Reset to Restpose&#8221; breaks when used during editing a mesh object<\/li>\n<li>Fix: set active collection to where the rig is located before updating (to avoid item mangling in collection set)<\/li>\n<li>Imp: Allow user to decide if they want back Avastar meshes when updating<\/li>\n<li>Fix: Rig update and Rig cleanup create wrong bone hierarchy for spine bones<\/li>\n<li>Fix: Eye target size and distance should be based on eye distance instead of always be set to 2 meters away from eyes)<\/li>\n<li>Fix: avoid scaling of Avastar meshes during update when Rig has a scaled Avatar_meshes container<\/li>\n<li>Imp: Only reparent meshes for copy rig (update rig does not need this)<\/li>\n<li>Fix: Developerkit manager: Avastar heads are not added to devkits<\/li>\n<li>Fix: update breaks when meshes and Avatar_Meshes container are hidden in the viewport<\/li>\n<li>Fix: Make sure that the hand rig is adjusted only when creating an extended rig<\/li>\n<li>Fix: Avastar 2.80 does not recognize the rig type corretly<\/li>\n<li>Fix: remove outdated rig attributes after loading an old Avastar rig from a blend file<\/li>\n<li>Note for the experts: Fixing of Avastar rigs during loading does not work if the rig is appended or linked!<\/li>\n<li>Fix: The Mesh Repair button resets the reference mesh instead of repairing it&#8221;<\/li>\n<li>Fix: error during update rig when using &#8216;apply rot&amp;scale&#8217;<\/li>\n<li>Fix: COG Bone lost during Rig Update<\/li>\n<li>Fix:parenting does not work as expected when Armature has location different from scene center<\/li>\n<li>Fix: during update rig: objects are parented twice<\/li>\n<li>Imp: Rig Update\/Cleanup: apply scale&amp;rotation only needs to run if mesh children actually have scale and rotation<\/li>\n<li>Fix: Also removing Armature modifiers when unparenting a mesh from rig when updating a rig<\/li>\n<li>Fix: Chid Meshes are wrongly scaled after updating rig (when apply Rot&amp;Scale is selected)<\/li>\n<li>Fix: do not apply Rot&amp;Scale during rig update if no objects actually need this<\/li>\n<li>new: Add Addon preference to disable &#8220;fix avastar data on load&#8221; (for emergancy cases)<\/li>\n<li>Fix: Lock Torso location in Extended Rigs to avoid moving torso around with &#8216;G&#8217;<\/li>\n<li>Fix: Make sure Spine bones are handled correctly when updating a BASIC Rig to EXTENDED<\/li>\n<li>New: Added Avastar Support info button to maintenance panel<\/li>\n<li>Renamed &#8216;Avastar Bento&#8217; to &#8216;Avastar&#8217;<\/li>\n<li>Fix: Objects are placed wrong when Armature has Object scale<\/li>\n<li>Fix: retarget custom presets are now fully working<\/li>\n<li>Imp: Hover tool tips for material baker improved<\/li>\n<li>Fix: Create a new model from devkit only shows the Origin bone<\/li>\n<li>Fix:Import animation sets all keyframes identical to last inserted pose<\/li>\n<li>Fix: Adding a Shape Preset creates an error report<\/li>\n<li>Fix: Creating a rig with the Developerkit manager used outdated data and failed&#8221;<\/li>\n<li>Imp: Hand Structure Bones are now automatically placed (work in progress)<\/li>\n<li>Known issue: the structure bones are replaced with every update,<\/li>\n<li>hence if the structure bones have joint edits, the edits get lost.<\/li>\n<li>Also there is a distance parameter that is fixed (for now) We might need<\/li>\n<li>to make this parameter configurable depending on the hand topology.<\/li>\n<li>Fix: Bind from meshes used hidden property from copy weights (causes weights to be ignored unintentionally)<\/li>\n<li>Fix: Bind from Meshes did not always recognize select state in mesh list<\/li>\n<li>Fix: create of default extended Avastar was broken. also update to Extended Avastar did not work properly.<\/li>\n<li>Fix: toe hover is not calculated correctly when updating a Rig with Joints<\/li>\n<li>Fix: Creation of a Basic Avastar creates a mixup with Extended Bones<\/li>\n<li>Fix: enforce recalculation of the joint offsets for older rig versions<\/li>\n<li>Fix: Eye bones are not visible after updating a BASIC Rig<\/li>\n<li>Fix: When loading an old Avastar rig,\u00a0 the rigType is not recognized properly<\/li>\n<li>Imp: make sure that reparenting a mesh will recreate the slider diefinitions<\/li>\n<li>Fix: Make sure that changing a shape will redo the reference shape<\/li>\n<li>Imp: take to not update sliders when Freeze is On (we are in the middle of an update)<\/li>\n<li>Imp: do not update gender if already set correctly<\/li>\n<li>Imp: Added better wording for hover tips<\/li>\n<li>Revert: Added back removal of slider update function that was wrongly removed in previous update<\/li>\n<li>Imp: Create Slider Data when it is not present (can happen during rig update and rebinding)<\/li>\n<li>Fix: report when outdated rig was not displayed correct<\/li>\n<li>Fix: apply Avatar Shape to rig causes subsequent odd issues<\/li>\n<li>Fix: mark switch rigtype from 6 to 7 (changes in hand rig)<\/li>\n<li>Imp: replace &#8220;invalid&#8221; by &#8220;undefined&#8221; in bone hierarchy report<\/li>\n<li>Fix: preserve layer visibility during rig update<\/li>\n<li>Fix: Fixed more issues with missing update shape after change<\/li>\n<li>New: Added Reference Rig Preset (might be removed again later)<\/li>\n<li>Fix: Loading shapes works, does not update the shape as needed<\/li>\n<li>Imp: Warning in Avastar materials panel now rendered red with detailed hover text<\/li>\n<li>Fix: wrong bone shape for hind foot bones<\/li>\n<li>Fix: FootBall IK target for hinds at wrong place<\/li>\n<li>Fix: IK Rig is shaking like crazy when posing<\/li>\n<li>Fix: Torso can be posed at any location. Should be tied to COG.tail<\/li>\n<li>Fix: Spine4 gets deleted when upper spine is unfolded<\/li>\n<li>Imp: Make update sliders a bit faster when multiple meshes are involved<\/li>\n<li>Fix: apply sliders after updating rig pose type (was missing)<\/li>\n<li>New: Replace PelvisInv by Tinker<\/li>\n<li>Imp: make spine controllers work on pure Avastar armature (without animation bones)<\/li>\n<li>New: replace sum of weightmaps over all meshes by a list with weightmaps per mesh<\/li>\n<li>Fix: wrong slider scaling<\/li>\n<li>Imp: avoid unnecessary calculation when target is empty<\/li>\n<li>New: Allow to configure if reset to SL Restpose will automatically lock appearance sliders<\/li>\n<li>New:Added support for pure SL Rig (no animation ones, no IK bones, no constraints<\/li>\n<li>Imp: Reworked Hand Rig structure bone locations<\/li>\n<li>Fix: initial bone scale for Volume Bones was wrong calculated<\/li>\n<li>Fix:IK Rig (stretchto now works as expected)<\/li>\n<li>Imp:bone shape and size of FootBall bones<\/li>\n<li>Fix: Location of footBall IK bones was wrong<\/li>\n<li>Fix:foot pivot slider does not move the foot pivot<\/li>\n<li>Fix: thumb controller behaves odd when IK is enabled<\/li>\n<li>Imp: Make finger tips curl less when closing the hand<\/li>\n<li>Fix: Create rig meta bones with correct data so that the Avastar rig can be constructed without extra fixing<\/li>\n<li>New: Make avastar and sparkles licence GPL compliant<\/li>\n<li>Complete Rework of the Rig structure<\/li>\n<li>Fix:Order of slider sections reversed in user interface<\/li>\n<li>Cleanup: Avatar definition files now match with the most recent viewer files<\/li>\n<li>Fix: make animation panels visible (wip, animation retargetting does not work yet)<\/li>\n<li>2019-11-01 Fix: Create Avastar was broken (fix for Avastar-2.80-25)<\/li>\n<li>2019-11-01 Imp: Fitted Mesh sliders now behave much more intuitive.<\/li>\n<li>2019-11-01 New: Added new Workflow preset for fitted mesh<\/li>\n<li>2019-10-31 Imp: Fitted Mesh sliders are now more intuitive and have extended tool tips<\/li>\n<li>2019-10-31 Fix: Fitted mesh no longer worked correct after recent Fix<\/li>\n<li>2019-10-30 Fix: Selecting the bone partner from the Fitting panel when the active Mesh is in Weight Paint mode, resets the Armature to Object mode<\/li>\n<li>2019-10-30 New: Add selection for eye bones<\/li>\n<li>2019-10-29 Imp: Material baker should not show Avastar materials for custom meshes<\/li>\n<li>2019-10-29 Fix: red rebind button does not appear after editing a custom mesh<\/li>\n<li>2019-10-29 Fix: warning popup missing when trying to edit a system mesh<\/li>\n<li>2019-10-28 Cleanup: updated the templates to avastar-2.80<\/li>\n<li>2019-10-28 Fix: Face IK can not be unselected<\/li>\n<li>2019-10-28 Fix: remove broken constraints when uploading an old avastar (they get recreated when updating the rig)<\/li>\n<li>2019-10-28 new:Face Controllers now can be enabled\/disabled like all other IK Controllers<\/li>\n<li>2019-10-27 new: make materials selectable only in material or rendered shading mode<\/li>\n<li>2019-10-27 13:10:26 +0100 fix:speed improvements, small tweaks on the user interface<\/li>\n<li>2019-10-26 Imp: Display of rig info panel better left aligned<\/li>\n<li>2019-10-26 Fix:Face weight generator breaks with wrong mode error<\/li>\n<li>2019-10-24 Fix: sliders unnecessarilly called callback handlers\u00a0 (Sliders veryt slow)<\/li>\n<li>2019-10-24 Fix: fixed Tracedump when addon is reloaded<\/li>\n<li>2019-10-21 Fix: Hands with up axis Y (namely Belleza Hands)<\/li>\n<li>2019-10-21 Fix: Wrong hover tool tip &#8216;Armature Maintenance&#8217; now is &#8216;Rig Inspection&#8217;<\/li>\n<li>2019-10-20 Fix:object parenting and object version tag not set when using devkit manager<\/li>\n<li>2019-10-20 Fix: bone hierarchy display breaks when active object is a mesh<\/li>\n<li>2019-10-20 Imp: added colorful facerig<\/li>\n<li>2019-10-20 Fix: convert from SL to Avastar (needed for devkit manager)<\/li>\n<li>2019-10-19 Fix:linebone length after editing the Target location<\/li>\n<li>2019-10-19 Fix:Objects can not be reparented after binding (rebind button always red)<\/li>\n<li>2019-10-18 Fix: Adjust Custom shapes for Face IK, make constraints symmetric to avoid differences between rest position and pose position<\/li>\n<li>2019-10-18 Fix: Lip weights for Bento head<\/li>\n<li>2019-10-18 Fix: repaired face IK bone rolls and optimized constraint values<\/li>\n<li>2019-10-17 Fix: Handling of Avastar Materials<\/li>\n<li>2019-10-16 Fix: wrong reference in module after cleaning up the program<\/li>\n<li>2019-10-16 Fix: Store armature with joints broken after fixing freeze tool in 2.80-10<\/li>\n<li>2019-10-16 Fix: Reparent custom mesh has no effect<\/li>\n<li>2019-10-16 Fix: Fitting does not work because of 2.80 conventions (missing text=&#8230; in UI layout call)<\/li>\n<li>2019-10-16 Fix: added missing new parameter as_name (for recent commit)<\/li>\n<li>2019-10-16 Fix: Removed obsolete buttons for Hierarchy check tool. that is now in the Rigging Inspector panel<\/li>\n<li>2019-10-16 Fix: freeze tool broken after recent commit<\/li>\n<li>2019-10-14 fix:2.80 syntax: Added named parameter for creating new Vertex Group (compatibility issue)<\/li>\n<li>2019-10-14 fix:avoid error when pole angel can not be calculated<\/li>\n<li>2019-10-14 fix: When downgrading rig from extended to basic, the missing face rig bones cause an error<\/li>\n<li>2019-10-14 fix: reworked the removing of temporary objects (possible fix for Blender crashes)<\/li>\n<li>2019-10-14 fix:Added missing CustomShape for Chin bone<\/li>\n<li>2019-10-13 new: Added IK Face<\/li>\n<li>2019-10-12 fix: Report Extended bones in BASIC rig as Issue (rig check tool)<\/li>\n<li>2019-10-12 fix: Welding can not find weights on eyelashes<\/li>\n<li>2019-10-12 fix: compatibility issue: armature rig properties not recognized in old blend files (fixes Slink)<\/li>\n<li>2019-10-12 fix: Fitted Mesh presets have wrong Python syntax<\/li>\n<li>2019-10-11 fix: update from Basic to Extended now fixes all Spine bone locations and Hierarchy<\/li>\n<li>2019-10-11 fix: show valid and illegal deviations in the rig when using strict bone hierarchy check<\/li>\n<li>2019-10-10 fix:cleanup weightmaps now working reliably when only armature is selected<\/li>\n<li>2019-10-10 fix: show bone hierarchy moved to rig Inspection pannel and made more user friendly<\/li>\n<li>2019-10-10 imp: cleanup weightmaps is an armatuyre tool AND a mesh tool. Adjusted the Avastar Toolbox accordingl<\/li>\n<li>2019-10-10 fix: removed unnecessary placeholder for redo pannels for Avastar workflows<\/li>\n<li>2019-10-10 fix: Check hierarchy broken<\/li>\n<li>2019-10-10 fix: fitted mesh presets updated for Blender 2.80<\/li>\n<li>2019-10-10 fix: animation export for .anim format broken<\/li>\n<li>2019-10-09 fix: make avamesh developerkit compatible to avastar-2.80<\/li>\n<li>2019-10-09 imp: rename pannels and adjust pannel order<\/li>\n<li>2019-10-09 fix: adjust tooltip for update rig warning popup<\/li>\n<li>2019-10-09 fix: add PelvisInv to Leg IK bone group (make it yellow)<\/li>\n<li>2019-10-08 wip: make pelvisInv an IK Bone<\/li>\n<li>2019-10-08 fix:pelvisInv rotation goes wrong when lower spine is unfolded<\/li>\n<li>2019-10-08 fix:fold\/unfold spine did enable\/disable correctly<\/li>\n<li>2019-10-06 fix: wrong\/misleading text in description for apply pose to rig<\/li>\n<li>2019-10-06 imp: changed icon for bone list in Appearance sliders<\/li>\n<li>2019-10-06 imp:added description function for Apply IK operator<\/li>\n<li>2019-10-03 imp:freeze shape now removes original meshes by default<\/li>\n<li>2019-10-03 new:Added copypaste pose icons back into 3D View header<\/li>\n<li>2019-10-03 imp:Slider support (going faster now)<\/li>\n<\/ul>\n<h1><span style=\"color: #339966;\">Release Avastar-2.79 (2019-07-14)<\/span><\/h1>\n<ul>\n<li>Update: templates to newest rig-version<\/li>\n<li>Imp:Avastar login screen makes more clear when you are actually logged in<\/li>\n<li>Fix: Do not triangulate when mesh is already triangulated<\/li>\n<li>Imp: Cleanup and enhance the Addon preferences user interface<\/li>\n<li>Fix:Links into documentation<\/li>\n<li>Imp: Added link to documentation to devkit integration panel (Addon preferences)<\/li>\n<li>Fix:typo in messages<\/li>\n<li>Fix: sliders for leg length, heel height and platform height did not change location of upper body and head<\/li>\n<li>Fix:rig update broken when rotation in objects<\/li>\n<li>Fix: when apply rot&amp;scale during rig update, then freeze only non avastar meshes<\/li>\n<li>Fix:reparent only custom meshes<\/li>\n<li>Fix: unbind_from_armature does not preserve all object select states<\/li>\n<li>Fix:53515 collada export in animesh mode now can be disabled to preserve compatibility with older releases.<\/li>\n<li>Fix: export of rigged mesh blows up file size by exporting unused normals data<\/li>\n<li>Fix: automatic addition of LOC entries was broken becasue of wrong treatment of structure bones<\/li>\n<li>Fix:first finger bones are wrongly marked as structure bones<\/li>\n<li>Fix: tool tip for animation export name template description<\/li>\n<li>Fix:Export of NLA Strips does not use export name template<\/li>\n<li>Imp: reworked layout of collada export panel<\/li>\n<li>Fix: export without joints<\/li>\n<li><span style=\"color: #008000;\">Bugfix Release Avastar-2.5-50 daily build (2019-05-19)<\/span><\/li>\n<li>Fix: Clean weightmaps did not consider modifiers (for example mirror)<\/li>\n<li>New: Allow adding customer own bones to an Avastar rig (to add additional animation bones for example)<\/li>\n<\/ul>\n<h4><span style=\"color: #3366ff;\">Bugfix Release Avastar-2.5-49 daily build (2019-05-16)<\/span><\/h4>\n<ul>\n<li>Imp: make the fold\/unfold spine buttons more intuitive<\/li>\n<\/ul>\n<h4><span style=\"color: #3366ff;\">Bugfix Release Avastar-2.5-48 daily build (2019-05-16)<\/span><\/h4>\n<ul>\n<li>Fix:53487 too many deform bones assigned to controller<\/li>\n<\/ul>\n<h4><span style=\"color: #3366ff;\">Bugfix Release Avastar-2.5-47 daily build (2019-05-14)<\/span><\/h4>\n<ul>\n<li>Fix:wrong tail location of mPelvis when calculating joint offsets<\/li>\n<li>Imp: message panel for informing about out of date rigs<\/li>\n<\/ul>\n<h4><span style=\"color: #3366ff;\">Bugfix Release Avastar-2.5-46 daily build (2019-05-01)<\/span><\/h4>\n<ul>\n<li>Fix:rig shift when switching between male and female (wrong hover calculation)<\/li>\n<\/ul>\n<h4><span style=\"color: #3366ff;\">Bugfix Release Avastar-2.5-45 daily build (2019-05-01)<\/span><\/h4>\n<ul>\n<li>Update:avamesh<\/li>\n<li>Imp: make sliders fast again<\/li>\n<li>Imp: Only transform origin to root_bone if their location differs (saves time)<\/li>\n<\/ul>\n<h4><span style=\"color: #3366ff;\">Bugfix Release Avastar-2.5-44 daily build (2019-04-29)<\/span><\/h4>\n<ul>\n<li>Fix: new created Quadified meshes react to mesh changing sliders only after once reset to default pose<\/li>\n<\/ul>\n<h4><span style=\"color: #3366ff;\">Bugfix Release Avastar-2.5-43 daily build (2019-04-29)<\/span><\/h4>\n<ul>\n<li>Fix: Do not check for rebinding when sliders are disabled<\/li>\n<li>Fix: preserve selected and active bones during rig update<\/li>\n<\/ul>\n<h4><span style=\"color: #3366ff;\">Bugfix Release Avastar-2.5-42 daily build (2019-04-27)<\/span><\/h4>\n<ul>\n<li><span style=\"color: #339966;\">Fix: Sliders behave wrong when armature has object scale<\/span><\/li>\n<li>Fix: The Update tool falsely mixes up Pelvis and aPelvis (attachment bone) during Rig update<\/li>\n<li><span style=\"color: #339966;\">Fix:preserve rotation mode of pose bones during rig update<\/span><\/li>\n<\/ul>\n<h1><span style=\"color: #ff0000;\">Bugfix Release Avastar-2.5-41 daily build (2019-04-25)<\/span><\/h1>\n<ul>\n<li>Fix: M010 Warning was not correctly referenced (resulting in a tracedump insteda of message text)<\/li>\n<li>Fix: Rig update creates tracedump when bones are not assigned to any bone group<\/li>\n<\/ul>\n<h4><span style=\"color: #ff0000;\">Bugfix Release Avastar-2.5-40 daily build (2019-04-13)<\/span><\/h4>\n<ul>\n<li>Fix: create warning when textures with unassigned images are exported instead of tracedump<\/li>\n<li>Imp: Added check for outdated reference meshes<\/li>\n<\/ul>\n<h4><span style=\"color: #ff0000;\">Bugfix Release Avastar-2.5-39 daily build (2019-04-09)<\/span><\/h4>\n<ul>\n<li><span style=\"color: #339966;\">Fix 53442: collada exporter fails to export when unassigned material slots are defined<\/span><\/li>\n<\/ul>\n<h4><span style=\"color: #ff0000;\">Bugfix Release Avastar-2.5-38 daily build (2019-04-09)<\/span><\/h4>\n<ul>\n<li><span style=\"color: #339966;\">Fix: 53435 use bind pose creates wrong bind pose matrices<\/span><\/li>\n<\/ul>\n<h4><span style=\"color: #ff0000;\">Bugfix Release Avastar-2.5-37 daily build (2019-03-31)<\/span><\/h4>\n<ul>\n<li>fix: 52948 report meshes with odd material settings in mesh info box<\/li>\n<\/ul>\n<h4><span style=\"color: #ff0000;\">Bugfix Release Avastar-2.5-36 daily build (2019-03-30)<\/span><\/h4>\n<ul>\n<li><span style=\"color: #339966;\">fix: 53064 BVH creates wrong pelvis location when COG is not animated<\/span><\/li>\n<\/ul>\n<h4><span style=\"color: #ff0000;\">Bugfix Release Avastar-2.5-35 daily build (2019-03-30)<\/span><\/h4>\n<ul>\n<li>fix: updated templates to newest Avastar version<\/li>\n<li>new: add option to link or attach Avastar assets<\/li>\n<li>simplify: Quickfix after editing mesh. Now only one button for reparent armature in appearance sliders<\/li>\n<\/ul>\n<h4><span style=\"color: #ff0000;\">Bugfix Release Avastar-2.5-34 daily build (2019-03-29)<\/span><\/h4>\n<ul>\n<li>fix: 52127 Added a check for COG Bone is retargeted to avoid tracedump<\/li>\n<\/ul>\n<h4><span style=\"color: #ff0000;\">Bugfix Release Avastar-2.5-33 daily build (2019-03-29)<\/span><\/h4>\n<ul>\n<li>fix:52946: Slider definition changes after rig update<\/li>\n<\/ul>\n<h4><span style=\"color: #ff0000;\">Bugfix Release Avastar-2.5-32 daily build (2019-03-27)<\/span><\/h4>\n<ul>\n<li>new: Retarget presets<\/li>\n<\/ul>\n<h4><span style=\"color: #ff0000;\">Bugfix Release Avastar-2.5-31 daily build (2019-03-27)<\/span><\/h4>\n<ul>\n<li>fix: for ticket 52960 (does not work)<\/li>\n<\/ul>\n<h4><span style=\"color: #ff0000;\">Bugfix Release Avastar-r 2.5-30 daily build (2019-03-21)<\/span><\/h4>\n<ul>\n<li>fix: weight copy from sources without weights creates stack trace<\/li>\n<li>fix: 52895: Wrong extended material count when object has more than one material<\/li>\n<\/ul>\n<h4><span style=\"color: #ff0000;\">Bugfix Release Avastar-2.5-29 daily build (2019-03-10)<\/span><\/h4>\n<ul>\n<li>fix: Objects get no slider update when they only depend on indirectly changed bones( e.g.: eyes when height changes)<\/li>\n<\/ul>\n<h1><span style=\"color: #ff9900;\">Bugfix Release Avastar-2.5-28 daily build (2019-03-10)<\/span><\/h1>\n<ul>\n<li>fix: toe location should be taken relative to Obejct and not relative to world<br \/>\nfix: Take care to disable automatic slider updater while updating sliders<\/li>\n<\/ul>\n<h1><span style=\"color: #ff9900;\">Bugfix Release Avastar-2.5-27 daily build (2019-03-09)<\/span><\/h1>\n<ul>\n<li>fix: Export UV Textures OR material textures<br \/>\nnew: Add option to triangulate before exporting<\/li>\n<\/ul>\n<h1><span style=\"color: #ff9900;\">Bugfix Release Avastar-2.5-26 daily build (2019-03-08)<\/span><\/h1>\n<ul>\n<li>new: Added added button to reset collada exporter defaults<\/li>\n<\/ul>\n<h1><span style=\"color: #ff9900;\">Bugfix Release Avastar-2.5-25 daily build (2019-03-07)<\/span><\/h1>\n<ul>\n<li>fix: switch between pose&amp;anim and skin&amp;weight does not retain visual bone rotations<br \/>\nimp: typo in Button hover description<\/li>\n<\/ul>\n<h1><span style=\"color: #ff9900;\">Bugfix Release Avastar-2.5-24 daily build (2019-03-07)<\/span><\/h1>\n<ul>\n<li>fix: correctly handle materials with textures that have no image assigned<br \/>\nwip: Added location fix for height changing sliders<br \/>\nwip: optimizing slider updates.note: this checkin has issues with bad placed armatures when updating rig<\/li>\n<\/ul>\n<h1><span style=\"color: #ff9900;\">Bugfix Release Avastar-2.5-23 daily build (2019-03-05)<\/span><\/h1>\n<ul>\n<li>fix: Using CTRL-Z after creating new Avastar can result in broken weights for subsequent Bento avatar creations<br \/>\nrefactor: speed up mesh updater a tiny bit<\/li>\n<\/ul>\n<h1><span style=\"color: #ff9900;\">Bugfix Release Avastar-2.5-22 daily build (2019-03-03)<\/span><\/h1>\n<ul>\n<li>fix: upgrading when sliders disabled fails on first attempt after opening Blender<\/li>\n<\/ul>\n<h1><span style=\"color: #ff9900;\">Bugfix Release Avastar-2.5-21 daily build (2019-03-02)<\/span><\/h1>\n<ul>\n<li>fix: Add support for repairing reference meshes during avastar copy<\/li>\n<li>fix: 52647 copy avastar rig creates an error<\/li>\n<li>wip: new slider update tool to improve speed<\/li>\n<\/ul>\n<h1><span style=\"color: #ff9900;\">Bugfix Release Avastar-2.5-20 daily build ()<\/span><\/h1>\n<ul>\n<li>fix: 52615 sliders get inresponsive after calling rebind(repair) (since 2.5-13)<\/li>\n<\/ul>\n<h1><span style=\"color: #ff9900;\">Bugfix Release Avastar-2.5-19 daily build (2019-02-22)<\/span><\/h1>\n<ul>\n<li>imp: Error panel now contains a button for Copy\/Paste info to external text editor<\/li>\n<li>Imp: 52540 animation exporter now exports NLA strip when the active action is part of the strip<\/li>\n<\/ul>\n<h1><span style=\"color: #ff9900;\">Bugfix Release Avastar-2.5-18 daily build (2019-02-14)<\/span><\/h1>\n<ul>\n<li>imp: Added log.info to the BVH exporter<\/li>\n<li>imp: (wip, needs testing) use mPelvis as Avatar root for BVH animations instead of COG (makes more sense)<\/li>\n<li>fix: Added back missing site end markers to BVH export<\/li>\n<\/ul>\n<h1><span style=\"color: #ff9900;\">Bugfix Release Avastar-2.5-17 (2019-02-12)<\/span><\/h1>\n<ul>\n<li>fix: reset animation is not correctly created when another action is already in place<\/li>\n<li>fix: added missing offset from origin to mPelvis (wip, need to check BVH as well)<\/li>\n<li>feature: Allow on the fly switch to bindpose without shifts in the Rig<\/li>\n<li>imp: rephrased tool tip for apply_as_restpose()<\/li>\n<\/ul>\n<h1><span style=\"color: #ff9900;\">Bugfix Release Avastar&#8211;2.5-16 daily build (2019-02-11)<\/span><\/h1>\n<ul>\n<li>refactor: Removed translation module from Avastar (preparing for blender 2.80)<\/li>\n<\/ul>\n<h1><span style=\"color: #ff9900;\">Bugfix Release Avastar&#8211;2.5-15 daily build (2019-02-11)<\/span><\/h1>\n<ul>\n<li>cleanup: internal cleaning up (preparing for blender 2.80)<\/li>\n<\/ul>\n<h1><span style=\"color: #ff9900;\">Bugfix Release Avastar-2.5-14 daily build (2019-02-11)<\/span><\/h1>\n<ul>\n<li>various fixes: this was an exhaustive try and error approach to make sliders more stable<\/li>\n<li>fix: Added default connection information for special bones (structure bones, cog, pelvisInv, etc)<\/li>\n<li>new: Advanced current rig version from 5 to 6<\/li>\n<li>fix: when reconfiguring the rig display then all selected objects where processed, although only mesh objects can be used here<\/li>\n<li>fix: Links to online documentation<\/li>\n<li>fix 52283: collada exports non deforming bones having weight maps, even when the &#8216;only deform bones&#8217; option is set<\/li>\n<li>remove obsolete adaptive correction<\/li>\n<li>fix: Restshape value for arced eyebrows slider was wrong defined<\/li>\n<li>fix: remove joints in edit mode does not remove meta data<\/li>\n<li>fix: Apply as restpose no longer adds odd offsets when use bind pose is enabled<\/li>\n<li>new: Add option for resetting shape sliders to rest position<\/li>\n<li>feature: change link from asset.blend to append (so that blend file are sharable)<\/li>\n<li>fix: armature_bake: disable automatic shape update while baking<\/li>\n<\/ul>\n<h1><span style=\"color: #ff9900;\">Bugfix Release Avastar-2.5-13 daily build (2019-01-20)<\/span><\/h1>\n<ul>\n<li>fix: rework of the Rig Update tool<\/li>\n<li>fix: Copy from Avastar to Avastar<\/li>\n<li>improve: change apply_shape_sliders operator label from &#8216;Bake to Meshes&#8217; to &#8216;Freeze&amp;Rebind&#8217;<\/li>\n<li>fix: restore_reference_bone_roll must fix the bone tail after changing the bone matrix.<\/li>\n<li>fix: get_custom_bindposition() can not work with joints when using it while calculating the joints (illegal reference to self)<\/li>\n<li>fix: 52166 animation export with automatic eye animation settings<\/li>\n<li>fix: disable eye targets while updating rig configuration from edit and from apply pose<\/li>\n<li>changed Extened bone color from purpe to pink<\/li>\n<li>fix: createAvastar() changed the active object<\/li>\n<\/ul>\n<h1><span style=\"color: #ff9900;\">Bugfix Release Avastar-2.5-12 daily build (2019-01-10)<\/span><\/h1>\n<ul>\n<li>fix: wrong api call to add__to_list while setting up dependent animation curves for eye bones<\/li>\n<\/ul>\n<h1><span style=\"color: #ff9900;\">Bugfix Release Avastar-2.5-11 daily build (2019-01-09)<\/span><\/h1>\n<ul>\n<li>fix 51223: BVH Start of animation did not handle mPelvis bone location correctly<\/li>\n<li>imp: Support weighted attachment bones with developer kits<\/li>\n<li>new: Add a cut feature to get a text representation of a devkit manager preset<\/li>\n<\/ul>\n<h1><span style=\"color: #ff9900;\">Bugfix Release Avastar-2.5-10 daily build (2019-01-08)<\/span><\/h1>\n<ul>\n<li>fix: avoid zero bone length for COG bone during copyrig from SL to Avastar<\/li>\n<li>fix COG for conversions from SL to Avastar<\/li>\n<\/ul>\n<h1><span style=\"color: #ff9900;\">Bugfix Release Avastar-2.5-9 daily build (2019-01-03)<\/span><\/h1>\n<ul>\n<li>new: Add new experimental option to optionally force POS joint locations even on Pivot Rigs (very questionable)<\/li>\n<\/ul>\n<h1><span style=\"color: #008000;\">Bugfix Release Avastar-2.5-8 (28\/Dec\/2018)<\/span><\/h1>\n<ul>\n<li>Fix: Ticket 51840 Pos Joint Type does not work in Rig Cleanup Tool<\/li>\n<li>Imp: Added Joint type to report for exported rigs<\/li>\n<li>Fix: Make Collada Rig (bone) export parameters more flexible and consistent<\/li>\n<li>Imp: Added option for exporting Rig exactly as is (For exchange with other 3D tools)<\/li>\n<li>Imp: Make Reloading of Addon (F8) more robust<\/li>\n<li>Fix: Ticket 517171 Animation causes rig distortions<\/li>\n<li>New: Added default pose library for Avastar testing (wip)<\/li>\n<li>Fix: BVH Exporter does not place avatar at correct location when exporting with Translation<\/li>\n<li>Imp: Unlock Pose bones: changed default setting from ALL to Selected (as this is more often wanted)<\/li>\n<li>New: Add a button to switch to Avastar&#8217;s advanced mode when exporting to Collada<\/li>\n<li>Fix: Always export using the white stickman shape for rigged Avastar meshes<\/li>\n<li>Imp: Generate a infotext in operator redo panel after generating the restpose anim<\/li>\n<li>Imp: Added generators for LSL script and Reset Animation<\/li>\n<li>Fix: Propagate bone scales of foreign rig&#8217;s bind pose to the Avastar rig when transfering from a collada import<\/li>\n<li>Fix: Appearance slider&#8217;s bonelist dropdown was broken<\/li>\n<li>Imp: Make exporting with partially broken rigs more robust<\/li>\n<li>Imp: Added used Rig version to error panel<\/li>\n<\/ul>\n<h1><span style=\"color: #008000;\">Bugfix Release Avastar-2.5-1 (12\/Nov\/2018)<\/span><\/h1>\n<ul>\n<li><span style=\"color: #008000;\">Cleanup: remove bone repair option (rigs are always repaired when updating\/cleaning up)<\/span><\/li>\n<li><span style=\"color: #008000;\">Fix: 51347: eye target status is not preserved when updating a rig<\/span><\/li>\n<li><span style=\"color: #008000;\">Fix: tracedump when updating rig without attached meshes<\/span><\/li>\n<li><span style=\"color: #008000;\">Imp:make the rig more robust against broken internal data<\/span><\/li>\n<li><span style=\"color: #008000;\">Fix:51276 tool box &#8211; vertex tools: do not take most recent edits into account when called in EDIT mode<\/span><\/li>\n<li><span style=\"color: #008000;\">Fix: Unrigged objects do not export<\/span><\/li>\n<li><span style=\"color: #008000;\">Fix: IK Pivot slider does not move the pivot point for legacy armatures<\/span><\/li>\n<\/ul>\n<p>&nbsp;<\/p>\n <span style='color:red;font-size:1.2em;'>[include path='\/avastar-2\/release-changelog\/2-5\/'] not found!<\/span> \n<h1><span style=\"color: #008000;\">Update Avastar-2.4-76 (daily 24\/Oct\/2018)<\/span><\/h1>\n<ul>\n<li><span style=\"color: #008000;\">Fix: Ticket 51004 (thanks to HunniHope) Update mesh always by using <\/span><br \/>\n<span style=\"color: #008000;\">initial bindpose (and not its current pose) to avoid odd object scaling<\/span><br \/>\n<span style=\"color: #008000;\"> when updating in arbitrary shape<\/span><\/li>\n<li><span style=\"color: #008000;\">Fix: Ticket 51066 (thanks to Bloodsong) Bone roll not synchronized<\/span><br \/>\n<span style=\"color: #008000;\"> with deform rig when bone has no joint offsets<\/span><\/li>\n<\/ul>\n<h1><span style=\"color: #008000;\">Update Avastar-2.4-75 (daily 22\/Oct\/2018)<\/span><\/h1>\n<ul>\n<li><span style=\"color: #008000;\">Fix: Ticket 51044 <strong>Important<\/strong> (thanks to HunniHope) Mesh shrinks on export when Fitted mesh Bones are used for shaping<\/span><\/li>\n<li><span style=\"color: #008000;\">Fix: Ticket 51040 (thanks to Bloodsong) static mesh reports produce a tracedump<\/span><\/li>\n<\/ul>\n<h1><span style=\"color: #ff0000;\"><del>Update Avastar-2.4-74 (daily 18\/Oct\/2018)<\/del><\/span><\/h1>\n<p><span style=\"color: #ff0000;\"><strong>Warning:<\/strong> <\/span>Please no longer use this version. Please update to Avastar-2.4-75 (see above) when you work with fitted mesh.<\/p>\n<p>We found a few glitches in the last release candidate. Avastar-2.4-74 fixes them. We decided to upload a new release candidate for those who want to participate in the tests.<\/p>\n<ul>\n<li><span style=\"color: #008000;\">Fix: Freezing an Avastar mesh removes global Avastar Shape definitions: ctrl-z messed up the Avastar meshes<\/span><\/li>\n<li><span style=\"color: #008000;\">Fix: Apply as restpose sometimes creates unexpected results when &#8220;use bind pose&#8221; is disabled<\/span><\/li>\n<li><span style=\"color: #008000;\">Fix: Show store joint positions button only in edit mode<\/span><\/li>\n<li><span style=\"color: #008000;\">Imp: Display of mesh selection box for binding with weights from meshes is now more intuitive<\/span><\/li>\n<\/ul>\n<p><span style=\"color: #800080;\"><strong>Important:<\/strong> <\/span>when you switch the &#8220;use bind pose&#8221; on a custom rig AFTER you have called the &#8220;Apply as Restpose&#8221; function, then you may see odd Bone shifts. This is unfortunately correct behavior.<\/p>\n<h1><span style=\"color: #008000;\"><image src=\"\/avastar\/292\/wp-content\/uploads\/2019\/08\/approve_logo_wip.png\" style=\"width:120px;vertical-align:middle;margin-left:0px;margin-right:10px;\"><\/image> Update Avastar-2.4-73 (daily 07\/Oct\/2018)<\/span><\/h1>\n<p>Important: This update is feature complete for Avastar-2.5. We propose you download this version and make some serious stress testing.<\/p>\n<ul>\n<li><span style=\"color: #008000;\">Fix: Bind armature &#8211; Weight from Meshes: Allow to toggle object hide_select in the widget list<\/span><\/li>\n<li><span style=\"color: #008000;\">Fix: Use neutral slider settings as reference when calculating bindpose matrix (fixes most issues with Male models)<\/span><\/li>\n<li><span style=\"color: #008000;\">Fix: apply armature scale also when bind_pose is used (needs check)<\/span><\/li>\n<li><span style=\"color: #008000;\">Fix: export meshes always in restpose shape with male disabled to avoid mismatches (especially for male shapes)<\/span><\/li>\n<li><span style=\"color: #008000;\">Fix: typos in hover text fields<\/span><\/li>\n<\/ul>\n<h1><span style=\"color: #3366ff;\">Update Avastar-2.4-71 (daily 30\/Sep\/2018)<\/span><\/h1>\n<ul>\n<li><strong><span style=\"color: #ff9900;\">Important Fix: <\/span><\/strong>48356 Export to Collada unintentionally applied a small intentional pose offset on the elbows into the exported mesh<br \/>\nThe Problem shows up when:<\/p>\n<ul>\n<li>The appearance sliders are enabled<\/li>\n<li>and you have enabled &#8220;use bind pose&#8221;<\/li>\n<li>and your rig is currently not in its restpose<br \/>\nIf you do not want to download this fix, then you can workaround this issue by resetting the pose to restpose (ALT-R ALT-G) before exporting.<\/li>\n<\/ul>\n<\/li>\n<li>New: Added precision limiter to Collada exporter (for debugging purposes, off by default)<\/li>\n<li>Imp: Weight Copy Panel: more meaningful option labels and descriptions (Include -&gt; Show) and (visible -&gt; all listed)<\/li>\n<li>Imp: Error message now contains information about Avastar version and Blender version<\/li>\n<\/ul>\n<h1><span style=\"color: #3366ff;\">Update Avastar-2.4-70 (daily 23\/Sep\/2018)<\/span><\/h1>\n<ul>\n<li>Fix:devkit manager create male devkit character shows distortions<\/li>\n<li>Imp: weight copy, Section Enabled deform bones:<br \/>\nRenamed button &#8216;Mesh eyes&#8217; to &#8216;Alt Eyes&#8217; (since we mean the bone here and not the meshes)<\/li>\n<li>Imp:50641 Improved hover tooltips and user interface display in weight copy Panel<\/li>\n<li>Fix:collada: export mesh without appearance sliders<br \/>\nmust ignore the use bind pose option<br \/>\nAlso the exporter must use use restpose scales<\/li>\n<li>Fix: devkit manager: avoid stacktrace when input file not available<br \/>\nor filename is empty (unreported issue)<\/li>\n<\/ul>\n<h1><span style=\"color: #3366ff;\">Update Avastar-2.4-69 (daily 20\/Sep\/2018)<\/span><\/h1>\n<ul>\n<li>Fix: Convert rig from SL to Avastar parents volume bones to the animation rig<br \/>\ninstead of parenting them to the deform rig (unreported, affects developer kit manager)<\/li>\n<li>Imp: Cleaned up some logging statements<\/li>\n<li>Fix:bind shape matrix needs rotation to SL orientation.<br \/>\nFixes odd placement of attachments when Origin not in &lt;0,0,0&gt;<\/li>\n<li>Fix:inconsistency: eye target checkmarks must be enabled when new Avastar is created<\/li>\n<\/ul>\n<h1><span style=\"color: #3366ff;\">Update Avastar-2.4-68 (daily 18\/Sep\/2018)<\/span><\/h1>\n<ul>\n<li>fix: enforce Avastar structure bone hierarchy when updating from an old armature<\/li>\n<\/ul>\n<h1><span style=\"color: #3366ff;\">Update Avastar-2.4-67 (daily 18\/Sep\/2018)<\/span><\/h1>\n<p>&nbsp;<\/p>\n<ul>\n<li>fix:50434 Collada Exporter Export of basic Mesh fails (empty bone set)<\/li>\n<\/ul>\n<h1><del><span style=\"color: #ff0000;\">Update Avastar-2.4-66 (daily 17\/Sep\/2018)<\/span><\/del><\/h1>\n<ul>\n<li>New: 50405 Animation Exporter: Added support for animations with modified animation skeleton (green bones)<br \/>\nNote: When your Animation rig has a modified topology, then you must in general export &#8220;with translation&#8221; enabled.<\/li>\n<\/ul>\n<h1><span style=\"color: #3366ff;\">Update Avastar-2.4-65 (daily 16\/Sep\/2018)<\/span><\/h1>\n<ul>\n<li>Fix: 50395 make Pelvis unselectable by default (similar to structure bones)<\/li>\n<\/ul>\n<h1><span style=\"color: #3366ff;\">Update Avastar-2.4-64 (daily 16\/Sep\/2018)<\/span><\/h1>\n<ul>\n<li>Fix: IK Bones:Sometimes the yellow lines between a Bone chain and its IK Target are not placed correctly (unreported issue)<\/li>\n<li>Fix: 50354 Collada: support export of rigged models with armature not in center<\/li>\n<\/ul>\n<h1><span style=\"color: #3366ff;\">Update Avastar-2.4-63 (daily 15\/Sep\/2018)<\/span><\/h1>\n<ul>\n<li>Fix: Rig Converter: Preserve bone hierarchy of animation rig when calling Cleanup Rig<\/li>\n<\/ul>\n<h1><span style=\"color: #3366ff;\">Update Avastar-2.4-62 (daily 15\/Sep\/2018)<\/span><\/h1>\n<ul>\n<li>Fix: 50127: Animation Exporter: removed move of mPelvis to &lt;0,0,0&gt; by reference frame<\/li>\n<li>Fix 50127: Animation Exporter: bvh animation export now only exports necessary bones<\/li>\n<li>Fix: 50295 Collada exporter: create empty weight maps for unweighted bones in parent hierarchy (SL needs that)<\/li>\n<li>Imp: Silence export log<\/li>\n<li>Imp: 50332 Clarified the message for Weight copy from other meshes (weight copy tool tip)<\/li>\n<\/ul>\n<h1><span style=\"color: #3366ff;\">Update Avastar-2.4-61 (daily 23\/Aug\/2018)<\/span><\/h1>\n<ul>\n<li>Fix: context sensitive documentation links<\/li>\n<li>Cleanup: adjust_origin is no longer needed after recent fix with animation offset<\/li>\n<li>Fix: arms and hands are hidden when creating basic armature without Meshes<\/li>\n<li>Fix: Wrong offset calculation for animation transfer. Also may fix import SL Animation operator<\/li>\n<\/ul>\n<h1><span style=\"color: #3366ff;\">Update Avastar-2.4-60 (daily 23\/Aug\/2018)<\/span><\/h1>\n<ul>\n<li>Fix: Animation transfer must use root bone (assigned to the COG) for an animation transfer<\/li>\n<li>Fix: cleanup menus when avastar is disabled to avoid tracedumps<\/li>\n<li>Cleanup: Started adjusting links to website (work in progres)<\/li>\n<\/ul>\n<h1><span style=\"color: #3366ff;\">Update Avastar-2.4-59 (daily 23\/Aug\/2018)<\/span><\/h1>\n<ul>\n<li>Fix: Weight Copy meshes &#8211; could not be selected. probably fixes also 49853<\/li>\n<li>Fix: Rig &#8211; lower green spine placed wrong<\/li>\n<li>Fix: Rig Display &#8211; display animation spine also affected deform spine, display deform spine did nothing<\/li>\n<li>Imp: Added numbered messages and added info to website)<\/li>\n<\/ul>\n<h1><del><span style=\"color: #ff0000;\">Update Avastar-2.4-58 (daily 21\/Aug\/2018)<\/span><\/del><\/h1>\n<ul>\n<li>Fix: instead of enable\/disable spine bones now use an operator for reset spines<\/li>\n<\/ul>\n<h1><del><span style=\"color: #ff0000;\">Update Avastar-2.4-57 (daily 20\/Aug\/2018)<\/span><\/del><\/h1>\n<ul>\n<li>Fix: Rig Update from older Rigs does not place the Hand controller bone correctly<\/li>\n<li>Imp: Spine handling now split into Display (Rig Display panel) and fold\/unfold (Rig Config panel)<\/li>\n<\/ul>\n<h1><span style=\"color: #ff0000;\"><del>Update Avastar-2.4-56 (daily 18\/Aug\/2018)<\/del><\/span><\/h1>\n<ul>\n<li>Fix: Avastar Templates use outdated Rig version<\/li>\n<\/ul>\n<h1><span style=\"color: #008000;\">Update Avastar-2.4-55 (daily 18\/Aug\/2018)<\/span><\/h1>\n<ul>\n<li>Fix: 49426: Setting Bone Lock for animation export breaks mPelvis orientation when pelvis has no rotation in first frame<\/li>\n<li>Imp: 49577: Groin can now be enabled during initial binding<\/li>\n<li>Imp: make Log statement more clear<\/li>\n<li>Fix: 49670 Fitting presets no longer work<\/li>\n<li>Imp: Apply Armature Scale by default when exporting a rigged mesh<\/li>\n<\/ul>\n<h1><span style=\"color: #008000;\">Update Avastar-2.4-54 (daily 12\/Aug\/2018)<\/span><\/h1>\n<ul>\n<li>Fix:unbind and rebind do not work nicely when rigged mesh is not parented to Armature<br \/>\n(armature modifier in mesh that is not parented to the armature modifier)<\/li>\n<li>Fix: Apply armature scale now works even when no joint edits are defined.<br \/>\nThis makes creating tinies and giants work again as documented<br \/>\nin https:\/\/avastar.guru\/reference\/tinies-and-giants\/<\/li>\n<li>Imp: Added more Log statements to blender console<\/li>\n<li>Fix:bind redo panel contains too many options<\/li>\n<li>Fix: 49447 binding to bones must not include the Collision volume bones<\/li>\n<li>Remove: Alter to Restpose<\/li>\n<li>Fix: F8 to reload the Addon now works a bit better than before (still need to restart blender after upgrade)<\/li>\n<\/ul>\n<h1><span style=\"color: #3366ff;\">Update Avastar-2.4-52 (daily 09\/Aug\/2018)<\/span><\/h1>\n<ul>\n<li>Feature: also use volume bones for weight copy (on demand)<\/li>\n<\/ul>\n<h1><span style=\"color: #3366ff;\">Update Avastar-2.4-51 (daily 05\/Aug\/2018)<\/span><\/h1>\n<p><span style=\"color: #ff6600;\"><strong>Important:<\/strong> Please update if you are on 2.4-46 or newer!<\/span><\/p>\n<ul>\n<li><strong>Fix: 49360 binding, apply restpose, weight copy: weight copy options not properly recognized.<\/strong><\/li>\n<li>Imp: Log statements in Blender console (for binding, weight copy and apply as restpose)<\/li>\n<li>Imp: Tool tip for Copy from Meshes<\/li>\n<\/ul>\n<h1><span style=\"color: #ff0000;\"><del>Update Avastar-2.4-50 (daily 05\/Aug\/2018)<\/del><\/span><\/h1>\n<ul>\n<li><strong>Fix: 49360 Bind to Meshes is broken<\/strong><\/li>\n<li>Fix: Mesh Info Panel does not work properly when onbly an armature is selected.<\/li>\n<li>Imp: Mesh Info Panel: Disable Refresh statistic button when auto refresh is enabled<\/li>\n<\/ul>\n<h1><del><span style=\"color: #ff0000;\">Update Avastar-2.4-49 (daily 04\/Aug\/2018)<\/span><\/del><\/h1>\n<ul>\n<li><strong>Imp: Support arbitrary Bone Hierarchy on green Animation rig (can be reorganized as you like)<\/strong><\/li>\n<li>Fix: wrong user interface layout for display of meshes that need repair (rebind)<\/li>\n<li>Imp: Automatically retag Object revision for objects with no revision (from older Avastar releases)<\/li>\n<li>Fix: Avoid tracedump and empty user interface when binding while appearance sliders are not initialised<\/li>\n<li>Cleanup: removed trailing dots from various messages to conform to Blender desription rules (no dot at end)<\/li>\n<\/ul>\n<h1><span style=\"color: #ff0000;\">Update Avastar-2.4-48 (daily 31\/Jul\/2018)<\/span><\/h1>\n<ul>\n<li>Fix: Binding and weight copy user interface only visible when Appearance sliders are enabled<\/li>\n<\/ul>\n<h1><span style=\"color: #ff0000;\">Update Avastar-2.4-47 (daily 30\/Jul\/2018)<\/span><\/h1>\n<ul>\n<li>Imp: in weight copy &#8211; options section: rename label to &#8216;copy from visible&#8217;<\/li>\n<li>Fix: Panel info for binding and weight copy<\/li>\n<li>Fix: Binding panel: replaced &#8216;Weights&#8217; by &#8216;Strategy&#8217; (similar to the weight copy panel)<\/li>\n<li>Fix: Unbind does not preserve object select states<\/li>\n<li>Imp: Tooltips for weight copy operator<\/li>\n<li>Imp: Remove &#8216;AVASTAR&#8217; from the list of bind options (can now be done with the Meshes option)<\/li>\n<\/ul>\n<h1><span style=\"color: #ff0000;\">Update Avastar-2.4-46 (daily 28\/Jul\/2018)<\/span><\/h1>\n<ul>\n<li>Fix: Mesh Info only works properly when at least one one object with more than 8 materials is detected.<\/li>\n<\/ul>\n<h1><span style=\"color: #ff0000;\">Update Avastar-2.4-45 (daily 28\/Jul\/2018)<\/span><\/h1>\n<ul>\n<li>Fix: 49173 Weight Copy tool behaves odd when using copy from Meshes<\/li>\n<li>Fix: tracedump when checking if active objects needs rebinding<\/li>\n<\/ul>\n<h1><span style=\"color: #ff0000;\">Update Avastar-2.4-44 (daily 27\/Jul\/2018)<\/span><\/h1>\n<ul>\n<li>Fix: Symmetry groups generator was broken<\/li>\n<li>Fix: 49113 Freezing an object does not preserve the user&#8217;s Scene settings for freeze (fix the fix)<\/li>\n<\/ul>\n<h1><span style=\"color: #ff0000;\">Update Avastar-2.4-43 (daily 26\/Jul\/2018)<\/span><\/h1>\n<ul>\n<li><del><span style=\"color: #ff0000;\">Fix: 49113 Freezing an object does not preserve the user&#8217;s Scene settings for freeze<\/span><\/del><\/li>\n<li>Fix: 49114 Material check on export has been removed (no longer needed)<\/li>\n<li>Fix: 49112 speed up user interface for Mesh Info Panel (allow user to enable auto update)<\/li>\n<li>Fix: tracedump when setting the option to automatically add mirror bones during weight copy<\/li>\n<li>Fix: Freeze operator broken (after recent reorganization in the code)<\/li>\n<li>Fix: 49058 Face Generator could not find its operator<\/li>\n<li>Fix: Scaled Armatures break sliders<\/li>\n<\/ul>\n<h1><span style=\"color: #ff0000;\">Update Avastar-2.4-41 (daily 22\/Jul\/2018)<\/span><\/h1>\n<ul>\n<li>Imp: Minor Optimization for shape calculation<\/li>\n<li>Imp: Move weight copy section from Skinning Pannel into its own Weight Copy panel<\/li>\n<li>Imp: Dirty Mesh flag now much less annoying<\/li>\n<\/ul>\n<h1><span style=\"color: #ff0000;\">Update Avastar-2.4-40 (daily 20\/Jul\/2018)<\/span><\/h1>\n<ul>\n<li>Imp: Quickfix Button for Dirty Mesh now much less aparent and no longer annoying<\/li>\n<li>Fix: Quickfix Button for propagating Mesh Edits to Appearance Sliders now takes Slider values into account<\/li>\n<li>Fix: 48997 Quickfix after enter Editmode and switch back to Object mode breaks appearance sliders<\/li>\n<li>Fix: Cleanup does not remove &#8216;original&#8217; custom property when cleaning up a mesh that was bound with an older version of Avastar<\/li>\n<\/ul>\n<h1><span style=\"color: #ff0000;\">Update Avastar-2.4-38 (daily 20\/Jul\/2018)<\/span><\/h1>\n<p><strong><span style=\"color: #008000;\">Fixes:<\/span><\/strong><\/p>\n<ul>\n<li>Fix: Updating an Avastar Rig to current release does not preserve bone deform flags<\/li>\n<li>Fix: Developerkit manager does always set up axis to Z even when configured for Y<\/li>\n<\/ul>\n<h1><span style=\"color: #ff0000;\">Update Avastar-2.4-36 (daily 19\/Jul\/2018)<\/span><\/h1>\n<p><span style=\"color: #008000;\"><strong>Fixes:<\/strong><\/span><\/p>\n<ul>\n<li>Imp: No longer disable the Appearance sliders when mesh reference is flagged for refresh (appearance sliders and skinning<\/li>\n<li>Imp: Reworked the export Error panel<\/li>\n<\/ul>\n<h1><span style=\"color: #ff0000;\">Update Avastar-2.4-34 (daily 18\/Jul\/2018)<\/span><\/h1>\n<p><strong><span style=\"color: #008000;\">Fixes:<\/span><\/strong><\/p>\n<ul>\n<li>Fix: Developerkit customization in avastar preferences panel is now initialized<\/li>\n<li>Fix: Support Deverloperkits with UP-Axis = Y (This actually is a workaround for an error in the blender importer)<br \/>\nThis is a fix for Belleza Bento Hand Developerkits<\/li>\n<\/ul>\n<p><span style=\"color: #008000;\"><strong>Improvements:<\/strong><\/span><\/p>\n<ul>\n<li>Imp: Renamed &#8216;Warning&#8217; to &#8216;Hint&#8217; and &#8216;might have issues&#8217; to &#8216;could be optimized&#8217; to make the messages less frightening<\/li>\n<li>Imp: Up Axis label can now be set in User interface (Only Y up and Z Up are supported)<\/li>\n<li>Imp: Warning Message after Export more descriptive<\/li>\n<li>Imp: For binding and weight copy tools: enable face and hand bone groups by default<\/li>\n<\/ul>\n<h1><span style=\"color: #ff0000;\">Update Avastar-2.4-32 (daily 13\/Jul\/2018)<\/span><\/h1>\n<p>Fixes an issue with the Rig Transfer tool for conversions from SL to Avastar<\/p>\n<ul>\n<li>Fix: Wrong Bone conversions when transfering an SL Rig to Avastar<\/li>\n<li>Imp: The maintenance feature (download from Bledner) gives more precise infos when login failed<\/li>\n<\/ul>\n<h1><span style=\"color: #ff0000;\">Update Avastar-2.4-30 (daily 08\/Jul\/2018)<\/span><\/h1>\n<p><span style=\"color: #008000;\"><strong>Fixes:<\/strong><\/span><\/p>\n<ul>\n<li>Fix: (Weight Copy) include\/exclude eye bones did not do anything<\/li>\n<li>Fix: (Binding) Feature was broken (since 2.4-28)<\/li>\n<\/ul>\n<p><strong>Improvement: <\/strong><\/p>\n<ul>\n<li>Imp: (weight copy) Make AVASTAR and COPY use the same environment (only differs in the set of weight sources)<\/li>\n<li>New: (weight copy) Added object selection list widget to define weight sources<\/li>\n<li>Imp: (Weight Copy) Automatic reparent target mesh(es)after creating new weight maps<\/li>\n<li>Imp: (Weight Copy) Reduced Weight copy redo panel to only be used for FACEGEN<\/li>\n<li>Imp: (Weight Copy) Add use_x_mirror for all weight strategies<\/li>\n<\/ul>\n<h1><span style=\"color: #ff0000;\">Update Avastar-2.4-30 (daily 08\/Jul\/2018)<\/span><\/h1>\n<p><strong>Fixes:<\/strong><\/p>\n<ul>\n<li>Fix: Show only Basic weight groups when Rigtype is not EXTENDED (to keep consistency)<\/li>\n<li>Fix: (weight copy) Added missing selection for eyelashes<\/li>\n<li>Imp: (Weight Copy) Reworked Info text for Add to Scope<\/li>\n<li>Fix: Add a warning message when dirty mesh object is detected without armature assigned<\/li>\n<li>Fix: Rig Update does not update Armature modifiers to updated armature<\/li>\n<li>Fix: Rig update moves system mesh container to wrong hierarchy level<\/li>\n<li>Fix: 48579 Armature enabled on all visible layers after upgrade<\/li>\n<\/ul>\n<p><strong>Improvement: <\/strong><\/p>\n<ul>\n<li>New: (weight copy) Add number of selected bones, show a warning when no deform bones are selected<\/li>\n<li>Imp: (Weight Copy) Use more convenient defaults for with weight settings<\/li>\n<li>Imp: (weight copy) improved user interface<\/li>\n<li>New: (Weight copy) Add with hidden meshes to mesh selection panel<\/li>\n<li>Imp:Make Log statements for Weight Copy Tool less verbose and more clear<\/li>\n<li>Imp:Make more clear that weights are taken from the Avastar Meshes<\/li>\n<\/ul>\n<h1><span style=\"color: #ff0000;\">Update Avastar-2.4-29 (daily 05\/Jul\/2018)<\/span><\/h1>\n<ul>\n<li>Imp: changed &#8216;update mesh&#8217; to &#8216;refresh mesh&#8217; in Appearance sliders and Skinning panel to avoid confusion<\/li>\n<li>Fix: Weight map Control panel (strategy <em>Weights from Avastar<\/em> was wrong implemented)<\/li>\n<li>Fix: added missing tagging of Avastar Meshes<\/li>\n<\/ul>\n<h1><span style=\"color: #ff0000;\">Update Avastar-2.4-28 (daily 05\/Jul\/2018)<\/span><\/h1>\n<p><strong>Improvements (tooltips):<\/strong><\/p>\n<ul>\n<li>Imp:Tool tip for rebind operator (2.4-28)<\/li>\n<li>Imp: Add more information to Operator parameter description<\/li>\n<li>Imp: Messages for tooltips<\/li>\n<li>Imp: more descriptive message for Weld to weights operator<\/li>\n<li>Imp:cleanup long tool tips a bit (better reading)<\/li>\n<li>Imp: warning messages after exporting a collada file<\/li>\n<li>Imp: minor adjustments in operator description for better reading<\/li>\n<li>Imp: Display(log) usage of deform layers by layer name instead of layer index<\/li>\n<li>Imp: Make user interface labels more intuitive<\/li>\n<\/ul>\n<p><strong>Improvements (functionality)<\/strong><\/p>\n<ul>\n<li>New: Added a smallest minimum weight for checking zero weights<\/li>\n<li>New: Add mesh repair button directly into the appearance slider panel<\/li>\n<li>Imp: create a warning instead of a tracedump when avastar meta data is broken<\/li>\n<li>New: Tag meshes with avastar revision<\/li>\n<li><strong>Imp: weight generation pannel (wip, weight from avastar head does not work yet)<\/strong><\/li>\n<li>Imp: Added warning when a mesh MUST be repaired after a rig upgrade<\/li>\n<li>New: Add addon revision number for meshes<\/li>\n<li>Imp: discard hard setting of rig display settings when reconfiguring the rig display (could be wrong, needs testing)<\/li>\n<li>ui: moved Update Weightmaps operator to top of panel<\/li>\n<li>Imp: Weight map generator now allows to define the set of generated Weightmaps before calling the operator<\/li>\n<li>Imp: Allow to enable\/disable generation of symmetric Weightmaps<\/li>\n<\/ul>\n<p><strong>Fixes:<\/strong><\/p>\n<ul>\n<li>Fix: Use unbind when only the armature is selected now unbinds all visible bound meshes<\/li>\n<li>Fix: Hip compatibility mode does not take care of the attachment bone and the Collision Volume<\/li>\n<li>Fix: when avastar meta data is corrupt, create a warning instead of a tracedump<\/li>\n<li>Fix:Exporter exports unnecessary empty weight groups when not all meshes of the skeleton are weighted<\/li>\n<li>Fix: cleanup avastar data created a tracedump<\/li>\n<\/ul>\n<h1>Update Avastar-2.4-27 (daily build)<\/h1>\n<p><strong>Improvements:<\/strong><\/p>\n<ul>\n<li>Imp: BVH Loop Calculator takes into account that first frame plays 3 times.<\/li>\n<li>Imp: handling of the BVH reference frame (with reliable support for locking bones)<\/li>\n<li>Imp: Simplify generation of BVH animation exporter<\/li>\n<li>New: Add user interface for new BVH SL Import options<\/li>\n<li>New: Add option to set The Offset of the Pelvis bone when exporting BVH. (Experimental)<\/li>\n<li><strong><span style=\"color: #339966;\">New: Binding tool now preserves Original Mesh shape (precise binding)<\/span><\/strong><\/li>\n<li>New: Option to restore original mesh when unbinding (no longer needed since 2.4-20)<\/li>\n<li>Imp: updateShape only once when updating Rig and Mesh(es)<\/li>\n<li>Imp: Make binding of hands optional (2.4-18)<\/li>\n<li>Imp: The binding redo operator now allows interactive binding (2.4-18)<\/li>\n<li>Imp: snap tool now displays maximum snap offset found during snapping (2.4-14)<\/li>\n<li>Imp: adjusted the value ranges for the bind resolver to allow zero tolerance<\/li>\n<li>Imp: Separate creation of weights for SL Eyes and Mesh Eyes<\/li>\n<li>New: Added option to disable specific parts of the skeleton during binding (needs more testing)<\/li>\n<li>Imp: Shortened Name of bone weight section selectors(wip) (2.4-9)<\/li>\n<li>Imp: spine bones are only added to weight from bone when unfolded (2.4-8)<\/li>\n<li>Imp: Added option to disable synchronization of deform bones with animation bones<\/li>\n<li>Imp: switch between workflows now much faster<\/li>\n<li>Imp: Bone constraints now begin with AVA (should be backwards compatible) (2.4-6)<\/li>\n<li>Imp: Silence Blender console when smooth by weight<\/li>\n<li>Imp: Removed left over debug print messages<\/li>\n<li>Imp: Naming of buttons and Tooltip for the Bind pose operation<\/li>\n<\/ul>\n<p><span style=\"color: #ff6600;\"><strong>Fixes:<\/strong><\/span><\/p>\n<ul>\n<li>Fix: Handling of location of the animation (wip)<\/li>\n<li>Fix: Unwanted offset when importing an Avastar BVH animation back to blender<\/li>\n<li>Fix: 48268 Spine bones where are not correctly handled when unlocking rotation<\/li>\n<li>Fix: 48183 Optimize (cleanup) animation data after importing an SL Animation.<\/li>\n<li>Fix: 48210 Restpose adds z translation of COG when using file -&gt; import -&gt; SL animation<\/li>\n<li>Fix: Switching Spine bone deform status changes the length of the Pelvis bones in unexpected ways (2.4-20)<\/li>\n<li>Fix: take care for the case when no shape transform exists for a bone<\/li>\n<li>Fix 48006 Binding to spine bones now depends on the spine visibility. (2.4-18)<\/li>\n<li>Fix: Generate weight from bones causes tracedump when called for already bound mesh (2.4-17)<\/li>\n<li>Fix: reverted fix from 2.4-15\u00a0 (2.4-16)<\/li>\n<li>Fix: locking bones when in weight paint mode did not work as expected<\/li>\n<li>Fix: Typo in user interface<\/li>\n<li><del>Fix 47708: Bones are now bound precisely(2.4-15)<\/del><\/li>\n<li>Fix: Setting the PEC Sliders to 0 causes a divsion by zero issue when calculating the Rig scales<\/li>\n<li>Fix: 47421 export error when corrupt weight maps in mesh (probably needs a fix in Blender) (2.4.13)<\/li>\n<li>Fix: snap to mesh results was depending on mesh topology.<\/li>\n<li>Fix:Update Rig removes the deform flag from the mBones (2.4-12)<\/li>\n<li>Fix:reconfigure rig display does not work when bone deform filter is enabled in rig display<\/li>\n<li>Fix: When fitting sliders are moved to extreme values we get false error messages in console<\/li>\n<li>Fix: Export Skeletons without Bind Pose was broken<\/li>\n<li>Fix: Creation of Basic Avastars broken after fixing issues Spine bones in 2.4-8 (please update!)<br \/>\nFix: Typo in the weight generation function regarding usage of volume bones while doing automatic weights from bone<\/li>\n<li>Fix: Urgent bugfix &#8211; Creation of Avastar rig was broken in 2.4-7 (please update!)<\/li>\n<li>Fix: Switch between pose preset and deform preset does not take volume bones into account (2.4-7)<\/li>\n<li>Fix: Improve Avastar behavior when trying to enable fitting panel for a mesh that has already fitted mesh data (2.4-5)<\/li>\n<li>Fix: IK Constraints only work with the Blender default language (2.4-4)<\/li>\n<li>Fix: Export with bind matrix data now enforces export as female in white stickman mode<\/li>\n<li>Fix: Weight Inspector: prepared for changes in<\/li>\n<li>Fix: Freeze Mesh creates a trace dump (only on Blender 2.8) when user selects to delete original mesh<\/li>\n<li>Fix: IK Align tool did not align correctly (2.4-2)<\/li>\n<li>Fix: Set IK Target Orientation for right leg was wrong (typo)<\/li>\n<li>Fix 46850: Error exporting a cube with Avastar fails (2.4-1)<\/li>\n<\/ul>\n<h1>Update Avastar-2.4-0 (bugfix release)<\/h1>\n<p><strong>Fixes:<\/strong><\/p>\n<ul>\n<li>Fix 46694: Location not correctly exported to BVH<\/li>\n<li>Fix 46777: set z rotation limit for all finger 2,3 bones to [0,0]<\/li>\n<li>Fix 46777: incorrect pose bone limits for finger1 bones on left hand<\/li>\n<li>Fix: Exporter reports wrong bone types during export<\/li>\n<li>Imp: Added more print statements to collada exporter.<\/li>\n<li>Fix: Blender reported a bad internal state &#8220;DAG zero&#8230; not allowed to happen!&#8221;<\/li>\n<li>Fix: Export of armatures fails when sliders are disabled<\/li>\n<li>Fix: Mesh distortions with&#8217;use bind pose&#8217; in appearance sliders<\/li>\n<li>Feature: improve Replaced the Settings Tab by a Workflows tab<\/li>\n<li>Imp: Better hand mesh for avamesh<\/li>\n<li>Fix: Snap To Mesh Operator creates Trace Dump when called in Object Mode<\/li>\n<li>Fix: 43400 export of finger bones does not work (Collada exporter uses wrong rig type during export)<\/li>\n<li>Fix:backup and restore select state during rig update and copy did not work correct<\/li>\n<li>Fix:copyrig did add deform flag to the Animation bones. Should add to the deform bones<\/li>\n<li>Mesh Cleanup now cleans up everything except the fitted mesh (unless purge is set to True, then everything is cleaned)<\/li>\n<li>Imp:Warning panel stays now on screen until user clicks somewhere<\/li>\n<li>Imp: unbind now removes everything except the fitted mesh information<\/li>\n<li>Change: Removed the purge option (is now always false)<\/li>\n<li>Change: Moved the freeze option down into its own line for better visibility<\/li>\n<li>Fix:processing of restpose was not correct for some functions<\/li>\n<li>Fix: system mesh container was wrong placed when slider height changes<\/li>\n<li>Fix: Thumb0 rotation does not close the thumb: HandThumb0 roll was falsely aligned to the thumb bones<\/li>\n<li>Fix: Object cleanup did not remove the Avastar property groups from Mesh objects<\/li>\n<\/ul>\n<h1>Update Avastar-2.3 (bugfix release)<\/h1>\n<p>Important bugfix update: This update fixes a serious issue with sliders and Rigs having joint offsets. It should now be safe to bind and export meshes to any slider settings (before you had to use the white stickman icon to make sure the meshes behave correct in SL)<\/p>\n<p><strong>Fixes<\/strong><\/p>\n<ul>\n<li>fix: Tracedump when sliders are applied to system meshes with deleted mesh definitions<\/li>\n<li>fix: Rigs with Joint Offsets are now treated correctly with sliders<\/li>\n<li>fix: Finger links tails pointing to wrong locations when rig has joint offsets and appearance sliders are used<\/li>\n<li>fix: The fix reference meshes option on Rigs with joint offsets caused distorted meshes<\/li>\n<li>fix: Add avastar when appearance sliders are disabled creates a distorted rig<\/li>\n<li>fix: Fixed boob weights on avamesh, limit weights to max 4<\/li>\n<li>fix: UV maps of avamesh upper body and head<\/li>\n<li>fix: Devkit presets using file names with special characters in them<\/li>\n<li>fix: Update to Avastar-2.2 did not handle the hand structure bones correctly<\/li>\n<li>fix: Outdated tooltips<\/li>\n<\/ul>\n<p><strong>Improvements<\/strong><\/p>\n<ul>\n<li>imp: Delete Avastar meshes now can delete meshes selectively<\/li>\n<li>imp: Devkit manager now also can rescale the imported rig (needed for Rigs coming from Maya)<\/li>\n<li>imp: Convert to bind pose now handles visibility and selectability of bound meshes properly.<\/li>\n<li>imp: fixed some issues with the avamesh weights near the armpits<br \/>\nsmoothed the elbow mesh,<br \/>\nremoved some ridges and valleys on the stomach and breast.<\/li>\n<\/ul>\n<h1>Update Avastar-2.2<\/h1>\n<h3>Major new Developments:<\/h3>\n<div class=\"row-fluid\">\n<div class=\"rhcol span8\">\n<p><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter wp-image-37263 size-full\" src=\"https:\/\/blog.machinimatrix.org\/wp-content\/uploads\/2017\/12\/avamesh_rest_on_floor2.jpg\" alt=\"\" width=\"1214\" height=\"255\" \/><\/p>\n<p>Avamesh is a ready made rigged character for Second Life. Avamesh is not a replacement for the system character. But you can use it as a starting point for your own creations.<\/p>\n<\/div>\n<div class=\"rhcol span4\">\n<p style=\"text-align: left;\"><a href=\"https:\/\/blog.machinimatrix.org\/avamesh\/\" class=\"symple-button default blue   \" target=\"_self\" title=\"Visit Site\" style=\"border-radius:3px\" rel=\"\"><span class=\"symple-button-inner\" style=\"border-radius:3px\">Avamesh&#8230;<\/span><\/a>\n<\/div>\n<\/div>\n<div class=\"row-fluid\">\n<div class=\"rhcol span8\">\n<p><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-37269\" src=\"https:\/\/blog.machinimatrix.org\/wp-content\/uploads\/2017\/12\/developer_kit_manager.jpg\" alt=\"\" width=\"1167\" height=\"246\" \/>If you use many developer kits then the Developer kit Manager is for you. Here you can configure your devkits for single click access (no kidding). Important: We ship Avastar only with the Avamesh devkit (see above). You still need to obtain other devkits from their creators!<\/p>\n<\/div>\n<div class=\"rhcol span4\">\n<a href=\"https:\/\/avastar.guru\/help\/rig-transfer-tool\/quick-import\/\" class=\"symple-button default blue   \" target=\"_self\" title=\"Visit Site\" style=\"border-radius:3px\" rel=\"\"><span class=\"symple-button-inner\" style=\"border-radius:3px\">Developer kit Manager&#8230;<\/span><\/a>\n<\/div>\n<\/div>\n<div class=\"row-fluid\">\n<div class=\"rhcol span8\">\n<p><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-37264\" src=\"https:\/\/blog.machinimatrix.org\/wp-content\/uploads\/2017\/12\/avatar_with_quads.jpg\" alt=\"\" width=\"1793\" height=\"377\" \/><\/p>\n<p>We added a new option for creating a system character mostly made with Quads (polygons with 4 edges). This feature has previously been included in the Sparkles Addon. Now it is included in Avastar.<\/p>\n<\/div>\n<div class=\"rhcol span4\">\n<p style=\"text-align: left;\"><a href=\"https:\/\/avastar.guru\/reference\/avastar-qith-quads\/\" class=\"symple-button default blue   \" target=\"_self\" title=\"Visit Site\" style=\"border-radius:3px\" rel=\"\"><span class=\"symple-button-inner\" style=\"border-radius:3px\">Avatar with Quads&#8230;<\/span><\/a>\n<\/div>\n<\/div>\n<div class=\"row-fluid\">\n<div class=\"rhcol span8\">\n<p><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-37278\" src=\"https:\/\/blog.machinimatrix.org\/wp-content\/uploads\/2017\/12\/vertex_tools.jpg\" alt=\"\" width=\"1214\" height=\"255\" \/><\/p>\n<ul>\n<li>find and fix asymmetries on mesh<\/li>\n<li>Snap selected verts Vertices on other meshes<\/li>\n<\/ul>\n<\/div>\n<div class=\"rhcol span4\">\n<a href=\"http:\/\/avastar.guru\/help\/find-verts\/\" class=\"symple-button default blue   \" target=\"_self\" title=\"Visit Site\" style=\"border-radius:3px\" rel=\"\"><span class=\"symple-button-inner\" style=\"border-radius:3px\">Vertex Tools&#8230;<\/span><\/a>\n<\/div>\n<\/div>\n<div class=\"row-fluid\">\n<div class=\"rhcol span8\">\n<p><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-37279\" src=\"https:\/\/blog.machinimatrix.org\/wp-content\/uploads\/2017\/12\/hand_structure_bones.jpg\" alt=\"\" width=\"1214\" height=\"255\" \/><\/p>\n<p>Hand structure bones are made for easier hand animations. We also added a thumb controller bone (the small circle inside the wrist bone in the image) which allows to rotate the thumb around the long axis of the wrist bone.<\/p>\n<\/div>\n<div class=\"rhcol span4\">\n<a href=\"http:\/\/avastar.guru\/knowledge\/avastar-bones\/\" class=\"symple-button default blue   \" target=\"_self\" title=\"Visit Site\" style=\"border-radius:3px\" rel=\"\"><span class=\"symple-button-inner\" style=\"border-radius:3px\">Avastar Bones&#8230;<\/span><\/a>\n<\/div>\n<\/div>\n<div class=\"row-fluid\">\n<div class=\"rhcol span8\">\n<p><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-37276\" src=\"https:\/\/blog.machinimatrix.org\/wp-content\/uploads\/2017\/12\/shapekey_presets.jpg\" alt=\"\" width=\"1214\" height=\"255\" \/><\/p>\n<p>Warning: Shapekey presets are an experimental feature currently of very limited usage. If your Mesh object contains shape keys then you can save a set of key values for later reuse.<\/p>\n<\/div>\n<div class=\"rhcol span4\">This feature is only available in Experimental settings. You find the documentation in the tool tips.<\/div>\n<\/div>\n<h3>More Improved features:<\/h3>\n<ul>\n<li>Collada:<br \/>\n&#8211; The exporter now uses a more precise method to export meshes when the rig contains presets for bind pose. Some well known examples for rigs with bind pose presets are Belleza and TMP.<br \/>\n&#8211; Use maximum available precision for exported float data (to fix issues with characters on sky platforms (SL precision problem with character animation)<\/li>\n<li>Delete joints: Previously it was possible to change some settings in the operator redo panel. But we found that a change in the redo panel sometimes creates very unpredictable results. That&#8217;s why we have removed the redo panel for this function.<\/li>\n<li>Rig Update: Added the possibility to change the joint type ( POS \/ PIVOT ) during a rig cleanup\/update<\/li>\n<li>Skeleton:<br \/>\n&#8211; Removed the bone roll from the Foot\/Hind Bones. this seems to have been wrong all the time.<br \/>\n&#8211; Modified the HIP Bone Roll to 0. Added Compatibility button for backward compatibility with older projects<\/li>\n<li>Rebind after mesh changes:<br \/>\nAdded Rebind icon to unbind button (Skinning Panel). This is needed for sliders to work correctly after editing the mesh<\/li>\n<li>Rig Convert : Root bone\/Origin mismatch now moves the origin to the root bone by default.<\/li>\n<\/ul>\n<h3>Changes on User Interface:<\/h3>\n<ul>\n<li>Moved Rig Conversion tool from the Tools panel into its own <em><span style=\"color: #ff6600;\">Rig Convert<\/span><\/em> panel.<\/li>\n<li>Added a Quickfix button in the Rig Convert\/Update panel when Avastar detects an Armature\/root bone mismatch.<\/li>\n<li>The rig version is now displayed in the Rig Convert panel.<\/li>\n<li>The transfer presets selector only appears when the active object is an armature.<\/li>\n<\/ul>\n<h3>Documentation issues:<\/h3>\n<ul>\n<li>Improved tooltips for Synchronise shapekeys to sliders, Collada options.<\/li>\n<li>Renamed Main and Legacy Rigs to <em><span style=\"color: #ff6600;\">Extended<\/span><\/em> and <em><span style=\"color: #ff6600;\">Basic<\/span><\/em><\/li>\n<li>Fixed outdated links to documentation<\/li>\n<\/ul>\n<h3>Bug fixes:<\/h3>\n<ul>\n<li>Stacktrace when reporting issues during export of models with references to unavailable images<\/li>\n<li>Sliders behave odd (reverts a change from a few months ago, needs further check)<\/li>\n<li>Weld normals uses the wrong function call to the welding function<\/li>\n<li>When snapping mesh to other mesh objects now ignores invisible meshes<\/li>\n<li>Keep structure select mode untouched when switching between pose preset and weight preset<\/li>\n<li>Auto Slider Adjust causes tracedump when calling bind mesh repair<\/li>\n<li>Auto slider adjust when rig was edited<\/li>\n<li>Check bone hierarchy needs to allow green bones parenting changes<\/li>\n<li>Exporter shows tracedump when called in Basic Settings mode<\/li>\n<li>Preserve gender flag during rig conversion\/update<\/li>\n<li>Changed report URL from blog.machinimatrix.org to support.machinimatrix.org<\/li>\n<li>Typo in slider subset listings casued error when trying to reset Fitting sliders to default<\/li>\n<li>Rig Updates for male rigs have wrong scaling after updating the rig.nual for vertex tools<\/li>\n<\/ul>\n<h1>Fixed in Avastar-2.1.1<\/h1>\n<ul>\n<li>Fix: typo in Fitting slider subset. Caused error when reset sliders to default.<\/li>\n<li>Fix: Rig Updates for male rigs have wrong scaling after updating the rig.<\/li>\n<li>Fix: Sliders behave odd (reverts a change from a few months ago, needs further check)<\/li>\n<li>Imp: Replaced old System Mesh Edit Warning popup box by generic info panel<\/li>\n<li>Fix:Pointers to online manual for vertex tools<\/li>\n<li>Imp: Added Rebind icon to unbind button (Skinning Panel)<\/li>\n<li>Fix: system meshes where no longer treated by the appearence sliders as expected<\/li>\n<li>Imp: use maximum available precision for exported float data<br \/>\nto fix issues with characters on sky platforms (SL precision problem with character animation)<\/li>\n<\/ul>\n<h1>Fixed in Avastar 2.1.0 (Avastar-2-1)<\/h1>\n<ul>\n<li>fix: tool help pages<\/li>\n<li>imp:change default settings for the retarget options to better match &#8216;old&#8217; user expectations<\/li>\n<li>imp:move transfer pose into the pose setting panel<\/li>\n<li>imp:animation retarget now checks for changes in Avastar\/rig setup on every fire<\/li>\n<li>imp:Add fix rotation and fix scale buttons to the warning panel when bind is rejected<\/li>\n<\/ul>\n<h1>Fixed in Avastar 2.0-54 (Avastar-2-RC16)<\/h1>\n<ul>\n<li>fix: Allow importing an animation to an Avastar even when no Avastar is available on the Scene<\/li>\n<li>fix: an Exception that results from not initialised data when importing without having an Avastar in the scene<\/li>\n<li>fix: The &#8216;with translation&#8217; checkmark was not taken into account during retarget<\/li>\n<li>fix: Typo in a variable name slipped in unintentionally (Broke binding)<\/li>\n<li>imp: Always remove an already existing action when retarget an animation<br \/>\nto avoid polution with left over keyframes from an older retarget session on the same action.<\/li>\n<\/ul>\n<h1>Fixed in Avastar 2.0-53 (Avastar-2-RC15)<\/h1>\n<ul>\n<li>fix: animation retarget now also works when imported animation uses an arbitrary pose in the reference frame<\/li>\n<li>fix: anim exporter assumed to see a keyframe on each exported frame for each exported bone<\/li>\n<li>imp:Remove unneeded extra box from animation pose pannel<\/li>\n<\/ul>\n<h1>Fixed in Avastar 2.0-52 (Avastar-2-RC14)<\/h1>\n<p>Most importent fixes:<\/p>\n<ul>\n<li>The animation BVH Importer \/ retarget tool now works also for translation<\/li>\n<li>The Animation BVH Exporter now exports Translation information correctly<\/li>\n<\/ul>\n<p>More fixes:<\/p>\n<ul>\n<li>BVH exporter now iterates over the frameset and uses the pose data directly from Blender<br \/>\nNote: possibly breaks &#8220;make seamless&#8221; and &#8220;simplify animation&#8221;, please test if possible.<\/li>\n<li>Imp: Keep bone selection and pose limit status intact when retargeting<\/li>\n<li>Imp: Split TransferMotion and TransferPose into 2 panels<\/li>\n<li>Fix: Hand simple IK setting (Simple IK and Constrained IK for hands now differ)<\/li>\n<li>Fix: Armature retarget tool for translation animation support<\/li>\n<li>Fix: A label typo in the retarget system<\/li>\n<li>Imp: Tweaked on frame update to be a bit faster<\/li>\n<li>Imp: Readbility of rig version info<\/li>\n<li>Fix: Lock states for pose bones was not calculated right for bones without IK constraints<\/li>\n<li>Imp: Lock\/unlock pose bone translation should not reset the rig to restpose by default<\/li>\n<li>Fix: Remove unused button for applying rotation during copy\/update rig<\/li>\n<li>Fix: Alter to Restpose now marked as deprecated and moved to &#8216;Experimental&#8217; settings<\/li>\n<\/ul>\n<h1>Fixed in Avastar 2.0-51 (Avastar-2-RC13)<\/h1>\n<ul>\n<li>Improve: Rig update now only when Avastar version info AND rig version differ<\/li>\n<li>Improve: Avastar documentation now uses the avastar.online site<\/li>\n<li>Fix: Make sparkles shape key support compatible to Avastar-2<\/li>\n<li>Fix shape key support on custom meshes (need to be checked)<\/li>\n<li>Fix: Autosnap bones gives wrong results when bones are connected<\/li>\n<li>Fix:Fitted Mesh weights have been calculated wrong during bind and update shape,<br \/>\ngiving odd issues when sliders not at neutral shape<\/li>\n<li>Fix: When adjusting Avatar Center, Pelvis takes precedence over mPelvis.<br \/>\nOnly when Pelvis is not defined use mPelvis. If mPelvis does not exist, then report an error<\/li>\n<li>Imp: fitting presets now applies to all selected mesh objects when in object mode<\/li>\n<li>Imp: appearance slider pannel &#8211; now show affected bones.<br \/>\nAlso display if a slider is active (at least one of the related bones has weights)<\/li>\n<li>Remove: Special settings for Shape Key support. We no longer need that information<\/li>\n<li>Remove: Appearance slider type. We now have either appearance enabled or disabled<\/li>\n<li>New: Add property to purge all avastar data when unbinding a mesh (not used yet)<\/li>\n<li>Improve: tool tips for appearance sliders<\/li>\n<li>Improve: corrective shape keys can now be created for every bone (experimental)<\/li>\n<li>Improve: snowflake is now disabled by default for updating Avastar rigs<\/li>\n<li>Fix: bone hierarchy checker now also works when spine is unfolded<\/li>\n<li>Fix: binding models with fitting slider values now preserves the previous fitting slider settings<\/li>\n<\/ul>\n<h1>Fixed in Avastar 2.0-50<\/h1>\n<p>Avastar 2.0-50 was unintentionally tagged (but it actually had no changes)<\/p>\n<h1>Fixed in Avastar 2.0-49 (Avastar-2-RC12)<\/h1>\n<ul>\n<li>fix: Welding Normals was broken<\/li>\n<li>imp: Unbind more stable also when blender fresh started (and some vars not yet exist)<\/li>\n<li>fix: Manuellab eyes bone location more acurate<\/li>\n<li>imp: Added weighted bones Filter (MAP) also to armature<\/li>\n<\/ul>\n<h1>Fixed in Avastar 2.0-49 (Avastar-2-RC11)<\/h1>\n<ul>\n<li>fix: Remove spine control buttons from the rig config panel (now in rig display)<\/li>\n<li>imp: Add check for Correct Bone Hierarchy to Collada exporter<\/li>\n<li>imp: Replace exception throwing by a better check on existing bones and reporting failures on the console<\/li>\n<li>fix: Treat avastar mesh container correctly during armature update<\/li>\n<li>fix: Treat all meshes included in the Avastar mesh container as avastar meshes<\/li>\n<li>imp: Allow disable sliders from meshes which are not bound to an Armature<\/li>\n<li>fix: Disable export with joints when appearance sliders are disabled (export joint locations as is)<\/li>\n<li>new: Added spine controll buttons to Rig Display (copied from Rig Config)<\/li>\n<li>fix: Update rig with shapekey drivers breaks the driver&#8217;s association to the armature<\/li>\n<li>imp: Potential exception when trying to create mirror weight groups when context object is not a MESH<\/li>\n<li>imp: Update rig no longer freezes meshes by default<\/li>\n<\/ul>\n<h1>Fixed in Avastar 2.0-48 (Avastar-2-RC10)<\/h1>\n<ul>\n<li>Fix: Added back missing conversion template for TMP<\/li>\n<li>Fix: Shape updates should reset preserved shape file when sliders are removed from armature.<\/li>\n<li>Fix: Shape file should keep untouched when sliders are removed from Mesh object<\/li>\n<li>Fix: update rig of male characters applies male shape twice<\/li>\n<li>New: Added tool for synchronizing shapekeys with appearance sliders<\/li>\n<li>Fix: Welding when more than 1 welding candidate close to vertex<\/li>\n<li>Fix: apply Rotation&amp;Scale during export does not do anything<\/li>\n<\/ul>\n<h1>Fixed in Avastar 2.0-47 (Avastar-2-RC9)<\/h1>\n<ul>\n<li>fix: Some constraint data (space info) where not preserved during update when bonelock was disabled<\/li>\n<li>fix: Shape key support<\/li>\n<li>fix: enable https support from blender to Machinimatrix (update check\/videos\/login)<\/li>\n<li>fix: Binding meshes that had left shape data from previous work (bone_morph, neutral_shape, original) breaks vertex locations<\/li>\n<\/ul>\n<h1>Fixed in Avastar 2.0-46 (Avastar-2-RC8)<\/h1>\n<ul>\n<li>fix:Binding meshes correct even when old shape data (bone_morph, neutral_shape) present<\/li>\n<li>Attempt to fix import of bvh animations with translation (does not work yet, wip)<\/li>\n<li>mark frozen avastar meshes as such so that we later can reactivate them (unfreeze, does not exist yet, wip)<\/li>\n<li>imp: Improved report when all verts are weighted (was misleading)<\/li>\n<li>Added addon support for apptemplates in avastar+sparkles<\/li>\n<li>fix: freezeing when armature is invisible does not work<\/li>\n<li>fix: legacy avastar contains a subset of the extended bones<\/li>\n<li>fix:Allow binding when armature is in pose mode<\/li>\n<li>prepare usage of apptemplates instead of simple template files<\/li>\n<li>imp:Make default skill level expert<\/li>\n<li>imp: make animation importer more robust (actually the issue here was caused by an unrelated change in blender (apptemplates)<\/li>\n<li>fix: Manuellab 1.4 fixes to get character parts separated<\/li>\n<li>fix: Manuellab 1.4 face bones (eyes) matcher changes<\/li>\n<li>imp: Options Alignment: options during rig update now all in one box<\/li>\n<li>fix:enable reasonable visibility of bone display layers after copyrig finishes<\/li>\n<li>fix:export of static mesh now always uses only the rotation matrix<\/li>\n<li>removed: obsolete rig shape display control panel<\/li>\n<li>fix:Disable timeline synchronize when importing animation<\/li>\n<li>imp: Create logmessage when unregister fails<\/li>\n<\/ul>\n<h1>Fixed in Avastar 2.0-45 (Avastar-2-RC7)<\/h1>\n<ul>\n<li>fix: Workflow presets now store joint edits when necessary<\/li>\n<li>fix: (critical) Detect modified rig also when no active bone is defined<br \/>\nfor example when bones are selected by using border select<\/li>\n<li>imp: Renamed some operator labels on the User interface:\n<ul>\n<li>Panel rename: Skinning -&gt; Skinning Panel<\/li>\n<li>Panel rename: Panel Presets -&gt; Workflow Presets<\/li>\n<li>Renamed the workflow presets<\/li>\n<\/ul>\n<\/li>\n<li>new: Allow to customize the startup user interface settings (basic, advanced, expert)<\/li>\n<li>new: Allow to customize the startup mode for new rigs (edit, pose, object)<\/li>\n<\/ul>\n<h1>Fixed in Avastar 2.0-44 (Avastar-2-RC6)<\/h1>\n<ul>\n<li>fix: wrong parenting of spine bones when folding\/unfolding<\/li>\n<li>fix: switch from \u2018Bone edit\u2019 to \u2018Pose &amp; Animation\u2019 created unexpected poses (very confusing)<\/li>\n<li>new: Use custom icons for rigging panels (mostly to colorize animation bones\/deform bones)<\/li>\n<li>new: Added support for rest_mat and bind_mat used<br \/>\nto import foreign collada based devkits<br \/>\nNote: works only with upcoming blender 2.79 and newer<\/li>\n<li>fix: labels and hints<\/li>\n<li>fix: Eye targets enable\/disable buttons missing, Alt Eye Target missing<\/li>\n<li>imp: Better tool tip for Quadded Avastar preset (in addon preferences)<\/li>\n<li>fix: In Add-on preferences \u2013 The documentation buttons now point to the correct locations<\/li>\n<\/ul>\n<h1>Fixed in Avastar 2.0-43 (Avastar-2-RC5)<\/h1>\n<ul>\n<li>Imp: Silence some warning popups when no meshes to bind or no weights to copy.<\/li>\n<li>Fix: parenting now also works when origin is not at center<\/li>\n<li>Fix: Freeze tool now works also when rig is in pose mode<\/li>\n<li>Fix: origin movement of custom meshes duriong slider update<\/li>\n<li>Fix: rename Control Bones to Animation Bones.<\/li>\n<li>Fix: Unparent Armature now always done in Object mode<\/li>\n<li>Imp: Order of Buttons for deform bone flag settings changed<\/li>\n<li>Imp: Now Basic and Extended Bones are grouped together<\/li>\n<li>Imp: Remove \u2018hide deform bones button\u2019. This is now automatic<\/li>\n<li>Fix: Defrom group display now shows immediately which<br \/>\ndeform bones where enabled\/disabled in the rig Config<\/li>\n<li>Imp: Use custom icons for rig display panel<\/li>\n<li>Fix: Addon Name is now Avastar Bento<\/li>\n<li>Fix: Bone display does not update correct after reloading file<\/li>\n<li>Imp: Added warning for when local camera\/local layers are enabled.<\/li>\n<li>Imp: Presets now also work correct when mesh objects selected<\/li>\n<li>Imp: Store joint edits now allows to specify the snap direction<\/li>\n<li>Fix: Hand postures where not exported<\/li>\n<li>Fix: Memory leak when smoothing by weight (fitted mesh issue)<\/li>\n<li>Imp: Show last selected UI preset (marked with a small yellow dot)<\/li>\n<li>Imp: Loading shape into active object when active object is an Avastar rig<\/li>\n<li>Fix: Removed wrong placed error icon from Appearance panels in object data properties<\/li>\n<li>Fix: When updating an Avastar rig the source rigtype should not be editable<\/li>\n<li>Imp: New tooltip for source rig type<\/li>\n<li>Fix: When uploading an XML Shape the rigtype setting was only shown when Sparkles was installed<\/li>\n<\/ul>\n<h1>Fixed in Avastar 2.0-42 (Avastar-2-RC4)<\/h1>\n<ul>\n<li>Fix: When transfering a non Avastar rig with source rig type avastar, you end up in a mess.<br \/>\nThis patch creates a warning message instead.<\/li>\n<li>Fix: Update Rig sometimes breask when source rig has no animation_data<\/li>\n<li>Imp: Allow to export Rig as is (must use neutral slider shape)<br \/>\nor export with joint offset calculation (slider independent export)<\/li>\n<li>Fix: When unlocking control bones the unconnected bones (fingers) should also be relocatable<\/li>\n<li>Imp: Add option to reset rig to restpose (default now) after unlocking control bones (operator redo panel)<\/li>\n<li>Imp: Importing Animations with Translation components now work nicer<\/li>\n<li>Imp: The Avastar Animation importer now defaults to EXTENDED Rig<\/li>\n<li>Fix: Switch between animation and skinning did not preserve the Bone pose<\/li>\n<li>Imp: New Avastar characters now use stick mode by default (not octahedral)<\/li>\n<\/ul>\n<h1>Fixed in Avastar 2.0-41 (Avastar-2-RC3)<\/h1>\n<ul>\n<li>fix: checking for zero weights when multiple objects are selected could create a stack trace<\/li>\n<li>imp:Added update of constraint information for regular avastar constraints.<br \/>\nUser constraints are not yet preserved (post avastar-2)<\/li>\n<li>fix:take care to move custom _meshes into place when sl sliders are disabled but used for armature changing (odd actually, why would one want this?)<\/li>\n<li>fix: Change default settings for apply_pose and check for joint edits from False to True<\/li>\n<li>fix:When sliders are disabled in Rig Update then they did not always get disabled on all meshes<\/li>\n<li>fix:make rig spine folding less finicky when some of the spinal bones are missing<\/li>\n<li>Spine fold must be initialized upon Creating a new Avastar character<\/li>\n<li>fix: NLA Export shows misleading user interface<\/li>\n<li>Retarget: Lowes Global: Fix a python error that shows up since Blender 2.78<br \/>\nprobably due to stricter checks for wrong\/not\/possibly not initialized variables<\/li>\n<li>fix:Use correct frame information when exporting animation<\/li>\n<li>fix:Create animation data for Armature if not yet exist<\/li>\n<\/ul>\n<h1>Fixed in Avastar 2.0-40 (Avastar-2-RC2)<\/h1>\n<ul>\n<li>Fix: Active Animation did not export<\/li>\n<\/ul>\n<h1>Fixed in Avastar 2.0-39 (Avastar-2-RC1)<\/h1>\n<ul>\n<li>Imp: now using scene properties for NLA export.<\/li>\n<li>Imp: Disable export settings when no action defined, but NLA exists<\/li>\n<li>Fix: Take care to only export location channels when necessary (for .bvh)<\/li>\n<\/ul>\n<h1>Fixed in Avastar 2.0-beta38<\/h1>\n<ul>\n<li>fix: Fixes with joint offsets in the template files<\/li>\n<li>imp: Preserved disconnected bones (could be done intentional by user)<\/li>\n<li>fix: Update used outdated data ending with unexpected scaling of meshes<\/li>\n<li>fix: Do not export Translation channels when there is no translation in the animation (for .anim)<\/li>\n<li>fix: Update did not keep meshes properly connected to armature<br \/>\nparenting got broken and armature modified not assigned correctly<\/li>\n<li>fix: Update with no meshes selected and <em>apply meshes<\/em> enabled no longer creates an error<\/li>\n<li>rem: Slider offset display is no longer needed<\/li>\n<li>fix: Keep human avatar feet on earth again when height sliders are used<\/li>\n<li>fix: Eyes no longer float around when height slider is used<\/li>\n<li>fix: Export of single animation did either not export anything or a random action<\/li>\n<\/ul>\n<h1>Fixed in Avastar 2.0-beta37<\/h1>\n<ul>\n<li>Fix:avoid jumping of rig during update and enable sliders<\/li>\n<li>Fix:Added missing features to rig to rig copySliders would distort shape when Rig not placed at Center of 3D View<\/li>\n<li>Imp: When copy from avastar to avastar, then keep the rigtype and do not touch the dummies in the targets<\/li>\n<li>Fix: take relative object orientations into account when copy armatures<\/li>\n<li>Imp: Added list of copy source and targetrs to armature copy panel<\/li>\n<li>Imp:the animation exporter now allows exporting when origin is animated and user interface in Expert mode<\/li>\n<li>Fix:bulk export: now only can select directories in file selection window<\/li>\n<li>New:Added frame_start\/end and fps to AnimProps (to support Bulk Export)<\/li>\n<li>New: Bulk export now exports the entire action frame range individually for each Action<\/li>\n<li>Fix: Trimming animation size was one frame too short<\/li>\n<\/ul>\n<h1>Fixed in Avastar 2.0-beta36<\/h1>\n<ul>\n<li>imp: behavior when switching between bone display presets<\/li>\n<li>fix: slave bones (IK) no longer automatically add LOC channels<\/li>\n<li>imp: Export animations with translations is now disabled by default<\/li>\n<li>new: added undo to bone constraint lock\/unlock operators<\/li>\n<li>fix: 37993 Location data was exported although with translation was unchecked<\/li>\n<\/ul>\n<h1>Fixed in Avastar 2.0-beta35<\/h1>\n<ul>\n<li>add utility functions adjust_slider_displacement() (not working) and display_slider_displacement()<\/li>\n<li>experimental (not working) adjust slider offset<\/li>\n<li>bone lookup in edit joint display widget was broken<\/li>\n<li>hip length was not recognized as bone slider<\/li>\n<li>Why do we delete the shapesliders and then add them back during update? makes not much sense<\/li>\n<li>avoid updateShape when male option is not set<\/li>\n<li>fix: Always preserve shape sliders during update<\/li>\n<li>added only_meta as option to update function (experimental)<\/li>\n<li>Sliders can now only be attached\/detached for armature<\/li>\n<li>Detach shape sliders now uses operator (for redo).<\/li>\n<li>Bones without joint position are now guaranteed to be exported with the definition from avatar_skeleton.xml<\/li>\n<\/ul>\n<h1>Fixed in Avastar 2.0-beta34<\/h1>\n<p>Sorry, forgot to set the Tag, information got lost. Changes are listed above (see 2.0-35)<\/p>\n<h1>Fixed in Avastar 2.0-beta33<\/h1>\n<ul>\n<li>fix: Copy bone constraints for avastar constraints (assume the user constraints come after avastar constraints)<\/li>\n<li>fix: Do not set the Posing Preset during upgrade<\/li>\n<li>fix: Use the longest ik chain if a bone is referenced more than once as ik root<\/li>\n<li>fix: Unlock Rotation should mute constraints and not enable them<\/li>\n<\/ul>\n<h1>Fixed in Avastar 2.0-beta32<\/h1>\n<ul>\n<li>imp: Joint offsets are only taken from the Deform bones and the COG.<\/li>\n<li>imp: Make the store joint edits always visible when in experimental mode<\/li>\n<li>fix: make snap collision volumes and snap attachment points optional during rig update<\/li>\n<li>wip: remove apply of stored shape when disconnecting a mesh from the sliders (needs more testing)<\/li>\n<li>new:remove joint offset data during update when sliders are disabled<\/li>\n<li>fix: Modifed startup Log level from DEBUG to WARNING<\/li>\n<li>fix: Use spine improved bone controllers<\/li>\n<li>new: Added support for custom bind pose to support TMP and other developer kits with non standard bind poses (needs Blender 2.79)<\/li>\n<li>imp:Added armature properties to store the spine fold state for upper and lower spine<\/li>\n<li>do not auto update library objects<\/li>\n<li>fix for the welding modifier that is needed after a blender fix (check daily builds after 27-01-2017)<\/li>\n<li>fix:partial shape reset did no longer work after adding fast exit from updateShape when recursive called<\/li>\n<\/ul>\n<h1>Fixed in Avastar 2.0-beta31<\/h1>\n<ul>\n<li>clean: updated templates to 2.0-31<\/li>\n<li>fix: IK Settings are now preserved during Rig Update<\/li>\n<li>new: Add store joints to plain vanilla rig (clean up from damage)<\/li>\n<li>new: Initial support for working without shape sliders<\/li>\n<li>fix: Some Rigs broke during upgrade<\/li>\n<li>experimental: fully disabled sliders for creature makers<\/li>\n<\/ul>\n<h1>Fixed in Avastar 2.0-beta30<\/h1>\n<ul>\n<li>initial support for working entirely without shape sliders (work in progress)<\/li>\n<li>fix:create a warning when slider shape data is broken, instead of stopping the updateShape<\/li>\n<li>fix: export mesh destroyed mesh Normals<\/li>\n<li>imp: avoid error display in console when creating new Avastar without action<\/li>\n<li>imp: Animation export is now disabled when Origin is animated<\/li>\n<li>fix: Export animations with references to bones outside of current rig failed<\/li>\n<\/ul>\n<h1>Fixed in Avastar 2.0-beta29<\/h1>\n<ul>\n<li>Keying Origin should not be exported in Animations.<del><br \/>\n<\/del><\/li>\n<li>Export animation with references to bones outside of current rig failed<\/li>\n<li>Export only deform bones with parent hierarchy did not export correctly<\/li>\n<li>Export collada exported mesh always in current pose<br \/>\nThe exporter now takes care of the \u201cUse Bind Pose\u201d option:<br \/>\nUse Bind Pose disabled: Export in Restpose<br \/>\nUse Bind Pose enabled: Export using current pose as bind pose<\/li>\n<li>IK Bone alignment can be now disabled from the user preferences<\/li>\n<li>Volume bone scaling was wrong calculated(work in progress)<\/li>\n<li>Cleaned up labels in Update Tool panel<\/li>\n<li>Added new panel display options to addon preferences:<br \/>\n\u2013 Show Appearance Slider Panel<br \/>\n\u2013 Show Collada export panel<\/li>\n<li>The preference setting for Alter to restpose was removed (we no longer need it)<\/li>\n<\/ul>\n<div class=\"row-fluid\">\n<div class=\"rhcol span12\">\n<h4>2017-01-06 <span style=\"color: #ff6600;\"><strong>Avastar-2.0-25<\/strong><\/span><\/h4>\n<p>Fixes found during first testing phase (todo)<\/p>\n<\/div>\n<\/div>\n<div class=\"row-fluid\">\n<div class=\"rhcol span12\">\n<h4>2016-12-31 <span style=\"color: #ff6600;\"><strong>Avastar-2.0-24<\/strong><\/span><\/h4>\n<p>This is a major rewrite of the Avastar Core functions in order to support a true Bind Pose. All attempts to keep with the system in Avastar-2.0-23 lead to major problems.<\/p>\n<p>Changeset (todo)<\/p>\n<\/div>\n<\/div>\n<div class=\"row-fluid\">\n<div class=\"rhcol span12\">\n<h4>2016-09-19 <span style=\"color: #ff6600;\"><strong>Avastar-2.0-23<\/strong><\/span><\/h4>\n<pre><span style=\"font-size: 8pt;\">2016-09-19 fix: issues with renaming rigtype to rigType\r\n2016-09-19 fix: remove bones from slider-bone map\r\n                if scale and offset both are (0,0,0)\r\n                which means 'defined but no influence'\r\n                which actually is a mistake in the definition files\r\n<\/span><\/pre>\n<\/div>\n<\/div>\n<div class=\"row-fluid\">\n<div class=\"rhcol span12\">\n<h4>2016-09-19 <span style=\"color: #ff6600;\"><strong>Avastar-2.0-22<\/strong><\/span><\/h4>\n<pre><span style=\"font-size: 8pt;\">2016-09-19 imp: Added selector for rigtype to the shape import tool\r\n2016-09-18 new: Now you also can customize the add -&gt; avastar menu entries\r\n                to create a rig based on POS attributes in the skeleton definition\r\n                check the Avastar adoon preferences panel\r\n2016-09-18 fix: improved printing of slider to bone mapping\r\n2016-09-17 imp: Single Joint offsets can now be removed from the user interface (Appearance pannel)\r\n2016-09-17 new: Added ability to only delete one single joint offset (needed for user interface)\r\n2016-09-17 fix: Migrate from foreign rig to Avastar now also\r\n                supports the migration of joint positions\r\n2016-09-17 wip: retargeting tool progress counter now shows \r\n                the timeframe on which it is currently working\r\n2016-09-16 new: Added improved display of joint offset bones\r\n2016-09-16 fix: Added spine visibility to EDIT Preset in rig display panel\r\n2016-09-15 !!!: Improved Rig Update and Rig Transfer. (made naming consistent):\r\n                Now use BASE instead of CLASSIC for the old style rig)\r\n<\/span><\/pre>\n<\/div>\n<\/div>\n<div class=\"row-fluid\">\n<div class=\"rhcol span12\">\n<h4>2016-09-15 <span style=\"color: #ff6600;\"><strong>Avastar-2.0-21<\/strong><\/span><\/h4>\n<pre><span style=\"font-size: 8pt;\">2016-09-15 new: BVH Animation Importer with multi file import\r\n2016-09-15 imp: new avastars are now created with EXTENDED Rig by default\r\n2016-09-14 fix: symmetry issues in lad definitions(found by Cathy and Vir)\r\n2016-09-14 fix: connectiontype for structure bones \r\n                now also connected (needed for retargetting)\r\n2016-09-14 new: added extended boneset for retarget tool(wip)\r\n<\/span><\/pre>\n<\/div>\n<\/div>\n<div class=\"row-fluid\">\n<div class=\"rhcol span12\">\n<h4>2016-09-12 <span style=\"color: #ff6600;\"><strong>Avastar-2.0-20<\/strong><\/span><\/h4>\n<pre><span style=\"font-size: 8pt;\">2016-09-12 new: Added checkmarks to enable the eye target focus points\r\n2016-09-11 new: Added option to enable eye target constraints(wip)\r\n2016-09-11 imp: avoid exception when copy modifier properties during rig update\r\n2016-09-11 fix: Export data when skeleton is not visible\r\n2016-09-11 imp: cleanup rig_control pannel, moved functions to Avastare-tools\r\n2016-09-11 imp: replaced Sync by Snap in the user interface (easier to understand)\r\n2016-09-11 imp: beautified the joint list display a bit\r\n2016-09-11 fix: maintain order of modifiers after freezxing\r\n2016-09-11 imp: renamed button to Snap Base to Rig (from Sync Base to Rig)\r\n2016-09-11 fix: avoid exception when rig transfer actually did not\r\n                transfer anything (paranoid, should not happen)\r\n2016-09-11 imp: improved button label for rebuild joint info\r\n2016-09-11 fix: Remove heel height calculation from rig update tool\r\n                no longer needed? needs testing\r\n<\/span><\/pre>\n<\/div>\n<\/div>\n<div class=\"row-fluid\">\n<div class=\"rhcol span12\">\n<h4>2016-09-10 <span style=\"color: #ff6600;\"><strong>Avastar-2.0-19<\/strong><\/span><\/h4>\n<pre><span style=\"font-size: 8pt;\">2016-09-10 fix: Handle situation where pole target bones\r\n                are not available while auto fixing pole angel\r\n2016-09-10 fix: upgrade tool for Avastar characters\r\n2016-09-10 fix: typos in code, no function changes\r\n2016-09-09 fix: center view to selected joint offset (joint display)\r\n2016-09-09 fix: improved joint offset display(wip)\r\n2016-09-09 fix: adjust rig operator failed when attachment bones where not defined\r\n2016-09-08 imp: Make avastar more safe against deleted bones\r\n2016-09-08 imp: joint display pannel now used to focus on bone\r\n2016-09-08 fix: display height only when needed bones are available\r\n2016-09-08 imp: support for Focus on Bone\r\n2016-09-08 new: added export of full parent bone hierarchy\r\n                skeleton is defined more robust\r\n2016-09-08 fix: only fix parent bone tails if parent bone exists \r\n                fixes issues when intermediate bones have been deleted)\r\n2016-09-08 fix: calculate pelvis hover now returns 0,0,0 \r\n                when reference bones (pelvis, toe) have been removed\r\n2016-09-08 add: snap tools now also available in the transfer tool \r\n                having all high level rig tools at same place\r\n2016-09-07 imp: avastar inplace transfer now more robust.\r\n                Changed default settings for the upgrade tool\r\n                now by default meshes are not rebuilt\r\n2016-09-07 imp: make tool tips more understandable\r\n<\/span><\/pre>\n<\/div>\n<\/div>\n<div class=\"row-fluid\">\n<div class=\"rhcol span12\">\n<h4>2016-09-06 <span style=\"color: #ff6600;\"><strong>Avastar-2.0-18<\/strong><\/span><\/h4>\n<pre><span style=\"font-size: 8pt;\">2016-09-06 upd: updated templates to alpha-8\r\n2016-09-06 new: Added Shape drivers for eyebrows (for Bento)\r\n2016-09-06 new: add mesh repair option to rig transfer tool\r\n                for repairing avastars\r\n2016-09-06 fix: partial remove joints now deletes only joints from selected bones\r\n2016-09-05 fix: unify usage of panel properties for tool shelf based\r\n                collada exporter and file -&gt; export -&gt; Collada\r\n2016-09-05 imp: armature upgrade tool now supports upgrading\r\n                joint offsets and synchronizing the object origins\r\n2016-09-05 new: support functions for origin synchronization of multiple objects\r\n2016-09-04 new: added support for deleting unwanted bones during rig upgrade\r\n2016-09-04 new: added support for snap control bones to sl bones\r\n2016-09-04 imp: rig update panel layout and functionality\r\n2016-09-04 imp: reduced label sizes\r\n2016-09-04 fix: now collision volume animations can also be exported\r\n2016-09-04 imp: improved update tool (based on tests with toodledoo)\r\n2016-09-03 new: added new avastar selection functions (needed for upgrade tool)\r\n2016-09-02 fix: Bone restpose location needs to include joint offsets,\r\n                otherwise get distortions on meshes\r\n2016-09-02 wip: discarded the structure bones from the joint calculations\r\n                they are placed automatically anyways\r\n2016-09-02 fix: joint offset calculator now works based on the current shape\r\n                fixes shifting of skeleton after calculating offsets\r\n2016-09-02 imp: fixes a precision issue when applying \r\n                the joint offset calculator repeatedly\r\n2016-09-01 new: Added get_toe_offset from origin function to support\r\n                custom rigs with modified origin and modified pelvis\r\n2016-08-31 fix: Added back custom shape for Torso\r\n2016-08-31 wip: improve support for edited mPelvis bone (wip)\r\n2016-08-31 imp: joint offset calculations now works for system characters\r\n                with arbitrary shape key settings.\r\n                Note: not yet working for custrom rigs\r\n2016-08-31 fix: joint offset list was wrong formatted\r\n2016-08-28 new: Use REGULAR_BONES for joint edit calculations (wip)\r\n2016-08-28 new: Added list of regular bones for joint edit calculations\r\n2016-08-28 fix: manual avastar update tool was broken after recent changes\r\n2016-08-28 fix: improved joint edit calculations for custom rigs\r\n2016-08-28 new: convenience operator for stepping away \r\n                from bind pose to joint editor (wip)\r\n2016-08-25 fix: Applying bind pose could refuse to delete \r\n                the cached rig data (text block) because of \r\n                link count (not sure what's up here)\r\n<\/span><\/pre>\n<\/div>\n<\/div>\n<div class=\"row-fluid\">\n<div class=\"rhcol span12\">\n<h4>2016-08-25 <span style=\"color: #ff6600;\"><strong>Avastar-2.0-17<\/strong><\/span><\/h4>\n<pre><span style=\"font-size: 8pt;\">2016-08-25 upd: templates for avastar 2.0-alpha 7\r\n2016-08-25 fix: Layout of armature info pannel\r\n2016-08-25 imp: Order of Avastar pannels\r\n                appearance now on top, info pannel now at bottom\r\n2016-08-25 new: Added convenience operator for converting\r\n                Avastar mesh to custom mesh on the fly\r\n2016-08-25 imp: Volume bones now deforming by default\r\n2016-08-25 fix: joint offset calculation now based on the mBones,\r\n                makes it much easier to keep the rig geometry intact\r\n2016-08-25 imp: take care to export also unweighted bones in the middle \r\n                when they have joint positions. Otherwise we can get distortions\r\n2016-08-24 fix: the hover attribute was used for toe offset and origin hover.\r\n                Separated this into the 2 attributes 'hover' and 'toe_hover'\r\n2016-08-23 fix: spine controller now preserves spine state when shape changes\r\n2016-08-23 fix: calculate bone positions now more robust\r\n2016-08-23 fix: avoid asymmetric shift of skeleton due to hover calculations\r\n                not sure if that works out in general\r\n2016-08-23 fix: unweighted bones with joint positions are now treated\r\n                like weighted bones and also exported to collada\r\n2016-08-18 fix: for joint offset calculator with arbitrary slider settings\r\n                still issues near hands when sliders not in SL restpose\r\n2016-08-17 imp: Added log info for exported bone sets\r\n2016-08-17 fix: joint position support for restpose\r\n2016-08-14 fix: joints now defined relative to original joints (wip)\r\n2016-08-14 fix: Avastar now has a precise restpose\r\n                SL Restpose Skeleton.\r\n                Various edits to better suport joint offsets(wip)\r\n2016-08-14 fix: Issues with eyes in lad definition\r\n2016-08-13 fix: for eye scaling\r\n2016-08-06 fix: delete all joints operator now really deletes all joints\r\n2016-08-06 new: now deleting orphaned joint entries \r\n                when bones are deleted, no longer throws an exception.\r\n2016-08-06 new: add option to only remove selected joint offsets\r\n2016-08-06 fix: joint position now takes current joint offset \r\n                into account (to get wysiwig behavior)\r\n2016-08-04 fix: avoid raising error when rendering\r\n2016-08-04 upd: version number of template files\r\n<\/span><\/pre>\n<\/div>\n<\/div>\n<div class=\"row-fluid\">\n<div class=\"rhcol span12\">\n<h4>2016-08-04 <span style=\"color: #ff6600;\"><strong>Avastar-2.0-16<\/strong><\/span><\/h4>\n<pre><span style=\"font-size: 8pt;\">2016-08-04 fix:sliders did not work for eyes and finger tips<\/span><\/pre>\n<\/div>\n<\/div>\n<div class=\"row-fluid\">\n<div class=\"rhcol span12\">\n<h4>2016-08-03 <span style=\"color: #ff6600;\"><strong>Avastar-2.0-14<\/strong><\/span><\/h4>\n<p>This is still a work in progress update. But we have hope<br \/>\nthat most of the big issues have been fixed.<\/p>\n<h3><span style=\"color: #ff6600;\">Super important<br \/>\n<\/span><\/h3>\n<p>The Rig Update Tool has not yet been updated!<br \/>\nWe keep this task for the very end after all other<br \/>\nknown issues have been fixed.<\/p>\n<h3>Important changes<\/h3>\n<ol>\n<li>Avastar alpha-5 uses the most recent release candidate Skeleton<\/li>\n<li>We have separated the Rig Display panel from the new Rig Config Panel. The idea was to make things easier.<\/li>\n<li>More complete support for Sliders with Joint position.<br \/>\nIMPORTANT: Please edit joint positions only when the rig is in SL Rest pose (white stickman icon in Appearance sliders) Otherwise the joints move around in unexpected ways. Once you have finished your joint editing, you can use the sliders to check how the model behaves later in SL.<\/li>\n<li>The easiest way to edit joint positions is to work in pose mode, then in the tool shelf -&gt; Avastar -&gt; Rig Config &#8220;Snap Rig to Pose&#8221;. This automatically calculates the joint offsets. this step is needed to support the sliders<\/li>\n<li>You now can edit the Rig (in Edit mode) and calculate the joint positions at any time:Tool Shelf -&gt; Avastar -&gt; Rig Config -&gt; Store Joint Edits<\/li>\n<li>Remove Joint edits tool works reliable only when the sliders are in SL Rest pose (white stickman icon)<\/li>\n<li>The Collada exporter no longer provides the &#8220;with joints&#8221; option Avastar now can do the export without advise. We added a few moree options into the advanced section of the Collada exporter to get more control over what exactly gets exported (most usage for tool exchange stuff, not so important for Export to Target (Second Life)<\/li>\n<\/ol>\n<h3>Known Issues<\/h3>\n<ul>\n<li>Joint position editor creates odd results when used when thE sliders are NOT in SL Rest pose (white stickman icon)<\/li>\n<li>rig Update tool does not yet work (see above)<\/li>\n<li>Animation importer does not yet know about the Bento bones<\/li>\n<li>BVH exporter has not been updated to support Bento Bones<\/li>\n<li>We have disabled most of the face and hand meta rig stuff as we first want to get the rig itself working<\/li>\n<\/ul>\n<h4>Changeset<\/h4>\n<pre><span style=\"font-size: 8pt;\">2016-08-03 upd: temnplate files\r\n2016-08-03 rem: Execute Rig Update upon Startup (not reliable yet)\r\n2016-08-02 imp: removed debug statements\r\n2016-08-02 fix: volume bones wrong placement when joint positions defined\r\n2016-08-01 fix: reset rig with keep pose\r\n2016-08-01 wip: Joint position fixes\r\n2016-07-31 wip: joint position handling\r\n2016-07-27 new: Add Translate option to headMatrix\r\n2016-07-26 new: start fixing joint position support with sliders\r\n2016-07-26 fix: bake pose to rig now also creates joint offsets\r\n2016-07-23 upd: removed joint editor options: Store joints now always syncs and stores for all bones\r\n2016-07-23 fix: adjust rig to pose now enables sliders\r\n2016-07-22 wip: joint position fixes for usage with sliders\r\n2016-07-22 wip: temporary discard hand rig\r\n2016-07-18 new: more export options for the collada exporter\r\n2016-07-17 upd: Skeleton definition release candidate\r\n2016-07-17 imp: Tool tips for Mesh Info Panel\r\n2016-07-09 fix: updating an Avastar with meshes flagged as System mesh but shape keys removed (happens in snap rig to pose when snapping with meshes is enabled)\r\n2016-07-09 fix: NPE in display Avastar rig with Bone Map filter (after reloading a blend file)\r\n2016-07-09 imp: display of Mapped groups now updates correct when fitting sliders are edited\r\n2016-07-08 fix: Display of Weight Mapped bones Filter now sensitive on Select and deselect of objects\r\n2016-07-08 fix: IK Target for Alt Eyes was not generated\r\n2016-07-07 new:updated bento angel and updated face weights\r\n2016-07-07 imp: added Eyebrows support (Cathy Foil)\r\n2016-07-06 imp: lower cheeck slider based on scale\r\n2016-07-06 imp: lower+upper lips parented to corresponding teeth\r\n2016-07-06 imp: lower lips parented to lower teeth\r\n2016-07-06 fix: for jaw bone location\r\n2016-07-04 imp: Nose size now scale only, other nose sliders added more scale, reduced translation\r\n2016-07-04 imp: Head Length slider (teeth now use scale instead of offset)\r\n2016-07-04 fix: broken Eyes Long Head slider\r\n2016-07-04 exp: WIP experimental definitions files (proposal for final setup)\r\n2016-07-04 imp: avastar no longer uses pos for joint positions (turned out to be wrong)\r\n2016-07-04 imp: Snap rig to pose now allows to rebind the meshes to new restpose without distortions (modifies the mesh)\r\n2016-07-04 fix: merge weights to active vgroup now switches viewport to active group (avoids visual annoyance)\r\n<\/span><\/pre>\n<\/div>\n<\/div>\n<div class=\"row-fluid\">\n<div class=\"rhcol span12\">\n<h4>2016-06-29 <span style=\"color: #ff6600;\"><strong>Avastar-2.0-13<\/strong><\/span><\/h4>\n<pre><span style=\"font-size: 8pt;\">2016-06-29 fix: classic skeleton was setup wrong\r\n                now takes the definition from skeleton_2<\/span><\/pre>\n<\/div>\n<\/div>\n<div class=\"row-fluid\">\n<div class=\"rhcol span12\">\n<h4>2016-06-27 <span style=\"color: #ff6600;\"><strong>Avastar-2.0-12<\/strong><\/span><\/h4>\n<h4>Important changes:<\/h4>\n<ol>\n<li>custom meshes no longer create shape keys when sliders are enabled<\/li>\n<li>Sliders now also work when your mesh is in edit mode<\/li>\n<li>The joint position editing is almost ready to use (see note below)<\/li>\n<li>Updated weights for the head mesh. Eye lids now should work much smoother<\/li>\n<li>All recent changes to the skeleton and lad are included<\/li>\n<\/ol>\n<h4>Known issues:<\/h4>\n<ol>\n<li>When you create a new Avastar character, then its head reacts to<br \/>\nthe sliders as if it is a custom mesh.<\/li>\n<li>The joint position editor has difficulties with the bone end points<br \/>\nof the leaf bones (bones at end of bone chains)<\/li>\n<li>When you edit a mesh (add\/remove verts) while sliders are enabled,<br \/>\nthis can lead to very odd behavior when you change back to object<br \/>\nmode. Best is to disable sliders when you attempt to add\/remove<br \/>\nverts. Moving verts around should be ok. Don&#8217;t forget to bake<br \/>\nchanges into the mesh before you leave edit mode.<\/li>\n<li>when you disable\/enable the sliders it can happen that the eyes<br \/>\npop out of the face. When that happens, then in most cases it<br \/>\nis sufficient to enable the sliders again. Then the eyes snap back<br \/>\nwhere they belong.<\/li>\n<\/ol>\n<h4>Note for joint position editing:<\/h4>\n<p>The joint position editor is not strictly necessary to define joint offsets. For now an alternative way is :<\/p>\n<ul>\n<li>disable sliders and keep them disabled!<\/li>\n<li>Edit your skeleton as needed<\/li>\n<li>when you export, then export without joint positions. This will<br \/>\nexport the skeleton as it is. SL figures out on its own which bones<br \/>\nneed to get joint offsets.<\/li>\n<\/ul>\n<p>when the joint position editor is ready it will become possible to use the sliders AND define joint positions.<\/p>\n<h4>Detailed change set:<\/h4>\n<pre><span style=\"font-size: 8pt;\">2016-06-27 imp: updated templates and assets library to newest version\r\n2016-06-26 imp: preset for skinning now checks if object \r\n                is in edit mode and sets show weights if applicable\r\n2016-06-25 fix: removed mesh_id property from frozen objects\r\n2016-06-25 imp: Added warning popup when editing Avastar Meshes\r\n2016-06-25 fix: ensure that bento heads do not get polluted \r\n                with unnecessary weights from mHead\r\n2016-06-25 imp: updated Skeleton and lad files to newest version\r\n2016-06-25 imp: replace shape keys by own shape system \r\n                to avoid inter dependencies with blender shape key system)\r\n2016-06-25 imp: enable translation animation export by default\r\n                now officially supported by SL\r\n2016-06-25 imp: tooltip for animation export options\r\n2016-06-21 imp: make user interface more stable when DRIVERS are missing\r\n2016-06-21 imp: take length of mEye bones from avatar definition files (only for avastar-2)\r\n2016-06-18 new: collada exporter now cooperates with joint offset editor\r\n2016-06-17 new: Added joint position editor (work in progres)\r\n2016-06-05 fix: export correct bone connect info (only usefull for reimport to Blender)\r\n2016-06-01 imp: display pannels for joint position editor\r\n2016-06-01 new: Added export option for rawdata export (tool interchange)\r\n2016-05-29 imp: improved tooltips\r\n2016-05-29 imp: remove weight groups tool can now be used for any MESH object\r\n2016-05-29 imp: improved spine controller, various small display improvements\r\n2016-05-29 new: added collada options \r\n                layer, roll, tail support, only useful for reimport to Blender\r\n2016-05-23 fix: joint position editing optimizations, Added new Spine fold\/unfold options\r\n2016-05-17 fix: issues with feet bones<\/span><\/pre>\n<\/div>\n<\/div>\n<div class=\"row-fluid\">\n<div class=\"rhcol span12\">\n<h4>2016-04-18 <span style=\"color: #ff6600;\"><strong>Avastar-2.0-11<\/strong><\/span><\/h4>\n<pre><span style=\"font-size: 8pt;\">2016-04-18 fix: tweaked fully fitted to keep deform flag for base bones\r\n2016-04-18 wip: make rig update more stable\r\n2016-04-18 new: Added minor tweak in log message\r\n2016-04-17 fix: Added missing info box for Collada exporter\r\n2016-04-17 fix: rig version update now copies material settings\r\n                for avastar meshes and adjusts the shape after update\r\n<\/span><\/pre>\n<\/div>\n<\/div>\n<div class=\"row-fluid\">\n<div class=\"rhcol span12\">\n<h4>2016-04-17 <span style=\"color: #ff6600;\"><strong>Avastar-2.0-10<\/strong><\/span><\/h4>\n<pre><span style=\"font-size: 8pt;\">2016-04-17 fix: Added missing info box for Collada exporter\r\n2016-04-17 fix: rig version update now copies material settings\r\n                for avastar meshes and adjusts the shape after update\r\n2016-04-16 imp: added verbose tool tips\r\n2016-04-16 imp: reordered the collada panel,\r\n                added description tooltip for new add mPelvis bone option\r\n2016-04-16 fix: No longer use filename as name for exported Mesh objects\r\n2016-04-16 new: Added option to enforce export of mPelvis for partial rigs\r\n2016-04-15 new: Export only Weighted Bones for EXTENDED export (bento)\r\n2016-04-14 fix: Added constraints for hinds and spine bones\r\n2016-04-14 fix: Allow animate Avastar sliders\r\n                although not very useful because \r\n                the sliders reset the rest pose on every frame)\r\n2016-04-13 imp: Improved weight maps for Extended head\r\n2016-04-13 imp: Added most recent Extended Avatar definitions (release candidate)\r\n2016-04-13 new: added parameters for find &gt; 4 weights\r\n                now can run on unbound meshes, and can specify weight limit\r\n2016-04-06 fix: allow to create new Avastar on other layer\r\n                even when active Object is not visible \r\n                fighting usability annoyances\r\n2016-04-05 new: Added new Bento Angel for bento release candidate\r\n2016-04-05 new: Added Rig repair option to Tools pannel (experimental)\r\n2016-04-05 new: Added weight source 'extended weights'\r\n                copies prepared weight data from assets.blend)\r\n2016-04-03 wip: allow Avastar to run on Blender 2.75 (needs more testing)\r\n2016-04-03 new: Added sliders for extended bones (facial expressions)\r\n2016-04-03 exp: weight map control pannel \r\n                now also shows up for Avastar Meshes\r\n                not sure if this is a good idea though)\r\n2016-04-03 imp: weight counter now also works on non rigged mesh. \r\n                Extended weights now works for all extensions found in the assets.blend\r\n2016-04-03 fix: Added teeth bones to meta ik rig\r\n2016-04-02 fix: bone weight copy from avastar templates\r\n2016-04-01 fix: Always get the correct lad file for the skeleton type (basic\/extended)\r\n2016-03-24 new: Added rig presets editor to Addon Panel\r\n2016-03-20 fix: Wrong assignment eyes and spine to bone layers and bone groups\r\n2016-03-20 new: added max number of exportable bones \r\n                LL limitation: max 110 weighted bones per mesh<\/span><\/pre>\n<\/div>\n<\/div>\n<div class=\"row-fluid\">\n<div class=\"rhcol span12\">\n<h4>2016-03-20 <span style=\"color: #ff6600;\"><strong>Avastar-2.0-9<\/strong><\/span><\/h4>\n<pre><span style=\"font-size: 8pt;\">2016-03-20 Added rig version check pannel\r\n2016-03-20 imp:Tooltips in the addon configuration panel\r\n2016-03-20 new: Added animation cast tool to Sparkles\r\n2016-03-18 wip:animation cast operator (will go to Sparkles)\r\n           Create video from Viewport frame by frame\r\n2016-03-13 fix:Reset to default shape lost active object<\/span><\/pre>\n<\/div>\n<\/div>\n<div class=\"row-fluid\">\n<div class=\"rhcol span12\">\n<h4>2016-03-02 <span style=\"color: #ff6600;\"><strong>Avastar-2.0-8<\/strong><\/span><\/h4>\n<pre><span style=\"font-size: 8pt;\">2016-03-02 imp: Replaced templates with new avastar-2 templates\r\n2016-02-28 exp: Added support for automatic \r\n                weight fixes when exporting Extended Skeleton to Main grid\r\n2016-02-27 new: Added support for convert Manuel Lab to T-Pose\r\n2016-02-23 imp: adjusted fitting presets\r\n2016-02-22 imp: Updated Rig Presets\r\n2016-02-20 new: Added extended support for ManuelLab \r\n                works with manuellab 1.1 or newer\r\n2016-02-18 new: Added apply pose on unbind (Snowflake icon)<\/span><\/pre>\n<\/div>\n<\/div>\n<div class=\"row-fluid\">\n<div class=\"rhcol span12\">\n<h4>2016-02-10 <span style=\"color: #ff6600;\"><strong>Avastar-2.0-7<\/strong><\/span><\/h4>\n<pre><span style=\"font-size: 8pt;\">2016-02-10 fix: Bento Avatar create broken \r\n                version incompatibility with blender 2.76 and older\r\n2016-02-09 imp: Added Rig Create Panel\r\n2016-02-05 imp: Improved Addon Preferences pannel\r\n2016-02-05 imp: Avastar is now much more friendly to Rigs with missing Bones\r\n                good for update Rig function)\r\n2016-02-03 imp: take care of occasional issue with import of xmlrpc.client\r\n2016-01-31 wip: added face rig mouth part\r\n2016-01-31 wip: added alternative Avastar skeleton proposal\r\n2016-01-25 imp: selection of bones in Fitting Panel \r\n                now consistent with Blender's selection state\r\n2016-01-25 his: blender 2.77 api change (Nasty, hopefully not seen by user)\r\n2016-01-22 fix: test for non avastar rig during \r\n                collada export, improved error messages.\r\n2016-01-22 fix: Fixed a possible problem with unweiughted verts during export\r\n<\/span><\/pre>\n<\/div>\n<\/div>\n<div class=\"row-fluid\">\n<div class=\"rhcol span12\">\n<h4>2016-01-13 <span style=\"color: #ff6600;\"><strong>Avastar-2.0-6<\/strong><\/span><\/h4>\n<pre><span style=\"font-size: 8pt;\">2016-01-13 imp:(un)lock constraints panel now has selector for:<\/span>\r\n<span style=\"font-size: 8pt;\">                Selected, Same Group, Visible, All<\/span>\r\n<span style=\"font-size: 8pt;\">2016-01-10 imp: make separation between the Bone Constraint Pannel\r\n                and the Bone Deform Pannel more clear<\/span>\r\n<span style=\"font-size: 8pt;\">2016-01-10 fix: UI less User Panel Jumping up\/down<\/span>\r\n<span style=\"font-size: 8pt;\">2016-01-10 fix: bind with keep now auto enables fitted mesh bones when necessary<\/span>\r\n<span style=\"font-size: 8pt;\">2016-01-09 fix: strange error in animation export (probably outdated data, \r\n                fixed by making local copy of animation data)<\/span>\r\n<span style=\"font-size: 8pt;\">2016-01-08 imp: move groin to separate layer<\/span>\r\n<span style=\"font-size: 8pt;\">2016-01-07 fix: Documentation links<\/span>\r\n<span style=\"font-size: 8pt;\">2016-01-07 new: add face rig (wip)<\/span>\r\n<span style=\"font-size: 8pt;\">2016-01-07 imp: long text for shape not found<\/span>\r\n<span style=\"font-size: 8pt;\">2016-01-03 imp: updating Avastar always creates failure (blender restart needed).\r\n                This fix makes it a bit less troublesome (wip)<\/span>\r\n<span style=\"font-size: 8pt;\">2016-01-03 fix: gracefull enable\/disable of deform flag when control bone is missing<\/span><\/pre>\n<\/div>\n<\/div>\n<div class=\"row-fluid\">\n<div class=\"rhcol span12\">\n<h4>2016-11-11 <span style=\"color: #ff6600;\"><strong>Avastar-2.0-2.05<\/strong><\/span><\/h4>\n<p>Release notes are not yet available<\/p>\n<\/div>\n<\/div>\n<p>&nbsp;<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Avastar-2 Changelogs Note: For changes in Avastar-1 please visit the Avastar-1 changelogs page. All Posts Avastar-18-for-Blender-2.92 (2021-oct-25) Fix: precision was set too low. This causes incom[patible meshes with older Avastar versions Fix: the conversion on load failed, possibly because of a change in the Blender Python API imp: Rename weld normals\u00a0 to align normals in [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":37263,"parent":7859,"menu_order":5,"comment_status":"closed","ping_status":"closed","template":"","meta":{"_et_pb_use_builder":"","_et_pb_old_content":"","_et_gb_content_width":"","footnotes":""},"categories":[],"tags":[],"class_list":["post-3478","page","type-page","status-publish","has-post-thumbnail","hentry"],"_links":{"self":[{"href":"https:\/\/avalab.org\/avastar\/292\/wp-json\/wp\/v2\/pages\/3478","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/avalab.org\/avastar\/292\/wp-json\/wp\/v2\/pages"}],"about":[{"href":"https:\/\/avalab.org\/avastar\/292\/wp-json\/wp\/v2\/types\/page"}],"author":[{"embeddable":true,"href":"https:\/\/avalab.org\/avastar\/292\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/avalab.org\/avastar\/292\/wp-json\/wp\/v2\/comments?post=3478"}],"version-history":[{"count":3,"href":"https:\/\/avalab.org\/avastar\/292\/wp-json\/wp\/v2\/pages\/3478\/revisions"}],"predecessor-version":[{"id":43485,"href":"https:\/\/avalab.org\/avastar\/292\/wp-json\/wp\/v2\/pages\/3478\/revisions\/43485"}],"up":[{"embeddable":true,"href":"https:\/\/avalab.org\/avastar\/292\/wp-json\/wp\/v2\/pages\/7859"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/avalab.org\/avastar\/292\/wp-json\/"}],"wp:attachment":[{"href":"https:\/\/avalab.org\/avastar\/292\/wp-json\/wp\/v2\/media?parent=3478"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/avalab.org\/avastar\/292\/wp-json\/wp\/v2\/categories?post=3478"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/avalab.org\/avastar\/292\/wp-json\/wp\/v2\/tags?post=3478"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}