{"id":444,"date":"2015-10-12T20:39:12","date_gmt":"2015-10-12T20:39:12","guid":{"rendered":"http:\/\/avastar.online\/?page_id=444"},"modified":"2015-10-12T20:39:12","modified_gmt":"2015-10-12T20:39:12","slug":"update-avastar","status":"publish","type":"page","link":"https:\/\/avalab.org\/avastar\/279\/avastar-2\/update-avastar\/","title":{"rendered":"Update Avastar"},"content":{"rendered":"<div class=\"row-fluid\">\n<div style=\"text-align: center;\" class=\"rhcol span6\"><span style=\"color: #ff0000;\"> <a href=\"http:\/\/avastar.guru\/wp-content\/uploads\/2015\/10\/slider_012.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-39\" src=\"http:\/\/avastar.guru\/wp-content\/uploads\/2015\/10\/slider_012.jpg\" alt=\"\" width=\"2068\" height=\"1164\" srcset=\"https:\/\/avalab.org\/avastar\/279\/wp-content\/uploads\/2015\/10\/slider_012.jpg 2068w, https:\/\/avalab.org\/avastar\/279\/wp-content\/uploads\/2015\/10\/slider_012-300x169.jpg 300w, https:\/\/avalab.org\/avastar\/279\/wp-content\/uploads\/2015\/10\/slider_012-1024x576.jpg 1024w, https:\/\/avalab.org\/avastar\/279\/wp-content\/uploads\/2015\/10\/slider_012-768x432.jpg 768w, https:\/\/avalab.org\/avastar\/279\/wp-content\/uploads\/2015\/10\/slider_012-1536x865.jpg 1536w, https:\/\/avalab.org\/avastar\/279\/wp-content\/uploads\/2015\/10\/slider_012-2048x1153.jpg 2048w, https:\/\/avalab.org\/avastar\/279\/wp-content\/uploads\/2015\/10\/slider_012-1568x883.jpg 1568w\" sizes=\"auto, (max-width: 2068px) 100vw, 2068px\" \/><\/a><br \/>\n<\/span><\/div>\n<div class=\"rhcol span6\">\n<p>From time to time Avastar provides new versions to keep up to date with Second Life and Blender. We assume that you also want to keep up to date and you update your Avastar installation as well.<\/p>\n<p>However the implementation of the Avastar Rig itself also changes over time. This article describes what you need to do to get your Avastar updated and work with your &#8220;old&#8221; rigs in the new environment.<\/p>\n<\/div>\n<\/div>\n<h3>Update the Avastar Software<\/h3>\n<div class=\"row-fluid\">\n<div class=\"span6 rhcol\">\n<p>Updating Avastar is as simple as:<\/p>\n<ul>\n<li>Download the newest Avastar version<\/li>\n<li>Update Blender to the most current release<\/li>\n<\/ul>\n<p style=\"text-align: center;\"><a href=\"\/reference\/install\/\" class=\"symple-button large green   \" target=\"_self\" title=\"Visit Site\" style=\"border-radius:3px\" rel=\"\"><span class=\"symple-button-inner\" style=\"border-radius:3px\"><span class=\"symple-button-icon-left fa fa-wrench\"><\/span>Install Avastar<\/span><\/a>\n<\/div>\n<div class=\"rhcol span6\"><strong><span style=\"color: #ff6600;\">Hint:<\/span><\/strong> Sometimes The Update creates an error Message about some missing Modules. If that happens to you, please follow the <em><span style=\"color: #ff6600;\">when the update fails<\/span><\/em> guide below.<\/div>\n<\/div>\n<div class=\"symple-toggle state-closed \"><h3 class=\"symple-toggle-trigger \">when the update fails - read more...<\/h3><div class=\"symple-toggle-container symple-clearfix\">\n<p>When you update an Add-on in Blender, then normally the following steps are performed:<\/p>\n<ol>\n<li>The installer disables the current version of the Add-on.<\/li>\n<li>The disabled Add-on is removed from the system (deleted from disk),<\/li>\n<li>The new Add-on version is installed.<\/li>\n<li>You now can enable the new version manually<\/li>\n<\/ol>\n<p>However sometimes the first step (disabling the Add-on) does not disable all of the software. So it may happen that the old Add-on leaves some traces which may result in subsequent errors when the new version is enabled in step 4.<\/p>\n<p>When the above situation happens to you, then please proceed as follows:<\/p>\n<h4>Step 0: Remove traces<\/h4>\n<ul>\n<li>Save User Setting at the bottom of the User Preferences Panel:<a href=\"http:\/\/blog.machinimatrix.org\/wp-content\/uploads\/2014\/10\/remove_02.png\"><br \/>\n<img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-medium wp-image-5569\" src=\"https:\/\/avalab.org\/avastar\/279\/wp-content\/uploads\/2022\/02\/remove_02-300x163.png\" alt=\"\" width=\"300\" height=\"163\" srcset=\"https:\/\/avalab.org\/avastar\/279\/wp-content\/uploads\/2022\/02\/remove_02-300x163.png 300w, https:\/\/avalab.org\/avastar\/279\/wp-content\/uploads\/2022\/02\/remove_02.png 378w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" \/><\/a><\/li>\n<li>Then close Blender<br \/>\nIt is important that you really close blender.<br \/>\nOpening a new scene or pressing F8 are not enough!<\/li>\n<li>Open Blender and open the User preferences again<\/li>\n<li>Type &#8220;Avastar&#8221; into the Add-on search field to locate your Add-on<\/li>\n<li>Then Enable the Add-on<\/li>\n<\/ul>\n<p>In most cases this is all that you need to do. The Add-on will enable without errors.<\/p>\n<p>If the above procedure does not work for you, then you need to put blender into a clean state as follows:<\/p>\n<h4>Step 1: Remove Avastar<\/h4>\n<p>You find the Remove Button in the expanded Avastar Add-on Panel:<\/p>\n<p style=\"text-align: left;\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-medium wp-image-5570\" src=\"https:\/\/avalab.org\/avastar\/279\/wp-content\/uploads\/2022\/02\/remove_01-300x101.png\" alt=\"\" width=\"300\" height=\"101\" srcset=\"https:\/\/avalab.org\/avastar\/279\/wp-content\/uploads\/2022\/02\/remove_01-300x101.png 300w, https:\/\/avalab.org\/avastar\/279\/wp-content\/uploads\/2022\/02\/remove_01.png 618w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" \/><\/p>\n<h4>Step 2: Save User Settings<\/h4>\n<p>You find the Save User settings Button at the bottom of the User Preferences Window:<\/p>\n<p style=\"text-align: left;\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-medium wp-image-5569\" src=\"https:\/\/avalab.org\/avastar\/279\/wp-content\/uploads\/2022\/02\/remove_02-300x163.png\" alt=\"\" width=\"300\" height=\"163\" srcset=\"https:\/\/avalab.org\/avastar\/279\/wp-content\/uploads\/2022\/02\/remove_02-300x163.png 300w, https:\/\/avalab.org\/avastar\/279\/wp-content\/uploads\/2022\/02\/remove_02.png 378w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" \/><\/p>\n<h4>Step 3: Restart Blender and Install the new Avastar Add-on<\/h4>\n<p>Proceed by installing your Add-on:<\/p>\n<p style=\"text-align: left;\"><a href=\"\/reference\/install\/\" class=\"symple-button large green   \" target=\"_self\" title=\"Visit Site\" style=\"border-radius:3px\" rel=\"\"><span class=\"symple-button-inner\" style=\"border-radius:3px\"><span class=\"symple-button-icon-left fa fa-wrench\"><\/span>Install<\/span><\/a>\n\n<\/div><\/div>\n<h3>Downloading older Versions of the Software<\/h3>\n<div class=\"row-fluid\">\n<div class=\"rhcol span4\">\n<p>If you have an account on the Machinimatrix website, then you can find most of the older Add-on versions in the Archive folder<\/p>\n<p style=\"text-align: center;\"><a href=\"http:\/\/blog.machinimatrix.org\/my-account\/products\/\" class=\"symple-button large green   \" target=\"_self\" title=\"Visit Site\" style=\"border-radius:3px\" rel=\"\"><span class=\"symple-button-inner\" style=\"border-radius:3px\"><span class=\"symple-button-icon-left fa fa-wrench\"><\/span>my Downloads<\/span><\/a>\n<\/div>\n<div class=\"rhcol span8\"><a href=\"https:\/\/avalab.org\/avastar\/279\/wp-content\/uploads\/2015\/10\/Image426.png\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-1869\" src=\"https:\/\/avalab.org\/avastar\/279\/wp-content\/uploads\/2015\/10\/Image426.png\" alt=\"Image426\" width=\"975\" height=\"583\" srcset=\"https:\/\/avalab.org\/avastar\/279\/wp-content\/uploads\/2015\/10\/Image426.png 975w, https:\/\/avalab.org\/avastar\/279\/wp-content\/uploads\/2015\/10\/Image426-300x179.png 300w, https:\/\/avalab.org\/avastar\/279\/wp-content\/uploads\/2015\/10\/Image426-768x459.png 768w\" sizes=\"auto, (max-width: 975px) 100vw, 975px\" \/><\/a><\/div>\n<\/div>\n<h3>Update your Models<\/h3>\n<div class=\"row-fluid\">\n<div class=\"row-fluid\">\n<div class=\"span6 rhcol\">\n<h4>The Problem:<\/h4>\n<p>Whenever you create an Avastar in a scene, then a fresh character is created with its own meshes and its own Armature. So, when you upgrade to a newer version of Avastar, then the Rig is not upgraded automatically. This may result in compatibility issues.<\/p>\n<\/div>\n<div class=\"span6 rhcol\">\n<h4>The solution<\/h4>\n<p>We have included the <em><span style=\"color: #ff6600;\">Rig Upgrade Tool<\/span><\/em> into Avastar. This Tool will take your Avastar model and migrates the Armature to the newest Avastar version <em><span style=\"color: #ff6600;\">in place<\/span><\/em>. Below you find the Tool Help Page.<\/p>\n<\/div>\n<\/div>\n<\/div>\n<div class=\"symple-toggle state-closed \"><h3 class=\"symple-toggle-trigger \">The Rig Transfer Tool<\/h3><div class=\"symple-toggle-container symple-clearfix\">\n<h2><image src=\"\/avastar\/279\/wp-content\/uploads\/2018\/08\/approve_logo.png\" style=\"width:60px;vertical-align:middle;margin-left:0px;\"><\/image> Convert foreign rig to Avastar<\/h2>\n<div class=\"symple-box  toblueish center \" style=\"text-align:left;\"> \n<p>This mode is entered when you have selected a foreign (not Avastar) Armature. In that case the conversion tool offers to <span style=\"color: #ff6600;\">Convert<\/span> the Armature in place.<\/p>\n<div class='et-box et-warning'>\n\t\t\t\t\t<div class='et-box-content'>Attention: For Belleza Male, TMP and Maitreya: you must use<a href=\"https:\/\/www.blender.org\/download\/\">\u00a0Blender 2.79<\/a>\u00a0If you ignore this information then you get distortions.<\/div><\/div>\n<p>When you want to use a character that is distributed as Collada file (.dae), then you must follow the notes below!<\/p>\n<div class=\"symple-toggle state-closed \"><h3 class=\"symple-toggle-trigger \">How to Import a foreign rigged character from Collada. more...<\/h3><div class=\"symple-toggle-container symple-clearfix\">\n<div class=\"row-fluid\">\n<div class=\"rhcol span7\">\n<ul>\n<li>Open the Collada Importer by using:<\/li>\n<\/ul>\n<pre style=\"padding-left: 90px;\">File -&gt; Import -&gt; Collada<\/pre>\n<ul>\n<li>Locate the Operator Redo Panel at the bottom left of the File selection Window (See image). Please ensure that the following options are enabled (check marked):<\/li>\n<\/ul>\n<p style=\"padding-left: 90px;\">Fix Leaf Bones<br \/>\nFind Bone<br \/>\nKeep Bind Info (importing Fitted Mesh Bones, see below)<\/p>\n<p style=\"padding-left: 90px;\">Note: Autoconnect can be disabled in most cases. Please test what works best for your case!<\/p>\n<ul>\n<li>Import the Model<\/li>\n<\/ul>\n<\/div>\n<div class=\"rhcol span5\">\n<p>\u00a0<img loading=\"lazy\" decoding=\"async\" class=\"aligncenter wp-image-35258 size-full\" src=\"https:\/\/blog.machinimatrix.org\/wp-content\/uploads\/2016\/12\/Image312.png?x48651\" sizes=\"auto, (max-width: 237px) 100vw, 237px\" srcset=\"https:\/\/blog.machinimatrix.org\/wp-content\/uploads\/2016\/12\/Image312.png 237w, https:\/\/blog.machinimatrix.org\/wp-content\/uploads\/2016\/12\/Image312-95x100.png 95w, \/\/blog.machinimatrix.org\/wp-content\/uploads\/2016\/12\/Image312-120x126.png 120w\" alt=\"\" width=\"237\" height=\"249\" \/><\/p>\n<\/div>\n<\/div>\n<div class=\"et-box et-info\">\n<div class=\"et-box-content\">\n<ul>\n<li><strong>For Blender 2.77 or older:<br \/>\n<\/strong>The Auto Connect option is not shown in the user interface, but it is always enabled.<\/li>\n<li><strong>Keep Bind Info:<br \/>\n<\/strong>is only available with Blender 2.79.<\/li>\n<li><strong>For Blender 2.8:<\/strong><br \/>\nBlender 2.8 is the next generation Blender that will become available by end of 2018. Don&#8217;t use it together with Avastar (it won&#8217;t work yet).<\/li>\n<\/ul>\n<p><span style=\"color: #3366ff;\"><strong>Important:<\/strong> <\/span>The keep bind info feature is especially needed for development kits that are made for other restposes than the SL T-Pose. If you intend to import those development kits to Blender\/Avastar, then please ensure that your Blender version is 2.79 but please do not yet use Blender 2.80.<\/p>\n<\/div>\n<\/div>\n\n<\/div><\/div>\n<p>Once you have imported your foreign Rig from Collada you can safely proceed as explained below. Please make sure that you have selected the Rig in Object mode. then proceed as follows:<\/p>\n<\/div>\n<div class=\"row-fluid\">\n<div class=\"span6 rhcol\">\n<p>When converting a foreign Rig to Avastar the Rig Transfer Tool shows a different set of conversion options. In detail you now can specify:<\/p>\n<ul>\n<li>Source Rig type<\/li>\n<li>Joint type<\/li>\n<li>Gender<\/li>\n<\/ul>\n<p>The detailed description of the options follows below&#8230;<\/p>\n<\/div>\n<div class=\"span6 rhcol\"><a href=\"https:\/\/avastar.online\/wp-content\/uploads\/2017\/03\/Image400.png\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-1735\" src=\"https:\/\/avastar.online\/wp-content\/uploads\/2017\/03\/Image400.png\" alt=\"Image400\" width=\"264\" height=\"490\" \/><\/a><\/div>\n<\/div>\n<h2>The Header Section<\/h2>\n<div class=\"row-fluid\">\n<div class=\"span6 rhcol\">\n<p><strong><span style=\"color: #3366ff;\">Transfer Presets:<\/span><\/strong> Here you find prepared configurations which have been tested with known Foreign Rigs (devkits). You also can store your own configurations as custom presets.<\/p>\n<p><span style=\"color: #3366ff;\"><strong>Pose\/Rest Position:<\/strong> <\/span>To Switch your Rig from the Current Pose to Restpose (the same can be found in the Armature Rig data Properties section (right side of the Blender Screen)<\/p>\n<\/div>\n<div class=\"span6 rhcol\"><a href=\"\/\/avastar.online\/wp-content\/uploads\/2017\/03\/Image401.png\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-1737\" src=\"\/\/avastar.online\/wp-content\/uploads\/2017\/03\/Image401.png\" alt=\"Image401\" width=\"264\" height=\"213\" \/><\/a><\/div>\n<\/div>\n<p><span style=\"color: #3366ff;\"><strong>Source Rig:<\/strong><\/span> d We support 4 different rig types<\/p>\n<ul>\n<li><span style=\"color: #99ccff;\"><strong>Avastar:<\/strong> When the source rig is an Avastar Rig. Please ignore this option unless you are explicitly told to use it.<\/span><\/li>\n<li><strong><span style=\"color: #3366ff;\">Generic:<\/span> <\/strong>The rig is oriented like the Avastar Rig, but it is otherwise fully compatible to the SL Rig<\/li>\n<li><strong><span style=\"color: #3366ff;\">Manuellab:<\/span><\/strong> The rig has been created by Manuellab (or MakeHuman)<\/li>\n<li><strong><span style=\"color: #3366ff;\">SL:<\/span><\/strong> The Rig has been imported from the workbench, avatar.blend or any compatible SL Rig in its neutral Shape.<\/li>\n<\/ul>\n<p><span style=\"color: #3366ff;\"><strong>Target Rig: <\/strong><\/span>You can select either <em>Basic<\/em> Legacy Rig or <em>Extended <\/em>Bento Rig (with hands, face, wings, \u2026)<\/p>\n<p><span style=\"color: #3366ff;\"><strong>Dummies:<\/strong><\/span> You can decide to <em><span style=\"color: #ff6600;\">Keep<\/span><\/em>, <em><span style=\"color: #ff6600;\">Hide<\/span><\/em>, or <em><span style=\"color: #ff6600;\">Delete<\/span><\/em> the Avastar Meshes in the converted Rig. For non human creatures you normally want to delete the Avastar meshes. For human characters you most probably want to delete or hide the Avastar meshes.<\/p>\n<p><strong><span style=\"color: #3366ff;\">Note:<\/span><\/strong> Only if you import a rig that was made for supporting the System Meshes, but does not have those meshes attached, then you will want to keep the Avastar meshes.<\/p>\n<h2>The Update Options<\/h2>\n<div class=\"row-fluid\">\n<div class=\"span6 rhcol\">\n<p>The Import Options allow you to define in more detail how exactly your old Rig shall be Updated. Finding the right options can be tricky at times, depending on the nature of your Rig. The options are explained below<\/p>\n<\/div>\n<div class=\"span6 rhcol\"><a href=\"\/\/avastar.online\/wp-content\/uploads\/2017\/03\/Image402.png\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter wp-image-1738 size-full\" src=\"\/\/avastar.online\/wp-content\/uploads\/2017\/03\/Image402.png\" alt=\"Image402\" width=\"264\" height=\"174\" \/><\/a><\/div>\n<\/div>\n<p><strong><span style=\"color: #3366ff;\">With Joints:<\/span><\/strong> Tell Avastar to record the details of the imported skeleton. SL supports 2 slightly different Rig definitions, namely the Pivot Rig and the Pos Rig. Those rigs only differ in their precision of defining the Joint locations. However small the difference is, it is visual.<\/p>\n<p>It is very important to know which of the 2 Rig versions has been used to create the foreign rig. If you choose the wrong rig version here, you later will end up with small deviations from the original. So, best is to make some experiments before you decide which is the correct rig version to use here. Then conserve your finds by creating a new Preset for later reuse.<\/p>\n<p><strong><span style=\"color: #3366ff;\">Use Bind Pose:<\/span> <\/strong>When the imported Rig is mostly human and does not differ much from the SL Default rig only by bone rotations, like for example the Belleza devkit or the TMP devkit, then your best bet is to enable the <em>use bind pose<\/em> option. Because then all Appearance Sliders behave very similar (but not identical!) to the default system character.<\/p>\n<p>Note: You can enable\/disable this option at any time later (in the Pose Panel)<\/p>\n<p><span style=\"color: #3366ff;\"><strong>Enforce SL Bone Ends:\u00a0 <\/strong><\/span>When you have imported a devkit from a Collada file, then the bone ends of the imported bones are not defined. In this case Blender creates some fictive bone ends based on some reasonable assumptions. While the bone orientation of the end bones does not matter a lot, you still may want to match those end bones to the corresponding SL Bones.<\/p>\n<p>This option ensures the lengths of the end bones (especially the Fitted mesh bones) are adjusted according to the SL settings.<\/p>\n<p>Note: This option may be cosmetic. Actually it should not matter if you enable this option. If you are in doubt, keep this option enabled.<\/p>\n<p><span style=\"color: #3366ff;\"><strong>Enforce SL Bone Roll: <\/strong><\/span>The Bone roll is the rotation of bones along their long axis. If the Bone Roll is wrong then you can end up with very odd issues. This option tries to reset the Bone Rolls of your armature Bones to the Roll as used with the Default SL Avatar. This option is only rarely necessary, but very handy when it is needed.<\/p>\n<p><strong><span style=\"color: #3366ff;\">Show Offsets:<\/span><\/strong> (in Experimental mode) When you enable this option then Avastar draws grease pencil lines to indicate the locations of the Bones in the T Posed Rig compared to the bone locations in your edited rig.<\/p>\n<p>Note: This is only for debugging purposes and normally is not needed for your daily work. The feature only exists when you use Blender 2.78 or newer.<\/p>\n<p><strong><span style=\"color: #3366ff;\">Apply Rot&amp;Scale:<\/span> <\/strong>Often your Meshes contain Scale and Rotation in Object space. While this is not entirely wrong, it often creates unwanted and unforeseeable issues. So it is normally best to apply Scale &amp; Rotation during the update.<\/p>\n<p><strong><span style=\"color: #3366ff;\">Male:<\/span> <\/strong>Bind your meshes to the Avastar Male rig (instead of the female rig)<\/p>\n<div class=\"symple-toggle state-closed \"><h3 class=\"symple-toggle-trigger \">How to correctly import a Rigged Character from Collada<\/h3><div class=\"symple-toggle-container symple-clearfix\">\n<p>For Male characters you need to take some special care. You will typically follow this workflow:<\/p>\n<ol>\n<li>Import the dae file with the male character as usual<\/li>\n<li>Before you convert this character to an Avastar, ensure that the gender switch is set to Female!<\/li>\n<li>Now convert to Avastar Rig<\/li>\n<li>Finally set the gender switch to male (optional)<\/li>\n<\/ol>\n<p>Also right before you export your mesh, you may need to follow this workflow:<\/p>\n<ol>\n<li>Set the gender switch to Female<\/li>\n<li>Export the mesh<\/li>\n<li>Set the gender switch back to male<\/li>\n<\/ol>\n<p>While this works in general, it possibly might not work like this for all collada files!<br \/>\nYou need to do some own experiments to find out the correct usage for your<br \/>\ncase!<\/p>\n<\/div><\/div>\n<h3>The Operator section<\/h3>\n<div class=\"row-fluid\">\n<div class=\"span6 rhcol\">\n<p><span style=\"color: #3366ff;\"><strong>The Snowflake icon:<\/strong> <\/span>When this option is enabled, then the original rig is applied to the meshes (the current pose is baked) before updating. <span style=\"color: #ff00ff;\">You only want this option when your original Rig is not in Restpose.<\/span><\/p>\n<\/div>\n<div class=\"span6 rhcol\"><a href=\"\/\/avastar.online\/wp-content\/uploads\/2017\/03\/Image403.png\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-1739\" src=\"\/\/avastar.online\/wp-content\/uploads\/2017\/03\/Image403.png\" alt=\"Image403\" width=\"264\" height=\"114\" \/><\/a><\/div>\n<\/div>\n<p>Below the Update Rig button you find an information section which tells you some details about your Rig and the bound meshes:<\/p>\n<ul>\n<li><span style=\"color: #3366ff;\"><strong>Custom Mesh:<\/strong><\/span> The number of user made (custom) meshes bound to the Rig<\/li>\n<li><span style=\"color: #3366ff;\"><strong>System Mesh:<\/strong> <\/span>The number of Avastar meshes (head, body, eyes, \u2026) bound to the rig<\/li>\n<li><strong><span style=\"color: #3366ff;\">Joint Offsets:<\/span> <\/strong>The number of maintained Edited Joints <span style=\"color: #ff0000;\">(Todo: this option always shows 0, it should be removed)<\/span><\/li>\n<\/ul>\n<h3>What happens during the update<\/h3>\n<p>When all settings are done, then you click the Update Rig button (see image above). Avastar will now step through following activities:<\/p>\n<ul>\n<li>The original Armature is applied to the Meshes (when snowflake icon enabled)<\/li>\n<li>The meshes are unbound<\/li>\n<li>A new Avastar armature is created (Basic or Extended Rig version, Pivot or Pos Rig type)<\/li>\n<li>The Avastar bones are aligned to match the original rig (If check for joint edits is enabled)<\/li>\n<li>The meshes are bound to the new Avastar armature<\/li>\n<li>Depending on the other options the new Avastar meshes are kept, hidden or deleted<\/li>\n<\/ul>\n<div class=\"symple-toggle state-closed \"><h3 class=\"symple-toggle-trigger \">Example: Converting the Belleza Development Mesh<\/h3><div class=\"symple-toggle-container symple-clearfix\">\n<p>There is nothing special about the Belleza Devkit. It just happens to be an ideal candidate for showing how to do a Migration in practice.<\/p>\n<h3>Step 1: Import the Devkit<\/h3>\n<div class=\"row-fluid\">\n<div class=\"rhcol span7\">\n<ul>\n<li>Open the Collada Importer by using:<\/li>\n<\/ul>\n<pre style=\"padding-left: 90px;\">File -&gt; Import -&gt; Collada<\/pre>\n<ul>\n<li>Locate the Operator Redo Panel at the bottom left of the File selection Window (See image). Please ensure that the following options are enabled (check marked):<\/li>\n<\/ul>\n<p style=\"padding-left: 90px;\">Fix Leaf Bones<br \/>\nFind Bone<br \/>\nKeep Bind Info (importing Fitted Mesh Bones, see below)<\/p>\n<p style=\"padding-left: 90px;\">Note: Autoconnect can be disabled in most cases. Please test what works best for your case!<\/p>\n<ul>\n<li>Import the Model<\/li>\n<\/ul>\n<\/div>\n<div class=\"rhcol span5\">\n<p>\u00a0<img loading=\"lazy\" decoding=\"async\" class=\"aligncenter wp-image-35258 size-full\" src=\"https:\/\/blog.machinimatrix.org\/wp-content\/uploads\/2016\/12\/Image312.png?x48651\" sizes=\"auto, (max-width: 237px) 100vw, 237px\" srcset=\"https:\/\/blog.machinimatrix.org\/wp-content\/uploads\/2016\/12\/Image312.png 237w, https:\/\/blog.machinimatrix.org\/wp-content\/uploads\/2016\/12\/Image312-95x100.png 95w, \/\/blog.machinimatrix.org\/wp-content\/uploads\/2016\/12\/Image312-120x126.png 120w\" alt=\"\" width=\"237\" height=\"249\" \/><\/p>\n<\/div>\n<\/div>\n<div class=\"et-box et-info\">\n<div class=\"et-box-content\">\n<ul>\n<li><strong>For Blender 2.77 or older:<br \/>\n<\/strong>The Auto Connect option is not shown in the user interface, but it is always enabled.<\/li>\n<li><strong>Keep Bind Info:<br \/>\n<\/strong>is only available with Blender 2.79.<\/li>\n<li><strong>For Blender 2.8:<\/strong><br \/>\nBlender 2.8 is the next generation Blender that will become available by end of 2018. Don&#8217;t use it together with Avastar (it won&#8217;t work yet).<\/li>\n<\/ul>\n<p><span style=\"color: #3366ff;\"><strong>Important:<\/strong> <\/span>The keep bind info feature is especially needed for development kits that are made for other restposes than the SL T-Pose. If you intend to import those development kits to Blender\/Avastar, then please ensure that your Blender version is 2.79 but please do not yet use Blender 2.80.<\/p>\n<\/div>\n<\/div>\n\n<h3>Step 2: Set the Migration options<\/h3>\n<div class=\"row-fluid\">\n<div class=\"rhcol span7\">\n<ul>\n<li>Open the Tool Shelf and locate the Avastar Tools Panel<\/li>\n<li>We have a ready made Preset for Belleza (see top of panel). Select this preset<\/li>\n<li>Or alternatively set the options manually as follows:\n<ul>\n<li>Source Rig: SL<\/li>\n<li>Target Rig: Basic<\/li>\n<li>Dummies: Hide<\/li>\n<li>With Joints: Enabled<\/li>\n<li>Use POS as Skeleton definition<\/li>\n<li>Use Bind Pose: Enabled<\/li>\n<li>Enforce SL Bone Ends: Enabled<\/li>\n<li>Enforce SL Bone Roll: Enabled<\/li>\n<li>Show Offsets: Disabled<\/li>\n<li>Apply Rot&amp;Scale: Enabled<\/li>\n<li>Male: Disabled<\/li>\n<li>Snow Flake Icon: Disabled<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/div>\n<div class=\"rhcol span5\">\n<p><a href=\"https:\/\/avalab.org\/avastar\/279\/wp-content\/uploads\/2017\/03\/Image400a.png\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-2109\" src=\"https:\/\/avalab.org\/avastar\/279\/wp-content\/uploads\/2017\/03\/Image400a.png\" alt=\"\" width=\"233\" height=\"538\" srcset=\"https:\/\/avalab.org\/avastar\/279\/wp-content\/uploads\/2017\/03\/Image400a.png 233w, https:\/\/avalab.org\/avastar\/279\/wp-content\/uploads\/2017\/03\/Image400a-130x300.png 130w\" sizes=\"auto, (max-width: 233px) 100vw, 233px\" \/><\/a><\/p>\n<\/div>\n<\/div>\n<p><span style=\"color: #00ccff;\"><strong>Important:<\/strong> <\/span>Keep the Male switch disabled when you convert a male Belleza Mesh!<\/p>\n<p>Now you are ready to click the Button <em>Convert to Avastar Rig<\/em>.<\/p>\n<div class=\"row-fluid\">\n<div class=\"span6 rhcol\">\n<div id=\"attachment_35530\" class=\"wp-caption aligncenter\">\n<p><img loading=\"lazy\" decoding=\"async\" class=\"wp-image-35530 size-full\" src=\"\/\/blog.machinimatrix.org\/wp-content\/uploads\/2016\/12\/Image323.png?x48651\" sizes=\"auto, (max-width: 329px) 100vw, 329px\" srcset=\"\/\/blog.machinimatrix.org\/wp-content\/uploads\/2016\/12\/Image323.png 329w, \/\/blog.machinimatrix.org\/wp-content\/uploads\/2016\/12\/Image323-228x300.png 228w, \/\/blog.machinimatrix.org\/wp-content\/uploads\/2016\/12\/Image323-76x100.png 76w, \/\/blog.machinimatrix.org\/wp-content\/uploads\/2016\/12\/Image323-120x158.png 120w\" width=\"329\" height=\"432\" \/><\/p>\n<p class=\"wp-caption-text\">Belleza Mesh right after Import (Collada)<\/p>\n<\/div>\n<\/div>\n<div class=\"span6 rhcol\">\n<div id=\"attachment_35529\" class=\"wp-caption aligncenter\">\n<p><img loading=\"lazy\" decoding=\"async\" class=\"wp-image-35529 size-full\" src=\"\/\/blog.machinimatrix.org\/wp-content\/uploads\/2016\/12\/Image324.png?x48651\" sizes=\"auto, (max-width: 329px) 100vw, 329px\" srcset=\"\/\/blog.machinimatrix.org\/wp-content\/uploads\/2016\/12\/Image324.png 329w, \/\/blog.machinimatrix.org\/wp-content\/uploads\/2016\/12\/Image324-228x300.png 228w, \/\/blog.machinimatrix.org\/wp-content\/uploads\/2016\/12\/Image324-76x100.png 76w, \/\/blog.machinimatrix.org\/wp-content\/uploads\/2016\/12\/Image324-120x158.png 120w\" width=\"329\" height=\"432\" \/><\/p>\n<p class=\"wp-caption-text\">Belleza Mesh after conversion to Avastar. The 90 degree rotation is on purpose.<\/p>\n<\/div>\n<\/div>\n<\/div>\n<div class=\"row-fluid\">\n<div class=\"span6 rhcol\"><strong>Note:<\/strong><br \/>\nIf you are working with another Devkit then you can store your setup into your own Devkit Preset for later reuse. Actually we have done exactly that to define the Belleza Preset.<\/div>\n<div class=\"span6 rhcol\">\n<p><strong>Dear Developer kit owners:<\/strong><\/p>\n<div class=\"symple-box blue center\">If you like so, you also can publish your settings or send them to us so that we can add your settings as an additional Preset.<\/div>\n<\/div>\n<\/div>\n<p>&nbsp;<\/p>\n\n<\/div><\/div>\n<h3>Step 3: Prepare the Export<\/h3>\n<div class=\"row-fluid\">\n<div class=\"rhcol span7\">\n<p>The Belleza Rig is an ideal Candidate for been used with Bind Pose. Just to remind you: You can enable or disable the Bind Pose option at any time.<\/p>\n<ul>\n<li>Open the Settings Panel<\/li>\n<li>Ensure you have set <em>Advanced Settings<\/em><\/li>\n<li>Open the Pose Panel<\/li>\n<li>Enable the option <em>Use Bind Pose<\/em><\/li>\n<\/ul>\n<\/div>\n<div class=\"rhcol span5\">\n<p><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-35270\" src=\"\/\/blog.machinimatrix.org\/wp-content\/uploads\/2016\/12\/Image315.png?x48651\" sizes=\"auto, (max-width: 249px) 100vw, 249px\" srcset=\"\/\/blog.machinimatrix.org\/wp-content\/uploads\/2016\/12\/Image315.png 249w, \/\/blog.machinimatrix.org\/wp-content\/uploads\/2016\/12\/Image315-100x79.png 100w, \/\/blog.machinimatrix.org\/wp-content\/uploads\/2016\/12\/Image315-120x94.png 120w\" alt=\"\" width=\"249\" height=\"196\" \/><\/p>\n<\/div>\n<\/div>\n<h3>Step 4: Check the Sliders (optional, out of curiosity)<\/h3>\n<div class=\"row-fluid\">\n<div class=\"rhcol span7\">\n<ul>\n<li>Open the Appearance Panel<\/li>\n<li>Select the Torso Section<\/li>\n<li>Check how the arm length changes with the slider values<\/li>\n<\/ul>\n<p>Now make an experiment:<\/p>\n<ul>\n<li>Disable the Use Bind Pose option<br \/>\nRight above the Appearance sliders<\/li>\n<li>Now check how the Sliders work totally different on the Arms<\/li>\n<\/ul>\n<p>Gotcha? Perfect!<\/p>\n<\/div>\n<div class=\"rhcol span5\">\n<p><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-35272\" src=\"\/\/blog.machinimatrix.org\/wp-content\/uploads\/2016\/12\/Image316.png?x48651\" sizes=\"auto, (max-width: 266px) 100vw, 266px\" srcset=\"\/\/blog.machinimatrix.org\/wp-content\/uploads\/2016\/12\/Image316.png 266w, \/\/blog.machinimatrix.org\/wp-content\/uploads\/2016\/12\/Image316-197x300.png 197w, \/\/blog.machinimatrix.org\/wp-content\/uploads\/2016\/12\/Image316-66x100.png 66w, \/\/blog.machinimatrix.org\/wp-content\/uploads\/2016\/12\/Image316-120x183.png 120w\" alt=\"\" width=\"266\" height=\"405\" \/><\/p>\n<\/div>\n<\/div>\n<h3>Arms in Bind Pose mode<\/h3>\n<p>In Bind Pose mode the arm length changes as one would expect:<\/p>\n<div class=\"row-fluid\">\n<div class=\"span6 rhcol\">\n<div id=\"attachment_35535\" class=\"wp-caption aligncenter\">\n<p><img loading=\"lazy\" decoding=\"async\" class=\"wp-image-35535 size-full\" src=\"\/\/blog.machinimatrix.org\/wp-content\/uploads\/2016\/12\/Image325.png?x48651\" sizes=\"auto, (max-width: 525px) 100vw, 525px\" srcset=\"\/\/blog.machinimatrix.org\/wp-content\/uploads\/2016\/12\/Image325.png 525w, \/\/blog.machinimatrix.org\/wp-content\/uploads\/2016\/12\/Image325-232x300.png 232w, \/\/blog.machinimatrix.org\/wp-content\/uploads\/2016\/12\/Image325-77x100.png 77w, \/\/blog.machinimatrix.org\/wp-content\/uploads\/2016\/12\/Image325-120x155.png 120w\" width=\"525\" height=\"679\" \/><\/p>\n<p class=\"wp-caption-text\">Appearance Slider \u2013 0<\/p>\n<\/div>\n<\/div>\n<div class=\"span6 rhcol\">\n<div id=\"attachment_35534\" class=\"wp-caption aligncenter\">\n<p><img loading=\"lazy\" decoding=\"async\" class=\"wp-image-35534 size-full\" src=\"\/\/blog.machinimatrix.org\/wp-content\/uploads\/2016\/12\/Image326.png?x48651\" sizes=\"auto, (max-width: 525px) 100vw, 525px\" srcset=\"\/\/blog.machinimatrix.org\/wp-content\/uploads\/2016\/12\/Image326.png 525w, \/\/blog.machinimatrix.org\/wp-content\/uploads\/2016\/12\/Image326-232x300.png 232w, \/\/blog.machinimatrix.org\/wp-content\/uploads\/2016\/12\/Image326-77x100.png 77w, \/\/blog.machinimatrix.org\/wp-content\/uploads\/2016\/12\/Image326-120x155.png 120w\" width=\"525\" height=\"679\" \/><\/p>\n<p class=\"wp-caption-text\">Appearance Slider \u2013 100<\/p>\n<\/div>\n<\/div>\n<\/div>\n<h3>Arms in Joint Offset mode<\/h3>\n<p>In Joint Offset mode the arms are shifted sideways instead of lengthened along the limb:<\/p>\n<div class=\"row-fluid\">\n<div class=\"span6 rhcol\">\n<div id=\"attachment_35538\" class=\"wp-caption aligncenter\">\n<p><img loading=\"lazy\" decoding=\"async\" class=\"wp-image-35538 size-full\" src=\"\/\/blog.machinimatrix.org\/wp-content\/uploads\/2016\/12\/Image327.png?x48651\" sizes=\"auto, (max-width: 525px) 100vw, 525px\" srcset=\"\/\/blog.machinimatrix.org\/wp-content\/uploads\/2016\/12\/Image327.png 525w, \/\/blog.machinimatrix.org\/wp-content\/uploads\/2016\/12\/Image327-232x300.png 232w, \/\/blog.machinimatrix.org\/wp-content\/uploads\/2016\/12\/Image327-77x100.png 77w, \/\/blog.machinimatrix.org\/wp-content\/uploads\/2016\/12\/Image327-120x155.png 120w\" width=\"525\" height=\"679\" \/><\/p>\n<p class=\"wp-caption-text\">Appearance Slider \u2013 0<\/p>\n<\/div>\n<\/div>\n<div class=\"span6 rhcol\">\n<div id=\"attachment_35537\" class=\"wp-caption aligncenter\">\n<p><img loading=\"lazy\" decoding=\"async\" class=\"wp-image-35537 size-full\" src=\"\/\/blog.machinimatrix.org\/wp-content\/uploads\/2016\/12\/Image328.png?x48651\" sizes=\"auto, (max-width: 525px) 100vw, 525px\" srcset=\"\/\/blog.machinimatrix.org\/wp-content\/uploads\/2016\/12\/Image328.png 525w, \/\/blog.machinimatrix.org\/wp-content\/uploads\/2016\/12\/Image328-232x300.png 232w, \/\/blog.machinimatrix.org\/wp-content\/uploads\/2016\/12\/Image328-77x100.png 77w, \/\/blog.machinimatrix.org\/wp-content\/uploads\/2016\/12\/Image328-120x155.png 120w\" width=\"525\" height=\"679\" \/><\/p>\n<p class=\"wp-caption-text\">Appearance Slider \u2013 100<\/p>\n<\/div>\n<\/div>\n<\/div>\n<p><strong>Important:<\/strong> If you do not understand why the Appearance Sliders work different when you have enabled <em>use Bind pose<\/em>, then please take a moment and find out about the Slider behavior. It has been largely discussed in the SL Forums and in the SL Wiki\u2026<\/p>\n<h3>Step 5: Check the export<\/h3>\n<p>Now do a regular Avastar Mesh export and see how your mesh behaves (you can use Aditi for testing). We tested it as follows:<\/p>\n<div class=\"row-fluid\">\n<div class=\"span6 rhcol\">\n<ul>\n<li><strong><span style=\"color: #00ccff;\">Important for Belleza:<\/span><\/strong> Before you export your mesh take care to disable the Male gender setting (export as female)<\/li>\n<li>Upload the Belleza Devkit file to SL<\/li>\n<li>Upload the Avastar export to SL<\/li>\n<li>Wear both meshes and<\/li>\n<li>inspect them in Wireframe mode<\/li>\n<\/ul>\n<\/div>\n<div class=\"span6 rhcol\">\n<div id=\"attachment_35540\" class=\"wp-caption aligncenter\">\n<p><a href=\"\/\/blog.machinimatrix.org\/wp-content\/uploads\/2016\/12\/belleza-avastar.png?x48651\"><img loading=\"lazy\" decoding=\"async\" class=\"wp-image-35540 size-full\" src=\"\/\/blog.machinimatrix.org\/wp-content\/uploads\/2016\/12\/belleza-avastar.png?x48651\" sizes=\"auto, (max-width: 2319px) 100vw, 2319px\" srcset=\"\/\/blog.machinimatrix.org\/wp-content\/uploads\/2016\/12\/belleza-avastar.png 2319w, \/\/blog.machinimatrix.org\/wp-content\/uploads\/2016\/12\/belleza-avastar-300x183.png 300w, \/\/blog.machinimatrix.org\/wp-content\/uploads\/2016\/12\/belleza-avastar-768x469.png 768w, \/\/blog.machinimatrix.org\/wp-content\/uploads\/2016\/12\/belleza-avastar-1024x626.png 1024w, \/\/blog.machinimatrix.org\/wp-content\/uploads\/2016\/12\/belleza-avastar-100x61.png 100w, \/\/blog.machinimatrix.org\/wp-content\/uploads\/2016\/12\/belleza-avastar-120x73.png 120w\" width=\"2319\" height=\"1417\" \/><\/a><\/p>\n<p class=\"wp-caption-text\">Avastar and Belleza show an almost perfect match when inspected in wireframe mode<\/p>\n<\/div>\n<\/div>\n<\/div>\n<p>&nbsp;<\/p>\n\n<\/div><\/div>\n","protected":false},"excerpt":{"rendered":"<p>From time to time Avastar provides new versions to keep up to date with Second Life and Blender. We assume that you also want to keep up to date and you update your Avastar installation as well. However the implementation of the Avastar Rig itself also changes over time. This article describes what you need [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":39,"parent":620,"menu_order":40,"comment_status":"closed","ping_status":"closed","template":"","meta":{"_et_pb_use_builder":"","_et_pb_old_content":"","_et_gb_content_width":"","footnotes":""},"categories":[6],"tags":[],"class_list":["post-444","page","type-page","status-publish","has-post-thumbnail","hentry","category-reference"],"_links":{"self":[{"href":"https:\/\/avalab.org\/avastar\/279\/wp-json\/wp\/v2\/pages\/444","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/avalab.org\/avastar\/279\/wp-json\/wp\/v2\/pages"}],"about":[{"href":"https:\/\/avalab.org\/avastar\/279\/wp-json\/wp\/v2\/types\/page"}],"author":[{"embeddable":true,"href":"https:\/\/avalab.org\/avastar\/279\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/avalab.org\/avastar\/279\/wp-json\/wp\/v2\/comments?post=444"}],"version-history":[{"count":0,"href":"https:\/\/avalab.org\/avastar\/279\/wp-json\/wp\/v2\/pages\/444\/revisions"}],"up":[{"embeddable":true,"href":"https:\/\/avalab.org\/avastar\/279\/wp-json\/wp\/v2\/pages\/620"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/avalab.org\/avastar\/279\/wp-json\/wp\/v2\/media\/39"}],"wp:attachment":[{"href":"https:\/\/avalab.org\/avastar\/279\/wp-json\/wp\/v2\/media?parent=444"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/avalab.org\/avastar\/279\/wp-json\/wp\/v2\/categories?post=444"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/avalab.org\/avastar\/279\/wp-json\/wp\/v2\/tags?post=444"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}